GWENT: Rogue Mage (Single-Player Expansion)

GWENT: Rogue Mage (Single-Player Expansion)

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Events (WIP)
By DellaVie
The events that can be encountered during a playthrough. Currently a work in progress.
   
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Ancient Writings
Without the Eye of Nehaleni in your deck
Whilst travelling late into the evening, you find the ruins of an old elven structure bathed in the light of a full moon. Upon numerous walls and pillars, strange symbols softly shine.

You've always been fond of deciphering ancient scripts and decide to spend some time trying to understand the mysterious etchings.

  • [Continue]
Your mind works overtime as you begin to decipher the ancient text. It appears to be a series of questions.

You could very well be mistaken, but you think the answer to the first part is:

  • [Power]
  • [Knowledge]
You scratch your chin and raise an eyebrow. This is your thinking face.

Not entirely sure of your conclusion, you suppose that maybe the answer this time is quite possibly:

  • [Order]
  • [Chaos]
You've pondered these symbols long enough and are now confident of your ability to read them.

Your eyes pan over the etchings one last time and you settle on your final guess:

  • [Life]
  • [Death]
An illusionary wall disappears. Behind it, a mass of light shines brightly.
  • [1 Correct] Upgrade a unit by 2.
  • [2 Correct] Upgrade a unit by 5.
  • [3 Correct] Upgrade all units by 1.
Lured by the enticing glow, you reach out your hand. As soon as you touch it, the light disappears, leaving only a pleasant heat tingling at the tips of your fingers.

*Note: the answers are not set and can change with each playthrough.

With the Eye of Nehaleni in your deck
Whilst travelling late into the evening, you find the ruins of an old elven structure bathed in the light of a full moon. Upon numerous walls and pillars, strange symbols softly shine.

When moving closer to the mysterious etchings, the Eye of Nehaleni hums and glows. You decide to use the relic, waving it in a sweeping gesture.

  • [Continue]
An illusionary wall disappears. Behind it, a mass of light shines brightly.
  • [Touch] Upgrade all units in your deck by 1.
Lured by the enticing glow, you reach out your hand. As you touch the light, it brightens, shimmers, then plunges into your body. For a moment, you feel an intense burning within, but the pain quickly turns into a pleasant warmth radiating through you.
  • [Leave]
Avalanche
As you travel through a gorge, a white dragon swoops overhead and lands on an icy peak high above. It stretches, roars, then takes off, flapping its enormous wings.

The layer of snow beneath the magnificent beast collapses and a formless mass of tumbling white slides down the mountainside, quickly turning into an avalanche. In mere moments, an expanse of ice, snow, and rock blocks the valley.

  • [Move the debris] Lose 25 Energy.
    • 'Inconvenient,’ you sigh. But no bother. You’re a mage, after all.

      Drawing from the elemental planes, you summon the telekinetic power to lift chunks of ice and snow and rock. Soon enough, you’ve carved yourself a pathway through the debris
      .

  • [Turn Back] - (TBA)
Blizzard
The wind strengthens, kicking up blankets of powdery snow before turning into a full-on gale. You shield your face from the unrelenting torrent of snow, from the shards of ice splintering in the storm and whipping towards you.
  • [Find cover] Lose 15 energy.

  • [Push onward] Gain a Wound. Despite your better judgement, you march onwards against the cyclone of snow. Surely, it will calm down soon…

    • [Find cover] Lose 10 energy.

    • [Push onward] Gain a Wound. You slog through the snow and ice, feeling more confident that the storm will soon subside...

      • [Find cover] Lose 5 energy.

      • [Push onward] Gain a Wound. As fast as it appeared, the snowstorm has gone, but not without leaving some marks.
Bonfire Celebration
Locals have gathered together to celebrate… something. Some sit around the bonfire sharing stories, while others dance and play music on woodwind instruments.

You sit down next to the flames and someone immediately offers you a bowl. Inside it, a thick broth bubbles.

  • [Accept] You take the bowl and nod. You've never been one to reject the hospitality of others, especially when so many of them are glaring at you.

    You stare into the simmering liquid, the star-speckled sky reflecting upon its dark sheen. Everyone watches you with wide, wet eyes as you slowly bring the bowl to your lips and take a sip...

