Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Colony Projects Guide
Av Shadow
Colony Project rewards and requirements.
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Janus
Tier 1
Project Name
Rewards
Requirements
Chem-Princes
Tears of Repentance x5 (debuff grenade)
Tears of Repentance x5 Repleneshing
Security +1
Chemicals x1
Provisions x1
Blocks Project: Ultrequsitors
Blocks Project: Sophocracy
Ultrequisitors
Star Blight (two-handed Drukhari rifle)
Profit Factor +1
Complacency +1
Xenotech x1
Provisions x1
Blocks Project: Chem-Princes
Blocks Project: Sophocracy
Sophocracy
Apexalium Stimulant x5
Apexalium Stimulant x5 Replenishing
Efficiency +1
Provisions x4
Blocks Project: Chem-Princes
Blocks Project: Ultrequistors

Tier 2
Project Name
Rewards
Requirements
The Reaping
Profit Factor +1
Provisions x5
Kiava Gamma Rank 2 Project Completed: Giants
Plasteel 3
Promethium 1
The Secret of the Winterscales
Contract: Blood and Nephium
Chemicals x6
Promethium x5
Profit Factor >= 35
Provisions 3
A Cure For Sloth
Efficiency +1 (All Colonies)
Chemicals 3
The Science of Virtue
Eyes of Joyeuse (Helmet)
Drusians Rep +3500 RP
Complacency +2
Efficiency -1
Reputation with Drusians >= 28310
Blocks Project: Rose of Zamarkand
Rose of Zamarkand
Pollen of the Unreal x5 (Toxin Grenade)
Pollen of the Unreal x5 Repleneshing
Profit Factor +2
Kasballica Mission Rep +3500 RP
Chemicals x5
Blocks Project: The Science of Virtue
Reputation with Kasballica Mission >= 29390
People 3
Xenotech 1
Capella Biologis
Chirurgeon Medkit x5
Chirurgeon Medkit x5 Replenishing
Profit Factor +1
Chemicals x3
Reputation with Explorators >= 11675
Blocks Project: Dark Sages
Xenotech 1
Plasteel 2
Mechanisms 1
Dark Sages
Gain Advice of Dark Sages Feature (all allies deal +5% damage to xenos)
Profit Factor +1
Xenotech x2
Blocks Project: Capella Biologis
Reputation with Kasballica Mission >= 35880
Flogiston 2

Tier 3
Project Name
Rewards
Requirements
Forest Fortresses
Karkalla's Honour x1 (One Handed Power Sword)
Security +4
Plasteel 3
Blocks Project: Monstrous Servants
Blocks Project: Xenodefence
One of the following Rank 2 projects completed: Capella Biologis, Dark Sages
Weapons 3
Adamantine 3
Monsterous Servants
Scorcher x5 (consumable)
Scorcher x5 replenishing
Security +4
Rank 2 project must be completed: Capella Biologis
Blocks Project: Forest Fortresses
Blocks Project: Xenodefence
People 6
Chemicals 3
Xenodefence
Seeker of the Weak (item)
Security +4
Rank 2 Project completed: Dark Sages
Blocks Project: Forest Fortresses
Blocks Project: Monstrous Servants
Xenotech 3

Tier 4
Project Name
Rewards
Requirements
Payment in Organs
Profit Factor +3
Complacency -3
Efficiency +3
Any Rank 3 project completed.
People 4
Secret Lair
Required for Dargonus Rank 5 Project: Librarium
Kasballica Mission rep +5000 RP
Security -3
Efficiency +3
Any Rank 3 project completed.
Xenotech 2
Scriptorium Schools
Profit Factor -2
Efficiency +3
People x9
Any Rank 3 project completed.
Provisions 3
Xenos Intoxicant
Required for Vheabos VI Rank 5 project: Palaces for the Outcasts
Profit Factor +3
Chemicals x9
Any Rank 3 project completed.
Xenotech 4
The Lost
Fang of Perdition x1 (item)
Profit Factor +5
Fellowship of the Void rep +5000 RP
Chemicals x7
Any Rank 3 project completed.
Reputation with Fellowship of the Void >= 41000
Provisions 6
Great Fire
Mistress of Flame (all allies deal +10% damage with melta and plasma weapons)
Provisions x9
Any Rank 3 project completed.
Promethium 3
Chemicals 3

