Dragon's Dogma 2

Dragon's Dogma 2

51 ratings
All Quests Chronologically
By TeaspoonBen
The purpose of this guide is to show you when and where quests in Dragon's Dogma 2 appear chronologically. After getting all achievements I realised there ware still quests that I had never completed and couldn't find a guide on where to find all the quests.

THIS GUIDE IS NOT FOR ACHIEVEMENT HUNTING

***This guide contains spoilers. Do not read it if it is your first playthrough or spoilers are a problem for you. Enjoy the world and then come back.***

The sidequests listed in each section can/should be started after the completion of the quest in the content header, for example: Ordeals of a New Recruit is available/can be started after Tale's Beginning has been completed.

Whilst some of these quests can be started/finished earlier/later than written in this guide, these are my recommendations. The rest is up to your own discretion.
3
3
3
   
Award
Favorite
Favorited
Unfavorite
Goaled Awakening - no side quests
Tale's Beginning
Ordeals of a New Recruit[dragonsdogma2.wiki.fextralife.com] – speak to Phill by the main gate of the Borderwatch Outpost
In Dragon's Wake
Borderwatch Outpost:

Claw Them Into Shape[dragonsdogma2.wiki.fextralife.com] - Beren's Tent in the Borderwatch Outpost

The Provisioner's Plight[dragonsdogma2.wiki.fextralife.com] - speak to Geoffrey in the Borderwatch Outpost

Melve:

Medicament Predicament[dragonsdogma2.wiki.fextralife.com] - speak to Flora outside Runne’s Apothecary in Melve

Brother's Brave and Timid[dragonsdogma2.wiki.fextralife.com] - speak to Ian in Melve after you wake up in Ulrika’s House

One Eyed Interloper[dragonsdogma2.wiki.fextralife.com] - stay with Gregor as he escorts you to Vernworth until you reach the blockage in the road
Seat of the Sovran
Vernworth:

A Beggar's Tale[dragonsdogma2.wiki.fextralife.com] - Approach Albert the beggar in front of the fountain in Vernworth

A Place to Call Home[dragonsdogma2.wiki.fextralife.com] - meet Mildren in front of the Stardrop Inn in Vernworth **REQUIRED TO COMPLETE CROSSING IN SHADOW LATER**

The Ornate Box[dragonsdogma2.wiki.fextralife.com] - witness the argument between Auriol and the young man in the Vernworth marketplace

Oxcart Courier[dragonsdogma2.wiki.fextralife.com] - speak to Donovan next to the Oxcart Station bound for Melve
This quest is needed to start:
Nesting Troubles[dragonsdogma2.wiki.fextralife.com] - speak to Lennart in Melve after he leaves the tavern and heads down to the burned well

Gift of the Bow[dragonsdogma2.wiki.fextralife.com] - Speak to Glyndwr in Vernworth next to Roderick’s Smithy
This quest is needed to start:
A Trial of Archery[dragonsdogma2.wiki.fextralife.com] - Speak to Glyndwr in Vernworth next to Roderick’s Smithy **This is necessary to begin The Ailing Arborheart later**

The Gift of Giving[dragonsdogma2.wiki.fextralife.com] - Speak to the child Daphne in the slums in Vernworth
This quest is needed to start:
House of the Blue Sunbright[dragonsdogma2.wiki.fextralife.com] - speak to the maid Diana in the Common Quarter of Vernworth at the top of the steps that lead from the Slums

Till Death Do Us Part[dragonsdogma2.wiki.fextralife.com] speak to Oswald next to a fountain at the top of the carriage road in Vernworth’s Noble Quarter, then speak to Margit outside the Watchhead’s Home, next to a bench, in the Noble Quarter

Vocation Frustration[dragonsdogma2.wiki.fextralife.com] - speak to Klaus at the service desk of the Vernworth Vocation Guild

Checkpoint Rest Town:

Hunt for the Jadeite Orb[dragonsdogma2.wiki.fextralife.com] - In Checkpoint Rest Town, be approached by Offulve, a beastren with an afro, and Everard, a human with wavy hair.

