S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Optimize performance by configuring Unreal Engine 5.1
От TheDonDope
How to optimize performance by configuring Unreal Engine 5.1

If you're experiencing low FPS or performance issues, you can improve the game's performance by configuring the Unreal Engine 5.1 that S.T.A.L.K.E.R.2 uses through configuration files. This guide will show you how to remove most stutters, improving performance and stability, decreasing input latency and improving overall picture quality by disabling film grain / chromatic aberration.
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Acknowledgements
This guide is an adaptation of the performance guide by Rusty for another Unreal Engine 5 Game: The Forever Winter. You can find the guide for it here: https://steamcommunity.com/sharedfiles/filedetails/?id=3337534083

Furthermore it is based on the Mod Ultimate Engine Tweaks[www.nexusmods.com] on Nexusmods[www.nexusmods.com]. Feel free to follow along the mod instructions if you find reading all this too cumbersome ;)
Translated Versions
For a Russian version of the guide, please head over to https://steamcommunity.com/sharedfiles/filedetails/?id=3371761181

Thanks Sqnder for your help and translation! :)
Changelog
v2.0.0 (2024-12-02)

Features
  • Update sections with Steam configuration references to also include the GoG version (those work the same)
  • Add separate section with explanations for which parameters need to be changed by yourself according to your hardware specs
  • Rewrite configuration with parameters in alphabetical order for better clarity and readability
  • Adjust some parameters for additional performance improvements
  • Update some commments
  • Make the .ini "future proof" with official game's patches
  • Add new async optimizations
  • Add new physics optimizations
  • Add new optimizations + tweaked old parameters a bit more (for specific HW configurations)
  • Add many new CPU, RAM & SSD optimizations
  • All UI and in-game Menus/Map are now smoother

Bugfixes
  • Fix foliage/vegetation occlusion
  • Fix remaining ambience audio and background music dropouts in specific scenarios
  • Fix a LoD regression
  • Fix occasional crash during saves' loading
  • Fix occasional crash during shaders precompilation
  • Fix occasional crash during long gameplay sessions
  • Remove some outdated parameters
  • Fix random ambience audio and background music dropouts
  • Shaders Pre-Compilation is now faster
  • Further reduce pop-up/pop-in
  • Remove slight over-sharpening artifacts
  • Decrease VRAM usage with new GPU optimizations
  • Remove the line "t.MaxFPS" as it wasn't working correctly. Use RTSS or NVIDIA Ultra Low Latency and/or Reflex to cap your FPS more effectively

Breaking Changes
  • Remove outdated old v1.2.0 information
  • Remove outdated old v1.1.0 information
  • Remove outdated old v1.0.0 information

v1.2.0 (2024-11-24)

Features

  • Add Nexusmod information about Ultimate Engine Tweaks to Acknowledgments
  • Add Changelog
  • Add separate section for Steam Configuration
  • Add separate section for Gamepass Configuration
  • Add FAQ

Bugfixes

  • Deprecate outdated v1.1.0 information

v1.1.0 (2024-11-22)

Features

  • Consolidate complete configuration into single Engine.ini

Bugfixes

  • Deprecate outdated v1.0.0 information

v1.0.0 (2024-11-20)

Features

  • Adapt initial guide from Rusty's The Forever Winter Performance Optimization guide
Config File Locations (Steam & GoG vs. Gamepass)
The locations of the configuration files differ between the Steam/GoG and Game Pass version.