Tier 5
Project Name
Rewards
Requirements
Shelter
Merciful Saviour (When ally healed for first time in a round, damage dealt by that ally increased by 8% until end of combat. Stacks.)
People x18
Blocks Project: Xenovivisectory
Blocks Project: Pleasure World
Rank 4 Project completed: Great Fire
Foulstone Rank 4 Project completed: Lightbringers
Promethium 4
Provisions 4
Xenovivisectory
Xenovivisectionist (All allies gain +12% dodge against xenos.)
Blocks Project: Shelter
Blocks Project: Pleasure World
Rank 4 Project completed: Great Fire
Vheabos VI Rank 4 Project completed: Captive Xenos
Mechanisms 2
Xenotech 2
Flogiston 2
Pleasure World
Watcher From Above (one handed primitive sword)
Profit Factor +5
Blocks Project: Shelter
Blocks Project: Xenovivisectory
Rank 4 Project completed: Great Fire
People 9
Plasteel 9
Provisions 4/td]
[/tr][/table]
Foulstone
Tier 1
Project Name
Rewards
Requirements
Dominion of the Hammer
Infernical (Two handed Flamer)
Holy Gifts x20
Profit Factor +2
Drusians Rep +1000 RP
Efficency +1
Blocks Project: The High Throne
Blocks Project: A Celestial Protector
The High Throne
The Emperor's Retribution (Voidship gains +5% crit chance against Chaos)
Holy Gifts x20
Profit Factor +2
Security +1
Blocks Project: Dominion of the Hammer
Blocks Project: A Celestial Protector
A Celestial Protector
Shield of Faith (Voidship gains +30% to prow shield sector)
Holy Gifts x20
Profit Factor +2
Complacency +1
Blocks Project: Dominion of the Hammer
Blocks Project: The High Throne

Tier 2
Project Name
Rewards
Requirements
Touched by Holiness
Complacency +2
Profit Factor >= 20
Dirty Bureaucracy
Profit Factor +3
Contract: Unquenchable Greed
Profit Factor >= 25
Reputation with Drusians >= 15810
Indulgences for Sale
Profit Factor +1
Fellowship of the Void rep +2000 RP
None.
Hallowed Railway
Requiemator (Amulet)
Explorators rep +3500 RP
Efficiency +2
Complacency +2
Blocks Project: Cemetery of the Faithful
Reputation with Explorators >= 11675
Plasteel 1
Mechanisms 1
Adamantine 1
Cemetery of the Faithful
Blessing of the Fallen (Voidship gains +5% to evasion)
Drusians rep +2500 RP
Complacency +1 (All Colonies)
Blocks Project: Hallowed Railway
Reputation with Drusians >= 22060
Thousand-Faced Relic
Rogue Trader gains the Benevolent Protection feature. (All allies increase wounds by +(Lore Imperium / 15).)
Dogmantic +30
Dogmatic: Adherent
Provisions 1
Bonfires of Righteousness
Epiphany (One handed power sword)
Profit Factor +1
Security +2
Blocks Project: Good Tidings
Complacency >= 4
Efficiency >= 4
Promethium 1
People 3
Weapons 1
Good Tidings
Frequency of Faith (Allies gain +(3 x ally's Dogmatic rank)% crit chance)
Complacency +2 (All Colonies)
Blocks Project: Bonfires of Righteousness
Flogiston 2
Adamantine 2

Tier 3
Project Name
Rewards
Requirements
In Drusus's Footsteps
Accuser of Sin (ring)
Profit Factor +3
Drusians Rep +2500 RP
Complacency +8
One of Rank 2 Projects completed: Bonfires of Righteousness, Good Tidings
Blocks Project: Crusade
Blocks Project: Shrine
Reputation with Imperial Navy >= 6500
Promethium 2
Plasteel 6
Provisions 2
People 9
Mechanisms 2
Adamantine 2
Crusade
Guidance of the Astronomican (+10 to all characteristics during warp encounter battles)
Accusation of Heresy (Rogue Trader and allies gain +20% damage against daemons)
Security +3 (All Colonies)
Blocks Project: In Drusus's Footsteps
Blocks Project: Shrine
Rank 2 Project must be completed: Bonfires of Righteousness
Provisions 3
Weapons 3
People 9
Shrine
The Hammer of Epiphany (Two handed power hammer)
Profit Factor +2
Complacency +3
Security +3
Efficiency +3
Rank 2 Project must be completed: Good Tidings
Blocks Project: In Drusus's Footsteps
Blocks Project: Crusade
Profit Factor >= 50
Adamantine 4
Flogiston 4

