Murky Divers

Murky Divers

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Narr's Murky Divers Guide [1.0]
By Narr
This guide will be going over basics such as ship duties, navigation, enemies, modules, etc.
UPDATING WITH 1.0 CONTENT!
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The Beginning
Hello everyone and welcome to Murky Divers.
Murky Divers is an underwater Lethal-like game where instead of scraps, you're searching for evidence that are body parts and failed experiments.

Who are we and where are we?
You are a diver employed by PharmaCorps and your new home is a submarine that is familiarly pill shaped. It is your job to navigate the deep ocean as a team and clean up after whoever was last there all while avoiding the COPS!

Who is PharmaCorps?
PharmaCorps is a cruel lovely company who spends their time researching and creating monstrosities antidotes from for the general public.

Let's start diving!
The Submarine
Each submarine will contain:
  • Vending Machine
  • Shower
  • Shredder + Screen
  • Lounge Area + TV
  • Mirror
  • Washing Machine
  • Anchor
  • Sonar Map
  • Sonar Identifier
  • Steering Wheel
  • Speedometer
  • Compass Rose
  • Torpedo Launcher
  • Depth Screen
  • Wrench
  • Table + TBD Booklet
  • Door Chamber + Buttons
  • Healing Button
  • Submarine Health + Net Counter
  • A rubber duck
Primary Equipment
Important equipment and correlating jobs for the navigation and safety of the submarine.

Sonar Map
A visual map showing the submarine's position,nearby pings, and new landing sites.
When you are the Sonar Reader, your job is to...
  • Call out unidentified pings for the Sonar Identifier.
  • Call out directions for the Driver.
  • Call out speed to the Gas.
  • Call out when to drop anchor.
Sonar or Ping Identifier
This machine features 2 large bars, 2 smaller screens, and a larger round screen. On the left side of the 2 large bars, are 2 smaller screens. The top small screen will show a 1 Letter, 1 Number [A1, B7, X9, etc.] combination that correlates to the pings that the Sonar Reader will call out. When changing through the available pings [Q and E], you will notice the large bar screen to the right will also change. Your goal is to line the bars of the top large screen with the lines of the large screen below it by using [A and D]. Once the bars line up correctly, you can now identify what a ping is by viewing the bottom small screen or larger round screen. You will want to avoid red and yellow identified icons for the safety of your submarine.
When you are the Indentifier, your job is to...
  • Respond to Driver with correctly identified pings.
  • Drop anchor. (This task may be part of your job if there isn't a designated person.)
Steering Wheel
Simply, your job is to drive left or right. A Compass Rose will always be in front of you to view.
When you are the Driver, your job is to...
  • Listen to the Sonar Reader for cardinal directions.
Speedometer
You are the Gas and dictate how fast the ship will go. Careful! There are Police in game and you can get caught speeding. (More on this later!) Stay law abiding divers and keep your submarine under the speed limits by keeping your speed contained in the white box.
When you are the Gas, your job is to...
  • Listen to the Sonar Reader for speed changes.
  • Listen to the Sonar Identifier for nearby police.
  • Drop anchor. (This task may be part of your job if there isn't a designated person.)
Wrench
Perfect coordination is hard to come by and accidents happen! When hitting an enemy ping, your submarine will lose health and gain holes. You repair the holes in the sub by repeatedly hitting them with the wrench. [Hold mouse button.] By repairing the holes, you return the submarine back to full health! You can see the submarine's health on the Health Counter. Lost the wrench? Punch the wrench holder to respawn it!
This can be anyone's task.
Anchor
Listen to the Sonar Reader and drop anchor when we're over a landing site!
This can be anyone's task.
Torpedo Launcher
Being chased or want to destroy an upcoming enemy ping? Launch a torpedo!
This can be anyone's task.
Depth Screen
The police are coming for you whether you like it or not. Not only you are avoiding Police on the Sonar Map and on landing sites, you are not letting them catch up as you dive deeper into the ocean's abyss! To dive deeper, you must find batteries at landing sites and fulfill the power quota. (More on batteries later) Once the quota has been satisfied, you'll be prompted to select a new biome and dive deeper! (More on biomes later.) Beware, the deeper you dive, the more dangerous landing sites become.
Secondary Equipment
Equipment not related to navigation or safety.

