Marvel Rivals
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Basic Character Stats
Автор: Hobo Bill
A few simple tables containing information on health, movement, and DPS/HPS.
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Introduction
Now updated for Season 2!
If you want a far more detailed, full-length Marvel Rivals guide, check out my more popular guide here! Rather than the short, simple tables you see in this guide, this contains an in-depth analysis of every single ability of every single character!
https://steamcommunity.com/sharedfiles/filedetails/?id=3384420468
This guide is a simple arrangement of the basic health, movement speeds, and basic DPS outputs of every hero in the game, organized into simple tables for your viewing pleasure. All stats are taken directly from the official Marvel Rivals website;[www.marvelrivals.com] I am not responsible for obtaining most of these figures (aside from calculating the DPS) and am only organizing them to make it easier to compare the different characters to each other.

Disclaimer: While this guide is updated for the current version of the game as of 4/11/25, there is no telling whether I will remain interested in updating it in the future should character stats be changed or new characters be introduced. Be sure to check the last time this guide was updated against the current version of the game; some of these figures may not be accurate!

Some of these figures may not be accurate; the official website contains some errors on certain stats, and my math for DPS calculations may not be flawless!
Basic Stats - Duelists
Duelists are most comparable to the "DPS" class of traditional roles, being centered around heavily offensive abilities and, more often than not, high mobility. This class has the highest number of heroes by far, containing a whopping 19 out of the 33 heroes in the game (more than half the roster)!

Most heroes have a base health of 250; those with different values will be highlighted to stand out better on the table.
Hero
Health
Movement Speed
Black Panther
300
7 m/s
Black Widow
250
6 m/s (8 m/s while sprinting)
Hawkeye
275
6 m/s
Hela
250
6 m/s
Human Torch
250
6 m/s (Flight; 9 m/s while "sprinting")
Iron Fist
300
6 m/s (9 m/s while wallrunning)
Iron Man
250
6 m/s (Flight; 12 m/s while "sprinting"))
Magik
250
6 m/s
Mister Fantastic
375
6 m/s
Moon Knight
250
6 m/s
Namor
275
6 m/s
Psylocke
250
6 m/s (9 m/s while cloaked)
Scarlet Witch
250
6 m/s (9 m/s while flying)
Spider-Man
250
6 m/s (9 m/s while wallrunning)
Squirrel Girl
275
6 m/s
Star-Lord
250
6 m/s (12 m/s while flying)
Storm
250
6 m/s (Flight)
The Punisher
275
6 m/s
Winter Soldier
275
6 m/s
Wolverine
350
7 m/s
Analysis
As of the Season 2 update, Mister Fantastic pulls ahead into first place for the highest health pool of the Duelist class (and any non-Vanguard character) at 375, narrowly passing Wolverine. This is not all too surprising, considering Mister Fantastic's unique nature as a sort of Duelist/Vangaurd-hybrid playstyle.

While Wolverine and Black Panther have the highest base movement speed in the game, being the only two above 6 m/s (albeit by a small margin), Iron Man and Star-Lord are tied for the fastest potential movement speed in the game, at 12 m/s (double the base value, and flying, no less!), though both of them can only achieve this for a limited time with their abilities.
Basic Stats - Vanguards
Vanguards are comparable to the "tanks" of traditional roles, sporting incredibly high health pools, although the exact nature of their capability to absorb damage can vary between heroes, from damage-reducing shields to extreme health regeneration.

Hero
Health
Movement Speed
Bruce Banner
200
6 m/s
Hulk
750*
6.5 m/s
Captain America
750*
6 m/s (8 m/s while sprinting)
Doctor Strange
700*
6 m/s
Emma Frost
650*
6 m/s
Groot
850*
6 m/s
Magneto
650
6 m/s
Peni Parker
750
6 m/s (7.5 m/s inside Cyber-Web)
The Thing
700
6 m/s
Thor
600
6.5 m/s
Venom
800*
6 m/s (9 m/s while wallrunning)
*At the time of writing, these heroes have permanent "seasonal" bonuses that boost their maximum health above their normal base amounts; these values are their health AFTER factoring in the bonuses. It is possible that these values may change in the future.
Analysis
Groot claims first place for sheer health, weighing in at 850, the highest base health in the game. However, his colossal size makes him one of the easiest targets in the game, and he has no abilities to directly absorb damage, instead relying on strategic placement of his walls for protection. As of the Season 2 update, Thor has once again fallen to the lowest health of the Vanguard class, as he is reliant on constant use of his abilities to generate Bonus Health to keep himself alive.