    Either…

    • [Drink] Upgrade a unit by 3.

    • [Drink] Transform a card.

    As you drink, you feel a warmth spreading through your body, soothing you. Your eyes grow heavy, then everything goes dark…

    You wake up the next morning beside smoking cinders. You’re completely alone.
  • [Decline] - (TBA)
Cartographer
You meet a travelling cartographer who's currently collecting geographical data for a map of the region.
Proud of his work, he offers to show you his map-in-progress.

  • [Check] Though you're well-travelled in these parts, you think it's perhaps wise to study the cartographer's map, just in case.

    • [Choose a path] Transform the next node into a random one. You examine the map and plan your path accordingly.

  • [Leave] Fortunately, you know these lands well. Anyone else’s interpretation of the geography will just throw you off. You politely turn down his offer and leave him to his work.
The Dream
You slowly open your heavy eyes. There is only darkness. Are you dreaming?

From somewhere in the shadows, a figure shimmers into view, his body translucent and strange. He beckons you closer and offers you great power to help you on your quest. But such power, of course, comes with a cost...

  • [Accept] He grins. 'What do you wish for?'

    • [Knowledge] Gain full energy. Remove [random card] from your deck.

    • [Power] Upgrade all units in your deck by 1. Lose all energy.

    • [Riches] Gain Girdle of Giant Strength, and Glorious Standard. Downgrade all units in your deck by 1.
'As you wish!' the strange figure proclaims, his words echoing all around.

He smiles and snaps his fingers.

You wake up in cold sweats, unable to remember the dream you just had.

Dwarven Trader
While trekking through the hills, a dwarven trader spots you and approaches.

'Got any rare items for trade, eh? I'm lookin' for [Master Blacksmith], if you can believe? Can pay you well…'

  • [Trade] Exchange a treasure for a different one.

  • [Leave] You smile. 'Maybe next time, my good man.' The dwarf mutters obscenities to himself as he leaves.
Fight Club
As you make your way through the alleys of a town, you hear the roar of a frenzied crowd. Intrigued, you follow the sound to a stable where a group of men cheer as two topless fighters punch each other into bloodied pulps.

'What's this-' you got to ask, before the ringmaster cuts you off.

'-No questions!'

You shrug, 'Fair enough', and stick around the watch the next bout.

  • [Continue]
As the previous loser's limp body is dragged away, the ringmaster shouts: 'Who's it gonna be!? The Champion Koszoka? Or the brave challenger? Place your bets!'
  • [Challenger] 30% chance to upgrade a unit by 10.
  • [Champion] 70% chance to upgrade a unit by 3.
If successful: It seems you have a keen eye for fighting prowess. You collect your winnings, bid the ringmaster a good day, and leave.

If unsuccessful: You huff and slap a wooden beam. 'Damn it!' Although you'd like a chance to win your money back, your better judgement compels you to walk away.
The Forge
In the mountains, you stop by a secluded forge owned by a dwarf. Although he's not fond of chit-chat, or company in general, he appreciates the occasional business and offers you his services, for the right price…
  • [Enhance gear] Upgrade a unit by 2. Lose 4 energy. You agree on a fair enough price and toss a pouch of coins his way. You watch with delight as the dwarf works, appreciating the sight of a master in his element. 'Will that be all?' the dwarf asks.

    • [Enhance gear] Upgrade a unit by 2. Lose 6* energy.

    • [Enough] Satisfied with the work, you thank the dwarf and leave him to his solitude.

  • • [Leave] - (TBA)
*Every further enhancement costs 2 more energy than the last i.e. 4, 6, 8, 12...
Gambler
While stopping at an inn for the night, a local highroller invites you to play dice with him.
  • [Roll] Lose 10 Energy, or gain 10 Energy. You love dice. How could you possibly refuse? You place your wager and toll the dice… You…

    • Win
      (TBA)

    • Lose.
      ‘Haha! That’s the way she goes!’ the highroller says, his mouth widening into a cocksure grin.
      You huff and echo the words, ‘that’s the way she goes,’ then pay and walk away before you lose even more money.

