Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I always aim for a small positive loyalty (like all the resources). This means that founding a new city won't collapse my economy, I've got some room to absorb the loyalty hit.
Loyalty is penalised on population, so I only expand city population when I need to (using all the existing pop). Growing idle pop is wasteful (and you can always turn buildings off an on to manage your population use if you're waiting for them to breed)
ill add that into the guide
If you dont pay the upkeep then you have 0 pop growth, so having positive food and paying the upkeep is needed for pop growth
Perhaps upkeep is a better word and Ill make the edit for clarification
what do you mean by that? food has nothing to do with pop growth, its used via pop maintenance. pop growth is pretty much limited by 2 techs and flesh trees buffs
They are like skills you can use anywhere on the map any time at your own discretion once you have "produced" them
So yah stuff like maybe nuclear strike, interference protocol, or your factional skill like baby prophet's conversion skill or emulated mind's data hack