Vending Machine
This will be broken down further later but for now, there are 3 categories inside the machine: Tools, Modules, and Misc. You spend your money here!
  • Tools - Items that can be taken on the job.
  • Modules - Personal suit upgrades.
  • Miscellaneous
Shower
This is used to add or remove Modules. (Suit upgrades)
Washing Machine
This is used to change your diver's costume.
Shredder and Screen
This machine with a mouth full of gears is a vital part of your job. During expeditions, you feed this mouth found evidence to fulfill your evidence quota. On the nearby screen, you can find your available coins and quota bar. The quota bar fills green as you feed the machine. The red ticks on the quota bar dictate the minimum evidence needed for a passing grade.
Door Chamber and Buttons
This Door Chamber has 3 buttons: One located inside the sub, to enter the Chamber. One located inside the Chamber, to enter/exit the main sub. One located on the outside near the door, to enter the Chamber from outside the sub. The Door Chamber can only be toggled during an active expedition.
Healing Button
This button can be found inside the Door Chamber. It allows players to heal freely during an expedition!
Submarine Capacities
There are 3 different submarines available to accommodate different player counts. They all hold the same equipment* but may be configured differently to involve every player during navigation.

1-2 Player Submarine
A compact sub for a solo or duo run. This sub features side by side and combined equipment to accommodate 2 players. The Steering Wheel and Speedometer are combined to one module. The Sonar Map and Compass Rose are also combined! The Ping Identifier can read unidentified pings freely as both Identifier and Driver can view the map.
Positions Available:
  • Steering Wheel + Speedometer
  • Ping Identifier
3-4 Player Submarine
The original submarine size! This cozy sub features a lower deck that acts a lounge and storage area.
Positions Available:
  • Sonar Map Reader
  • Ping Identifier
  • Steering Wheel
  • Speedometer
5-8 Player Submarine
This large submarine is enough for a party! This sub has two distinct levels and a new piece of equipment: The Radio.
Positions Available:
Top Deck: Map

  • Sonar Map Reader
  • Ping Identifier
  • Radio
Bottom Deck: Navigation
  • Speedometer
  • TWO Steering Wheels
  • Radio
What is the Radio?
The radio is a communications equipment. Due to the floor, players on the opposite deck will sound muffled and quiet. To make clear calls to the other level, hold E when holding the radio. The radio waves will turn blue when you're live! Be careful, only one radio can be active at a time.
Why does this sub have 2 Steering Wheels?
Truly, there only needs to be one driver so no worries if you're a player short. Playing with two drivers allows the ship to turn more sharply. Sharper turning can be useful when running away from heavy enemy pings as they may not be able to turn as quickly!
A Simple Example of Navigation
To begin, the engine must be turned on.
This scenario is for a 4 player submarine in an ideal world where everything is calm and reasonable.

Gas, pushes the lever to start the engine and begin movement.

The team waits for the Sonar Map to audibly ping. This lets the team know there is something in the area.

Map Reader, "What's E3?"

Ping Identifier, after correctly lining up the signal bars, "A school of fish."

Map Reader, "Turn a little left."

Driver, turns the wheel to the left.

Map Reader, "Great, stop turning."

Driver, lets go of the wheel. (This stops the wheel from drifting.)

Map Reader, "What's H8?"

Ping Identifier, "Experiments."

Map Reader, "Head directly west."

Driver, reengages the wheel, turns directly west, and then lets go of the wheel.

Temporarily, the submarine flashes green and plays a cash sound. This signifies you caught something in your net! Check your Net Counter to see how much net space is still available.

Map Reader, "Alright, landing site up ahead. Give it full speed and prepare to anchor."

Gas, gives the ship full throttle.

Since there should be no more future speed changes or pings, the Ping Identifier or Gas can leave their station to set down the anchor.

Map Reader, "Drop the anchor!"

Ta-da! Your first successful day of navigating!
Now you can go out onto the landing site and find evidence to shred. Good luck out there and be brave! Remember to destroy police drones and shred your dead teammates!
Your Return to the Sub
Congratulations on your first successful day of navigation and exploring! Here are some answers to some questions you might have.

