Lazy Galaxy 2

Lazy Galaxy 2

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Data / Text / Lore
By darkly77
Game data and text, including ship and asteroid stats, and lore from the Log
   
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Intro
This guide contains the lore from the Logs, plus some other bits. It was made to capture the brilliant writing of the game designer, Alex Pine. From there, it grew to include lots of useful data too.
Strange Asteroids
Some of these need to be unlocked, via the listed upgrades in tiers 3, 7, and 10:

Tier 3 - Candle scouts
Tier 7 - Arecibo message
Tier 10 - Gaze in the abyss

"Scaling" sets how much an upgraded Scanner affects the effect (potency * scaling, where potency is Scanner level plus buffs from cooking).

The columns for % show the chance for that Strange Asteroid to appear, whenever one spawns. The chance changes depending on if you've got the T3 / T7 / T10 upgrades, shown as %3 / %7 / %10.

Image
Name
Effect
%
%3
%7
%10
Scaling
Unlocked by default
Metallic
+300 Metal
48
37
27
23
50
Saccharine
x10 Candy Boost Multiplier for 30s
32
25
18
15
4
Organic
x20 Fuel Production for 30s
11
8
6
5
6
Calamitous
x25 Asteroid Rewards for 30s
9
7
5
4
5
Tier 3 - Candle scouts
Sparking
x0.025 Production per overcapped Energy for 30s
-
3
2
2
0
Researcher's
+0.2% All Production per Upgrade bought for 10s
-
12
9
8
0.02
Momentum
+0.1% Metal Production per click for 30s
-
8
6
5
0.04
Tier 7 - Arecibo message
Electron
+15% Experience Production per Energy for 30s
-
-
9
8
0
Effulgent
x250 All Production for 10s
-
-
1
1
75
Gambler's
Resource Production randomized for 30s
-
-
15
13
10
Tier 10 - Gaze in the abyss
Philosopher's
Next 5 building upgrade levels within 60s are free
-
-
-
1
0
Magnetic
x300 Metal Production for 10x
-
-
-
10
50
Reincarnation
+1000% All Production per Ascension for 30s
-
-
-
5
0

Cooking Buffs
The following foods grant bonuses to Strange Asteroids. Note that any other effects of each aren't listed here.
  • Strange Meat - Potency +0.05
  • Pizza of Chaos - Potency +1
  • Sacred Ice Cream Sandwich - +0.1% base chance of finding Strange Asteroids
  • Pizza of Chaos (bad) - Potency +1
  • Non-Vegan Soda - Potency +0.1
  • Protein Nightmare - Potency +0.1
  • Butter Pizza - Potency +1
SHIPS - Player - Text & Abilities
Img
Name
Description
Ability
Food
Wasp
A small, swift fighter jet with strong firepower.
Shotgun - Fire a burst of 5 bullets towards the cursor.
Cooldown: 5s
Plover
A low firepower ship with the ability to heal allies.
Heal Grenade - Launch a grenade that explodes into healing nanobots, healing ally ships in a radius.
Cooldown: 6s
Tortoise
A bulky ship with defensive capabilities.
Shield Projector - Bestow a protective shield onto allies near the cursor. 60% of the damage that allies receive is redirected onto the Tortoise.
Cooldown: 10s
Duration: 6s
Porcupine
A ship capable of shooting in all directions at once, quickly disposing of enemy swarms.
Shrapnel Scatter - Detonate all of this Porcupine's projectiles, causing them to split into 4 more bullets fired in random directions
Cooldown: 1.2
Salamander
Shoots explosive rockets that can quickly take out grouped fleets.
Perpetual Mine - Launch a mine at the cursor that contains multiple explosive charges, exploding 5 a row.
Cooldown: 10s
Wolf
Stalks one enemy at a time, focusing all firepower on it.
EMP Blast - Disable an enemy's weapon systems for 3 seconds.
Cooldown: 10s
Duration: 3s
Queen
A sturdy ship that can deploy fleets of drones to distract enemies.
Suicide Order - Order all of the mothership's drones to crash into random enemies.
Cooldown: 40s
----
Gecko
An aggressive ship whose aim can be directly controlled.
Manual Aiming - Enter a rapid-fire mode, shooting in the cursor's direction for 5 seconds.
Cooldown: 5s
Duration: 5s
Mule
Passive ship that grants extra resources after every fight.
Protected Cargo - Create a gravity shield around the Mule that redirects bullets back at the enemies.
Cooldown: 10s
Duration: 5s
----
Drone
--
--

Unused Abilities
  • (Generic) Generic Artillery - Fire fast projectiles at a target in bursts of {charges} bullets.
  • (Tortoise) Tortoise Cannon - Fire a heavy, fast projectile with a long delay.
  • (Tortoise) Healing Burst - Heal nearby allies and yourself for {x}% of the Tortoise's max health.
  • (Queen) Deploy Aid - Summon a Drone every 5 seconds, up to 5.
  • (Wasp) Energy Beam - Fire a piercing beam towards the cursor for 3 seconds.
  • (Porcupine) Needle Onslaught - Fires 12 piercing bullets from different directions.
SHIPS - Player - Data
Growth is calculated as BASE + ( GROWTH * ( LEVEL - 1 ) ). Base ship cost is 1,000.