Despite mostly having the same movement speeds across the board, some Vanguards boast much higher mobility than others; Captain America can sprint indefinitely, Hulk can jump Incredible™ distances, and Venom can swing across the map with the same ease as Spider-Man. Using these abilities effectively can keep enemies on their toes while losing none of your defensive prowess.
Basic Stats - Strategists
Strategists are comparable to the "supports" of traditional roles, with all of them being capable of healing and providing additional buffs to their allies in some way. Despite being healers, many of them boast some surprisingly capable offensive abilities to hold their own in combat, while some sport high mobility to keep themselves out of danger.

None of the Strategists have an impressive amount of health, sitting around the typical base value of 250-275. All of them are dependent on self-healing abilities, or the aid of another Strategist, to keep themselves alive.
Hero
Health
Movement Speed
Adam Warlock
250
6 m/s
Cloak & Dagger (Both)
250
6 m/s
Invisible Woman
275
6 m/s
Jeff the Land Shark
250
6 m/s (9.6 m/s while swimming)
Loki
250
6 m/s
Luna Snow
275
6 m/s (9.6 m/s while skating)
Mantis
250
6 m/s (7.5 m/s when at full health)
Rocket Racoon
250
6 m/s
Analysis
All Strategists have fairly similar stats, being quite squishy and sharing the same base movement speed as most other heroes. A couple of notable exceptions are Luna Snow and Jeff the Land Shark, both of whom are capable of a virtually indefinite 60% movement speed boost from their abilities, though neither can attack while traveling at this speed.
DPS - Duelists
Remember that these values are only calculated based on a hero's BASIC ATTACK; other damage sources such as abilities, including those that directly boost the basic attack's potential, are not factored in.

Also please note that these values are ONLY calculated based on the attack speed/damage of the basic attack, and do not factor in other variables such as spread, ammo count, reload times, damage dropoff, or your questionable aim. As a result, these numbers are only a VERY BASIC representation of a character's DPS and may vary considerably in actual gameplay.
Duelists
Hero
Type
Damage Per Shot
Attack Speed
DPS
Black Panther (Claws)
Melee
35
2.27/s
~79.5
Black Widow (Batons)
Melee
45
2/s
90
Black Widow (Rifle)
Projectile
120
0.83/s
~99.5
Hawkeye* (Piercing Arrow)
Projectile
92 + ~80***
0.9/s
~172
Hela* (Thorns)
Projectile
~80
2/s
161
Human Torch (Fire Cluster)
Projectile
98
2/s
196
Iron Fist* (Jeet Kune Do)
Melee (Combo**)
~32.5
~2.04/s
~66
Iron Fist* (Yat Jee Chung Kuen)
Melee
~10 + 2.1% Max Health***
7/s
~72.5
Iron Man (Repulsor Blast)
Projectile (Combo**)
98
1.53/s
~150
Iron Man (Unibeam)
Continuous
N/A
N/A
140
Magik* (Sword)
Melee
~75
1.2/s
~90
Mister Fantastic (Fists)
Projectile
65
0.9/s
58.5
Moon Knight (Darts)
Projectile
75
1.5/s
112.5
Namor (Trident)
Projectile
70
1.09/s
~76
Psylocke (Crossbows)
Projectile
48
2.5/s
120
Scarlet Witch (Chaos Control)
Continous
N/A
N/A
80/s
Spider-Man* (Fists)
Melee (Combo**)
30
~1.92/s
~58
Squirrel Girl (Acorns)
Projectile
110
1.49/s
~164
Star-Lord (Guns)
Projectile
6.5
40/s
260
Storm (Wind Blade)
Projectile
55
2
110
The Punisher (Rifle)
Projectile
18
10
180
The Punisher (Shotgun)
Projectile
140
1.43/s
~200
Winter Soldier (Pistol)
Projectile
75
2.5/s
187.5
Wolverine (Claws)
Melee
15***
~2.42/s
~36
Wolverine (Berserk)
Melee
6 + Rage***
5.88/s
~35
*At the time of writing, these heroes have permanent "seasonal" bonuses that boost all damage dealt; these boosts are currently factored into calculations. It is possible that these values may change in the future.
**Combo attack; due to variation in damage/attack speed throughout the combo, damage/speed values are calculated based on the average of the entire combo and are not precisely accurate.
***Hawkeye's Piercing Arrow deals additional damage based on the charge of his Archer's Focus passive. Damage value is calculated at full charge; full DPS value is consequently dependent on effectively charging his shots.
***Iron Fist's Yat Jee Chung Kuen deals an additional 2.1% of the target's Max Health per strike, increasing his damage against targets with higher health. DPS value is based only on his base damage; actual value in gameplay will be higher, varying based on the health of his target.
***Wolverine's Claws deal an additional 1.5% of the target's Max Health per hit, increasing with each point of Rage, dealing up to 6% of the target's Max Health at full Rage. This makes his actual DPS much higher than calculated depending on his target's durability, similar to Iron Fist.
Analysis
For the grand prize of sheer DPS output, Star-Lord comes in first place with his Element Guns, capable of dishing out a whopping 260 DPS; enough to drop someone his size in under a second. However, this number is dependent on hitting every single shot (out of 40 per second), and considering his dismal spread and damage dropoff, it is highly unlikely that you'll ever achieve this number outside of a point-blank encounter.