Tier 4
Project Name
Rewards
Requirements
False Wonders
Profit Factor +3
People x6
Any Rank 3 project completed.
Missionaries
Required for Dargonus Rank 4 Project: Bastion
Complacency +3
Security +3
Any Rank 3 project completed.
Provisions 3
People 6
Weapons 3
Holy Ammunition
Required for Kiava Gamma Rank 5 project: Sky Barrier
Weapons x7
Any Rank 3 project completed.
Reputation with Drusians >= 45230
Lightbringers
Required for Janus Rank 5 project: Shelter
Imperial Navy Rep +5000 RP
Security +2 (All Colonies)
Any Rank 3 Project complete.
Promethium 4
Plasteel 6
Holy Prey
Blessed Lamp of Petrakara (Plasma Weapon)
Profit Factor +3
Heretical +40
People x6
Heretical: Fanatic
Reputation with Drusians >= 50425
Gracious Priests
Hospitalant Medical Kit x3
Hospitalant Medical Kit (Replenishing) x3
Iconoclast +70
Security +3
Iconoclast: Zealot
Provisions 3
Chemicals 3
Crucible
Holy Woman (Gain +10% damage for 2 turns and +20 temp wounds when a character uses origin ability.)
Profit Factor +2
Provisions x9
Complacency +4
Any Rank 3 project completed.
Promethium 3
Mechanisms 3
Chemicals 2
Flogiston 2

Tier 5
Project Name
Rewards
Requirements
Holy Defenders
Arbitrator Solomon Vhyr's Armour (heavy armor)
Profit Factor +5
Complacency +4 (All Colonies)
Blocks Project: Sacred Comet
Blocks Project: Relequary
Rank 4 Project completed: Crucible
Dargonus Rank 4 Project completed: Praising the Muses
Plasteel 9
People 9
Sacred Comet
Blessing of Saint Cognatius (all non-xenos allies gain +5 to all characteristics and skills)
Security +4 (All Colonies)
Blocks Project: Holy Defenders
Blocks Project: Relequary
Rank 4 Project completed: Crucible
Kiava Gamma Rank 4 Project completed: Orbital Shipyard
Promethium 4
Flogiston 4
Weapons 4
Mechanisms 4
Relequary
Piety's Charge (Two handed power hammer)
Profit Factor +5
Blocks Project: Holy Defenders
Blocks Project: Sacred CometRank 4 Project completed: Crucible
Adamantine 5
Kiava Gamma
Tier 1
Project Name
Rewards
Requirements
Restoration
Cursed Boots (Boots. What did you expect? Gloves?)
Efficiency +1
Plasteel x3
Mechanisms x2
Blocks Project: Blessed are the Weaponsmiths
Blocks Project: Calculating Holiness
Blessed are the Weaponsmiths
The Dark Marchesa (two handed plasma rifle)
Security +1
Plasteel x1
Weapons x3
Blocks Project: Restoration
Blocks project: Calculating Holiness
Calculating Holiness
The Hand of Xenocide (Two Handed tech priest axe)
Profit Factor -1
Complacency +1
Mechanisms x1
Weapons x1
Blocks Project: Restoration
Blocks Project: Blessed are the Weaponsmiths

Tier 2
Project Name
Rewards
Requirements
Chapel of Enumeration
Weapons x2
Efficiency +3
Plasteel 1
Mechanisms 3
Mag-Trains
Profit Factor +1
Mechanisms x3
Flogiston 2
Giants
Required for Janus Rank 2 project: The Reaping
Mobile Extractium x10
Profit Factor +1
Contract: Tools of Righteousness
Efficiency >= 4
Promethium 1
Chemicals 1
Adamantine 1
Compassion for the Silent
Mettle of Metal (Voidship gains +20 hull integrity)
Profit Factor +1
Iconoclast +30
People x6
Iconoclast: Adherent
Provisions 2
Mechanisms 2
Chemicals 1
The Motive Force Is Life
Instability Detonator (item)
Profit Factor +1
Explorators Rep +7500 RP
Efficiency +2
Reputation with Explorators >= 13450
Promethium 1
Chemicals 1
Flogiston 1
Flawless Servitors
Battle Servitors (In ship encounters, party is supported by friendly combat servitors.)
Profit Factor +2
Efficiency +2 (All Colonies)
Blocks Project: The Vigil of the Tech-Guards
Efficiency >= 5
Plasteel 3
Mechanisms 3
The Vigil of the Tech Guards
Wisdom of the Tech-Guards (Rogue Trader gains +10 Tech-Use)
Security +2 (All Colonies)
Blocks Project: Flawless Servitors
Reputation with Explorators >= 16075
Plasteel 3
Weapons 2

Tier 3
Project Name
Rewards
Requirements
Inferno
Armoured Prow (Voidship gains +4 to prow plating. Ram causes internal fires depending on target size.
Profit Factor +2
Plasteel x12
Security -3
Blocks Project: Armoured Rage
Blocks Project: Unwelcome Guests
One of these Rank 2 projects must be completed: Flawless Servitors, The Vigil of the Tech Guards
Chemicals 4
Promethium 4
Flogistone 2
Armoured Rage
Titanforge Lance Weapon (Voidship lance weapon)
Profit Factor +2
Weapons x9
Blocks Project: Inferno
Blocks Project: Unwelcome Guests
Rank 2 Project completed: Flawless Servitors
Plasteel 5
Adamantine 1
promethium 4
Chemicals 2
Unwelcome Guests
Eye of the Omnissiah (Voidship gains feature: enemies suffer -10% to evasion)
Profit Factor +2
Efficiency -3
Mechanisms x9
Blocks Project: Inferno
Blocks Project: Armoured Rage
Rank 2 Project completed: The Vigil of the Tech-Guards
Promethium 3
Plasteel 4
Chemicals 2
Flogiston 2

Tier 4
Project Name
Rewards
Requirements
Brand of the Motive Force
Security +4
Efficiency +4
Any Rank 3 Project completed.
Promethium 3
Mechanisms 3
Chemicals 3
Flogiston 3
Orbital Shipyard
Required for Rank 5 Foustone Project: Sacred Comet
Profit Factor +5
Imperial Navy Rep +5000 RP
Any Rank 3 Project completed.
Promethium 3
Plasteel 8
People 8
Mechanisms 3
Tools of Killing
Required for Vheabos VI Rank 5 Project: Raider Base
Profit Factor +3
Any Rank 3 project completed.
Mechanisms 2
Sacred Flame
Weapons x9
Any Rank 3 project completed.
Promethium 3
Chemicals 3
Dark Experiments
Vulnerabilities of the Xenos (Voidship gains +5% crit chance against xenos)
Fangs of Janus Macro-Weapons (broadside plasma macro-cannons)
Kasballica Mission Rep +5000 RP
Blocks Project: A Mechanical Trade
Any Rank 3 project completed.
Reputation with Kasballica Mission >= 52445
Promethium 2
Plasteel 6
Xenotech 2
Flogiston 2
A mechanical Trade
Memory of the Daring (Voidship armor)
Imperial Navy Rep +6000 RP
Mechanisms x12
Blocks Project: Dark Experiments
Any Rank 3 project completed.
Reputation with Imperial Navy >= 17300
People 6
Weapons 4
Sacrilege of Creation
Hungering Mind (boots)
Heretical +40
Security -4
Mechanisms x7
Any Rank 3 project completed.
Heretical: Fanatic
Chemicals 3
Archive of the Expanse
Eye of the Omnissiah (Voidship auspex)
Profit Factor +4
Efficiency +3 (All Colonies)
Any Rank 3 project completed.
People 9
Mechanisms 3