Img
Name
HP - Base
HP - Growth
Dmg - Base
Dmg - Growth
Cost Multiplier
Upgrade Cost Multiplier
Cooldown (sec)
Wasp
40
20
3
1.5
1.15
1.41
5
Plover
80
40
1.5
0.75
1.15
1.41
6
Tortoise
100
50
2
1
1.15
1.41
10
Porcupine
50
37
1.25
1
1.24
1.68
1.2
Salamander
40
30
1.5
0.75
1.15
1.41
10
Wolf
50
37
2.4
1.4
1.15
1.41
10
Queen
120
150
1
0.2
1.44
2.38
40
Gecko
50
37
1.25
1
1.24
1.68
5
Mule
40
20
5
0.3
1.15
1.41
10
Drone
10
15
1
1
1.2
1.2
5
SHIPS - Enemy
Planet
Image
Name
Angel Archangel
Angel Cherub
Angel Grunt
Angel Seraphim (Boss)
DPF Ally
DPF Decoy Master
DPF Decoy
DPF Grunt
DPF Torturer
DPF Leviathan (Boss)
Insectoid Burster
Insectoid Fighter
Insectoid Follower
Insectoid Swarmer
Insectoid Crab
Insectoid Boss
Warden Atonement
Warden Bulwark
Warden Enforcer
Warden Justiciar (Boss)
COOKING - Food
Icon
Name
Description
Lunchbox
An unopened box has tantalizing potential.
Sparkling Milk
“The O’xelg enjoy drinking a carbonated variant of milk. Many other races consider this a war crime.”
Shapeshifter Fruit
“Sometimes called a multifruit. Takes the form of whatever fruit you need, hence it’s rather useful for cooking. Be it berries, bananas, cocoa fruit, tomatoes - anything goes. Outlawed to consume in many places, as sometimes the fruit even corrects recipes, showing basic intelligence.”
Not Not Butter
“I can believe it, alright.”
Hot Egg
“As in the popular O’xelg rhyme: “Egg so hot, hot hot egg, egg so hot you fry a leg””
Fluorine Flour
“Commonly misspelled. This powder is able to react with mostly anything, making it the perfect base for various pastries. The O’xelg are one of the few species capable of consuming this without major health risks, and the minor ones don’t outweigh the amazing culinary potential here.”
Strange Meat
“Same substance as Strange Asteroids. Completely safe. No side effects known. 100% of consumers of Strange meat report feeling healthier, happier, craving more Strange meat, and recommend Strange meat to their friends and family. For some reason, many planets where this meat is popular have gone quiet lately.”
O'xelg Sugar
“Sugar is the most powerful, deadliest substance in the known universe. The O’xelg, a rather lazy race, attribute their success of intergalactic conquest to their perfection of sugar.”
Water
“What, you thought there was going to be some science-y word added to it? Nope, it’s just plain water. Powerful enough in its own right.”

Here's the rarity rates. Lower numbers mean it's rarer:

07 - Meat (the game's developer said this is equal to about 33-50% chance, source)
14 - Fruit
15 - Egg
17 - Water
18 - Flour
21 - Milk
24 - Butter
25 - Sugar
COOKING - Recipes List [Image]
Overview for if you just want to complete the recipe lists. Recipes are added to your list even if you don't make them.