While it seems that many melee Duelists struggle to keep up with ranged DPS on paper, it is important to remember that most of them are reliant on skillful use of their abilities rather than their primary attacks to dish out damage, and can still easily compete with ranged characters.
DPS - Vanguards
Remember that these values are only calculated based on a hero's BASIC ATTACK; other damage sources such as abilities, including those that directly boost the basic attack's potential, are not factored in.

Also please note that these values are ONLY calculated based on the attack speed/damage of the basic attack, and do not factor in other variables such as spread, ammo count, reload times, damage dropoff, or your questionable aim. As a result, these numbers are only a VERY BASIC representation of a character's DPS and may vary considerably in actual gameplay.
Hero
Type
Damage Per Shot
Attack Speed
DPS
Bruce Banner (Gun)
Projectile
16
5/s
80
Hulk (Fists)
Melee
40
~2.14/s
~86.5
Captain America (Shield)
Melee/Projectile (Combo*)
~43
~1.92/s
~83.5
Doctor Strange (Daggers)
Projectile
80
1.13/s
~90
Emma Frost (Telepathy)
Continous
N/A
N/A
70-150*
Groot (Vines)
Projectile
70
~1.42/s
100
Magneto (Iron Volley)
Projectile
80
1.25/s
100
Peni Parker (Mech Shots)
Projectile
30
3.33
100
The Thing (Fists)
Melee
40
~2/s
80
Thor (Mjolnir)
Melee
45
1.67/s
75
Venom (Tentacles)
Projectile
20
4.44/s
~89
*Captain America's attack is a melee for the first two hits, then becomes a ranged attack for the next four attacks afterwards, slightly altering the damage and attack speed. Values are calculated based on the average damage/attack speed of a full six-hit combo.
*Emma Frost's primary attack gradually ramps up its damage the longer it is used; the listed values are the minimum/maximum rates of damage.
Analysis
With the release of Season 2, Emma Frost takes the lead for the highest potential damage output, sitting at a whopping 150 DPS at maximum power! It is important to remember, however, that this is her maximum amount of damage, and her starting damage is actually quite low; it takes some time to build up.
DPS - Strategists
Remember that these values are only calculated based on a hero's BASIC ATTACK; other damage sources such as abilities, including those that directly boost the basic attack's potential, are not factored in.

