Buckshot Roulette

Buckshot Roulette

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How To Play Buckshot Roulette
De Dan Smite
Welcome, dear gambler. In this guide, I will teach you the basics of how to play Buckshot Roulette. I will also have made some little "backstories" for you to immerse yourself in. Remember that these stories are not canon. They are created from my analysis of the game's environment.

(NOTE: Due to multiplayer being a closed beta application process as of writing this, this section will remain in progress. I will edit this section again when the official beta test hopefully releases on October 28th. Until then, I hope this guide assists you with what is currently in the game.)
   
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Feeling lucky today?
So, you decided to gamble your life against all odds? Very well. Load your shotguns, it's about to get messy.

Game Modes
Main Story

You wake up in a grimy, aged bathroom. You must have passed out. You're starting to contemplate your life choices, especially for what you're about to do next.



You walk out the bathroom to enter what seems to be an underground nightclub where a figure in the shadows is leaning against the railing, smoking a cigarette. They make no effort to converse with you, and you do the same. You're here for one reason and for one reason only.



You move past the figure and open the door to the room up ahead. Inside, you are met with a table that has a machine laid on top of it. An entity only known as "The Dealer" does little to introduce himself as he appears from the dark corner of the room. He slips you a waiver and asks you to sign it.



As you take the waiver, you open up the odd device attached to the paper. You type the letters of your name into the keypad on the device to print your name. Are you sure you're ready to throw your life away like this? Guess it's too late to ask that now. You are already here, aren't you? You press the enter key, signing your life away to fate. You feel as though not even God can save you from what happens next. Let the game begin...



Base Game

There are three rounds to the game. Initial, middle, and finale. Each round is more dangerous than the last.



The dealer will present the shells and tell you how many lives and blanks there are up until the finale round

For the initial and middle round he will say this

For the finale round he will say this

He will always be the one to load the random order of the shotgun. However, as a bonus, you are the one to always go first in each game.



You may choose to fire at yourself or the dealer. Just know that both choices have unforeseen consequences.



If you successfully fire at yourself with a blank, you get to go again. Shoot yourself with a live, and you lose a charge with your turn being over. If you shoot the dealer, one of two things can happen. If you shoot the dealer with a blank, you lose your turn. If you shoot the dealer with a live, he loses a charge, and his turn commences shortly after. This same process occurs whenever it is the dealer's turn.

If you are to die before the finale round, the smoking figure from before turns out to be a doctor who revives you with a defib unit. He tells you "You're lucky it left you with a charge! Get up [Playername]. The night is young." before you head back to the game room again.



The Initial Round
"Please sign the waiver."



The initial round is the easiest of the three. Take a chance to decide whether the current shell in the chamber is either blank or live. You both start with two charges, which are health points.



Your main goal is to diminish both of the dealer's charges to win this round, so gamble wisely.



The Middle Round
"Let's make this a little more interesting..."



After you have successfully beaten the dealer in the initial round, the dealer becomes bored and proceeds to add items to the table to make things "more interesting." You'll get two items each before every load. The items of course are randomized and not decided by the player. Each item has its unique purpose. (Look at section 3 for more details on the items themselves.)



You both start with four charges now. Items can sway the game in your favor by delaying the dealer's actions or altering the game's current motion. Be aware, however, that the dealer is more than capable of accomplishing the same.



The main goal is the same as before, take down the dealer's charges and you move on to the finale round.

The Finale Round
"Long last, we arrive at the final showdown. No more defibrillators. No more blood transfusions. Now, me and you, we are dancing on the edge of life and death."



You've made it. At least this far. Now, you must survive one last game of life and death. This time, the dealer isn't playing around...

You now start with six charges. However, two charges are cracked. This is because if you get your health lowered to a certain point to the cracked charges, the machine will clamp down on your lifeline and sever it, leaving your charges hidden. This means if you are shot again, regardless of how many charges you might have had before or by using healing items afterward, it's game over.





You will now receive four items before every load. Use them wisely, as the dealer will surely use them to gain an advantage over you.



Double or Nothing Story
(DISCLAIMER:It is best that you beat the game first as this contains spoilers as to what you win at the end of the game! If you have already beaten the game or are willing to proceed continue on.)



You may have survived the dealer's first encounter, but you can't stop thinking about the whole thing. You feel the need to get more out of it. You return to the dealer, drugged up on some pills you found in the bathroom. The dealer, happy to oblige you with more games, asks you to sign the waiver again, sealing you in. This time, however, there are more items to choose from. You can go on for as long as you want, that is, as long as you don't die.

Double or Nothing Mechanics
The main thing about this game mode is it is a high-score-based roulette game where you see if you can beat your personal best or find out if you can beat others from around the world. You can either choose between continuing to make more money or stopping and adding the money you have currently to your current score.



Overall, I believe the amount of charges and item handouts are randomized. You might either get four charges or 2. You might get five items, or you might only get two. You get the drill.
Item Breakdown
Cigarette Pack



Gives you one charge



Handsaw



Doubles your damage



Magnifying Glass



Lets you know what's currently in the chamber



Beer



Racks the current shell out of the chamber



Handcuffs



Skips the dealer's turn.



Double or Nothing items(Restricted purely for Double or Nothing)



Pills



Allows you to play Double or Nothing Mode(Only available in the bathroom after beating the game)



Adrenaline



Steal an item from the dealer and immediately use it



Burner Phone



Gives you a hint of where one of the shells is and if it is a blank or live



Expired Medicine



Has a 50/50 chance to either make you get two charges back or lose one charge



Inverter



Swaps the current round in the chamber into its polar opposite (E.g. if the current round in the chamber is a blank, it now turns into a live and vice versa.)
Multiplayer[In Development]
(COMING SOON WHEN MULTIPLAYER DROPS!)

Take a look around. There's four of you now, you might consider yourselves best of friends. But by the end of this game, betrayal and survival will be the only thing determining who wins.