- Steam / GoG:

%localappdata%\Stalker2\Saved\Config\Windows

- Game Pass:

%localappdata%\Stalker2\Saved\Config\WinGDK
v2.0.0 (2024-12-02) - Steam & GoG Configuration
If you own S.T.A.L.K.E.R. 2 through Steam or GoG, do the following

Step-by-step instructions

1. Navigate to the config file directory:

%localappdata%\Stalker2\Saved\Config\Windows

2. Open the file GameUserSettings.ini and add the following lines at the end (Change the lines with comments according to your system spec, see section 'Change these parameters' for a full listing)

[Core.System] r.XGEShaderCompile.Mode=3 r.XGEShaderCompile=1 [SystemSettings] r.VSync=0 ; Only if you have VRR enabled on your display, otherwise delete it r.Streaming.PoolSize=12288 ; Only for 16GB VRAM. If you have 24GB use 18432, for 12GB use 9216, for 11GB use 8192, for 10GB use 7168, for 8GB use 6144, for 6GB use 5120, for 4GB use 4096 r.RenderTargetPoolMin=4096 ; Only for 16GB VRAM. If you have 24GB use 6144, for 12GB use 3072, for 11GB use 3072, for 10GB use 2560, for 8GB use 2048, for 6GB use 1536, for 4GB use 1024 r.EarlyZPass=3 ; Only for 16GB+ VRAM. If you have 8-12GB use 2, for less than 8GB use 1 r.Nanite.Streaming.MaxPendingPages=256 ; Only for 10GB+ VRAM. If you have 4-8GB VRAM, set this to 128 r.Lumen.DiffuseIndirect.AsyncCompute=1 ; Set this to 0 if you notice white flashes in indoor areas r.Lumen.Reflections.AsyncCompute=1 ; Set this to 0 if you notice white flashes in indoor areas r.OneFrameThreadLag=0 ; This will noticeably reduce input latency, but if you experience drastically lower FPS after using this, delete this line AudioThread.BatchAsyncBatchSize=256 AudioThread.EnableBatchProcessing=1 bUseAsyncComputeContext=True csv.trackWaitsGT=0 csv.trackWaitsRT=0 FX.AllowAsyncTick=1 FX.BatchAsync=1 FX.BatchAsyncBatchSize=8 FX.EarlyScheduleAsync=1 fx.Niagara.AsyncCompute=1 fx.Niagara.DebugDraw.Enabled=0 landscape.RenderNanite=1 niagara.CreateShadersOnLoad=1 r.AllowMultiThreadedShaderCreation=1 r.AsyncCompute=1 r.AsyncCompute.NumThreadGroupsToExecute=4 r.DumpGPU=0 r.DynamicRes.OperationMode=0 r.Emitter.FastPoolEnable=1 r.FilmGrain=0 r.FinishCurrentFrame=0 r.ForceCPUAccessToGPUSkinVerts=1 r.GBufferFormats=2 r.GeometryCollection.Nanite=1 r.GPUCrashDebugging=0 r.GTSyncType=2 r.Lumen.DiffuseIndirect.Allow=1 r.LumenScene.Lighting.AsyncCompute=1 r.MaxAnisotropy=16 r.Nanite.Streaming.MaxPageInstallsPerFrame=16 r.NT.Lens.ChromaticAberration.Intensity=0 r.ParallelTranslucency=1 r.PipelineStateCache.AsyncCompileAfterTypes=1 r.RHICmdBypass=0 r.SceneColorFringeQuality=0 r.ShaderPipelineCache.AsyncCompileRate=32 r.Shadow.Virtual.Enable=1 r.Streaming.Boost=1.2 r.Streaming.LimitPoolSizeToVRAM=1 r.Streaming.MipBias=-0.5 r.Streaming.UseAllMips=1 r.TemporalAACurrentFrameWeight=0.15 r.TemporalAASamples=8 r.TemporalAASharpness=0.9 r.ThreadPool.BackgroundThreadPriority=1 r.ThreadPool.EnableBackgroundThreads=1 r.ThreadedShaderCompilation=1 