Also please note that these values are ONLY calculated based on the attack speed/damage of the basic attack, and do not factor in other variables such as spread, ammo count, reload times, damage dropoff, or your questionable aim. As a result, these numbers are only a VERY BASIC representation of a character's DPS and may vary considerably in actual gameplay.
Hero
Type
Damage Per Shot
Attack Speed
DPS
Adam Warlock (Staff)
Projectile
60
2/s
120
Adam Warlock (Charge Attack)
Projectile
190
~0.55/s*
104.5
Cloak & Dagger (Cloak)
Continuous
N/A
N/A
75
Cloak & Dagger (Dagger)
Projectile
15
2.27/s
~34
Invisible Woman (Orbs)
Projectile
40*
2/s
80
Jeff the Land Shark (Aqua Burst)
Projectile
65
1.75/s
~114
Loki (Staff*)
Projectile
30
1.75/s
52.5
Luna Snow (Dark Ice)
Projectile
60
2/s
120
Mantis (Energy Blast)
Projectile
50
2.5/s
125
Rocket Raccoon (Bombard)
Projectile
16
12.05
~193
*Adam Warlock's alt-fire stats are based on a full 5-shot charge. No official stats currently exist for the amount of time it takes to fully charge; attack speed was calculated by my own in-game estimation and may not be entirely accurate.
*Invisible Woman's Orbs pierce targets and deal additional damage on their return; value is calculated based on hitting a target both ways. Hitting them only once will result in half this value.
*Loki's damage potential is only based on one instance of his attack. With effective use of his Doppelgangers, this value can be increased to as much as triple its base amount.
Analysis
True to his nature, Rocket Racoon comes in first place for damage output at approximately 193 DPS, enough to compete with even a majority of the Duelist class. However, his damage dropoff at range is abysmal, making it difficult to achieve this number beyond close-quarters encounters. As she suffers no dropoff, Mantis is the superior choice for long-distance engagements, even before one factors in her potential self-damage boost.
HPS - Strategists
This table is a calculation of the HEALING potential of each Strategist character, based on their basic attacks. As with the DPS tables, remember that these values are only calculated based on a hero's BASIC HEALING ABILITY; other healing abilities which require cooldowns are not calculated on this table (with the exception of Mantis's Healing Orb, which technically does).

As usual, please note that these values are ONLY calculated based on the attack speed/healing of the ability, and do not factor in other variables such as ammo count, area effects, reload times, or your questionable aim. As a result, these numbers are only a VERY BASIC representation of a character's healing potential and may vary considerably in actual gameplay.

(Adam Warlock is currently excluded from this table, due to not having a "basic" healing ability (i.e. connected to his primary or secondary attack.))
Hero
Type
Healing Per Shot
Attack Speed
HPS
Cloak & Dagger* (Dagger)
Projectile
~37**
2.27/s
~83.5
Invisible Woman* (Orbs)
Projectile
92**
2/s
184
Jeff the Land Shark (Splash)
Continuous
N/A
N/A
150
Loki (Staff**)
Projectile
40
1.75
70
Luna Snow* (Light Ice)
Projectile
69
2/s
138
Mantis (Healing Flower)
Continuous
55 (on hit)
N/A
20**
Rocket Raccoon* (Repair)
Projectile
55 (on hit)**
2/s
52.5
*At the time of writing, these heroes have permanent "seasonal" bonuses that boost all healing dealt; these boosts are now factored into calculations. It is possible that these values may change in the future.
**Dagger's healing value is calculated based on a direct hit only, not just the AoE healing.
**Invisible Woman's Orbs pierce targets and deal additional healing on their return; value is calculated based on hitting a target both ways. Hitting them only once will result in half this value.
**Loki's healing potential is only based on one instance of his attack. With effective use of his Doppelgangers, this value can be increased to as much as triple its base amount.
**Mantis's Healing Flower applies health on hit, then provides a healing buff over time. HPS value is ONLY based on the heal-over-time effect, not the initial health bonus. Casting speed is currently unknown.
**Rocket Racoon's Repair Mode projectiles now provide a slight boost of health on hit, as well as providing a healing-over-time bonus to those in close proximity. These projectiles can potentially stack their effects, increasing his HPS significantly.
Analysis
With a healing potential of 184 health per second, the Invisible Woman takes first place for the fastest base healing ability in the game! This is dependent on hitting a target on both her cast and return, though it can also heal multiple teammates at once if they're lined up together, further boosting her healing potential.