I didn't know I had to keep track of oxygen!
It's an underwater expedition! Make sure to return back to the ship to replenish your health and oxygen.
I found some other items that couldn't be shredded. What are they?
  • A white pill in a black cage? This is an oxygen capsule. You can keep this in your tool slot for when you're exploring and on low oxygen. To use it, give it a nice punch!
  • A blowtorch? Yes, a blow torch! Use this to open sealed doors or hit enemies with. This kills leeches!
  • A pill? This is a suit module. Bring it with you into the shower to equip it to your character.
  • A rubber ducky! Quack! Keep these safe! (More on this later.)
  • A shopping cart? You may have noticed you only have 2 hand slots + 1 tool slot. Use this shopping cart to carry more items while exploring!
  • A battery with a number on it? Remember this and keep this safe! More on this shortly.
  • A taser stick? Yes! Tase your friends or enemies - which ever comes first!
  • A chair? Some cans? A trash bag? This is all trash! Throw it back into the ocean.
What were those things?!
:-)
I panicked and couldn't swim. What happened??
Divers who are panic spamming dash [SPACE], lose traction underwater. Do your best to stay calm and find a swimming rhythm again.
Now what?
Now you run it back again! How long can you run away from the police?
The Police
Why are they here?
The Police suspect that PharmaCorps are up to no good. Attempting to catch you in the act, they follow you every where you go!

Is that what the Stars are for?
These are your penalties/heat and how wanted you are according to the police! You want to avoid earning stars at any cost.
How to earn stars:
  • Not fulfilling your evidence quota! You can view the remaining quota needed on the Shredder's screen.
  • Abandoning ALIVE teammates!
  • Not recovering your DEAD teammates' bodies. Remember to shred their bodies!
  • Alerting Police Drones on landing sites. Snitches should get smashed!
  • The police caught you during navigation! Stay under the speed limit and away from their pings when they've been identified.
How do you get rid of stars?
There is only one way: bribing them with donuts. You can find donuts in the vending machine. Prices vary depending on your submarine choice:
  • 1-2 Sub: $600
  • 3-4 Sub: $750
  • 5-8 Sub: $900
What happens when you receive all stars?
You get arrested and the game ends!

The Police and the Depth Meter
This metric does not work on the same star system as other penalties. Once the police have caught up to you on this meter, you will be arrested immediately! The only way to avoid the police is to dive deeper by fulfilling the power quota. The Depth Meter is a task all teammates should be regularly checking and passively working on by collecting batteries during expeditions. Each dive deeper will result in a HIGHER power quota needed for the next dive.
Batteries and Upgrades
So you found some batteries while exploring and are wondering what to do with them.

Upgrades people, upgrades!
You may have noticed some green power quotas around the submarine's equipment. This is where batteries come into play. Stick a charged battery into one of these slots to give it some power! Once the power quota has been reached, it'll close off the slot and upgrade your equipment.

Available submarine upgrades:
Increase Net Space
Each submarine has a slightly different net upgrade:
  • 1-2 Sub: 2 slots to 4 slots
  • 3-4 Sub: 3 slots to 6 slots
  • 5-8 Sub: 4 slots to 8 slots
Increase Stealth Zone
This is for the Speedometer. This increases the tolerance of the stealth zone allowing you to driver faster without the police interfering.
Increase Speed
This is for the Speedometer. This increases the overall speed cap. Useful when running away from an enemy ping!
Increase Turning Speed
This is for the Steering Wheel. Allows sharper turning. Useful when running away from an enemy ping! The 5-8 Sub does not have this upgrade since there are two steering wheels.
Decrease Torpedo Cooldown
Reload!
Decrease Map Blind Spot
This is for the Sonar Map, you can now see behind you better!
Depth Meter
As previously mentioned, this piece of equipment allows you to dive deeper into the abyss to avoid police and allow you to select a new biome and difficulty. This machinery's slot never closes as the chase never ends!
Vending Machine and Modules
The vending machine is broken into three categories and an excellent way to burn off extra cash.