r.Tonemapper.GrainQuantization=0 r.Tonemapper.Sharpen=0.5 r.UseAsyncShaderPrecompilation=1 r.VRS.Enable=1 Slate.bAllowThrottling=0 [ShaderCompiler] bAllowAsynchronousShaderCompiling=True bAllowCompilingThroughWorkerThreads=True bAsyncShaderCompileWorkerThreads=True bEnableOptimizedShaderCompilation=True MaxShaderJobBatchSize=150 MaxShaderJobs=1000 NumUnusedShaderCompilingThreads=2 [/script/engine.engine] bAllowMultiThreadedShaderCompile=True [DevOptions.Shaders] bAllowShaderCompilingWorker=True bOptimizeForLocalShaderBuilds=True bUseBackgroundCompiling=True WorkerThreadPriority=0 [TextureStreaming] r.TextureStreaming=1 r.Streaming.MaxTempMemoryAllowed=16384 ; Only for 32GB+ RAM. If you have 16GB use 8192, for 8GB use 4096 r.Streaming.DefragDynamicBounds=1 r.Streaming.FramesForFullUpdate=1 r.Streaming.FullyLoadUsedTextures_Always=1 r.Streaming.FullyLoadUsedTextures=1 r.Streaming.UseBackgroundThreadPool=1 [Engine.InputSettings] bEnableMouseSmoothing=False bViewAccelerationEnabled=False RawMouseInputEnabled=1 [Engine.RendererSettings] r.D3D11.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it r.D3D12.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it D3D11.AFRUseFramePacing=1 D3D11.AsyncDeferredDeletion=1 D3D11.MaximumFrameLatency=3 D3D12.AFRUseFramePacing=1 D3D12.AsyncDeferredDeletion=1 D3D12.MaximumFrameLatency=3 r.AsyncCreateLightPrimitiveInteractions=1 r.AsyncPipelineCompile=1 r.EnableAsyncComputeVolumetricFog=1 r.RDG.AsyncCompute=1 r.Streaming.UseAsyncRequestsForDDC=1 [RenderingThread] bAllowAsyncRenderThreadUpdates=True bAllowThreadedRendering=True [/script/engine.streamingsettings] s.AsyncLoadingThreadEnabled=1 s.AsyncLoadingTimeLimit=10 s.AsyncLoadingUseFullTimeLimit=1 s.AsyncLoadingUseTimeLimit=1 s.LevelStreamingActorsUpdateTimeLimit=10.0 s.MinBulkDataSizeForAsyncLoading=0 [/script/engine.garbagecollectionsettings] gc.MultithreadedDestructionEnabled=1 [/script/akaudio.aksettings] bEnableMultiCoreRendering=True [TaskGraph] TaskGraph.Enable=1 [Physics] p.AsyncSceneEnabled=1 [CrashReportClient] bAgreeToCrashUpload=False bImplicitSend=False [Core.Log] Global=all off LogAI=all off LogAnalytics=all off LogAnimation=all off LogBlueprint=all off LogConfig=all off LogCore=all off LogInput=all off LogInteractiveProcess=all off LogLinker=all off LogMemory=all off LogNetwork=all off LogOnline=all off LogOnlineEntitlement=all off LogOnlineEvents=all off LogOnlineFriend=all off LogOnlineGame=all off LogOnlineIdentity=all off LogOnlinePresence=all off LogOnlineSession=all off LogOnlineTitleFile=all off LogOnlineUser=all off LogPakFile=all off LogPhysics=all off LogPluginManager=all off LogRenderer=all off LogRenderTargetPool=all off LogShaderCompiler=all off LogStreaming=all off LogTemp=all off LogUObject=all off +Suppress=Scriptwarning +Suppress=Error +Suppress=Scriptlog +Suppress=Warning [Engine.ErrorHandling] bPromptForRemoteDebugging=False bPromptForRemoteDebugOnEnsure=False