However, when factoring in the potential use of Loki's Doppelgangers, he can steal the grand prize away, as his healing potential can reach as high as 210 per second (with his base attack alone)!
Ultimate Costs
The various ultimate abilities in the game do not all charge equally; all abilities have an internal "energy cost," representing how long it takes to charge the ultimate. Ultimates charge at a passive rate of 12/s, and energy points are gained on a 1:1 scale for every point of damage/healing (i.e. one point of damage=one point towards an ultimate).

The table is organized in descending order, from lowest to highest cost. Lower numbers mean that the ult charges faster.
Duelists
Cost
Vanguards
Cost
Strategists
Cost
Black Widow
2800
Bruce Banner
600
Mantis
3700
Iron Man
2800
Venom
2500
Cloak & Dagger
4000
Moon Knight
2800
Captain America
2800
Jeff
4000
Psylocke
2800
Groot
2800
Loki
4000
Spider-Man
2800
The Thing
2800
Rocket Raccoon
4000
Squirrel Girl
2800
Thor
3100
Invisible Woman
4300
Wolverine*
2800
Doctor Strange
3400
Luna Snow
4500
Hawkeye
3100
Hulk
3400
Adam Warlock
5000
Namor
3100
Magneto
3400
Star-Lord
3100
Peni Parker
3400
Storm
3100
Emma Frost
3700
Winter Soldier
3100
Black Panther
3300
Iron Fist*
3400
Magik
3400
Mister Fantastic
3400
Scarlet Witch*
3400
The Punisher
3400
Hela
4000
Human Torch
4000
*Iron Fist, Scarlet Witch, and Wolverine do not have officially listed ult costs. Values were obtained from unofficial sources and may or may not be accurate.
Analysis
Barring Bruce Banner, many heroes are tied for the position of having the cheapest ult. Most heroes are within a small margin of each other in terms of cost, though there are notable outliers towards the bottom of the list.*

Of the three classes, it seems that Strategists generally have the longest charge times for their ults. This may be due to the fact that Strategists can charge their ult through both damaging AND healing, requiring them to be more expensive for balancing. Adam Warlock has the longest charge time of the entire roster, with a staggeringly high cost of 5000; nearly double the cost of some of the cheaper ults!

*As of the Season 1.5 update, Venom now narrowly pulls ahead as having the cheapest ultimate ability in the game by a small margin. The same update has further increased the cost of several Strategists' ults, making the previous statement about them typically being the most expensive even more true.
Коментарів: 15
Morelonomicon Service 21 квіт. о 1:19 
rizz
Lucas Broom 17 лют. о 15:22 
Wanda ult charge is 2,800 (12 charge per sec, and it took 233 sec in practice)

if yall want to figure out the others feel free.
Hobo Bill  [автор] 7 лют. о 6:26 
mfs are just spreading blatant misinformation now but go off I guess
Dopeysg 4 лют. о 6:56 
Lots of effort in this list. unfortunately it is laced with errors which renders it quite useless.

For instance look at the hit type. It just says projectile for all which is not true.

the dmg values are not correct for several heros (witch, hela, bucky, etc).

Just use official website, this list is just not good.
Hobo Bill  [автор] 26 січ. о 0:29 
skibidi
RedWithTheObviouslyLongUsername 20 січ. о 13:13 
skibidi
Junimo 3 січ. о 20:38 
skibidi
FeverAyeAye 25 груд. 2024 о 17:26 
This tracks with my experience so far. I'm getting kill counts close to DPS with my Rocket, but the you do need to get up close to get those numbers.
FATCATKISSES 25 груд. 2024 о 12:17 
nerd
Dark Matter 25 груд. 2024 о 11:22 
Just for the sake of stats?