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Сообщить о проблеме с переводом
About burning eggs in the heating towers... bruh. I didn't know that was possible. I simply built a Tesla pit where I throw them all. Works wonderfully though.
With just seeds, my single heating tower seems to be at 1000C at any given time. If I knew this before setting my nuclear power plant, I may have tried it. Still, I have more power than I'll ever need in Gleba (480MW) and it only consumes 72 fuel cells per hour.
About the nutrients, one easy solution is using efficiency modules in every machine. Now nutrients consume 5 times slower, making it much easier to manage.
-The earlier you are in the production chain, the better to stick them in
-You still need lower quality for certain items, but since quality modules don't make everything quality, you'll still have the lower quality you need for them
-If you can find loops in the chain, you can exploit them to go up to max quality. Examples are the eggs, bacteria cultivation, & spoilage->nutrient recipes, it just takes several cycles
-You can make higher quality items from the same quality items without mods. This is useful for items you can guarantee a steady flow of high quality nutrients
-Trees don't get quality
If you use an assembler you'll not consume any and produce the 1 nutrient + the productivity module bonus.