Tolled to Rest[dragonsdogma2.wiki.fextralife.com] - save Oskar from being attacked in the ruins east of the Ancient Battleground
Monster Culling
Harve & Melve:

Scaly Invaders[dragonsdogma2.wiki.fextralife.com] – be approached by Fyoran on your second visit to Harve Village
This quest is needed to begin:
Readvent of Calamity[dragonsdogma2.wiki.fextralife.com] - Travel to Melve repeatedly until a dragon appears in the village **This quest is necessary to complete Home Is Where the Hearth Is later**
Whilst Readvent of Calamity is in progress:
Trouble on the Cape[dragonsdogma2.wiki.fextralife.com] - Speaking to Ulrika in Harve Village

These series of quests are vary strange in regards to timing, investing in ferrystones to take you to and from Harve Village may be necessary given that the settlement has no real place to rest nor very nearby campsites.
Disa's Plot - no side quests
The Heel of History and The Caged Magistrate
The Heel of History[dragonsdogma2.wiki.fextralife.com] - donate food/gold to Kendrick twice outside the Gracious Hand in Vernworth Slums

Saint of the Slums[dragonsdogma2.wiki.fextralife.com] - listen to the conversation outside the Gracious Hand during the daytime then speak to the nun Elena

A Magisterial Amenity[dragonsdogma2.wiki.fextralife.com] - Meet Waldhar in The Gracious Hand’s Vaults a couple of days after his rescue

The Nameless Village[dragonsdogma2.wiki.fextralife.com] - speak to Captain Brant in the Stardrop Inn at night and choose ‘Tell me of the False Sovran’
The Stolen Throne
Masked Correspondance[dragonsdogma2.wiki.fextralife.com] - speak to Sven in his chambers in Vernworth Castle
An Unsettling Encounter
Vernworth:

Every Rose Has Its Thorn[dragonsdogma2.wiki.fextralife.com] - improve affinity with Wilhemina in the Rose Chateau Bordelrie in the Noble Quarter of Vernworth and speak with her repeatedly.

The Arisen's Shadow[dragonsdogma2.wiki.fextralife.com] - after completing 1 or more of Captain Brant’s quests, this quest triggers at night after entering the Vernworth Market Square

Melve:

Home Is Where the Heart Is[dragonsdogma2.wiki.fextralife.com]
Feast of Deception
This quest invokes a world state change, and many previous quests are cancelled if not completed

A Noble Exchange[dragonsdogma2.wiki.fextralife.com] - Meet the masked nobleman outside Vernworth Hall in the Castle Area during at night whilst wearing masquerade equipment
Nation of the Lambent Flame
Spellbound[dragonsdogma2.wiki.fextralife.com] - go to Eini’s Home northwest of the Borderwatch Outpost (this part of the map is a loop with a small part of road sticking out on the eastern side, the house is there) – This quest is best completed by reading a guide and finding what you need and THEN beginning the quest.

Vernworth

A Veil of Gossamer Clouds[dragonsdogma2.wiki.fextralife.com] - Talk to Sven inside the Castle or be approached by someone in Vernworth looking for you

Dulled Steel, Cold Forge[dragonsdogma2.wiki.fextralife.com] - speak to the solider Roman in Vernworth Castle courtyard **necessary to begin Steeled Resolve, Blazing Forge**

A Case of Sculptor's Block[dragonsdogma2.wiki.fextralife.com] - Meet Klark outside Klark’s Estate in the Noble Quarter of Vernworth

Crossing in Shadow[dragonsdogma2.wiki.fextralife.com] - **Must complete A Candle in the Storm First** - going to your player owned house in Vernworth at night

Tensions on the Highroad[dragonsdogma2.wiki.fextralife.com] - reach Bakbattahl for the first time and then return to Vernworth, find the soldier Simon at the north gate of the city **THIS QUEST IS REQUIRED TO COMPLETE CLASH AND CONCLUSION LATER**

The Phantom Oxcart[dragonsdogma2.wiki.fextralife.com] - witness the conversation between two guards at the west Vernworth Oxcart Station after entering Bakbattahl for the first time OR speak to Wilhemina

Checkpoint Rest Town

Prey for the Pack[dragonsdogma2.wiki.fextralife.com] - approach Morris’s Apothecary in Checkpoint Rest Town