For effects, see this guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2784529333
COOKING - Recipes - Basic
Icon
Name
Description
Recipe xxxxxxxxxxx
Paradox Cheese
“The more cheese, the more holes. The more holes, the less cheese. Hence, the more cheese, the less cheese. Scientists have not yet explained the anomalous spatial properties at play here.”
+25% plover damage
Stygian Chocolate
“Even darker than what should be scientifically possible. We speculate that its colour is darker than absolute black, but we can’t know for sure, because looking at it is instantly lethal.”
+15% Wasp Damage
Creepy Crepes
“Avoid direct eye contact. Do, however, keep it in your peripheral vision. In case something goes wrong, report immediately to local authorities, and quarantine the building. In case of escape, embrace your fate.”
+5% Ship Damage
Quantum Dough
“Philosophers used to often discuss the implications of macroscopic quantum behaviour, but they stopped worrying once they saw how funny this substance is. If you don’t look at it, it changes its location randomly. It naturally occurs on quantum moons and is commonly raked in there.”
+5% Resource Production
Nice Ice Cream
“A frozen treat that warms your heart. Comes in 21 flavours.”
+5% Ship Healing
Cryogenic Lemonade
“Scientifically speaking, it is really, really, very quite cold. Its heat capacity is also something extraordinary - we dropped one of these in an M dwarf star and it is now a Y dwarf. Basically, this will refresh you on a warm summer day more than any other lemonade.”
+10% Fuel Production
Apocalypse Marshmallows
“Marshmallows are a food associated with philosophy in the O’xelg culture, bringing up thoughts of contemplative chats near a fireplace. One day, the stars will all collapse, one by one, and a new universe will be born from the old one’s eye. On that day, it is prophesied that a weary, but curious traveller shall eat this food.”
+20% Plover Health
Gratis Omelette
“Made without breaking the eggs.”
+20% Tortoise Health
Nuclear Pasta
“DO NOT EAT DO NOT EAT DO NOT EAT DO NOT EAT DO NOT EAT”
+10% Ship Health
Quark Soup
“This soup is so extremely hot that trying to digest it would probably kill you instantly. A few chosen ones are able to withstand the heat, and, although for most it is the last thing they ever taste (due to all taste buds dying), the flavour is oh so worth it.”
+10% Metal Production
COOKING - Recipes - Advanced
Icon
Name
Description
Recipe xxxxxxxxxxx
Ration Bread
“Sounds depressing, but it’s a surprisingly tasty food, used in war due to its storage efficiency, but also popular in kitchens all across the galaxy. One small bite is enough to fill the stomach of a grown O’xelg.”
+25% Gecko Damage
+25% Porcupine Damage
+25% Salamander Damage
Kinetic Brownies
“Races of aliens less focused on eating sweet things use these as an energy source. A single one of these could power an entire city. The texture is sometimes described as transcendental.”
+25 Base Energy
Deceptive Cake
“A little tag comes attached to the cake, and it reads “do not believe its lies”. The writing on the cake says “EAT PANT”. Nobody in your kitchens is aware of how this happened, and what ‘this’ is, exactly.”
+50% Metal Production
Gaseous Egg Casserole
“Also known as “gasserole”. We heated this one up a lot, took a very small knife and sliced it into individual molecules, to, uh, improve the texture and stuff. The world can be one together - cosmos without hatred.”
+50% Fuel Production
Starburst Cheese Soup
“The name comes from the look of this particular recipe, the food is not actually related to the formation of stars - that would be unrealistic, of course. Also, we put pocket universes in the grated cheese to shift the quantum taste of this dish.”
+100% Combat Experience
Otherwordly Cookies
“Quite literally otherworldly - the recipe arrived here from another dimension. Their purpose is unclear, but they have a grave, unsettling aura. If you listen closely, you can hear clicking sounds.”
+30% Asteroid Rewards
Special Ice Crepes
“Rather important in the O’xelg culture. This food was famously sung about by the popular O’xelg food-rock band Radiobread.”
+50% Drone Health
+40% Wolf Damage
Perpetual Milkshake
“It seems to always be in a shaking motion, living up to its name. Digesting this is strangely pleasant, often described as a fuzzy massage from the inside.”
+10% Particle Generator Production
+50% Hydrogen Generator Production
+50% Asteroid Harvester Production
Pizza of Chaos
“There is a dark power in this food, one capable of rearranging the galaxies themselves. Calculations show that if a pineapple were to touch this food, all matter in the universe would spontaneously end.”
Increases Strange Asteroid Potency by 1 Scanner levels
Omniscient Ramen
“A favourite of students, this dish gives you an uncanny intellect. Eating it comes with a risk - many great minds, after enjoying this food, have been prosecuted for revealing truths “too hot to handle”, for example, that “it’s okay to enjoy video games on easy mode”, “the movie is better than the book” or “birds don’t exist”.”
+100% Academy Production
COOKING - Recipes - Gourmet
Icon
Name
Description
Recipe xxxxxxxxxxx
Eldritch Burger
“We are but pathetic playthings to these indescribably powerful creatures. Thankfully, they are passive for now, and don’t seem to care about being consumed. I am not loving it.”
+300% Metal Mine Production
+300% Academy Production
+300% Fuel Pump Production
+25% Solar Panel Production
Halcyon Dessert
“Eating this is indescribably amazing - each bite evokes the images of a vast, hectic, rapidly changing universe, of a scale beyond comprehension, a movement beyond description, a chaos of infinite fractal beauty. And the aftertaste is the purest serenity imaginable.”
+50% most Synergy Bonuses
Sacred Ice Cream Sandwich
“A food so perfect that it is considered a deity. Not to be confused with “sandwich ice cream”, which is, on the contrary, blasphemous.”
+300% Asteroid Harvester Production
+50% Asteroid Rewards
+0.1% base chance of finding Strange Asteroids
Infernal S'mores
“OKAY SO I KNOW WHAT YOU’RE WONDERING. HOW ARE THESE DIFFERENT FROM REGULAR S’MORES. THE ANSWER IS THAT THEY AREN’T. ALL S’MORES COME FROM HELL.”
+20% Ship Damage
+20% Ship Health
Ships gain +1% chance of 3x damage
COOKING - Unfortunate Mixture
Icon
Name
Description
Non-Vegan Soda
“The name has a double meaning, actually: non-vegan is both a descriptor and one of the main ingredients.”
+10 Fuel Production
Increases Strange Asteroid Potency by 0.1 Scanner levels
+5 Energy
Throat Destroyer 5000
“Let us never speak of this again - not that we can.”
+5% Fuel Pump Production
+5% Metal Mine Production
+5% Ship Healing
Rich People Food
“Rich people remain to be one of the strangest species discovered, as evidenced, for example, by this bizarre attempt at food.”
+3% Fuel Pump Production
+20% Wasp Damage
+30% Plover Damage
Omelette Cake
“Evidence that two rights can make a wrong.”
+50% Metal Production
+30% Tortoise Health
+10 Energy
The Memory of a Marshmallow
“A tasteless, kind of yucky liquid. There is an implication, a remnant of a marshmallow here. In fact, its brother knows a guy who used to be friends with a marshmallow.”
+5% Metal Mine Production
+20% Plover Health
+5% Ship Damage
The Fabric of Soup
“I'm at soup!”
+25% Metal Production
+5% Ship Damage
+1% Candy Effect
Pasta Regretti
“We're pasta point of no return.”
+1.5% Academy Production
+15% Ship Health
+0.5% Candy Effect
Soggy Bread
“Stay hydrated.”
+3% Metal Mine Production
+30% Porcupine Damage
+30% GeckoDamage
+30% Salamander Damage
Protein Nightmare
“REAL MEN GET SCURVY!”
+10% Particle Generatior Production
+80% Hydrogen Generatior Production
+80% Asteroid Harvester Production
Increases Strange Asteroid Potency by 0.1 Scanner levels
Unclickable Cookie
“Scrolling over it with your mouse makes it greasy and sticky. Can't spell "whydle game" without "why".”
+25% Plover Damage
+70% Asteroid Rewards
+5 Energy
Whatever This Is
“All flavours happening at once, all the time, for no reason, please send help.”
+10% Ship Healing
+2% Candy Effect
+100% Combat Experience Gained
Butter Pizza
“Tragic and heartbreaking: This is actually enjoyed by roughly half of the population.”
Increases Strange Asteroid Potency by 1 Scanner levels
Brown Soup
“We could make an immature joke here, but we won't.”
+10% Metal Production
+1% Ship Damage
+60 Energy
Rat Poison
“Actually not how rat poison is usually made, but this works just fine as well.”
+100% Fuel Production
+1% Candy Effect
GALAXY - Text
Img
Name
Description
Faction
Rewards
Home
Your space station, and a popular tourist destination.
SRKA17
A small outpost of the Swarm.
Swarm
Forfend
Warden ships surround this planet, preventing O'xelg expansion.
Warden
ICV3QM
A military outpost of the Swarm.
Swarm
Diveatea
A small Angel planet used mainly for research.
Angel
Tethys
A partially abandoned DPF outpost.
DPF
Auctoralis
A sprawling Angel colony.
Angel
Preclusion
A metallic planet protected by Wardens.
Warden
Locupeali
A highly populated Angel planet.
Angel
Z8VT03
This Swarm planet is full of farmlands.
Swarm
VUM9X8
Full of gigantic Swarm hives.
Swarm
Altulex
A planet-sized weapon research facility of the Angels.
Angel
Oceanus
Entirely covered in water, teeming with DPFs.
DPF
Coeus
A trading and production outpost of the DPFs.
DPF
KA1U45
Storage planet heavily guarded by the Swarm.
Swarm
Empyrean
Wardens have been spotted near this strange location.
Warden
Cronus
A synthetic planet made by DPFs for military purposes.
DPF
Providence
A set of asteroids surrounded by Wardens.
Warden
Rhea
A far-off asteroid where DPFs conduct secret research.
DPF
Coda
A dangerous planet orbited by dozens of Warden ships.
Warden
GALAXY - Unlocks
Img
Name
Chunks
Ships
Fleet
Lunchboxes
Buildings
Production
SRKA17
Insectoid 1x4
Plover
+1
1
-
+50%
Forfend
Metal 1x4
Porcupine
+1
1
-
-
ICV3QM
-
Gecko
+2
1
-
-
Diveatea
Desert 1x4
Tortoise
+1
1
-
-
Tethys
Island 1x4
-
-
3
-
+30%
Auctoralis
Desert 1x4
-
-
1
-
-
Preclusion
-
Queen
+2
1
-
-
Locupeali
-
Salamander
-
1
-
-
Z8VT03
-
-
+2
1
Kitchen
-
VUM9X8
Insectoid 1x4
-
+1
1
Particle Gen.
-
Altulex
Desert 1x4
-
+1
1
Hydrogen Gen.
-
Oceanus
-
-
-
1
Admin Chambers
-
Coeus
-
Mule
-
1
-
-
KA1U45
-
-
+1
3
-
+30%
Empyrean
-
-
-
3
-
-
Cronus
-
-
+3
1
-
-
Providence
O'xelg 3x4
-
+1
1
-
-
Rhea
O'xelg 4x4
-
-
1
-
-
Coda
-
-
-
3
-
+100%
LOG - Advice
Unlock Condition: Unlocked by default

Cool guy advice!