3. Update the parameters with comments according to your hardware spec (see next section), save it, close it and restart the game.
v2.0.0 (2024-12-02) - Gamepass Configuration
If you own S.T.A.L.K.E.R. 2 through Gamepass, do the following

Step-by-step instructions

1. Navigate to the config file directory:

%localappdata%\Stalker2\Saved\Config\WinGDK

2. Create a new file named Engine.ini and add the following lines. (Change the lines with comments according to your system spec, see section 'Change these parameters' for a full listing)

[Core.System] r.XGEShaderCompile.Mode=3 r.XGEShaderCompile=1 [SystemSettings] r.VSync=0 ; Only if you have VRR enabled on your display, otherwise delete it r.Streaming.PoolSize=12288 ; Only for 16GB VRAM. If you have 24GB use 18432, for 12GB use 9216, for 11GB use 8192, for 10GB use 7168, for 8GB use 6144, for 6GB use 5120, for 4GB use 4096 r.RenderTargetPoolMin=4096 ; Only for 16GB VRAM. If you have 24GB use 6144, for 12GB use 3072, for 11GB use 3072, for 10GB use 2560, for 8GB use 2048, for 6GB use 1536, for 4GB use 1024 r.EarlyZPass=3 ; Only for 16GB+ VRAM. If you have 8-12GB use 2, for less than 8GB use 1 r.Nanite.Streaming.MaxPendingPages=256 ; Only for 10GB+ VRAM. If you have 4-8GB VRAM, set this to 128 r.Lumen.DiffuseIndirect.AsyncCompute=1 ; Set this to 0 if you notice white flashes in indoor areas r.Lumen.Reflections.AsyncCompute=1 ; Set this to 0 if you notice white flashes in indoor areas r.OneFrameThreadLag=0 ; This will noticeably reduce input latency, but if you experience drastically lower FPS after using this, delete this line AudioThread.BatchAsyncBatchSize=256 AudioThread.EnableBatchProcessing=1 bUseAsyncComputeContext=True csv.trackWaitsGT=0 csv.trackWaitsRT=0 FX.AllowAsyncTick=1 FX.BatchAsync=1 FX.BatchAsyncBatchSize=8 FX.EarlyScheduleAsync=1 fx.Niagara.AsyncCompute=1 fx.Niagara.DebugDraw.Enabled=0 landscape.RenderNanite=1 niagara.CreateShadersOnLoad=1 r.AllowMultiThreadedShaderCreation=1 r.AsyncCompute=1 r.AsyncCompute.NumThreadGroupsToExecute=4 r.DumpGPU=0 r.DynamicRes.OperationMode=0 r.Emitter.FastPoolEnable=1 r.FilmGrain=0 r.FinishCurrentFrame=0 r.ForceCPUAccessToGPUSkinVerts=1 r.GBufferFormats=2 r.GeometryCollection.Nanite=1 r.GPUCrashDebugging=0 r.GTSyncType=2 r.Lumen.DiffuseIndirect.Allow=1 r.LumenScene.Lighting.AsyncCompute=1 r.MaxAnisotropy=16 r.Nanite.Streaming.MaxPageInstallsPerFrame=16 r.NT.Lens.ChromaticAberration.Intensity=0 r.ParallelTranslucency=1 r.PipelineStateCache.AsyncCompileAfterTypes=1 r.RHICmdBypass=0 r.SceneColorFringeQuality=0 r.ShaderPipelineCache.AsyncCompileRate=32 r.Shadow.Virtual.Enable=1 r.Streaming.Boost=1.2 r.Streaming.LimitPoolSizeToVRAM=1 r.Streaming.MipBias=-0.5 r.Streaming.UseAllMips=1 r.TemporalAACurrentFrameWeight=0.15 r.TemporalAASamples=8 r.TemporalAASharpness=0.9 r.ThreadPool.BackgroundThreadPriority=1 r.ThreadPool.EnableBackgroundThreads=1 r.ThreadedShaderCompilation=1 