Modules
Modules are personal suit upgrades. You are only allowed to wear two so choose wisely!
Visit the shower to equip your module! (You can also remove modules in the shower.)
Flashlight
Gives you more light to play with when diving.
X-Ray
Other players are now highlighted. Useful for tracking down lost teammates.
Shell
Boosts your health from 100% to 200%!
Grappling Hook
Gives your character a grappling hook. Get over here!
EMP
Emits a small burst of electricity in all directions to shock and stun nearby enemies. Careful, not all enemies enjoy the spark!
Agent Nuts
This anxious hamster is scared of open waters. Release him from his cage and he'll find the quickest route back to the sub! Remember to pick this little guy back up!
Body Parts Detector
This module gives you a little fly that loves dead things. He'll point you in the direction of the nearest body part.
Captain Mic
Be heard by all teammates no matter the distance with the press of a button.

Tools
These tools, aside from the shopping cart and scooter, can be held in your tool slot!
Blowtorch
A tool that can open any sealed door.
Bait
Distract nearby enemies with this penguin so you can make a clean getaway!
Glow sticks
A little portable light.
Oxygen
Portable oxygen tank! Refills your oxygen tank in a pinch or when you need to dive deeper.
Shopping Cart
Allows you to carry more items back to the sub.
Sea Scooter
A faster way of swimming around. Become the Drift King!
Taser
Give enemies a personal shock to stun them!

Misc
Donut
Bribe the police with these tasty treats!
Torpedo
Ammunition for your submarine.
Bestiary
As I write this, the game has very little ways to kill enemies. Most counters involve stunning or simply avoiding hostile creatures.
Keep in mind: the "AKA"s are what my friends may know them as.

Passive
Won't hurt you but may cause problems.
Sea Monkey
AKA Raccoon, Goblin, Little F*cker, Axolotl
This cute little guy certainly won't hurt you but he will steal whatever you're holding! Punch him when given the chance. See him approaching? Punch. He wakes up again? Punch. He takes your items? Punch. All solutions involve harming the little guy. He ran off with your item and you lost him? Look for his nest! It should look like a pile of rubble with glowing lights.
Can be killed? No.
Can be stunned? Yes, with punching/EMP/Taser.
Sensitive to... Punches.
Sea Chicken
AKA the Heart
This scaredy cat hates confrontation. When he feels threatened, he'll make a loud fuss and leave a trail of ink everywhere! This loud chicken can awaken enemies sleeping nearby and make your screen temporarily dirty.
Can be killed? No.
Can be stunned? Yes, with EMP/Taser.
Sensitive to... proximity. Stay away!
Selfish Sun
AKA Light Thief, Magic Man
A greedy man who steals all light sources - even the one you're wearing! Make sure to turn off all flashlights when he's in the area. From what we know, he's only interested in capturing light for himself and has never harmed any of us. Yet.
Can be killed? No.
Can be stunned? Yes, with EMP/Taser.
Sensitive to... Nothing.
Police Drone
Once these little pieces of machinery have caught you in their sights, they will run off and alert the police swarm. Destroy them immediately! Letting these guys successfully escape will earn your team more stars!
Can be killed? Yes, by punching it!
Can be stunned? Yes, with EMP/Taser! This will explode the drone.
Sensitive to... Nothing.