Advice number 1: You can hold the control key to buy 5 building levels at once, shift to buy 10 levels, and hold both keys at once to buy 100 building levels! Wow, that’s some cool construction, bro!

Advice number 2: You can use the middle mouse button to pan around the galaxy map, the ascension upgrade tree, and the Ouroboros! Cool! I personally use skateboards though!

Advice number 3: Bro, if you hear the Voice from the cosmos, just do what it says, bro.

Advice number 4: Hey cool guy, did you know that there are some recipes that aren’t in the cook book? That’s right, you can find some really funky things by combining ingredients that don’t belong together! Wow! Cooking is cool! My favourite food is oatmeal.

Advice number 5: Ayyy make sure to look both ways before you cross the road! And then look up and thank the almighty Voice! Haha! Bro!

Advice number 6: Bro, who are you trying to impress with those achievements? That’s cringe, bro! You need more to unlock new upgrades! That’s right, achievements unlock upgrades! So you might be stronger if you finally paid attention to that! Isn’t it cool?

Advice number 7: Praise the Voice!

Advice number 8: Bro, your fleet is totes whack if you don’t diversify it! Not only does it get bonuses for each ship type in the fleet, but also support ships make you strong like the Voice! Okay maybe not THAT strong, haha, we do jokes here dude. But still, 15 Porcupines won’t last half as long as 14 Porcupines and a Tortoise!

Advice number 9: Praise the Voice!

Advice number 10: Tired of having to actively participate in your fleet ploughing through the galaxy every Ascension? Bro, you might want to unlock automatic combat in the Ascension upgrade tree! Dude, that stuff lets you create a queue of planets by right clicking them in order! Then you should create a loadout of ships (I’m cool so I already made a loadout of 20 Wasps in the previous Ascension haha), save the loadout and bam! Send them to the first planet in the queue and they’ll just keep going through the rest. What! So cool!

Advice number 11: Dude! Heed my words! The Voice demands to be recognised as a god! The altar needs a sacrifice, bro! The blade will be carved out of the spine of the first screamer! The end is here! The skull shatters! The darkness flows out of the darkness flows out of the words of the Voice! We are animals! The end is here! Help me! Help me please! The Voice can see you hide the Voice can hear you hide the Voice can feel you hide the Voice can stop you the Voice can hear the Voice can hear the Voice can hear the Voice can

Cool guy advice over!

Violent screaming.
LOG - Chunk Quirks
Looking for a place to spend your weekend? Tired of sitting around doing nothing in your home and want to sit around and do nothing elsewhere? Well, why not visit the O’xelg Museum of Interstellar Shenanigans? Tickets as cheap as 500 units for an adult O’xelg!

Our main attraction - small replicas of the various environments found in the Galaxy. We have it all – O’xelg planets, ocean planets, desert planets, whatever this one is, and so on! Feel the breeze and relaxation of the sea in one room and the harsh desert environment in the next one! Our customers say the experience is crazy!

Want to feel like home? Well, we have a replica of O’xelg planets, complete with the abundant amounts of metal under the surface.

Want to feel the heat and sand of a desert planet? You, dear future customer, might be the lucky one to find an orange puddle somewhere here. That’s right, there’s plenty of oil in the deserts!

Feel like going for a swim? I feel you, friend! It’s always the right time for an ocean planet, that is, the replica of one. Don’t touch the wires you find here – it’s more efficient to produce electricity here, so we’re also using these to power the museum.

Want to explore the narrow, maze-like tunnels created by the Swarm? Why! But also, sure! We’ve got a replica of these planets as well. Did you know that the Swarm utilises the repetitive patterns of these environments by only building a single type of buildings on the whole thing? Madness!

Feeling mysterious? Want to go for a horror aesthetic? Well, only the brave are welcome on the replica of the metallic planets that Warden ships sometimes orbit. No electronic devices allowed here! Electricity may interfere with the mechanisms inside the planets.

So what are you waiting for? Come to the O’xelg Museum of Interstellar Shenanigans – we’ve got it all!

Summary
  • O’xelg: Mining - 1.2x
  • Desert: Fuel - 1.3x
  • Island (Ocean): Solar - 1.2x
  • Insectoid (Swarm): Use 1 building type - 1.5x
  • Metal: Nothing electrical
LOG - Strange Asteroids
Unlock Condition: Destroy 100 Strange Asteroids

Look, I’ve told my version of events to like five different institutions by now. And there’s not much that I can tell you that you don’t know. But fine, if you insist.

So, I’m a ship captain, right? And here I am on my way on a top secret mission to – wait, am I allowed to say this? You know already? Okay, anyhow, I am travelling to sector L-19 because of some strange patterns I had noticed. It’s about where the scanners found the Strange Asteroids, right? I thought I saw a pattern, anyway. It was a real pain getting the higher ups to approve my mission, but I was sure I would find something.

Now, I fly into the sector. I do some calculations. Not much of calculations really – just scribbles on a piece of paper. I was never a mathematician, but I thought I saw a pattern. I flew closer to where I thought I would find hope to learn more about the Strange Asteroids.

Thing is, the moment we flew closer, the weirdest things started happening. The ship’s computer went absolutely insane. It said that the ship is filled with unknown life forms. I asked the AI how many, right? It returned an error log. Apparently it had reached the uh the integer data limit, or something along those lines. Never been much of a programmer, either. Knew just enough to pilot the ship. It was a good ship. But because of the life forms, the ship went into quarantine. It closed off all windows and exits and everything. We were flying blind.

And yeah, well, things went south from there. I tried to fly back a bit, because, and I’ll be real with you for a moment, I was scared. I was- BOY, I was scared. And, like, the ship didn’t want to fly backwards. It said there was no fuel in the tank. When I checked navigation logs, it essentially said there never had been any fuel in the tank. And, like. What. What does that even mean.

Okay, so it was at this point I realised that we were [BLEEP]. But hey. That’s not the end of the story, yeah? I left the cabin to ask my crew if they were seeing what I was seeing. Thought maybe I had eaten too much sugar or something. But I went around the place, right, and and and nobody was there. I was completely alone. And I think nobody ever found them, or something, but I don’t know, because nobody tells me anything, right?