r.Tonemapper.GrainQuantization=0 r.Tonemapper.Sharpen=0.5 r.UseAsyncShaderPrecompilation=1 r.VRS.Enable=1 Slate.bAllowThrottling=0 [ShaderCompiler] bAllowAsynchronousShaderCompiling=True bAllowCompilingThroughWorkerThreads=True bAsyncShaderCompileWorkerThreads=True bEnableOptimizedShaderCompilation=True MaxShaderJobBatchSize=150 MaxShaderJobs=1000 NumUnusedShaderCompilingThreads=2 [/script/engine.engine] bAllowMultiThreadedShaderCompile=True [DevOptions.Shaders] bAllowShaderCompilingWorker=True bOptimizeForLocalShaderBuilds=True bUseBackgroundCompiling=True WorkerThreadPriority=0 [TextureStreaming] r.TextureStreaming=1 r.Streaming.MaxTempMemoryAllowed=16384 ; Only for 32GB+ RAM. If you have 16GB use 8192, for 8GB use 4096 r.Streaming.DefragDynamicBounds=1 r.Streaming.FramesForFullUpdate=1 r.Streaming.FullyLoadUsedTextures_Always=1 r.Streaming.FullyLoadUsedTextures=1 r.Streaming.UseBackgroundThreadPool=1 [Engine.InputSettings] bEnableMouseSmoothing=False bViewAccelerationEnabled=False RawMouseInputEnabled=1 [Engine.RendererSettings] r.D3D11.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it r.D3D12.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it D3D11.AFRUseFramePacing=1 D3D11.AsyncDeferredDeletion=1 D3D11.MaximumFrameLatency=3 D3D12.AFRUseFramePacing=1 D3D12.AsyncDeferredDeletion=1 D3D12.MaximumFrameLatency=3 r.AsyncCreateLightPrimitiveInteractions=1 r.AsyncPipelineCompile=1 r.EnableAsyncComputeVolumetricFog=1 r.RDG.AsyncCompute=1 r.Streaming.UseAsyncRequestsForDDC=1 [RenderingThread] bAllowAsyncRenderThreadUpdates=True bAllowThreadedRendering=True [/script/engine.streamingsettings] s.AsyncLoadingThreadEnabled=1 s.AsyncLoadingTimeLimit=10 s.AsyncLoadingUseFullTimeLimit=1 s.AsyncLoadingUseTimeLimit=1 s.LevelStreamingActorsUpdateTimeLimit=10.0 s.MinBulkDataSizeForAsyncLoading=0 [/script/engine.garbagecollectionsettings] gc.MultithreadedDestructionEnabled=1 [/script/akaudio.aksettings] bEnableMultiCoreRendering=True [TaskGraph] TaskGraph.Enable=1 [Physics] p.AsyncSceneEnabled=1 [CrashReportClient] bAgreeToCrashUpload=False bImplicitSend=False [Core.Log] Global=all off LogAI=all off LogAnalytics=all off LogAnimation=all off LogBlueprint=all off LogConfig=all off LogCore=all off LogInput=all off LogInteractiveProcess=all off LogLinker=all off LogMemory=all off LogNetwork=all off LogOnline=all off LogOnlineEntitlement=all off LogOnlineEvents=all off LogOnlineFriend=all off LogOnlineGame=all off LogOnlineIdentity=all off LogOnlinePresence=all off LogOnlineSession=all off LogOnlineTitleFile=all off LogOnlineUser=all off LogPakFile=all off LogPhysics=all off LogPluginManager=all off LogRenderer=all off LogRenderTargetPool=all off LogShaderCompiler=all off LogStreaming=all off LogTemp=all off LogUObject=all off +Suppress=Scriptwarning +Suppress=Error +Suppress=Scriptlog +Suppress=Warning [Engine.ErrorHandling] bPromptForRemoteDebugging=False bPromptForRemoteDebugOnEnsure=False

