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Requested Resource Reward Thoughts
Sticks x 15 Iron Pickaxe Tier 1 Reward - Great deal.
Dung x 25 Iron Shovel Tier 1 Reward - Good deal.
I gave him the Sticks and Dung but did not get anything in return... just played yesterday.
Honestly the hardest part is simply locating the first two trees, after that you can sort of guess the direction of the rest of them all the way to the portal.
It make take a couple deaths to get used to what techniques work best for you in terms of running past a lot of the enemies along the way and dancing around them rather that fighting.
- Iron Tools come from the Blacksmith
- Planks come from the Lumber Mill
- Gold Chunks come from the trade merchant.
If you just continue the related quests for Midhaven you'll get to it
- Added additional entries to the "NPC Trade Requests" table (Limestone x 30 = Steel Shovel).
- Updated "Gameplay Mechanics" section to mention that saving your nearly broken shovels for the clay recipe in the Clay Pit could be useful.
- Updated "Additional Notes on Flora Planting and Harvesting" section to include details on certain resource nodes with higher than usual Amity costs or other effects.
- Reordered some sections.
- Added a "NPC Trade Requests" section to include more data on trades I have seen and removed the related entry from the "Gameplay Mechanics" section.
- Updated the "Withered Haze" section to include an entry about how attacks don't interrupt the removal process for the withered blob nodes and that vaporizing a withered blob also causes nearby withered creatures to disappear.
- Updated the "Additional Notes on Climbing" section to indicate that food buffs (such as increased stamina) last approximately 40 minutes.
- Updated the "Additional Notes on Building" section to include the fact that as of Patch #4 today, there are more decorations that have a culture point value, some of which only require 1 x wood to build.
- Updated the "Withered Haze" section to include a diagram illustrating how to read the withered resistance debuff icon.
- Updated the "Gameplay Mechanics" section to indicate that when creatures attack they do damage to nearby creatures as if "friendly fire" is on.