While walking around, I went by the main circuit breaker. It was, I mean, it was absolutely shattered. Decimated. And so were all the wires and circuits and, uh, all the, uh, well, the whole grid, really. Everything was gone. So I looked around and, like. The lights were on, somehow. And the AI was online as well. And it said that we are entering a hostile environment. And I was like, gee, buddy, tell me about it.

But yeah, at that point I noticed that plants were overtaking the ship. They were growing out of the floor and the walls and the ceiling. My coffee machine was made of solid dysprosium. The communication system started listing prime Fibonacci numbers. The maps said I am outside of the universe. Temperature changed rapidly until I no longer understood the difference between hot and cold. Everything was going all weird. So I was like. Nope. This is a bit too much for me. I had not had my coffee yet, and I could not make one either, because the coffee was also solid dysprosium. So I just left the place.

Jumped out of the ship with a wire tied around me. It was in quarantine, theoretically, but some of the plants had broken one of the seals, and I could exit the ship. In my space suit, of course. Stuff was literally exploding, but, like, you gotta be safe and everything. Put on your seatbelt, kids, before you plunge into certain death.

But yeah, I left the ship. And I was wondering what I would see, because, remember, the ship was in quarantine, the windows were all shut, we were blind and stuff. But when I exited, I was shocked.

You know those Strange Asteroids, yeah? Well, what I saw was a Strange Planet. And, like, there were thousands of biomes on its surface, at least so it seemed from afar, each corresponding to the sort of environments we’ve seen on Strange Asteroid surfaces, but there were others, as well. And they were appearing and disappearing and moving and there were so many colours and, like, it was, was, I don’t even know how to describe it. It was magnificent. It was kaleidoscopic. Never seen anything like it. And it was HUGE, I mean, maybe the size of a small star or something. And we were close to it, and it took up like all my field of vision. And it was not an orb, either. Some weird, uneven shape. Crazy stuff, I tell you.

It seemed we were gonna crash, so I went back into the ship. Figured there might be a small chance I’d survive. Next thing I remember, the ship was totally wrecked, and I was back here, with the other O’xelg. The ship had spontaneously appeared back home. They thought I had warped, but I don’t remember anything like that. I highly doubt the warp systems worked at all.

Now, the readings were mostly gibberish, and it really is a shame you couldn’t retrieve any pictures or videos. The interesting bit was a single reading from the navigation system, where the ship had tried to determine the shape of the object. Now, I’m no geologist either. But I actually knew this one girl who worked with the interstellar geologists, and what she told me, well, oh boy. She said it was not a planet. It was some chunk that had broken off a planet, probably thousands of times bigger in size. But they returned to L-19 and found nothing.

So yeah. That was my trip. Did not enjoy it. Two stars out of five. Gotta love Tuesdays, right?
LOG - Admin. Chambers
Hello, employee 517277. It seems your process can be done with higher efficiency. I will be y-

Please do not sigh during the process, as low morale leads to low efficiency. It is recommended that you smile for 7.3 seconds instead.

I will be your digital assistant in the process in order to achieve maximum efficiency. Please follow these steps carefully.

Please turn 3.2 units left. Please turn 0.2 units left. Please move 15 milliunits forward. Please turn 1.5 units right. Please turn 0.1 units left. Please move 12 milliunits back. Please turn 0.3 units right. Please move 4 milliunits back. Please turn 3.4 units left. Please move 20 milliunits forward. Please move 2 milliunits forwards Please turn 0.4 units right.

Please do not sigh during the process, as low morale le-

Please do not use swear words. An unfriendly mindset and environment lead to lower efficiency.

Please resume following the instructions.

Please turn 0.4 units right. Please move 25 milliunits back. Please turn 1 unit left. Please move 15 milliunits forward. Please turn 0.8 units right. Please move 16 milliunits back. Please turn 1 unit left. Please move 16 milliunits forward. Please turn 1 unit right. Please move 16 milliunits forward. Please turn 0.1 units left. Please move 23 milliunits back.

Calculating…

Please move 134 milliunits forward.

Please do not use swear wor-

Please do not punch the apparatus. Damaged equipment can lead to low-

Please stop hitting the-

Please stop hitting the ap-

This is your final warning. You have five seconds to calm down.

Five.

Four.

Three.

Two.

Thank you. Please resume following the instructions.

Please move 134 milliunits forward. Please turn 0.3 units right. Please move 40 milliunits back. Please turn 0.3 units left. Please move 85 milliunits back.

Calculating…

Your vehicle has been parked perfectly. Other worker morale improved by 0.3%. Efficiency improved by 0.006%.

Have a good day.
LOG - Synergies
Unlock Condition: Unlock synergies

With your newfound power of synergies opening many new options to you, you decide to listen to one of your old training manuals to make sure you remember how to use them correctly.

Welcome, new conqueror, to the O'xelg [CONQUEST] training manual number [SEVENTEEN], created specifically for operating with the [OUROBOROS] station design. This training manual has been lovingly hand crafted to bring you the best advice on [CONQUERING THE GALAXY AND MAKING OUR ENEMIES QUIVER IN FEAR].

Cheerful tune plays.

Today we're going to talk about synergies! Synergies are a crucial part of O'xelg conquest, as we believe in maximum efficiency at minimum effort.

Buildings don't exist in a vacuum - well, they do, considering that your station is in space, but you get what I mean - they are surrounded by other structures that can help production if strategically placed. To master synergies, you should experiment with various building placements. Which buildings would work best placed next to some other building? Which building types should be kept apart? Perhaps there are other creative ideas to pursue here?

Take Metal Mines, for example. If you build Mines adjacent to each other, their tunnels can start intertwining and they can work together to extract ore more efficiently. You gain +20% for every Mine in a tunnel system! So, for example, these Mines all have +100% production, because each Mine benefits from five others in the system:



Or consider Solar Panels. Your electricity grid is more efficient if you don't put all your energy infrastructure in one place, but rather spread it around, to transport it to buildings easily. Each Panel that has no other Panels next to it becomes part of such an efficient grid, and gains bonus production for every other Panel in the efficient grid. Consider this example, where the two Panels on the right get boosted for one other Panel in the efficient grid, but the two on the left aren't placed efficiently and thus don't gain any bonuses:



Synergies are all about experimenting, so feel free to try out various formations and seeing what works for you. Now go ahead, try this out yourself, and conquer another part of the universe for us!

