Don't Starve Together

Don't Starve Together

147 betyg
[明日方舟Arknights]迷迭香Rosmontis
6
2
4
3
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Filstorlek
Lades upp
Uppdaterades
19.469 MB
8 nov, 2024 @ 20:59
27 dec, 2024 @ 8:04
11 ändringsnotiser ( visa )

Abonnera för att ladda ner
[明日方舟Arknights]迷迭香Rosmontis

Beskrivning
Rosmontis - Arknights mod
Currently in beta! There are more incomplete content! Will continue to update!

Author: BaiZealer
Animator & Painter: BaiZealer
Coders: Time Branch
—————————————————————
Character attributes
Health Value 100 Hunger 135 Sanity 300
—————————————————————
Character traits
1. Forgetful Filin Infected, operating tactical gear via telekinetic.
[Rosemary forgets the recipe of all crafted items every 3 days Initial Recipe & Blueprints unlocked items & Rosemary's exclusive recipe will not be forgotten]
And rosemary in the harvest will forget me more than the probability of harvest
And Rosemary has a double chance of dropping a cat's tail when killing a cat.

2. A thrower who specializes in hitting multiple ground enemies from long distances.
Attack with non-exclusive weapons causes less damage
Default line-of-sight boost [has the same effect as the Horizon Extender]
Rosemary Attack Range Increased with Exclusive Weapons

3. Rhode Island elite operator, skilled in the art of extremely rare source stone
[With exclusive technology & equipment & formula]

4. "Her brothers are still alive in her body."
[Rosemary Shadowmonster refresh speed increased by 300% in low SAN and refresh 1 extra]
Rosemary Damage Increased by 25% from Cold and Overheat
—————————————————————
Rosemary Passive Talent
1. [Annihilation Gear] (Unlock after Elite Stage 1)
Annihilation Gear (Elite Stage 1) Additional Plane Damage When Characters Attack With Exclusive Gear

2. [Stable Perception] (Unlocked after Elite 2) Randomly select one other player within a radius of 16 squares centered on the character Character and selected player attack with 8% of Surface Damage based on Rosemary's Sanity cap [Note: This talent does not trigger without players in range]
—————————————————————
Rosemary Armor: Rosemary's embrace
Rosemary Embrace [Unlimited Durable Occupation of the Body Column Character Initial Comes with Recipe]
There are [4 stars] to [6 stars] stage for gradual improvement

Upgrades can be made by giving Rosemary Arms various items as follows:
1 Giving the fluorescent fruit will make the rosemary embrace the figure as the center in the radius of 3 units within the radius of continuous light, each fluorescent fruit will get 2 minutes of light up to 10 minutes
2 Give ice to get fresh backpack Give 10 after the refrigerator with the same effect Give 20 after all the food in the backpack to stop rotting
3 Forget-Me-Not Grants 10 Rear Characters an additional 1% of True Damage from Base Attacks
4 Give the Julu eyeball character body to get 100% waterproof & insulation
—————————————————————
Rosemary Exclusive Weapon: Tactical Equipment
Tactical Equipment [Handheld Equipment Character Initial Own Formula]
There are [4 stars] to [6 stars] stage for gradual improvement

Tactical gear has a high attack range and a long attack interval that can offset some of the damage taken by Rosemary
Penalty for using tactical equipment to attack with Sanity (SAN)
[If SAN is consumed, it will change to HP and the next attack will cause the rosemary body to increase / decrease in extreme temperature [summer temperature / winter temperature] and will cause death]
—————————————————————
Rosemary Skill Design
[Passive] Throwing Hand - Aftershock
Effect: Rosemary deals two physical damage to all targets in a certain area when attacking with an exclusive weapon
(The second is an aftershock, the damage is 50% of the normal attack)
[Aftershock "damage reduction" means attack magnification reduction]
And Rosemary attacks enemies with a 15% reduction in 0.75 seconds
Slow down increased to 35% on Second Skill Attack
Slow down by 20% when hitting an enemy.

[Skill Overview (Note: All skills must be equipped with a unique weapon to release and trigger)]

[1 Skill] Mind Expansion [Automatic Trigger Attack Trigger Character Initial Unlock]
Rosemary's Attack Increases Additional Planar Damage For Each Time She Attacks With Her Own Weapon

[2 skills] Terminal block [Manual button (default Z) trigger elite level 1 unlock]
(Rosemary can force settlement skills by removing exclusive weapons)
Attack Interval Extended Attack Power Increased Aftershock Splash Area Expanded Each attack causes 2 additional aftershocks and has the possibility to stun the target

[3 skills] "As you wish" [Manual button (default X) trigger elite level 2 unlock]
(Rosemary can force settlement skills by removing exclusive weapons)
During the duration of the skill, Rosemary itself cannot do anything other than move.
Movement speed greatly reduced attack power increased
Within a certain range of the Rosemary character, randomly select the center of the location of two non-allied unit creatures and deploy two [Tactical Equipment]
[Tactical Gear] Daze after deployment [Tactical Gear] Centers on all non-friendly creatures within a certain area for 1.5 seconds
Additional Vulnerability to all non-friendly unit creatures within [Tactical Equipment] attack range