  • [Decline]
Hidden Cache
On a particularly stormy day, you take shelter in a cave near a mountaintop. To your surprise, it seems the cave is used to store cargo, as there are barrels and crates nearly organised all around -- possibly stolen.

Curious, you browse the wares, and one item in particular grabs your attention...

  • [Leave] - (TBA)

  • [Take] Gain Treasure. 'Finders keepers,' you say to yourself, smiling. Then you take the treasure-- IT'S A TRAP! A spiked log swings down from the ceiling and hurtles towards you…

    • [Block] Lose 25 energy.

    • [Fall down] Gain 2 Wound cards. Your body reacts before your mind. Instinctively, you pivot and drop to the ground, but not fast enough. The tips of the spikes slice across your back as the log careens past. You grunt. It wasn't fatal, but these wounds will hurt for a while.
Marketplace
You arrive in town on the busiest day of the week. Market stalls line the streets and vendors shout various offers and haggle with customers.
  • [Buy] Select 1 out of 10 cards to add to your deck.
    You've never been one to pass up an opportunity to resupply. You browse the assortment of wares on offer and purchase what you need for the road ahead.

  • [Leave]
    Although it might be wise to stock up, the marketplace is teeming. Feeling claustrophobic, you decide to move on.

    As you leave, a shady-looking man approaches and offers to show you some ‘special’ wares.


    • [Accept] Lose 10 Energy.
      ‘Why not?’ you say, a coy smile upon your face. Experience has taught you some of the most interesting goods can be found in the shadiest of situations.

      The man leads you to a dark alleyway where his partner awaits, surrounded by an assortment of exotic-looking merchandise.


      • [Buy] Select 1 out of 10 gold cards to add to your deck.
        ‘Pleasure doing business with you, gentlemen,’ you say, giving them a courteous nod before leaving.

        ‘Much obliged, my good man. Much obliged!’ the vendors respond in unison, counting their coins with greedy eyes.

    • [Decline]
Merchant in Need
Taking a shortcut from the main roadway, you come across a merchant who, unfortunately for him, had the same idea.

With his heavy cart now stuck in a bog, he waves his arms and hollers, pleading for help.


  • [Help] Lose 10 energy. (One of two options will occur.)

    • You use your magic to hoist the cart from the watery much and place it safely on solid ground.

      The merchant jumps with joyous vigour, showering you with praise.

      As gratitude for your assistance, he gives you the most valuable item he possesses.


      Gain [Treasure].

      The merchant thanks you one last time, then heads back towards the main roadway.

    • You use your magic to hoist the cart from the watery much and place it on solid ground. However, in your haste, you accidentally damage some of the wares.

      ‘No matter,’ the merchant says, just happy to have his cart back in one piece.

      As gratitude for your assistance, he lets you pick anything you want from his cart for free.


      [Take the gift] Gain [unit].

      [Take the gift] Gain [unit].

      [Take the gift] Gain [unit].

      The merchant thanks you one last time, then heads back towards the main roadway.

    • [Leave] - (TBA)
Mysterious Spring
In a secluded spring, water flows from the gnarled roots of an old tree. Upon seeing the pool, your mouth and throat dry, and you realise that you're rather parched.

The spring looks especially thirst-quenching, yet you sense a magical aura surrounding the water. Should you take a sip, anyway?

  • [Leave]

  • [Drink] Transform a card. You cup the water into your hands and drink. It tastes delicious. Like no water you've ever had before. Although you've quenched your initial thirst, you want to drink more. You need to...

    You gain [card].

    • [Stop] Lose 5 Energy. Mustering sheer willpower from deep within, you come to your senses and force yourself to stop. That’s enough mysterious, magical water for today, you affirm, getting as far away from the spring as possible before the thirst returns.

    • [Drink] Transform a card. You feel your energy being sapped, yet you are compelled to drink more. It's almost impossible to resist.

      You gain [card].

      • [Stop] Lose 10 Energy.

      • [Drink] Transform a card.You take more gulps of the spring water. More and more until eventually you pass out.

        Upon regaining consciousness, you feel a strange surge of motivation.