Tier 5
Project Name
Rewards
Requirements
Sky Barrier
Exalted Instruments of War (All allies gain +20% minimum damage to ranged attacks)
Triumph and Fury (broadside macro-cannons)
Explorators Rep +20000 RP
Weapons x21
Blocks Project: The Power of Plasma
Blocks Project: Warp Revelations
Rank 4 project complete: Archive of the Expanse
Rank 4 Foulstone Project completed: Holy Ammunition
Plasteel 6
Mechanisms 3
Chemicals 3
Adamantine 3
The Power of Plasma
Sacrament of Light (plasma drive engine)
Mechanism x21
Blocks Project: Sky Barrier
Blocks Project: Warp Revelations
Rank 4 project completed: Archive of the Expanse
Vheabos VI Rank 4 project completed: Extractium Ignifera
Reputation with Explorators >= 54000
Promethium 3
People 6
Chemicals 3
Flogiston 3
Warp Revelations
Ethereal Visor (helmet)
Profit Factor +5
Security -3
Blocks Project: Sky Barrier
Blocks Project: The Power of Plasma
Rank 4 Project completed: Archive of the Expanse
Reputation with Explorators >= 50765
Mechanisms 1
Flogiston 1
Dargonus
Tier 1
Project Name
Rewards
Requirements
Restoration
Profit Factor -1
Complacency +1 (All Colonies)
Efficiency +1 (All Colonies)
Security +1 (All Colonies)
People x3
Blocks Project: Ecstasiums for the Nobility
Blocks Project: Emporium
Provisions 1
Ecstasiums for the Nobility
Nobility is Perfection (Rogue Trader gains +5 to all skills)
Profit Factor +2
Complacency +2
Blocks Project: Restoration
Blocks Project: Emporium
People 2
Emporium
Route cost -2
Profit Factor +1
Security -1
Chemicals x1
Weapons x1
Efficiency +1
Mechanisms x1
Blocks Project: Restoration
Blocks Project: Ecstasiums for the Nobility

Tier 2
Project Name
Rewards
Requirements
Genetic Mercy
People x4
None.
Decree on Diligence
Complacency -2
Efficiency +2
Provision x3
People 3
Doctrine of Rationality
Efficiency +3
People 2
Sordid Goods
Zealot (broadside macro-cannons)
Profit Factor +2
Fellowship of the Void Rep +3500 RP
Weapons x3
Blocks Project: Kasballican Auction
Reputation with Fellowship of the Void >= 20250
People 4
Kasballican Auction
The Ashen Breath (Aldari two handed melta)
Profit Factor +3
Kasballica Mission Rep +3500 RP
Blocks Project: Sordid Goods
Reputation with Kasballica Mission >= 29390
Xenotech 3
Shield of the Emperor
Pirate's Bane (voidship gains +5% crit chance against pirates)
Escort Ship (Flagship escorted by armed frigate)
Imperial Navy Rep +5000 RP
Security +1 (All Colonies)
Weapons x4
Blocks Project: Filth of the Expanse
Promethium 2
Plasteel 3
Filth of the Expanse
Master Raider (Voidship gains +20% scrap for winning space battles)
Escort Ship (Flagship escorted by pirate frigate)
Profit Factor +3
Fellowship of the Void Rep +1000 RP
Security -3
Xenotech x2
Adamantine x2
Flogiston x2
Blocks Project: Shield of the Emperor
Provisions 4

Tier 3
Project Name
Rewards
Requirements
Guilds
Frag Grenade Mk XVI x5 (grenade)
Frag Grenade Mk XVI x5 Repleneshing
Efficiency +3
Mechanisms x6
Blocks Project: Adeptus Arbites
Blocks Project: The Season of Wars
One of these Rank 2 projects must be completed: Shield of the Emperor, Filth of the Expanse
Promethium 3
Plasteel 3
Adeptus Arbites
Caligae of Saint Keefe (boots)
Imperial Navy Rep +5000 RP
Security +3
Blocks Project: Guilds
Blocks Project: Season of Wars
Project completed: Shield of the Emperor
Weapons 3
Adamantine 3
The Season of Wars
Bloody Underhive Leader (All allies gain +5% melee damage and +20% damage to attacks of opportunity)
People x9
Fellowship of the Void Rep +2000 RP
Security -3
Blocks Project: Guilds
Blocks Project: Adeptus Arbites
Project Completed: Filth of the Expanse
Weapons 3

