Terraria

Terraria

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Making and Editing Resource Packs
By MarkedPigpen
If you ever want to create your own resource pack, here's a little bit of info on how to do it.
   
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Creating the Resource Pack
This section goes over how to create the resource pack before adding your custom content into it. First of all, you need to go to this directory: “Documents\My Games\Terraria\ResourcePacks”. Inside that directory, create a folder: label it however you want, only you or others you share this file with will know what it says. For the purposes of this guide, I'm calling it "MyTexturePack", Just to keep things simple. Now, open the folder: you now need two things: a Content Folder and a Pack.json file. The Content folder is just a new folder labelled as "Content". Simple enough. For the Pack.Json, you need a software that can edit it, or create txt files. I use Notepad. When initially creating it, don't worry about the name: that can be changed later, in the file. The text inside of the file should look something like this:
Each individual item is as follows:
  • Name: This is the name of your pack, the one everyone sees in game. My recommendation is to make it relevant to the content you're changing, but interesting enough for someone to grab it.
  • Author: This should be you. If you're taking stuff from other's content, you'd put their name there or put their name in the description. that's my recommendation.
  • Description: This is a brief but accurate description of what content is in the pack. in this case, we're editing some sprites in this, though I'll make sure to throw in some music too.
  • Major and Minor: These two control what version everyone sees this pack as. for example, if this is version 2.1, then Major will be 2 while Minor will be 1. or any combination of numbers, really, so long as it makes sense to you. I don't think anyone really looks at it, but it's a good way for them to gauge how often this is updated, so use it wisely.

Now, you can put any PNG into here and rename it "Icon.png" to give your pack something to look at inside of the "use resource pack" inside of Terraria. Completely optional, but definitely recommended. I'm going to use this picture to the left.

Now that the basic folder has been created, we're going to get into the funner stuff. The next section covers Music, and after that we'll cover what I know about Items and blocks.
Time to turn up the Music!
This section is easy to do, so it's going to be rather short. Inside of your "Content" folder you made earlier, we need another folder labelled "Music". Find an .mp3 file of the music you want to throw in- if you have purchased sound tracks on steam, you can find them at the following directory: "C:\Program Files (x86)\Steam\steamapps\music", then just copy and paste the file you wish to use.

But the file isn't going to work if it's just pasted in. We need to rename that file to one of the Music ID's already existing within the game, that way the game can find it. There's a whole list of it at this link[terraria.fandom.com]. it tells you each ID as well as where to find it- just keep in mind that it's case sensitive. if it's not typed the same way, it won't work. That goes for everything in this guide.
And now for a new coat of Paint.
Things here are going to be a little bit tricky. There's a lot of moving parts being involved: I had to jump through a lot of hoops just to understand how things work for this. Since I don't have anything ready made for this, we're going to borrow a painting from this texture pack. Specifically this one on the left here.


We're going to need two versions of this sprite: One that is just the picture, and one that is combined with the rest of the pictures. We'll get into why in a little bit.

First: Info Gathering. since we already have the image we want to replace, all we need to do is find the original image. This link[terraria.fandom.com] shows all of the paintings, where to get it, the item ID, and more info. The main ones we need right now is the Item ID of the painting we are replacing.
Before we go changing sprites, we need to make our way to the "Content" folder of our pack, and add one titled "Images". Since all we're trying to edit are paintings, we don't need to create more folders. what we are going to do is put in our painting and change it to "Item_1499". If you're changing something else, you'd use that Item ID instead of 1499.

however, this is only half the battle. changing the Item ID changes how it looks in the inventory. Right now, it'd still be Skelehead. so what else do we need to do? Using this link[terraria.fandom.com], we have to find the tile group this is a part of. in this case, we're looking for 240: the below image in the case of our workshop item
after we find that image, toss ours onto there in the format provided, and cover the image we need to cover with our new image, we need to now take our newest image, throw it into the image folder, and relabel it "Tiles_240", and we have our new image into the game.

This link[forums.terraria.org] provides a synopsis over the tiles and what they are, so it should be helpful to get what you need.

"All you need to paint is a few tools, a little instruction, and a vision in your mind.” -Bob Ross

For those of you that like to create your own art, here's a few things I need to point out. things like paintings work on a tile-based system. each portion of it is 16*16 blocks wide. the picture itself uses 2*2 blocks, so just looking at the image it only looks like a 8*8 block.



On the Wiki were we get the item page, we can also get the size of the painting, in a Width by Height increment. Going back to Skelehead for a second:

when it says "3 x 3", it means 3 blocks by 3 blocks. whatever we draw also needs to fully envelop all of those spaces otherwise it isn't going to look very good.
3 Comments
absolut Nov 4 @ 1:43pm 
1
proximityk1234 Feb 6 @ 7:59am 
could you tell us how to modify projectiles of weapons like the terrablade
Twerk, twerk, twerk, twerk, twerk