Mostly Harmless
May harm you but are easily avoided or not immediate death.
Leech
AKA Parasite
Once in proximity, these guys will chase you and latch on! They will slowly drain away your health until a teammate comes along to punch them off or by entering the sub's Door Chamber.
Can be killed? Yes, with a blow torch!
Can be stunned? Yes, with punches/EMP/Taser.
Sensitive to... Nothing.
Bug Bomb
AKA Kamikaze Bug, Bat Bomb
This sleepy bug will wake up to noise. Be quiet if you hear it sleeping! Once woken up, it'll begin slowly chasing you and blow up when you're nearby. The bomb won't blow up quickly and gives you enough time to dash away. Thankfully these bugs are so sleepy and not interested in long chases. They'll quickly give up and go back to sleep.
Can be killed? Yes, by allowing it to explode.
Can be stunned? Yes, with EMP/Taser. It won't explode when stunned.
Sensitive to... Sound. Shhh!
Cyclops
AKA Eyeball Shark, One-Eye
This guy will also wake up to noise and proximity! Once awake, he stays awake and will continue to chase players until lost. This shark thing has a classic dash-rest style of attack and is relatively slow. He will chase, dash in a straight line after the player, then rest. Players should dodge left or right when he attacks and continue dashing away when he is resting.
Can be killed? No.
Can be stunned? Yes, with EMP/Taser.
Sensitive to... Noise + Proximity. Be quiet and give him space to rest.
Sea Bear
AKA Blob, Water Bear
Nature's vacuum. This blob will suck players into its stomach and digest them alive. Have nearby players punch the blob to give it a stomach ache and spit you out! There are two variations of the blob: no tongue and tongue. The tongue variation has a longer range of reach!
Can be killed? No.
Can be stunned? Yes, with EMP/Taser.
Sensitive to... Nothing.
Snap Dragons
AKA Red Eel
I don't even know how to tastefully describe this thing to you. It looks like a skinned..thing... on the floor. He's asleep until you swim closely over him, then he'll awaken and SNAP! at you. Once you leave, he remains where he bit you and continues to sleep.
Can be killed? No.
Can be stunned? Yes, with EMP/Taser.
Sensitive to... Proximity.
Officer Bot
AKA "Oh sh*t, the Police are here."
Slow and annoying police officers on site. While they won't give you stars, they sure are going to try to shoot you. Ignore them and continue collecting evidence.
Can be killed? No.
Can be stunned? Yes, with EMP/Taser.
Sensitive to... Nothing.
Fire Whale
AKA Big Fish, Hot Fish
A passive whale swimming by, normally near the submarine. It won't attack or chase the player but will kill the player when it's spicy tendrils are touched! Be patient and let this big guy pass by.

Dangerous
Can be a concern and deadly.
Reaper
Awe man. This multi-armed freak is a cousin to the Cyclops. It's slightly faster and packs a punch when you're caught in its razor blades of hands. Since they're cousins, they have similar attack styles: dash-rest. Thankfully, its rest period is longer than the Cyclops. Unfortunately, the chase tolerance is longer than the Cyclops. This is one you'll have to pass on to another teammate and hope they lose the Reaper instead.
Can be killed? Yes, with 1 mine.
Can be stunned? Yes, with EMP/Taser.
Sensitive to... Nothing.
Crocsaw
AKA Chainsaw Man
Is it an alligator? Or is it a crocodile? We can't check because its head was replaced with a whole CHAINSAW! This monstrosity loves revving its chains and rock music. Be careful when stunning this dude, it'll just AMPLIFY his attacks and speed!
Can be killed? Yes, with 2 mines.
Can be stunned? Yes, with EMP/Taser.
Sensitive to... Electricity. To stun or not to stun is the question.
The Moth
A cocoon looking thing until it realized you're alone. Then it opens it's wings full of teeth and swallows you whole! This moth is shy and won't attack when 2 or more players are together. It's dangerous to dive alone. Bring a teammate with you! Have a flashlight? Quickly flash your light at it to temporarily scare it away!
Can be killed? No.
Can be stunned? Yes, with EMP/Taser.
Sensitive to... Company. Travel in a group.
Murderer
A WEIRD STALKER THAT IS SENSITIVE TO SOUND. JUST KEEP TALKING AND TALKING AND TALKING AND HE WILL COVER HIS EARS AND RUN AWAY. IF HE GETS YOU IT'S INSTANT DEATH!
Can be killed? NO.
Can be stunned? YES, WITH EMP/TASER.
Sensitive to... SOUND! TALK! TALK!
TV Beast
AKA Haunted Lady, Screen Time
Don't stare in to the TV screen! Look away! If it's too late, you are now haunted and will continue to be slowly chased by a trailing black figure. She can phase through walls, not even the submarine can save you this time. This ghastly lady will chase you for the entire expedition so just keep swimming until everyone is ready to leave.
Can be killed? No.
Can be stunned? No.
Sensitive to... Nothing.
Mimic [1.0]
AKA Copycat
This guy will copy your teammate's skin and even their voice! While technically easily avoidable once recognized, this copycat can be dangerous during deep dives. Once this crazy cat gets you in its mitts, it'll suck all your oxygen away! It'll leave you with four bubbles of oxygen and your race back to the ship begins. If you're with your teammate, have them punch the Mimic to stop it! Remember to keep an oxygen capsule on you when diving in the Labs.
Can be killed? No.
Can be stunned? No.
Sensitive to... Punches.
Bestiary cont.
Not Yet Seen
Baby Puker [1.0]
Apparently it's found in vents but we've yet to see one.

