Totally Spies! - Cyber Mission

Totally Spies! - Cyber Mission

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Totally Spies! - Cyber Mission 100% Achievements Guide
By TotallySpiesLover
Guide for all the achievements for the game. Put on your spy sunglasses because this won't take long.
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Misc Achievements
Here's a list of achievements I'll classify as miscs. These are essentially achievements you will unlock just by playing the game normally.


WOOHP Mechanic - "Create your first gadget enhancement"

You'll be able to upgrade your gadgets after finding a blueprint. Blueprint locations will be below.








Oldest Trick in the Book - "Get caught by an enemy or a guard"

It'll just happen.









Totally Oblivious - "Get spotted 30 times"

Also will just happen. I don't think you're that good at the game.









Sixth Degree Burn - "Get touched by a laser"

Lasers will begin to appear on the second level, touch the laser and earn the achievement, unless you want to spite me and try to get every achievement except this to prove how good you are at Cyber Mission.







Chewing Gum Stuck to Your Shoe - "Trap 10 enemies using confe-stix grenades"

During the third mission you will unlock the confe-stix gadget. Place 10 of these on their designated spots and lure the enemies into them.







Ice Cube Machine - "Stop 10 enemies using freeze spray"

Use the freeze spray on 10 enemies. You will surely unlock this in the first mission because freezing enemies is way more fun than trapping them. (imo)








Sweet Vandalism - "Destroy 10 cameras using the candy dispen-shooter"

Use the candy dispen-shooter gadget on 10 cameras. Be sure to aim for the box underneath the camera and not the camera itself.







Long-Distance Runner - "Walk 1 kilometer in the hypersonic sneakers"

What the heck is a kilometer???? Anyway, activate the hypersonic sneakers and run around in circles, or use it for extra speed any chance you get.







Big Breath of Fresh Bubbles - "Confuse 10 enemies using the pocket-sized fan"

You will unlock the pocket-sized fan gadget in Mission 2, shoot 10 enemies with it. It's the one that shoots bubbles.








Abra-TAG-Along - "Reveal 10 objects with the TAG-along signet ring"

You will unlock the tag-along gadget in Mission 3 also, which is basically this game's revelio spell. You'll need it to advance in the story, so don't even sweat it, dawg.







Perfectionist - "Replay a level you have already completed"

Like many of the achievements in this section, very self explanatory - however we could knock 3 achievements at once including this one. Observe.









Extra-Achiever - "Earn a ranking of S or S+ in one level"

I believe time and how many times you got caught plays a factor in your score. I recommend replaying the first mission after completing the game and speeding through the mission.







Over-Achiever - "Earn a ranking of A or above in one level"

The weenie hut jr version of the previously mentioned achievement. This one is a lot more plausible in normal play, you'll probably accidentally get it and be like huhh??








Rainy Season - "Step in 30 puddles"

Singing in the rain, splashing around having fun, and letting every enemy within a 30 mile radius know you're there. Puddles can be found in Mission 2 - 2 during the sewer portion and in 3 - 2 + 5 - 2.








Synchronized Sneaking - "Take control of each and every spy in one phase"

Switch between all 3 spies.









High Intensity Training - "Crouch and stand up 100 times"

You'll unlock this by playing the game normally, but if you're in a hurry you could always t-bag the enemies you freeze. What are they gonna do? ALT + F4?









Look, Dental Cavities! - "Throw 5 candies on the same enemy using the candy dispen-shooter"

The dispen-shooter is not only good for destroying cameras but for putting your enemies in a diabetic coma (not really). The quickest way to get this achievement is in the very first mission.







Invisible Trio - "Complete a level without getting spotted once"

Again, easiest level to do this on is the first mission.









Run Before You Walk - "Complete a level in less than 30 minutes"

It may sound like a daunting speedrun achievement, but it's really not. Once again, the first level is a breeze upon replaying it. I managed 20 minutes while looking for crates, you can do a lot better than that. Totally Spies Lover believes in you.






Okay...

For the rest of the sections, I recommend checking back and forth between the 3 (Fleabag, Estate Sale and Gadget Royalty). In the coming future I'm going to rewrite these parts to let you know where the other achievements follow in the same mission. Until then, thank you for bearing with me.


now that we got the smaller stuff out of the way - let's. Get. Technical.


Fleabag


"Retrieve all digital chips"

Writing this part of the guide made me kind of hungry and it isn't even the right kind of chips. Do I have a problem?









Mission 1 - 1

Our first microchip (they're called digital chips but microchips roll of the tongue better) is found after climbing the latter and breaking all of the boxes in your way. Before climbing down the latter after making your way around, continue walking south and you'll find a green microchip.




The red microchip is teased the moment you start the Clover section of getting the gate open. Make your way past the guards and head into the red container on the left to nab it.





The yellow microchip can be found either before or after you finish the block puzzle. Head to the far left and it'll be there.






Mission 1 - 2


Your first microchip is found in the room where you're playing as Clover trying to disable all of the alarms under the 3 minute timer. Go to the far end of the room east and you'll find the green microchip behind some velvet rope.




The next microchip is out in plain sight. After climbing through the vents where you may have found the lost object of this mission (read the Estate Sale portion of this guide, fellow WOOHPERS. Excelsior!) After unlocking the door with Sam, head down the stairs and nab it.




The final microchip is - yet again, in plain sight. When Alex's turn during the statue boss battle starts, it's right above her.





Mission 2 - 1


The first microchip can be found after speaking with Mandy. Go to the room marked on your map in the classroom filled with laptops, the green microchip will be smack in the middle.





After being sucked into the computer, you'll return to the same spot as before, except with new holographic enemies. Use Sam to unlock the door for Alex to unlock the door for Clover, then shoot the enemy blocking the stairs with the pocket sized fan and head downstairs. Keep going south until you find the yellow microchip.




After finding Mei Lin (or I guess, Glitterstar, as she's called in this game) you'll need to eliminate a cafeteria full of enemies. Use Sam to unlock the first layer of the doors, and the red microchip will be waiting for you in the middle of the tables.





Mission 2 - 2

For your first microchip, after breaking the block and taking the vents, take a right and you'll find yourself in a room with 3 coins and a yellow microchip.




Enter the store and behind the registers, you'll find the red microchip. Make sure to grab it before letting the other spies through the gate, because the door to the store will close after walking into that marker.




For the final microchip, after escaping the room with the 3 aliens and the purple crate containing blueprint 14, head straight up the path and take a left, leading you to the green microchip.





Mission 3 - 1

The yellow microchip can be found on your first part playing as Alex. Use the barrels to make a distraction and get it.




On the next Sam portion, your task is to eliminate all the enemies with the freeze spray. As you continue through the level, there will be a wall of 2 lasers switching between top and bottom and left and right. Time yourself getting inside to snatch the green microchip.




On the final puzzle of the level, after letting Alex pass through with Clover's switch next to the laser, wait for the laser to pass and then go around the cover to find the red chip. Very. Elusive.





Mission 3 - 2

While following the path Zerlina gave you in the bamboo maze, take a left past the objective and keep going. Take another left and you'll stumble upon the yellow microchip. If you already walked into the objective marker, it's just up north.




BEFORE pulling the lever on Clover's section of the "Deactivate Cyberchac's electrical device" objective, go around the elevator and you will find the green microchip.




While finding the last of Cyberchac's trail, go east of the map and you'll find the last red microchip of the level.





Mission 4 - 1

The yellow microchip can be found whilst you're crossing the park. You'll see two spots you can place the confe-stix grenade and a flight of stairs just north of it.




In the main hall of the school, go around the room (preferably as Sam with her gadget) and head up the stairs to find the red microchip. It's just behind the elevator.




After taking the elevator up in the school, head straight down until you reach the balcony. You'll see an oval shaped hole guarded by some rails. Behind it lies the final green microchip.





Mission 4 - 2

The green microchip can be found at the start of the mission. Sneak past the aliens and across the street there will be a door Clover will have to cut down. After doing so head up the stairs. To your left is the chip.




After leaving the park, you'll have 3 spots to choose from. As Clover, head west and cut the door down. This will lead to a mini boss fight. After turning the valve in the left corner, return to the middle where the yellow microchip will be waiting for you behind some water puddles. You could get it the moment you walk in, but the alien might be too close to comfort, so lure it somewhere else if you wanna play it safe.





On the final stretch of the mission, "Reach the factory's upper floor", you will come across the red microchip as you progress where the objective markers take you.




To be continued...
Fleabag Part 2

"Retrieve all digital chips"


This is a continuation of the Fleabag achievement section. Picking up where we left off...










Mission 5 - 1


The red chip can be found by following the objective markers. After climbing out of the vents, go turn left near the robot enemy.




The yellow microchip of the level can be found shortly after the best cutscene in the game. When you get back into gameplay, go straight down the hall and into the door at the end. Instead of using the radio, head right and go through the door and pull the lever, then go through the door, shoot down the camera and retrieve the chip. The chip will be between two shelves. You could also distract it using the radio if you're quick enough.




The green microchip can be found near the end of the level. After unlocking the doors to reach the old break room, exit the room and head south west where you'll see 2 robots faced away from you. The chip is right behind them.





Mission 5 - 2


After turning on both generators as Sam and Clover, you will take control of Alex in a room full of lasers and blocks. After solving the main puzzle with the two blocks, pull the lever near the door and return to the adjacent room that just opened. Go through the north door and push the block 2 spaces to the right, then go around and and pull it back two spaces. Go back around and push it one space to the right and you will be able to grab the red microchip.

I for some reason don't have a screenshot for this, but I hope I gave enough insight for you to find it.


Before starting the memory step puzzle, head straight to the left side of the building and follow the path to collect the yellow microchip.




The last green microchip can be found after you have fixed the elevator jamming. From where you start, head east then go down. Avoid the beetle enemy and you'll find the final microchip in the game. Picking this up should pop the "Fleabag" achievement.






Gadget Royalty


"Create all available gadget enhancements"

What's a spy without her gadgets? A spy that can't do as many cool things. In this section, I'll walk you through the blueprint locations in each mission. To get this achievement, you will need 50 WOOHP coins to upgrade the blueprints you find, which shouldn't be too hard if you're actively picking them up as you go along. Coins don't disappear from you when you get caught, so once you pick up a coin - you're good to go.






Mission 1 - 1


You may have spotted a purple chest before climbing up the latter in the first level that was just out of reach. To get to it, climb up the latter and proceed as usual until you get to a big empty lot with 2 wires on the ground. Follow each wire and pull the lever on each one, it will open the door leading to the chest and your first blueprint, blueprint #0. A humble beginning.




After finding out the door won't open without a badge, you'll have to go to 3 separate locations with each of the spies. As Sam, go to the green marker and after taking out the cameras, go through the red container and you'll find blueprint #12.





Mission 1 - 2


Immediately after finding your red chip, you'll find a box blocking a purple crate. Use Alex to break it and grab blueprint #2.




The last blueprint in this level is easy to miss but not hard to find. After the boss fight with the statues, you'll find yourself in the secluded main room of the museum. Go to west and you'll find a door with a purple crate. Use Clover to cut the door down and grab blueprint 4.





Mission 2 - 1


After sneaking out of class, go to the west side of the second floor to the teacher's lounge. Sneak around the teachers to get blueprint #6.




The next blueprint can be found by doing the objective. While on your way to the library, you'll be in a big room with 2 levels. Use Clover and sneak west and up the stairs. Use her to break the door down. Now switch to Alex and go to the end of the room, behind the stairs. Activate the fan to get the teacher blocking the stairs' attention, then have Sam sneak past her to disable the cameras. Now switch back to Clover and get blueprint #8.





Mission 2 - 2


After using the walkie-talkie to get rid of the biker gang, head straight past the gate that just opened. Eventually, you will find a door only Clover can open on the left side. Go in and you will find blueprint #5.




After making your way through the sewers, hearing a ninja turtles reference or two, you'll stumble upon a very claustrophobic room with 3 aliens. Use Clover to stun the one in front of the purple crate, you'll spot it the moment you enter the map. This contains blueprint #14.





Mission 3 - 1


As Sam, after disabling the lasers in the room, return to the spot with the lasers that alternate between shooting vertically and horizontally. You'll find your first blueprint of the level immediately (#3).



Sam block puzzle, after creating a bridge with the blocks, you can grab blueprint #9. Can't miss it. Statistically, I don't think it is possible. My sources tell me you will not forget this blueprint. My source is that I made it up.





Mission 3 - 2


As soon as you enter Alex's portion during the "Deactivate Cyberchac's electrical device", take the route on the left. Take out all the cameras (if you want) and claim the purple chest to find blueprint #7.




Near the end of the mission, you'll find 2 pressure switches. Have 2 spies hold them, and one go past the gate to find the final blueprint, #17.





Mission 4 - 1


Shortly after escaping the school, make your way past the aliens and go west after breaking the blocks. Past an alien there will be an open gate where you'll catch up with the mission objective, but go around and you'll find blueprint #1.





Mission 4 - 2


After getting the blocks out of the way and using the car to drive into a fire hydrant and witnessing the deaths of many aliens, head south and break the blocks in front of the gate. Maneuver your way past the aliens and past 2 more blocks you'll discover #10.




In "Look for Cyberchac" Clover will see him walking out of a building. Chase him and you'll end up locked in a karaoke bar. Go through the door and enter through any of the 2 vents on the north side of the wall. Now that you're in the room with the dance floor, press the button closest to the door you just exited from. After eliminating the alien in that room, you'll find blueprint #15.



Mission 5 - 1


After all 3 spies escape their prison cells, go down the hall and open the door. Inside there will be 2 pressure switches. Turn them on and the room on the left will open, containing blueprint #11.




After completing the invisible block puzzle, go east then south until you find a door with 2 pressure switches. Use 2 spies to open the door and make your way past the lasers to unlock the door on the right side. There you'll find blueprint #16.





Mission 5 - 2


When the elevator jams, go to where the objective markers are and as Clover, cut down the second door and use her to man the switch. Switch to Alex and go through the first door, break the block in the way and hold the switch. This will open the door in the last room in the hall. Hack into the room as Sam and collect the final blueprint.




Upgrade your last couple of blueprints and the achievement is yours.

Estate Sale

"Retrieve all the Spies’ lost objects"

Don't you hate it when a villain breaks into your house, steals are your prized belongings and scatters it around the world in various unsuspecting locations? Don't you also hate it when guides try to be funny? These are the lost object locations, let's go.







Mission 1 - 1

For your first lost object, during Alex's box section while finding badges, go into the path under the boards of planks. Follow it and get past the enemy walking back in forth. Be careful not to stop in front of him, as coming into contact with him will get you caught. After moving around him, you'll find the gymnastics trophy.





Mission 1 - 2

On your way to the Viking exhibit room, you'll need to crawl through the vents to reach your destination. Take a right, the opposite of where the marker wants you to go and you'll end up in a secret room. Use Clover to unlock the vent and you'll be able to enter and get the next lost item, the fantasy DVD.




Mission 2 - 1


The lost item in this level can be found in the computer version of the school. After sneaking past the holographic Mandys, you'll find yourself in a secluded main hall. Go south of the second level (2nd door closest to the stairs on the right, if you're on the south part of the map) to find a door only Clover can open. That's where you'll find the track medal.




Mission 2 - 2


As soon as you rendezvous with the other spies outside of the warehouse, use Sam to move the truck in front of the spies. Head straight and you'll find the missing video game medal.




Mission 3 - 1


During the maze where you are in control of all 3 spies, make your way to the room on the east side. Be extra careful with this secret room, as being caught will result in you having to restart it from the beginning. First, take Alex to the lower path with the lasers. Use the confe-stix to get rid of the guard and hide from the lasers using the boxes. While Alex is manning the switch, switch to Sam and make your way to the higher path. Before advancing further, go into the south door in between the camera and the drone to freeze the guard. This will make Clover's part way easier. After the guard is taken care of, bring Sam around the drone (freezing the guard if you can) and have her hold her switch. Finally, switch to Clover and using the same path Sam went to, hide above the box to avoid being detected by the laser. The reward is some basic headphones. No seriously, you did all that for a headset that probably sounds like you're talking into a fan.




Mission 3 - 2


While following the path Zerlina gave you in the bamboo maze, take a left past the objective and keep going until you see a building. After an exhausting amount of waiting for cameras to pass and vent climbing, you will find another lost item, the makeup products.




Mission 4 - 1


While crossing the bridge, head west and you'll find a bridge. Follow it to a wonderous meadow and your next lost item, the hamster figurine.






Mission 4 - 2


Before entering the factory, head to the parking lot and south east of the lot there will be a green car Sam can move. Move it, and avoid the drone while reaching the laptop.






Mission 5 - 1


Shortly after finding blueprint 16, go straight and turn left in the next room with the two phone shaped plants. Sneak past the robot and press the button, then go into the vents and head down to the room where it's only the button. Press it then climb back in and go around to climb into yet ANOTHER vent and press the blue button. This will open the door for you to get the lost item, the sewing machine. Have fun sowing another shirt after all that vent climbing.




Mission 5 - 2

When you have entered WOOHP headquarters, use Clover to cut down the door west and make your way to the middle of the room. Once all three spies are together again, go into the room straight ahead and as Clover again, cut down the first door on the right side of the room. Take down the cameras then open the purple crate to recover the lava lamp. Congrats, you just earned the "Estate Sale" achievement.






Hide-And-Seek


"Use each type of hidey-hole to conceal yourself"

Here's a list of places to hide and where to find them.








Ventilation shafts (found in Mission 1 - 2)

Boxes (found in Mission 2 - 2, 3 - 1,)

Lockers (found in Mission 3 - 2, 4 - 1)

Bushes (found in Mission 3 - 2, 5 - 1)

Dumpsters (found in Mission 5 - 2)

Story Based Achievements
Saved this for last, since these are the ones that you can't miss unless you're not connected to Steam (or playing on Switch, right?)

These are in order as they appear.




Slightly Drafty - "Reach the cargo ship"

Complete Mission 1 - 1










The Fall of Vikings - "Defeat Bjorn the Beast"

Complete Mission 1 - 2










Digital Reunion - "Meet Glitterstar at the digital university"

Complete Mission 2 - 1










Slightly Stinky Smell - "Access the burglar’s secret lair"

Complete Mission 2 - 2










Relaxation Mission - "Play some music in the Spies’ apartment"

At the start of Mission 3, as soon as you finish Clover's tasks and you switch to Alex, follow the objectives to Alex's room and turn on the radio.







Surprise Test - "Pass the WOOHP exam"

Complete Mission 3 - 1










Bay Conspiracy - "Find proof that Cyberchac is plotting something"

Complete Mission 3 - 2










Chaos at the Academy - "Save the AIYA Academy from the invasion"

Complete Mission 4 - 1









Digital Invader - "Get rid of three giant digital creatures"

Complete Mission 4 - 2










Zero Gravity Escape - "Escape the space prison"

Complete Mission 5 - 1










Free The WOOHP - "Defeat Cyberchac"

Complete Mission 5 - 2

Closing
Assuming you followed this guide to a tee, you should have all achievements in no time. I sincerely hope this helped someone who was at least struggling finding one item in this game.

That being said, thank you for reading this. I might make another guide on how to get 100 coins on every level, but that's just for show, really. You don't even need all the coins to buy every upgrade, but... that'd really be pushing the 100%, wouldn't it? c:

If you have any questions I'll be sure to answer them. Stay safe tonight.

1 Comments
Carnation Pink Mar 30 @ 7:05am 
Thank you for the Amazing Guide 🩷🩷🩷