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Also I'd love to do the -vrnomirror and that headroom it would give me.
But I can't figure out how to navigate the menus. Its hit or miss on a mouse/keyboard and controller. And Don't even get me started on mapping my Moza wheel mapping Im still in search of. I know I am missing something but can't find it via searches, yet.
Basically I have to Tab out of game and back in to get mouse working in which I can sometime get my Xbox controller working. Always hit or miss, cant put ,y finger on it. But even with Xbox controller I can't figure out how to select the very top buttons "<< BACK", "OPTIONS", "X EXIT" etc. Which is preventing me from using the no mirror.
Can you do those very top menu buttons with an XBox controller and/or keyboard hot keys?
Anyway thx again for everything!
Thanks for replies!
I'm a noob so haven't even attempted night or rain, so thats concerning to hear. lol
I have my FOV 0.9, 0.8 I can prob do 0.9 x 0.7 maybe even less width too, if I can setup my mirrors forward and HUD (so much to do/learn and I'm not even talking about the driving lol).
When I did have it running even with poor headroom I did not like the sharpness at the edge of shadows on the road at all. Like on Moza Junior with sun. But I think I could spend more time and unsharp that a little more. Hard edge shadows on the road are the absolute worse. Doesn't matter how great everything else looks when your starting at the road IMO.
Also how does these settings affect other games/sims. iRacing? AC EVO will be nice eventually. ? As the main Nvidia settings will affect everything obviously.
Anyway thx for everything. ssl!
For those following the guide, encode bitrate at 960 did not work for me - It was produce some ghosting stuttering artifacts as well as popping audio. I had to lower it to 850. This is something I think you need to play around with based on your own setup.
The black bars annoyed me so much though I picked up a 4090. What a beast - Not super scientific, but I'm pretty sure the 4090 is 4x-5x faster than a 3080 n this application based on the increase in FOV multiplier, refresh rates, and other general settings while still being around the same headroom.