3. Update the parameters with comments according to your hardware spec (see next section), save it, close it and restart the game.
Change these parameters
Make sure to update the following parameters according to your own hardware specs

Section
Parameter
Default Value
Description
[SystemSettings]
r.vSync
0
Only if you have VRR enabled on your display, otherwise delete it
[SystemSettings]
r.Streaming.PoolSize
12288
Only for 16GB VRAM. If you have 24GB use 18432, for 12GB use 9216, for 11GB use 8192, for 10GB use 7168, for 8GB use 6144, for 6GB use 5120, for 4GB use 4096
[SystemSettings]
r.RenderTargetPoolMin
4096
Only for 16GB VRAM. If you have 24GB use 6144, for 12GB use 3072, for 11GB use 3072, for 10GB use 2560, for 8GB use 2048, for 6GB use 1536, for 4GB use 1024
[SystemSettings]
r.EarlyZPass
3
Only for 16GB+ VRAM. If you have 8-12GB use 2, for less than 8GB use 1
[SystemSettings]
r.Nanite.Streaming.MaxPendingPages
256
Only for 10GB+ VRAM. If you have 4-8GB VRAM, set this to 128
[SystemSettings]
r.Lumen.DiffuseIndirect.AsyncCompute
1
Set this to 0 if you notice white flashes in indoor areas
[SystemSettings]
r.Lumen.Reflections.AsyncCompute
1
Set this to 0 if you notice white flashes in indoor areas
[SystemSettings]
r.OneFrameThreadLag
0
This will noticeably reduce input latency, but if you experience drastically lower FPS after using this, delete this line
[TextureStreaming]
r.Streaming.MaxTempMemoryAllowed
16384
Only for 32GB+ RAM. If you have 16GB use 8192, for 8GB use 4096
[Engine.RendererSettings]
r.D3D11.UseAllowTearing
1
Only if you have VRR enabled on your display, otherwise delete it
[Engine.RendererSettings]
r.D3D12.UseAllowTearing
1
Only if you have VRR enabled on your display, otherwise delete it
FAQ
Frequently Asked Questions

What is the scope of these configurations? What does it affect / change?

  • Disable mouse acceleration for snappier mouse movement
  • Disable film grain and chromatic aberration for improved image clarity
  • Enable asynchronous shader compilation to speed up game booting time
  • Configure render streaming based on VRAM size to reduce stutters
  • Improve CPU, GPU, RAM, SSD utilization for better performance
  • Reduce input latency
  • It does NOT touch any graphics quality settings that you set through the ingame menus (aside from max FPS, VSync) - these you can still pick and choose for yourself!

Whats with all the different versions? How do i know what i need to do? THAT IS SO MUCH TEXT!!!

You have two main routes you can go:

A) Use the mod "Ultimate Engine Tweaks"[www.nexusmods.com] from Nexusmods (which you need to register an account for) directly and follow the directions there. They are equivalent to what is stated here in the guide.

B) Follow the instructions here in the guide. About which version to pick: Always pick the latest version (v1.2.0 as of 2024-11-22) and pick the section with the platform that you purchased the game on (Steam vs. Gamepass)

And as to why all the versions - I come from a software engineering background, so that's my mode of work, to version stuff, keep a changelog, document changes over time and keep older versions around. Update 2024-12-02: I have removed all pre v2.0 sections from the guide to shorten the guide.

All this stuff is just placebo and doesn't do anything! It doesn't work on my machine!

If you only want to state your frustration that you haven't found The One Configuration To Rule Them All which magically fixes everything for you, go ahead. But if you want actual help with fixing issues, then at the minimum state more information about your information / system:

  • Which version of the configuration did you use (see version numbers on the side sections)?
  • Are you on Steam or Gamepass?
  • (For Gamepass only): Did you REALLY create a new file Engine.ini, or an Engine.ini.txt (by right click in Explorer -> New -> Text Document, without overriding the file extension) - Check your Windows Explorer settings and verify that file extensions are shown, and the file is listed as 'Configuration files' and not 'Text Document'
  • Did you set the appropriate value of r.Streaming.PoolSize according to the VRAM size of your GPU?
  • Did you check the other values in [SystemSettings] with comments (Comment is something with '; some text' at the end of the line) and set them accordingly?