Good luck, conqueror!
LOG - Ascension
Unlock Condition: Perform an Ascension

The ascension process is, well, not entirely scientifically explainable. There's only a handful of things you can reliably study – everything else is clouded in mystery, and there are no currently known methods that could lift the enigma.

One piece of information you can latch on to is that you always start an ascension in the exact same location. We call this location “The Rift”. There are a few spatial anomalies there which your scientists are carefully studying, but, as with everything else surrounding ascensions, we’re not exactly sure how to approach this.

Today is a bit different. Today we intercepted a fairly standard microwave radio signal coming from the Rift. The contents were heavily encrypted, but nothing we couldn’t handle. The speaker appears to be one of the DPFs, but the quality of the audio is very poor and garbled. Take a listen.

Hello! My name is Seph Sepioidea, I am a researcher for the Academy of Wormhole Studies. I am broadcasting this as a follow up to my previous messages, which received no response. I get that [static noise] believe that [unintelligible] continue broadcasting my findings. I am asking you to not dismiss this message and please let me help you.

To prove my points, I will be sending this message through the anomaly itself – if you are hearing this, it means that my calculations have been [distorted, sounds like either “free from error” or “tree frog mirror”].

I am now one hundred percent certain that the anomaly I have been studying is not a wormhole. It is something far more dangerous, and is actively distorting spacetime. Because of its proximity to an enemy space station which I believe they call “the Ouroboros”, [heavy distortion, unintelligible] tampering with things they do not comprehend.

I have some theories as to what its purpose is, but I believe the O’xelg are messing with time to give them an extra military edge. I sent a scout to investigate yesterday, and discovered [static noise] was completely empty and devoid of life. The anomaly’s readings were through the roof.

If I am correct, this has some very horrifying implications. I only hope this message reaches you so that you could stop them in time. Nothing scares me more than the thought that this might not be the first time I send this message. Please act as soon as possible.

After ten minutes of silence, we received another, weaker signal, which was a lot more distorted.

[static noise] is Seph Sepioidea, I am [distortion] a follow up [distortion] no response [distortion] broadcasting my findings [distortion] help…

The rest consists of more distortion interrupted by a few barely legible words. It is followed by another period of silence, and a very faint third signal, which was completely unintelligible.
LOG - Cataclysm
Unlock Condition: Perform a Cataclysm

The fabric of the universe, as it turns out, is very much like a fabric. But we tend to think of a fabric as flat, we picture it in two dimensions. We like to simplify.

The fabric of the universe, as it turns out, in this particular regard, is very much not like a fabric at all. It is woven in many, many dimensions. More than I have any use telling you - your mind doesn’t grasp it.

The fabric of the universe, as it turns out, is not static. Somebody weaves it. Who? A seamster of matter, a designer of void, a bearer of time. It’s you, and me, and everyone else. We intertwine the threads that create everything, and the gods themselves can but look at our power in envy, for they are the textile, but not the tailors.

The fabric of the universe, as it turns out, can be manipulated. They who understand the nature of these patterns can create their own, become creators of reality, their naive ambition rippling throughout the fabric.

But you... You have been very disobedient. At some points, you felt that the pattern is not to your liking. That the cloth which dictates life is not exciting enough. You looked at creation itself, at the formation of nebulae, at the monumental breathing of quasars, you peeked into black holes, you listened to galaxies dying, you saw species rise and fall, and after all that, you decided that you are above it. That it is not worthy of you.

So what did you do? You halfwit. You simpleton. You started making knots in the fabric. You started twisting and turning and looping and tangling the threads. What you call “ascension”. You broke the pattern.

And now who will clean up your mess?

You seek to further rearrange the fabric. The knots can be undone. Time can be reversed. Let’s say you rearrange the fabric. What will the new one look like? You will give yourself great power, of course. You will bless yourself with good fortune. But things like this don’t just go away. There will be consequences.

The fabric of the universe, as it turns out, doesn’t like being told what to do.
LOG - FACTION - Angels
A few decades ago, when the O’xelg were somewhat friendly with the Angels, some of us tried to migrate and integrate into Angel society in search for more riches and culinary delights. Well, emphasis on tried.

New arrivals were greeted with hospitality and luxury. The O’xelg were delighted to be treated with respect, provided with food and shelter, and became personally acquainted with Angel academics, who possessed unmatched wisdom and intelligence in science, technology and history. In return, they merely wanted these O’xelg migrants to talk in detail about their culture, so that the Angels could better document it. Based on this newly acquired knowledge, the Angels even developed tools that allowed for easier O’xelg interaction with their architecture and technology, which was difficult before considering that Angels are flying, bipedal creatures, very different from ourselves.

Soon enough, however, the O’xelg realised that they don’t feel particularly comfortable in this culture. The O’xelg strive for laziness and inaction, but Angels would pester these new arrivals with non-stop fancy events, strong emphasis on religion, exaggerated politeness and highly pretentious discussions with their intelligentsia. These O’xelg arrivals were welcome to integrate into Angel society, but only if they accepted all Angel customs.

The moment that the O’xelg migrants stopped contributing to the wealth and wisdom of the Angels, they were sent away. Trading with the Angels still continued for a while, but has recently ceased as well. As our conquest expands through this galaxy, we can expect the Angels to fight us with all they have.

Although Angelic experts scoff at this idea, to us, the Angels are a species full of bizarre paradoxes. They preach respect, but abandoned us when we were no longer needed. They are obsessed with morality and religion, but are deeply individualistic and strive for their own wealth over anything. They possess destructive technology that could conquer countless galaxies, but they don’t utilise it effectively, being driven more by elegance and image than effectiveness.

Can there be anything more disgusting than this?
LOG - FACTION - The Swarm
Each species is driven to perfection and power by some ultimate goal. For Angels, it’s wealth and knowledge. For DPFs, it’s pleasure and happiness. For the O’xelg, it’s food and sweetness.

The Swarm seems to be the only outlier here, for they seem to lack any drive – or, for that matter, emotions – whatsoever. Their success can be attributed to their biology, which allows for extremely rapid evolution. They may be incapable of emoting, but they’re evolved for efficiency.

Historians claim that the Swarm originated in galaxy SQ215, which is considered to be one of the more dangerous parts of the universe. This place has a weirdly specific pattern of volatility and dangerous unpredictability – massive solar storms that destroy entire planets, moons crashing into each other, rare geographical and astronomical phenomena raining death and destruction upon anyone who seeks to make permanent settlement in this hellhole.

The Swarm simply adapted.