Traps
Simply do not run into them.
Laser
These red lasers hurt. Ouch!
Lightning Cloud
AKA Thunder Cloud, Electric Cloud
An dark electricity cloud underwater.
Wire Fence
A classic booby trap that shoots arrows. Hard to see.
Biomes and Difficulty
Can we get any deeper?

You fulfilled the Depth Meter's power quota.
Congratulations! You can now choose from 2 of the 4 biomes currently available in-game.

Wreck
The original landing site! In here, you'll find an abandoned and overgrown laboratory. Most of the rooms are small, rectangular, and full of tight spaces. Be careful not to get trapped!

Caves
This map is more free form but brings its own challenges. There may be more rock, rubble, and large kelp obstructing your view of the exit, but some caves are open to the outside and may provide a quicker route back to the submarine. Do your best to stay calm in this biome and think outside the box!

Atlantis
The lost city of Atlantis. This underwater structure is full of wired traps and secrets. This map is the first to introduce Warp Portals! Unlike toilets that only warp you outside, if you use a Warp Portal outside, it'll teleport you inside to a random location! Feeling confident you can find your way back out? This is also the only map that you can find the Selfish Sun in. Say hi for me!

Labs [1.0]
Murky Diver's newest biome: an abandoned laboratory. Dive into the depths of this building and find the code to detonate this place! You'll find a familiar yet not so friendly face here: the Mimic.

Why are the biome icons colored?
This represents danger level. Nearby the Depth screen is a colored key showing the available colors in order of difficulty: Teal, Green, Blue, Purple, and Red!

Truth be told, we aren't 100% sure of what exactly changes related to enemies on higher difficulties. We believe the monster cap may be higher, allowing more dangerous enemies to come out to play.
What we do know:
  • Evidence is harder to come by, you'll have to dive for longer and deeper to fulfill quota.
  • More enemy pings will show up on the Sonar Map, requiring more detailed navigation calls to avoid them all.
  • More traps in landing sites. Watch out!
  • The ocean water changes to the respective difficulty color. If it's green, the water is green. If it's red, the water is red. How creepy!
?
What's that? Oh my god, what is that?

This section contains SPOILERS!
For your viewing pleasure, the titles will remain but the contents describing them will be spoilered.
View at your own discretion.

The Black Market
Remember those rubber ducks I told you to keep safe earlier? This is where they come in handy. This metal giant LOVES rubber ducks and will trade whatever is in his hand for them. Careful, don't get too close until the trade is completed as he will teach those who are greedy an unforgettable lesson.
Trades we've personally received:

  • A single shopping cart
  • Two torpedos and a module
  • Three batteries
  • Some glowsticks and bait

The Whale
This Whale is harmless and cannot be killed. Look into his eye and swim towards it. This will give every teammate the same curse: a buff and a debuff that lasts for 3 expeditions.
Curses we're personally experienced:

  • Income increased but inverted controls
  • Swim faster but health is reduced to 80%
  • More body parts but more traps on sites
Tips and Advice
Tips, advice, and final answers to random questions.

Make use of the shopping cart!
While bulky and slows you down, it can be incredibly helpful for saving time. This cart automatically picks up items when touched so there is no need to manually pick up everything. (You may have to pluck out accidentally caught trash.) You can ram the cart into the Shredder to get rid of evidence, no need to take everything out too! Unshreddable items such as batteries or modules will remain unscathed. There is no need to drop two items off at the sub every time as you can now hold up to 9 items at a time!

What's that beeping sound?
When diving, you may hear an analogue beeping sound, this is an active computer. Search around the area and SMASH them! They are considered evidence and must be destroyed.