Mercy Among Thieves[dragonsdogma2.wiki.fextralife.com] - pass the border gate and give two non-rotten foods to a boy named Toumi
Completion permits beginning:
Off the Pilfered Path[dragonsdogma2.wiki.fextralife.com] - speak to Ekratt, the head guard of the Bakbattahl Gaol OR speak to Benjamin near the Bakbattahl Oxcart

A Game of Wits[dragonsdogma2.wiki.fextralife.com] - Reach the Mountain Shrine east of the Checkpoint Rest Town and North of the Ancient Battleground, then the Frontier Shrine west of Checkpoint Rest Town (follow the stream around the north side of the checkpoint rest town)

The Sorcerer's Appraisal[dragonsdogma2.wiki.fextralife.com] – wearing formal clothing go to Myrddin’s Home in Checkpoint Rest Town

Battahl/Bakbattahl

Welcome to Battahl[dragonsdogma2.wiki.fextralife.com] - walk up to the NPCs waiting outside the Wanderer’s Haven in Bakbattahl

Steeled Resolve, Blazing Forge[dragonsdogma2.wiki.fextralife.com] - **needs Dulled Steel, Cold Forge** - speak to Sara after returning to the forge

Short-Sighted Ambition[dragonsdogma2.wiki.fextralife.com] - speak to Isaac at the consumables shop in Bakbattahl - ****Complete before Off the Pilfered Path if you want a possible outcome for Hugo**

A Poisonous Proposal[dragonsdogma2.wiki.fextralife.com] - Meet Jarle in the downstairs area of his home near the Rockmouse's Burrow

Shadowed Prayers[dragonsdogma2.wiki.fextralife.com] - speak to Menella after meeting her as part of the Nation of the Lambent Flame Quest and agree - ****needed to begin A Candle in The Storm**

Twixt a Rock and a Hard Place[dragonsdogma2.wiki.fextralife.com] - speak to Akakios, a beastren in the Mercantile Ward of Bakbattahl

Agamen Volcanic Island

Put a Spring in Thy Step[dragonsdogma2.wiki.fextralife.com] - travel through Drabnir’s Grotto to reach Agamen Volcanic Island and you will encounter Gautstafr

The Sotted Sage[dragonsdogma2.wiki.fextralife.com] - Speak to Lamond outside the hot springs in Geyser Hamlet

A Candle in the Storm[dragonsdogma2.wiki.fextralife.com] - **Must complete Shadowed Prayers first** Speak to Menella at the Volcanic Island Camp - **Needed to Begin Crossing in Shadow**

Sacred Arbor

The Ailing Arborheart[dragonsdogma2.wiki.fextralife.com] - **Must complete Trial of Archery earlier** - speak to Doireann, Glyndwr’s sister, at the Arborheart in Sacred Arbor
Completing this quest unlocks:
Out of the Forest, Into the Forge[dragonsdogma2.wiki.fextralife.com] - automatically started after completing the Ailing Arborheart - **This quest is needed to complete Wandering Roots later**
Flickering Shadows, Convergence, A New Godsway - no side quests
The Guardian Gigantus
Clash and Conclusion[dragonsdogma2.wiki.fextralife.com] - **Needs Tensions on the Highroad completed** triggered automatically as you head up the Moonglint Tower
Legacy, Dreams Apart, A Scholarly Pursuit - no side quests
Halls of the First Dawn
Being Halls of the First Dawn by speaking to Rothias in the Seafloor Shrine. You can then begin the following evacuation quests:

Civil Unrest[dragonsdogma2.wiki.fextralife.com] - find Menella at the Mercantile Ward near the red beam

Shepherd of the Pawns[dragonsdogma2.wiki.fextralife.com] - speak to Henrique at the Excavation Site

The Importance of Aiding Ernesto[dragonsdogma2.wiki.fextralife.com] - speak to Ernesto at the Volcanic Island Camp

The Regentkin's Resolve[dragonsdogma2.wiki.fextralife.com] - speak to Brant at the Stardrop Inn in Vernworth

Wandering Roots[dragonsdogma2.wiki.fextralife.com] - **Must have completed Out of the Forest, Into the Forge** - speak to Glyndwr at the entrance of Sacred Arbor
When Wills Collide - no side quests
1 Comments
Tsuyu Aihara Dec 8, 2024 @ 10:18am 
Thank you.