Antonblast

Antonblast

62 ratings
ANTONBLAST - Collectibles Walkthrough
By CrayFray and 1 collaborators
This guide is here for anyone that wants to just get any collectible out of the way. SPOILER WARNING FOR THE ENTIRE GAME!
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Foreword

Ein herzliches Willkommen to the ANTONBLAST Collectibles Walkthrough! This guide is here for anyone that wants to just get any collectible out of the way. You have been warned that you will ruin the fun for yourself by not hunting for these.

If you don’t mind or care, then stick around.
BOILER CITY
Collectible
GIFS
JUNK
SPRAY CAN
Initiate roll from here:
And to the end to here:
TAPE
You can only reach this in Happy Hour, as the yellow detonator blocked off the path to the tape first. Go dumpster diving towards when you enter these rooms for the first time.
SLOWROAST SEWER
Collectible
GIFS
JUNK
Junk is hidden in this room. Do the side challenge here as you would, it’s self explanatory.
SPRAY CAN
Getting to this spraycan is a bit challenging. A way I found to get it consistent is as follows:
  • Start holding left while you go up the water current shown in the gif. Hold left while doing so.
  • After you reach the top, stop holding left immediately, and don’t make any other inputs. Simply ride the shark out.
  • You will bounce off the left wall and ride to the spraycan every time.
TAPE
Do about 2-3 clutch boosts for a bit of speed, then jump and simply hold right. You should be able to get it this way consistently.
CINNAMON SPRINGS
Collectible
GIFS
JUNK
Hidden in this room. You can get into it like so:
SPRAY CAN
Take the tornado transformation and bump off from this wall.
Take this transfo to the beginning of the room.
[/list]
TAPE
Initiate ball transformation here:

Then take it to the other end of the same room:
BOMB CANDY MINES
Collectible
GIFS
JUNK
Blow up the bomb wall and then go up the ladder:
SPRAY CAN
TAPE

THE BIG BATH
Collectible
GIFS
JUNK
Enter the door after breaking it open with the torpedo, do synchronized swimming and the junk is yours.
SPRAY CAN
A bit hard to get. It’s not too bad but it will take some very minor trial and error.
TAPE
Props if you found this without help. If not, enter the changing rooms and go back and forth until the door on the other side of the room appears. Once you see it, go back again to find the tape.
CONCRETE JUNGLE
Collectible
GIFS
JUNK
After you smash Danton’s brains in, the next room, immediately begin to fall from the rails.
The junk is hidden in this small crack here.
SPRAY CAN
This one has a very obvious indicator, you’ll see a lone door during Happy Hour. Clutch boost or use the jelly to get over there, and then do a small trial to get to the spray can.
TAPE
Backtrack a little bit after triggering the blue spade switch (where the spirit is). Take the jelly platform up. There, a small trial will await you. You can reset to your last checkpoint should you fail.

PINBALL MIRE
Collectible
GIFS
JUNK
SPRAY CAN
This challenge room is hidden just after you've exited the ball transformation for the first time. Proceed as shown:
TAPE
Self explanatory.
THE MAD MALL
Collectible
GIFS
JUNK
You can get to it roughly during the middle of the yellow area shooting gallery. Proceed as shown:
SPRAY CAN
A bit of fitnesse is needed to bounce off the Microsatan planes, but it's not too bad.
TAPE
Roll down this slope. You'll enter the room that contains the door which leads to the tape.
CRIMSON FACTORY
Collectible
GIFS
JUNK
Once you reach the room “Checkpoint Corner”, proceed as shown in the gif.
SPRAY CAN
Once you reach the room “Checkpoint Corner”, proceed as shown in the gif. Go into the dumpster, and prepare for a race against a ball buster. You must win it to get the spray can. Do a Reset to Checkpoint should you fail.
TAPE
In room "Factory Furnance Funhouse", take the jetpack to fly all the way to the other end of the room and fall down towards the dumpster area. Go up the ladder to the very left here and then proceed as shown in the video.
THE MYSTERIOUS GLASSHOUSE
Collectible
GIFS
JUNK
The junk can be seen after you get blasted through the stained glass of Ring-A-Ding. The path to the junk is also self-explanatory.
SPRAY CAN
In the room “Angel Tower”, go up here:
Enter the room and do the small platforming challenge to get to the spray can.
TAPE
Knock the 8-ball down like so:
Simply just follow the path the 8-ball opened up and you will get the tape a bit later.
DEVILLED GARDENS
i'm lazy so you're getting youtube vids

JUNK
Once you get assigned the changing clocks task, proceed until you get to a microsatan saying "Welcome to the harmer's market." Once you do, walk back the way you came and follow the rooms until you get to the empty DJ set where Moonits usually is.

SPRAY CAN
During Happy Hour, you must carefully trim the hedges with your mechsuit in the room "Hedge Maze" in such a way where you can go up to the spray can.

TAPE
The way to the tape is blocked off by a heavy weight that can only be destroyed if you fall down high enough. Do it like in the video and you should be good.
HELL MANOR
good luck lol

Jokes aside, the collectibles are out here in the open. All you can do is practice the challenge rooms, as you must also beat the level for the collectibles to be count as actually collected. You also do not have to get all in one run. One collectible in each go is also sufficient.

For the Tape specifically, you do not have to replay the level or do a reset to checkpoint to reset the room to try again. Leaving and entering again will reset the crates as well.

As for the spray can, once you reach the ground, the explosive pippos that drop down as well are due your Antomic Bomb.

The game makes no mention of this elsewhere, but Pippo's change color and properties if you do an Antomic Bomb in the same room as them. For the normal ones, they turn blue and will spawn a 500 chip once defeated. The satan colored once will become explosive instead, and vice versa

If you see a green, white flashing pippo anywhere, simply do an Antomic Bomb to reset them back to normal.
10 Comments
JTSYoRHa Dec 9 @ 2:45pm 
this is excellent, thank you very much
myaamia Hoosier Dec 6 @ 2:12pm 
Thanks for the tips, my good sir.
Wiggy Dec 6 @ 5:11am 
There is also a hidden Paul in each level. Finding all of them will grant you Paul Mode (accessible from the hub)
Brochacho Dec 5 @ 8:46am 
You have to complete the level for the collectibles to count. You do not have to get them all in one run unless going for CRACKED in the Combo Chain mode.
Bread64 Dec 5 @ 8:36am 
Question. When going back to already beaten levels, do i need to finish the level fully when i collect something for it to be counted? Or am I just able to get it in the level and then exit out of the level?
Brochacho Dec 5 @ 6:54am 
Ah cool, even better
CrayFray  [author] Dec 5 @ 1:23am 
@Brochacho, thanks for the heads up. I forgot to include that, should you fail the room, you actually don't need to reset to checkpoint. Reentering the room is sufficient enough.
Crayfray you absolute goat thank you so much. Niko Supremacy always
Brochacho Dec 4 @ 5:21pm 
Would probably be worth noting that for Hell Manor's Tape, since the door to enter it and the level's sole checkpoint are in the same room, its easier to get the checkpoint first then go back to that room so you can restart at the checkpoint if you screw up.
Pascalbatronic Dec 4 @ 11:09am 
Man, thank you for your guides and videos. I P-ranked Pizza Tower with your vids)