When their technologies were sufficient for interstellar travel, they met the other races, far more advanced than them. Efficiency is written in their nature, but, to be efficient, they needed resources that other races possessed but they didn’t. In that stage of development, their military was not advanced enough to take these resources by force, but trade was also impossible, because their culture had no emotions, no communication, no desire, no relationships. In fact, the other factions treated the Swarm as a herd of rapidly spreading, half-intelligent animals.

To everyone’s surprise, after a few centuries, the Swarm evolved highly efficient communication (albeit rather rudimentary at first). Their language is more efficient and concise than any other, and they tend to be highly awkward and unempathetic, but nobody really minded having a new trading partner.

Their efficiency can be seen in their style of warfare as well – when they fight, they’re the only faction in this sector to actually have their people flying their space ships. This allows for better and faster control, as well as more rational decisions than autopilot technologies are capable of, but other species are a lot more hesitant about sending their own to die.

Do not feel remorse, however, about the damage your conquest is causing. There is no reason to believe that the Swarm can feel anything.
LOG - FACTION - DPFs
The Great Evolution was the event that marked O’xelg victory over a species of particularly unintelligent monkey-like creatures, known to our historians as “Hume’s men”. This is the most celebrated event in our culture, the day our military crawled out of the seas is celebrated annually in a week-long festival complete with various delicious sugary treats.

But the festival has a darker side – a regretful reminder that our greatest victory also made our greatest enemy. We celebrate the advancement of our species, but we remember that we weren’t the only ones to crawl out of the water. The planet was conquered by our armies fighting side by side with those of the DPFs.

As unimaginable as it seems, we were friends with the Decapodiformes back then. This was probably due to our biological similarities. We evolved in tandem with each other, expanding and reigning together. However, as time went on, the DPFs became more and more similar to the Hume’s men.

At first, it seemed like a superficial shift in their culture. They started to copy the architecture of Hume’s men, their traditions, their languages (to this day, some of them speak a repulsive, incomprehensible tongue known as “Englandian”). The obsession with Hume’s men was only exceeded by their respect for other creatures that lived in the waters from which we originated, the looks of which became inspirations for various DPF architectural and technological designs.

As time went on, the split between the O’xelg and the DPFs became unmanageable. The DPFs, with all their corruption and emotion-driven decisions, and unclear, conflicting philosophies, dared to judge us for our actions when we began conquering territories that belonged to other factions. They acted as if we were inferior, claiming us to do something morally wrong – they, whose societies were chaotic, unenlightened, conflicting, petulant.

It wasn’t long until these “friends” of ours became our biggest rivals. This is something that our philosophers have been unable to ever comprehend. Why do they fight so fiercely against our expansion, claiming it to be “immoral”, when they themselves don’t understand this word? They fight amongst themselves, are motivated for individual happiness, and are confused about their place and purpose in the universe – so why do they believe it’s “right” to stop us? If they’re so driven by their own happiness, why are they so eager to throw it away just to fight for something they believe in?

Perhaps they were influenced too much by the Hume’s men.
LOG - FACTION - Wardens
Nobody, as far as we know, has ever seen a Warden.

Nobody has communicated with them, nobody has seen their home planets, nobody knows how they build and sustain their technology, and their motivations and purpose are somewhat of a mystery.

The one very crucial thing we know about Wardens is this – if you see a fleet of giant, metallic space ships in the distance, do not, and I repeat, do NOT approach.

Despite their mysterious and ominous presence that makes cargo ships and armies alike take massive detours just to avoid bumping into Wardens, we don’t believe that they are particularly malign. Most alien factions have reported that Wardens have never attacked regular cargo ships, and, upon closer inspection (although not too close – everyone is scared to approach them), their ships seem passive, unmoving, maybe even disabled entirely. Wardens have been there for as long as interstellar trade and warfare has existed, but they don’t seem to care about our affairs.

However, once in a century or so, a race of aliens gets greedy and decides that their own resources are not enough to satisfy their lust for power or wealth.

Whenever one of the factions begins unsustainable expansion, domination of entire galaxies, and conquest of other factions, the Warden ships shudder with a long, metallic groan. And then they annihilate the oppressing force.

This is the only pattern we’ve observed in their behaviour – when they attack, they attack bullies, tyrants, and the insatiable. The eternal struggle between the countless factions all over the universe exists only because Wardens always step in to protect the weak whenever one of the factions begins to dominate. Because of this, these sentinels of order have an almost religious following in many cultures, and many species are grateful for their protection, but your military tacticians know that sooner or later, your conquest will have to take the Wardens into account and fight back with whatever courage you can muster against them.

The oldest of the O’xelg, who remember what the world was like long ago, warn against battling the other factions to expand our domination. They remember that this part of the universe used to house not only the O’xelg, the Swarm, Angels, DPFs and Wardens – there used to be a sixth faction, Hexapods. But the Hexapods got too greedy.
LOG - SHIP - Mules
Recording from Mule ship K-X2290-PILGRIM. The ship K-X2290-PILGRIM is a K type Mule assigned with long-distance military and experimental technology transport. Mission danger rating: very, very high.

Hey, kiddo. Whatcha doing there? Why aren’t you in the break room with the others? Ah, they assigned you to record duty, didn’t they? Hey, lighten up, kid. I used to do record duty as well, before they made me captain. And let me tell you, that is one of the best parts of the job. Moving through the cargo rooms, taking note of every item, and, in the process, learning about what’s being transported on the Mule. It’s fascinating.

Hey, whatcha smiling for? You think I’m a crazy old man, dontcha? Haha, I don’t blame you. But really, there’s an art to record duty. Here, let me show you, I’ll take the next few records, you just sit tight there, yeah, watch and learn. Watch and learn, kid.

Let’s start with this room over here, get it over with, and move away. The temperature’s really high in there. You’ll see why.

K-X2290-PILGRIM, expedition 733 V-16 to Alpha-3, record 8220. Item weight: 4 kilotons. One momentum burner, XT series. Used to heat materials, no larger than one cubic unit, to temperatures between 50 and 100 million degrees Kelvin. Cooling or heating the burner is extremely costly, for efficiency’s sake it’s kept running perpetually. Room temperature 330 degrees Kelvin. Room requirements: B class thermal isolation, standard or mildly unsafe settings, temperature at least 300 degrees Kelvin. Owner: The Alpha-3 Institute of Chemistry.

See, kid? Ain’t so bad, now, is it? Okay, let’s go to the next room, we don’t want to die in the heat, now, do we?

Okay, let’s see what we’ve got here.