Tier 4
Project Name
Rewards
Requirements
Death Cult of the Reaper Emperor
The Vial of Falstow (item)
Security -3
Dogmatic +20
Provisions x15
Any Rank 3 Project completed.
People 6
Dogmatic: Fanatic
Holy Profit
Profit Factor +4
People x6
Any Rank 3 Project completed.
Praising the Muses
(Required for Foustone Rank 5 project Holy Defenders)
Profit Factor +5
Any Rank 3 Project completed.
Plasteel 6
Adamantine 3
Pleasing the Tired
Complacency +4
Efficiency +4
Any Rank 3 Project completed.
Promethium 2
Provisions 2
Adamantine 2
Flogiston 2
Call to Arms
Security +3 (All Colonies)
People x9
Any Rank 3 Project completed.
Weapons 6
Charter of Minimal Rights
Rogue Trader gains Bestower of Freedom feature. +(3 X Iconoclast Rank) Fellowship
Iconoclast +20
Complacency +7
Efficiency -3
Security -3
Any Rank 3 Project completed.
Iconoclast: Fanatic
Militia Navy
Triumph Over the Expanse (Voidship restores 33% to cooldown of ultimate abilities at end of space combat. Red routes always become orange.)
Imperial Navy Rep +6000 RP
Security +2 (All Colonies)
Reputation with Imperial Navy >= 17300
Any Rank 3 Project completed.
Promethium 4
People 6
Weapons 4
Bastion
Battle Mastery (voidship gains +2 plating on all sectors)
Provisions x7
People x12
Mechanisms x7
Weapons x7
Any Rank 3 Project completed.
Foulstone Rank 4 Project completed: Missionaries
Security >= 6
Complacency >= 6
Efficiency >= 6
Profit Factor >= 60

Tier 5
Project Name
Rewards
Requirements
Schola Progenium
Loyalist Garb (Light armor)
Profit Factor -5
Efficiency +3 (All Colonies)
Security +3 (All Colonies)
People x21
Blocks Project: Librarium
Blocks Project: Society of Cartographers
Rank 4 Project completed: Bastion
Vheabos VI Rank 4 Project completed: Pure Blood
Provisions 6
Weapons 6
Librarium
Echo of Victory (item)
Profit Factor +4
Kasballica Mission Rep +20000 RP
Blocks Project: Schola Progenium
Blocks Project Society of Cartographers
Rank 4 Project completed: Bastion
Janus Rank 4 Project completed: Secret Lair
Xenotech 3
Society of Cartographers
Woebringer (Drukhari two-handed sword)
Profit Factor -3
Imperial Navy Rep +12000 RP
Xenotech x12
Adamantine x12
Flogiston x12
Blocks Project: Schola Progenium
Blocks Project: Librarium
Rank 4 Project completed: Bastion
Promethium 6
Mechanisms 6
Vheabos VI
Project: Purification by Death Requires dogmatic. Rank, cost and benefits unknown.

Tier 1
Project Name
Rewards
Requirements
Punishment of the Thinkers
Enemy of Knowledge (+5% damage against psykers and navigators)
Drusians Rep +1000 RP
Complacency -2
Plasteel x2
Chemicals x2
Blocks Project: Punishment of the Outsiders
Blcoks Project: Punishment by Calculation
Punishment of the Outsiders
Cutthroat (All allies gain +10% crit damage)
Efficiency -2
Plasteel x1
People x3
Chemicals 1
Blocks Project: Punishment of the Thinkers
Blocks Project: Punishment by Calculation
Reputation with Fellowship of the Void >= 8500
Punishment by Calculation
Punisher (Rogue Trader gains +10% dodge against humans)
Security -2
Plasteel x3
People x1
Chemicals x2
Blocks Project: Punishment of the Thinkers
Blocks Project: Punishment of the Outsiders
Reputation with Imperial Navy >= 6500

Tier 2
Project Name
Rewards
Requirements
Underground Workers
Plasteel x3
Mechanisms 1
Dreamless
Efficiency +2
Chemicals 1
Warp Guides
Security +2
None.
Lair in the Void
Iron-Eye Grenade x5 (grenade)
Iron-Eye Grenade x5 Replenishing
Profit Factor +2
Fellowship of the Void Rep +2000 RP
Weapons x2
Blocks Project: Holy Servitude
Blocks Project: Extratium Metallica
Reputation with Fellowship of the Void >= 17500
Promethium 2
Holy Servitude
Vigilance (ring)
Profit Factor +3
Drusians Rep +2500 RP
Blocks Project: Extractium Metallica
Blocks Project: Lair in the Void
Reputation with Dusians >= 28310
Provisions 1
People 2
Extractium Metallica
Mobile Extractium x5
Explorators +5000 RP
Plasteel x6
Blocks Project: Holy Servitude
Blocks Project: Lair in the Void
Reputation with Explorators >= 11675
Mechanisms 2
Flogiston 2
Enviro-Dome
I Will Fear No Poison (All allies gain +5 Carouse and suffer -10% toxic damage)
Complacency +2
Security +2
Blocks Project: Ergonomics
Plasteel 3
Mechanisms 1
Adamantine 1
Ergonomics
Absolute Efficiency (All allies gain +5 Commerce and +4% hit chance)
Efficiency +2
Blocks Project: Enviro-Dome