How often will this guide get updated? Do i have to manually edit config files for the rest of my life?

A new guide version will get released for every update that the mod "Ultimate Engine Tweaks"[www.nexusmods.com] from Nexusmods gets. How frequently that will be, i cannot say (sorry my All Seeing Orb broke just a few days ago :/). However, when GSC starts rolling out patches i recommend reverting the changes and doing a fresh baseline test with a new game version first.

How do i revert all this? I want to get back to a clean slate!

For Steam & GoG:

  • Navigate to %localappdata%\Stalker2\Saved\Config\Windows
  • Open the GameUserSettings.ini
  • Remove all the lines at the bottom at the file starting with the block

    [Core.System] r.XGEShaderCompile=1 r.XGEShaderCompile.Mode=3

    and below

For Gamepass:

  • Navigate to %localappdata%\Stalker2\Saved\Config\WinGDK
  • Delete the Engine.ini file
Комментариев: 226
GafferGragz 23 апр в 23:19 
Take a copy of the existing file to a folder you create as a backup for edited game files.

When you want it back you just copy/paste it and overwrite your edited.
Capt. Cotton-Eye Joe 19 апр в 5:04 
For 20GB, take the number for 4GB and multiply by 5.
So 3072 x 5 = 15360
15360

From an earlier comment
ID 1 янв в 19:25 
Thank You! This seemed to eliminate stutters and increase FPS without noticing any major visual degradation. Bravo!
ZzStrongzZ 30 дек. 2024 г. в 17:00 
How can I setup for r.Streaming.PoolSize when I only have VRAM: 496 MB
Hewchy 11 дек. 2024 г. в 6:07 
are there conflicts if I already have an input.ini file I made doing the same thing? for some reason none of the changes seem to be functioning.

why do only some of them start with /script and others dont?

Trying to figure out why none of the changes seem to be applying
Silenius 10 дек. 2024 г. в 11:13 
I have still heavy aim post patch 1.03 previously it was playable, disabling Frame Generation doesn't work anymore. Games feels like 18-30fps heavy aim, i tried everything nothing worked! I have RTX 4060
Hazoufl 9 дек. 2024 г. в 7:25 
I am desperate...
Two weeks ago, I've switched from a 3060 to a 4070 RTX laptop
I've tried altering the GameUserSettings.ini in-line with instructions...
I've tried the ~paks mods on Nexus. I've tried running as admin. Using the pre-launch properties some mentioned. Disabling the NVIDIA overlay... changing the CUDA system fallback policy someone was lucky with... Changing through various up-scaling methods. Playing with various DLSS frame gen on and off ... and these are only the ones I can remember now...
After a while, or after a few reloads, the game starts ... "crawling" to a few FPSs, it's not even funny anymore...
I was checking the details in the task manager while gaming, the VRAM (dedicated GPU memory) fills up... I eyeballed it - the app progressively and aggressively takes more and more memory until it runs out (?) and I assume this is the reason. I could close the game and restart it every time - but really I'm fed up with this nonsense
DeadJericho 9 дек. 2024 г. в 1:28 
the performance improvements seem to work on gamepass, but every time you load the game the shaders have to recompile. they obviously compile faster, but it shouldnt need to do it every load
any fix for that?
󠀡󠀡 3 дек. 2024 г. в 12:06 
It indeed works on GameUserSettings.ini... I get better FPS now... I don't know if it was 1.0.3, placebo or what, I'm also gonna tweak the foliage with another guide I found, let's see if it really works this time, thank you!!!
󠀡󠀡 3 дек. 2024 г. в 11:03 
I don't understand, I see so many different takes on this, should I use Engine.ini or GameUserSettings.ini? Every video I've seen only talked about the Engine.ini and never specified it was only for GamePass, let's see after this update... that's why I've never seen any particular changes then.