[Tactical Gear]: Has 2500 Health 15% Damage Reduction Immune Control Cannot Move
Continue to taunt surrounding units and continue to attack all creatures in the vicinity
(Rosemary can force settlement skills by unloading exclusive weapons and retrieving [tactical equipment] deployed on the ground)
—————————————————————
Rosemary Exclusive Items & Cooking & Accessories
1. Forget Me Not [Character Comes With Original Recipe]
Restore 3D: 5 Blood 5 Hunger 20 Sanity
Passive effect: The user slowly recovers the SAN value at a speed of 1 san / s for half a minute.

2. Misty Dream Mousse [Culinary Output]
"Good Stuff" Cooking Edible Priority 100 Takes 10 seconds to cook Stacking Upper Limit 20 Shelf Life 3 Days Put in the fridge to stop rotting
Restore 3D: 5 Blood 25.5 Hunger 35san
Passive effect: The user slowly recovers the SAN value at a speed of 1.5 SAN / s for half a minute.
If the user is Rosemary, the penalty for Rosemary attacks will reduce the SAN and health by 50% in the next 180 seconds.

3. Elitist Level I Certificate: (Not yet perfected)
* Used to increase Elite Level to Level 1
Unlock Character Talent [Annihilation Gear] Unlock Character Skill [Ending Block]
Unlock Elite Level 1 After Character Health & Sanity Limit Increase

4. Elitist Level II Credentials: (not yet complete)
* Used to increase Elite Level to Level 2
Unlocked Character Talent [Perception Stabilization] Unlocked Character Skill ["As You Wish"]
Unlock Elite Level 2 After Character Health & Sanity Limit Increase

5. Skill Summary · Volume 1 / Volume 2 / Vol 3 (Not Yet Perfected)

6. Level 1-3 certificates (not yet perfect)

7. [Module] - "Notes" (not yet perfect)
The "Notes" module can be loaded and unloaded in the mod slot of the character's exclusive weapon. Talents, Passivity, Character Self and Skills will be added by the mod.

8. Rosemary's Notepad [Durable 5 days will not disappear] (not yet perfect)

9. Temporary Repair Kit / Rhode Island Special Repair kit (not yet perfect)

10. Sniper chip / sniper chipset / chip auxiliaries / (not yet perfect)
For the production of character elite I level with the dual sniper chip

11. Dual Sniper Chip [Need character has reached the elite I level to get the formula] (not yet perfect)
Used to create Character Elitist Level I
Currently in beta! There are more incomplete content and unknown problems! Will continue to update! Stay tuned!
Populära diskussioner Visa alla (1)
8
15 apr @ 3:16
Mod反馈帖 Mod Bug Report
絔狼BaiZealer
54 kommentarer
愛清フウカ 10 maj @ 1:09 
为什么我按照配方烹饪不出梦幻慕斯。全是失败料理
似乎没法使用两个套组修复战术装备
慕容墨云 26 apr @ 8:59 
这个遗忘玩下来都是bug说实话建议删了
放毒 26 apr @ 7:07 
大佬大佬,问一下本模组兼容少女前线永恒领域分部这个模组吗
Suzuran 26 apr @ 2:53 
语音好像是威吊的,如果可以的话我希望能把语音改得更符合迷迭香性格一点
自由之子耶鸽儿 18 apr @ 23:20 
这个记事本扫秒了有啥用啊,该忘的全忘了
Quitssup 13 apr @ 5:11 
必忘我怎么获得的
古明地ボール 4 mar @ 19:27 
老师请问这个BUG可以看看吗,服务器有人选迷迭香直接炸了
古明地ボール 4 mar @ 19:27 
[00:43:29]: [string "../mods/workshop-3362461572/scripts/prefabs..."]:327: attempt to index local 'data' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-3362461572/scripts/prefabs/rosmontis.lua:327 in (local) fn (Lua) <326-329>
scripts/entityscript.lua:1215 in (method) PushEvent (Lua) <1202-1229>
../mods/workshop-3362461572/scripts/components/builder.lua:139 in (method) GiveAllRecipes (Lua) <137-140>
../mods/workshop-3011196821/scripts/components/skd_builder_buff.lua:28 in (method) GetBuff (Lua) <9-32>
../mods/workshop-3011196821/scripts/components/skd_builder_buff.lua:57 in (method) OnLoad (Lua) <44-58>
scripts/entityscript.lua:1887 in (method) SetPersistData (Lua) <1860-1895>
scripts/mainfunctions.lua:2042 in () ? (Lua) <2038-2055>
别枝而逝 2 mar @ 4:05 
大概弄懂了记事本怎么用的,把记事本拖到物品或建筑上扫描,相当于蓝图解锁,不过问题来了,像箱子这种容器要怎么扫描啊:1no1: