GAROU: MARK OF THE WOLVES

GAROU: MARK OF THE WOLVES

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Terry Power Feint Super Combos
By ꧁StiGGe༻ღ꧂
A guide for Terry with his absolutely best and hardest combos.

Much feints and hit confirms in these combos.

Play hard, play good!

"Basket Move"

:3 <3

   
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Super Power Feint Super Combos
1. Terrys 100% Combo

Shoulder Dash → Close C → Feint → Close C → Feint → Close C → Feint → Close C → Feint → Low C → Feint → Low C → Qcfx2+D











Opponent must be crouching and be Grant or Tizoc, due to their bigger hitbox properties.
This combo finish both Grant and Tizoc wich has 200% in health.

4 High feinting C hits and 2 Low ones.

2. 112 Damage 11 Hits

Jumping D → Close C → Feint → Down+AB → Feint → Close C → Feint → Low C → Feint → Standing A → Qcfx2+D












3. Jennet Specific Combo 102 Damage 7 Hits

Jumping D → Jumping D (Hit close to ground) → Down+AB→ Qcfx2+B → Qcfx2+B











Opponent must be hit in the air.
The Qcfx2+B must be executed earlier than normal so the opponent can bounce on the flame.

4. 107 Damge 13 Hits

Jumping D → Shoulder Dash → Standing A → Standing A → Standing A → Standing A → Standing A → Standing A → Qcfx2+D











Opponent must be crouching and be Grant or Tizoc, due to their bigger hitbox properties.

5. 112 Damage 11 Hits

Shoulder Dash C → Close C → Feint → Close C → Feint → Down+AB → Feint → Standing A → Break → Qcfx2+D












6. 116 Damage 12 Hits

Shoulder Dash C → Close C → Feint → Standing A → Feint → Close C → Feint → Close C→ Feint → Low C → Feint → Standing A → Qcfx2+D











Opponent must be crouching and be Grant or Tizoc, due to their bigger hitbox properties.

7. 98 Damage 11 Hits

Shoulder Dash C → Close C → Feint → Standing A → Standing A → Standing A → Low B → Qcfx2+D











Opponent must be Grant or Tizoc, due to their bigger hitbox properties.

8. 104 Damage 9 Hits

Shoulder Dash C → Close C → Feint → Close C → Feint → Close C → Feint → CloseC → Hold forward and do Terrys Normal double close C → Qcfx2+C











Opponent must be Grant or Tizoc, due to their bigger hitbox properties.

9. 99 Damage 9 Hits

Shoulder Dash C → Standing A → Close C → Feint → Close C → Feint → Low C → Feint → Low C → Qcfx2+C











Opponent must be Grant or Tizoc, due to their bigger hitbox properties.

10. 96 Damage 9 Hits

Cross Over Jumping D → Close C → Feint → Close C → Break→ Qcfx2+D












11. 107 Damage 10 Hits

Shoulder Dash C → Close C → Feint → Close C → Feint → Low C → Feint → Low C → Qcfx2+C












12. 99 Damage 8 Hits Jennet Specific Combo

Qcb+C → Down+AB → Break → Qcfx2+C











You need to be quite close when you hit her with the Qcb+C