Tier 3
Project Name
Rewards
Requirements
Test of Wills
Unerring Shots (voidship torpedoes deal +15% more damage)
Security +2 (All Colonies)
People x6
Blocks Project: Blood Sports
Blocks Project: Killing Fields
One of these Rank 2 projects must be completed: Enviro-Dome, Ergonomics
Weapons 5
Blood Sports
Wrath of the Vile Rabble (Two handed chain axe)
Profit Factor +4
Complacency +1 (All Colonies)
Blocks Project: Test of Wills
Blocks Project: Killing Fields
Rank 2 Project completed: Enviro-Dome
Killing Fields
Superior Munitions (All allies gain +5 Ballistic Skill and +5% ranged damage)
Promethium x4
Chemicals x4
Blocks Project: Test of Wills
Blocks Project: Blood Sports
Rank 2 Project completed: Ergonomics
People 4

Tier 4
Project Name
Rewards
Requirements
Earthbreaker
Plasteel x12
Adamantine x6
Any Rank 3 Project completed.
Mechanisms 5
Flogiston 5
Pure Blood
Required for Dargonus Rank 5 Project: Schola Progenium
Profit Factor +5
Efficiency +5
Any Rank 3 Project completed.
Extractium Ignifera
Required for Kiava Gamma Rank 5 Project: The Power of Plasma
Promethium x12
Any Rank 3 project completed.
People 6
Captive Xenos
Required for Janus Rank 5 Project: Xenovivisectory
Profit Factor -3
Security -5
People x18
Any Rank 3 project completed.
Navy Whips
Craven's Bane (two handed chain sword)
Imperial Navy Rep +6000 RP
Complacency +2
Efficiency +2
Security +2
Any Rank 3 project completed.
Reputation with Imperial Navy >= 17300
Penal Battalion
Diligent Cannoneers (voidship gains +10% crit chance with macro-cannons)
Security +3 (All Colonies)
Any Rank 3 project completed.
Promethium 2
Provisions 4
People 4
Weapons 3

Tier 5
Project Name
Rewards
Requirements
Raider Base
Freedom and Vengeance (gloves)
Fellowship of the Void Rep +2500 RP
Security +5
Weapons +21
Blocks Project: Palaces for the Outcasts
Blocks Project: Repentance of the Lost
Rank 4 Project completed: Penal Battalion
Kiava Gamma Rank 4 Project completed: Tools of Killing
Reputation with Fellowship of the Void >= 53250
Promethium 6
Provisions 6
Mechanisms 6
Palaces for the Outcasts
Mistress of the Shadowy Expanse (Rogue Traider gains +10 Intelligence, Fellowship, and Willpower)
Profit Factor +7
Blocks Project: Raider Base
Blocks Project: Repentance of the Lost
Rank 4 Project completed: Penal Battalion
Janus Rank 4 Project completed: Xenos Intoxicant
Plasteel 6
Provisions 3
People 6
Repentance of the Lost
Voice of Paduvian (Two handed power sword)
Drusians Rep +2500 RP
Security +7
Blocks Project: Raider Base
Blocks Project Palaces for the Outcasts
Rank 4 Project completed: Penal Battalion
Reputation with Drusians >= 60000
Provisions 3
People 6
Weapons 3
Projects that give character buffs.
Janus
  • Rank 2 Dark Sages (All allies deal +5% damage to xenos)
  • Rank 4 Great Fire (All allies gain +10% damage with melta and plasma weapons)
  • Rank 5 Shelter (When ally healed for first time in a round, that ally gains 8% damage buff until end of combat. Stacks.)
  • Rank 5 Xenovivisectory (+12% dodge for all allies against xenos)

Foulstone
  • Rank 2 Thousand-Faced Relic (All allies increase their wounds by +(Lore Imperium / 15))
  • Rank 2 Good Tidings (All allies gain +(3 x ally's Dogmatic rank)% crit chance)
  • Rank 3 Crusade (+10 to all characteristics during warp encounter battles. +20% damage against daemons)
  • Rank 4 Crucible (+10% damage for 2 turns and +20 temp wounds when character uses origin ability)
  • Rank 5 Sacred Comet (+5 bonus to all characteristics and skills)