        You gain [card].
Ransacked Caravan
You stumble upon the aftermath of a skirmish, or some sort of ambush-gone-wrong: broken wagons, dead bodies, and ruined cargo litter the ground. It might be worth investigating the scene.
  • [Investigate] Gain [Spell]. As you search the wreckage, you find something quite valuable hidden under a dead merchant's body. It appears he wanted to hide it from his attackers.

  • [Leave]
Ruins
While passing the ruins of an old keep, you feel a faint magical energy radiating from deep within its crumbling walls. Perhaps it's worth investigating?

  • [Leave]

  • [Investigate] Lose 5 Energy. 10% chance to find a Treasure.

    • If you do not find treasure: Old corridors stretch deep into the keep, twisting and turning back on each other in a vast labyrinth of darkness and debris. Although you can still feel the magical energy, you cannot find its source. Do you continue your search or call it a day?

      Each successive attempt costs 5 Energy and increases your odds of finding a Treasure by 10% (30%, 40%...)

    • If you do find the treasure: After searching for a while, you soon stumble into a concealed chamber within the heart of the keep and discover the source of the magical energy. Gain [Treasure].
Tavern
After a long day you decide to rest at a roadside inn. The interior glows with the welcoming warmth of the hearth and the friendly chatter of tipsy travellers. As you enter, the patrons turn towards you and, upon seeing your illustrious garb, fall quiet--it's not often that a mage walks into a tavern, after all.
  • [Rest] Gain 20 energy.

  • [Buy a round] Upgrade a unit by 2. You've spent a long time on the road and could do with a dose of camaraderie. Much to the joy of all, you buy a round and drink with the patrons.

    When it comes time to call it a night, your new friends beckon you to stay and have another drink. 'Just one more,' they please, 'what harm's one more?'


    • [Stay] Upgrade a unit by 2. 50% chance of hangover. You agree--one more has never hurt anyone-- and stay for another drink. And another, and another, until you're spilling tankards, singing merry songs, and tripping over furniture.

      When you wake the next morning, your head pounds the inside of your skull like a hundred miniature battering rams. You groan. Mistakes were made...
      You gain a wound.
Toll Bridge
You come to a bridge guarded by a rock troll carrying a makeshift spear. Upon seeing, you, he blocks your path.

'Gotsta you pay troll toll,' he demands. 'Gotsta you pay to across get!'

  • [Pay] Remove [card] from your deck.
  • [Pay] Remove [card] from your deck.
  • [Pay] Remove [card] from your deck.
You sigh. 'Here's your toll, troll.'

He stands aside to let you pass.

Trickster
See the Trickster Event Guide by Sheepy
Unstable Place of Power
Without the Prism Pendant in your deck

You find an unstable Place of Power. Considering its condition, drawing energy from it could be dangerous…
  • [Draw] Gain 1 – 50 Energy. Gain 2 Wound cards. Feeling confident in your ability to draw upon and harness chaos, you decide to absorb the power.

    A surge of energy floods your body, courses through your muscles, seeps into your soul. It hurts, but is feels so, so good. You feel indestructible! You feel like a god!

    Then you collapse to the ground, aching like you’ve never ached before.


  • [Leave]

With the Prism Pendant in your deck

You find an unstable Place of Power. Considering its condition, drawing energy from it could be dangerous… but perhaps you could use the Prism Pendant as a vessel…
  • [Draw] Gain 1 – 50 Energy.

  • [Leave]
You draw energy from the Place of Power and store it in the pendant.
3 Comments
chackingnoob Apr 22 @ 12:32pm 
@DellaVie
Avalanche:

[Turn back] - You evaluate your options and quickly decide it's best to turn back and find an alternative route

Sidenote:
This blocks the path you were on and forges a new one
chackingnoob Apr 17 @ 11:11am 
@DellaVie
Hidden Cache:
Curious, you browse the wares, and one item in particular grabs your attention...

[Leave] - You can't be a hundred percent sure whether this cargo is stolen goods, and you are no thief. Deciding not to take anything, you wait out the storm and then leave empty-handed.
DellaVie  [author] Dec 8, 2024 @ 12:05am 
To be updated as I come across different events/outcomes.