Don't forget the net!
You spent all that time navigating the ocean to earn a full net, just to forget about it? No thanks. Make it a habit to check the net first thing when landing! Having a full net of evidence can give you a head start on making quota.

Be prepared to crash.
It's inevitable sometimes. It's better to take the crash than to get caught by the police for speeding. Holes are easily repairable, bribing the police can add up quickly and be costly.

Anchor while the sub is running.
The submarine does not need to be turned off to drop anchor. If you are running away from an enemy ping, be prepared to drop anchor ASAP. By holding down [S] on an upcoming landing site, you will automatically drop anchor when earliest possible.

A guide for the Ping Identifiers.
Stuck as an identifier? Might as well get used to it. Here is a lovely guide by user, Parma United.
https://steamcommunity.com/sharedfiles/filedetails/?id=3298339290

All my teammates suck during the navigation phase.
Everyone might be awful but continue switching around positions until you find the least awful teammate to do the job good enough. You never know! Sometimes the least expected person is better suited for the job than the person you originally thought would excel at it.

Does the steering wheel actually drift?
Yes. I tell new drivers to let go of the wheel to stop them from over correcting the angle and causing the submarine to wiggle or drift off course.

Glowing toilet?
This toilet flushes you outside of the building and nearby the ship. An easy getaway when in a pinch! You can also flush items through! No need to worry about individually bringing a haul of items back to the ship.
Guide's Changelogs
Just to keep track of things.

January 7th, 2025
  • Added Labs to Biomes section
  • Added Mimic to Bestiary
  • Added Baby Puker to Bestiary
  • Updated Crocsaw, killable with 2 mines.
  • Updated Reaper, killable with 1 mine.
  • Updated Toilet in Tips, able to throw items through.
  • Added Bestiary cont. to avoid character limit.
The End
Although there is no current end to the game, there is an end to this guide.

Thank you to all my friends!
Without you, I would not have made this guide to help your confused asses.
Also without you, I would not have great and hilarious clips of all of us playing this game!
So thank you to,
  • Seth
  • Yaya
  • Nate
  • Deacon
  • Damien
  • Sofia
  • Don
  • Yazmin
Love to the point of invention creating a game guide.

When I say I,
I really mean me, Narr, your lovely undead host. When I say we, I'm most likely referring to Seth and me. Special thanks to Seth for duo diving with me during his free time. That allowed me to fill out this guide as best I could!

More to come,
As the game progresses and our interest resparks, I'll continue to update this guide for you guys.
Expect some images added into the guide at a later date! This guide has been posted early for easier peer review.

Happy diving!
11 Comments
Narr  [author] Feb 23 @ 7:56pm 
@konkon, I'm glad it could be of help to you :csd3perfect:
konkon Feb 13 @ 8:56am 
thanks for the guide. I had started a solo game and was completely lost. Your guide has sold me on the game!
Narr  [author] Jan 7 @ 2:33pm 
@1ne_UpGamingTTV After your enlightening comments, we've began testing and adding what can be killable by the mines. Thank you for your findings!
1ne_UpGamingTTV Dec 24, 2024 @ 4:34pm 
The croc-saw monster takes two or three bomb blasts to kill them
1ne_UpGamingTTV Dec 24, 2024 @ 4:34pm 
@Narr The only ones I've seen that aren't affected are the bomb fish. The murderer and the other insta-kill monster (flees flashlight) are too fast for me to try. Haven't tried the bag-lady monster and the police.
Narr  [author] Dec 18, 2024 @ 5:00am 
@1ne_UpGamingTTV Interesting! Which enemies have you killed so far with the mines? The timing must be really hard to get :steamsad:
1ne_UpGamingTTV Dec 13, 2024 @ 6:14am 
Most of these enemies can be killed with the spiked proximity mines if timed just right.
Narr  [author] Dec 2, 2024 @ 5:58pm 
@Seth Thanks Seth :p03: Now we can rest!
Seth Dec 2, 2024 @ 5:39pm 
Best guide, glad I could help! o7 :tabbycat:
Narr  [author] Dec 2, 2024 @ 4:38pm 
@ch4po Hi Deacon >:-) Finish your term work so we can play again!