Kiava Gamma
  • Rank 2 Flawless Servitors (In ship encounters, party is supported by friendly combat servitors.)
  • Rank 2 The Vigil of the Tech-Guards (Rogue Trader gains +10 Tech-Use)
  • Rank 5 Sky Barrier (All allies gain +20% minimum damage on ranged attacks)

Dargonus
  • Rank 1 Nobility is Perfection (Rogue Trader gains +5 to all skills)
  • Rank 3 The Season of Wars (All allies gain +5% melee damage and +20% damage to attacks of opportunity.)
  • Rank 4 Charter of Minimal Rights (Rogue Trader gains +(3 X Iconoclast Rank) Fellowship)

Vheabos VI
  • Rank 1 Punishment of the Thinkers (+5% damage against psykers and navigators)
  • Rank 1 Punishment of the Outsiders (All allies gain +10% crit damage)
  • Rank 1 Punishment by Calculation (Rogue Trader gains +10% dodge against humans)
  • Rank 2 Enviro-Dome (All allies gain +5 Carouse and suffer -10% toxic damage)
  • Rank 2 Ergonomics (All allies gain +5 Commerce and +4% hit chance)
  • Rank 3 Killing Fields (All allies gain +5 Ballistic Skill and +5% damage to ranged attacks)
  • Rank 5 Palaces for the Outcasts (Rogue Trader gains +10 Intelligence, Fellowship, and Willpower)
Projects that give ship buffs.
Janus
  • None.

Foulstone
  • Rank 1 The High Throne (+5% crit chance against Chaos)
  • Rank 1 A Celestial Protector (+30% to prow shield sector)
  • Rank 2 Cemetery of the Faithful (+5% bonus to evasion)

Kiava Gamma
  • Rank 2 Compassion for the Silent (+20 hull integrity)
  • Rank 3 Inferno (+4 to prow plating. Ram causes internal fires depending on target size.)
  • Rank 3 Unwelcome Guests (Enemies suffer -10% evasion)
  • Rank 4 Dark Experiments (+5% crit chance against xenos)

Dargonus
  • Rank 1 Emporium (-2 to route cost)
  • Rank 2 Shield of the Emperor (+5% crit chance against pirates. Armed Frigate escort ship.)
  • Rank 2 Filth of the Expanse (+20% scrap for winning space battles. Pirate Frigate escort ship.)
  • Rank 4 Militia Navy (Flagship restores +33% to cooldown of ultimate abilities at end of space combat. Red routes always become orange.)
  • Rank 4 Bastion (+2 plating on all sectors)

Vheabos VI
  • Rank 3 Test of Wills (Torpedoes deal +15% damage)
  • Rank 4 Penal Battalion (+10% crit chance with macro-cannons)
18 kommentarer
Shadow  [skapare] 26 apr @ 13:43 
Thanks. Got that updated. Looks like some other values have changed as well. I'll definitely have to give the whole thing a look over and get it updated. Was planning on doing that anyway once the new DLC landed, although at the time I was kind of expecting that to happen a little sooner. :Owlcat_tongue:
Shadow  [skapare] 31 jan @ 16:06 
Good find. Looks like it's on Dargonus rather than Janus as well, so got that taken care of.
Shadow  [skapare] 29 jan @ 15:13 
I'll add them and note that their effects are unknown at this time. Not sure where exactly the dogmatic one is supposed to go for now other than it's on Vheabos VI. I saw mention of another dogmatic one called Death Cult of the Reaper Emperor on Janus, so I'll add a note for that one as well. I'll update once I find or get more info on them.
☭KiLLiNJoke-AWEEE!!! 29 jan @ 14:45 
https://www.youtube.com/watch?v=ILxEyc3t2eM
iconoclast high-tier on 14:15 stats unknown also on 20:50 called Gracious Priests
https://www.youtube.com/watch?v=PqAPjWrUZhg&t=516s
Dogmatic high-tier on 8:30 stats unknown

And now if only someone could give us stats... im malevolent dark mechanicum enjoyer so dont even ask
Shadow  [skapare] 29 jan @ 12:43 
Excellent. Thank you.
Shadow  [skapare] 29 jan @ 11:59 
Whoops. I guess that does make more sense. :Owlcat_tongue: Do you know what it does? I assume its a character buff of some kind.
☭KiLLiNJoke-AWEEE!!! 29 jan @ 2:01 
change Alex Cousland to Rogue Trader in Thousand-Faced Relic x-(D