Lost in Random™

Lost in Random™

Not enough ratings
Cards
By FredZoise
How to collect all the cards in each area plus a description of what all the cards to so you can strategize what packs to unlock in Mannie Dex's store
   
Award
Favorite
Favorited
Unfavorite
Cards per Level
Onecoft - 0

Valley of Dice - 2
  • Bomb! - win the first battle
  • Dice Wielder’s Boon - beat the Ancient Rook

Two-Town - 4
  • Natalya’s Bell - give the bloobs to Jared/Jored
  • Game Master - beat the board game by three door
  • Explosive Dice - complete the battle immediately after the moon board game
  • Double or Nothing - defeat Royam

Threedom - 8
  • King’s Hand - MISSABLE Keep Demanding the Count give you the finger now. Do NOT agree to find Shmoo! When you return Shmoo later you get the card.
  • Time Trap - complete Henry Stout’s quest
  • Acid Cannon - complete Teatime Tootsie’s quest
  • D8 of Hate - complete the Lost Girl’s quest
  • Crystal Curse - complete the battle after unlocking the gate
  • Lance of Four - complete the battle leading up to the board game
  • Blink Attack - beat the board game
  • Rulemaster’s Bow - bring all the items to Neeshka and watch the cut scene until you’re wearing the sixer uniform from Bernie.

Fourburg - 9
  • Superb Draw - talk to the Jazz guy (can be done any time, but he’s straight ahead after talking to Ludo Betz)
  • Rulemaster’s Bow - In the bar area, talk to Burbink Topsy-Turvy and tell him how you defeated Royam.
  • Super Elixir - remove 5 wanted posters
  • Sonic Bloob - win Gazoo, Gazaak Sure, sounds like fun > Either choice > Either choice > Ok! I’ll roll your dice > Is that… good? > All in. Everything
  • Super Elixir - MISSABLE convince Elma to speculate. If you choose the wrong dialogue options and she doesn’t return to speculating then you don’t get the card.
  • Quick Draw - meet Ooma
  • Hammer of Two - deliver all the spooky stories. Last one after visiting Ooma
  • High Roller - After Seemore upgrades you to 5 pips win in the Fourmaster’s arena
  • Sword of Three - After Seemore upgrades you to 5 pips defeat the Bag Brothers

Fivetropolis - 4
  • Dicemensional Pull - talk to Cinco Jinx again after defeating the “guards” he calls on you
  • Blacksmith’s Blink - talk to Herman
  • Triplet Bombs - inform the book owner of the music library
  • Rulemaster’s Bow - successfully guide Bernie through all the walkie talkies

Sixtopia - 2
  • Dice Slice - rescue Seemore
  • Shadowman’s Touch - unlock the Closure Achievement by pitying the Shadowman
Card Descriptions
Weapon
Bow of One


Hammer of Two


Sword of Three


Lance of Four


Rulemaster’s Bow


Damage
Blink Attack


Critical Twenty


Crystal Curse


Dice Slice


Explosive Dice


Four-Town’s Revenge


Shadowman’s Touch


Hazard
Acid Cannon


Bomb!


D8 of Hate


Dicemensional Pull


Dice War Cannon


Guard Down


King’s Hand


Sonic Bloob


Time Trap


Triplet Bombs


Cheat
Blacksmith’s Blink


Dice Wielder’s Boon


Double or Not


Game Master


High Roller



Lucky Draw


Quick Draw


Superb Draw


Defense
Health Elixir


Natalya’s Bell


Ooma’s Embrace


Super Elixir