K-X2290-PILGRIM, expedition 733 V-16 to Alpha-3, record 8221. Item weight: 1.2 kilograms. Sixteen plastic dinosaur toys. These reflect a strange species of gigantic lizards that used to inhabit Earth, an important planet in O'xelg history. The head of the Academy of Studies of Extinct Species lists them as “cool dudes”. Contained in a small cardboard package with the word “Timmy” written on it. Room requirements: Standard or mildly unsafe settings, temperature below 450 degrees Kelvin. Owner: SCN78-X City Second Orphanage.

Hey, don’t worry about it, kid, they also transport regular shipments on techy trips if it saves fuel. This is all standard.

K-X2290-PILGRIM, expedition 733 V-16 to Alpha-3, record 8222. Item weight: 4 tons. One broken Chameleon snake signal emitter. These emitters are a necessary part of Mule cargo transportation. Chameleon snakes are a highly intelligent, highly hostile species that infiltrate Mules, disguise themselves as part of the cargo (even the most boring everyday objects), and use this mimicry to spread to various other parts of the universe. They’re killed off by mild heat, but, to avoid cargo damage, we use these paralysing signal emitters instead. There is a functioning emitter in the room right now, this one broke down a few days ago and needs repair. Room requirements: Standard up to highly dangerous settings. Owner: The O’xelg Repair Service Merger.

K-X2290-PILGRIM, expedition 733 V-16 to Alpha-3, record 8223. Item weight: 10 kilograms. One large egg of unknown origin. It is warm to the touch, and glowing with a light blue tinge. Notes say that this was found in the MTT-1 planet, deep amidst a gigantic metallic grid of various industrial machines with no nature whatsoever in sight. There is no known species to produce such eggs. Readings show massive amounts of energy emanating from the egg. Being transported to study a crack that recently appeared on the egg. Room requirements: Unknown, but standard should work, with slight deviation. Owner: The Alpha-3 Institute of Biology.

See, kid? This is fun! Aw, lighten up. You’ve only got like three thousand of these left. Hey, why dontcha move the items from this room to the one with the momentum burner? None of these seem to mind a higher temperature, and then you’ll have this room all to yourself. Yeah, of course that’s allowed. I used to do that all the time. It’s really nice, trust me. Move the emitter as well, though. Can’t be too safe with this stuff. Alright, I’ll go catch up with the others. Take care, kid.

Mission log: K-X2290-PILGRIM, expedition 733 V-16 to Alpha-3 was successful.

Personnel: 0 on board, ship piloted automatically.

Cargo: 11193/11194 objects transported successfully. 1/11194 objects not transported successfully.

Failures in transport:

Error in item number 8222 filing: Item not listed in ship cargo arrivals. Item deemed as not transported successfully.

One Chameleon snake signal emitter was broken.

Other notes: Over seven hundred dead Chameleon snakes found on the ship. No breach of security detected. No resulting damage to items detected.
LOG - SHIP - Geckos
Gecko pilots are generally trained for longer than other ship pilots, and their training has a lot of strange regulations. With every passing year, more and more regulations are added. The high amount of skill and attention required to be manually aiming ship cannons means that there is no room for distractions or incompetence.

Here’s an example of the type of situation we don’t want to see. This is a chat log of various Gecko pilots who were taking a break with some video games while each was defending a different satellite of the Torpid planet in the JJ6-B system. The involved parties (identified in the log under the usernames craig144 and Ragonoi) were fired.

Dark_farer [red] has killed craig144 [blue].
Ragonoi [blue]: another incredible performance by craig
skellyboi [blue]: dfskjhdjkh
Dark_farer [red]: Thanks for the points Craig
craig144 [blue]: this is literally thethird time ive played this
craig144 [blue]: yall please chill
craig144 [blue]: i need a bit more time
hanohanohan [red]: have you tried making your weapons unechu gated?
Sgt_Maxwell [red] has killed Ragonoi [blue].
craig144 [blue]: no?
craig144 [blue]: wdym
craig144 [blue]: what’s unechu gated
hanohanohan [red]: ur mom unechu gated
skellyboi [blue]: gottem
craig144 [blue]: pleas stop
Sgt_Maxwell [red]: As your senior officer, I’m reminding you all to stop bickering and check your radars once in a while.
Sgt_Maxwell [red]: DPFs could attack us at any time.
hanohanohan [red]: as your junior officer im reminding you to shut mouth
hanohanohan [red] has been muted for 1 minute.
skellyboi [blue]: lol
skellyboi [blue] has killed Dark_farer [red].
skellyboi [blue] has killed Sgt_Maxwell [red].
skellyboi [blue]: nice
Dark_farer [red]: Awh
Ragonoi [blue]: nice
hanohanohan [red] has killed craig144 [blue].
Ragonoi [blue]: are we sure it’s a good idea to let craig pilot a ship
craig144 [blue]: very funny
hanohanohan [red]: back
Dark_farer [red]: Wb
hanohanohan [red]: that was entirely worth it
Sgt_Maxwell [red]: No it wasn’t.
hanohanohan [red] has been muted for 1 minute.
Dark_farer [red]: Nevermind
hanohanohan [red] has killed craig144 [blue].
skellyboi [blue]: fgdfgsfgh
Ragonoi [blue]: yeah this is hopeless
craig144 [blue] [team]: no wait i got this
craig144 [blue]: hey guys
craig144 [blue]: did you know that you get infinite health if you press alt f4
craig144 [blue]: oops i meant to send that in team chat
Dark_farer [red]: Fat chance buddy
Ragonoi [blue] has disconnected.
craig144 [blue]: NNNNNNNOOOOOOOOOO
skellyboi [blue]: good job
Dark_farer [red]: Hahahahahaha
Ragonoi [blue] has reconnected.
Sgt_Maxwell [red]: DPF ships spotted approaching from Lapsus. Everyone get your turrets online, NOW.
The game has ended. Team red has won 81-30.
Ragonoi: GUYS IT CLOSED MY WEAPON SYSTEMS TOO
Ragonoi: I THINK MY HAND SLIPPED OR SOMETHING I DONT KNOW WHAT HAPPENED
Ragonoi: THEY TAKE LIKE 10 MINUTES TO CONNECT
skellyboi: priceless
craig144: OH WHAT im so sorryyyyyyyyyyy ;-;
Sgt_Maxwell: Are there any senior engineers nearby?
Ragonoi: NOT AS FAR AS IM AWARE
hanohanohan: back
hanohanohan: just wanted to say i love you guys so much and ive never had this much fun
hanohanohan has been muted for 1 minute.

As a result of this incident, control was lost over the fifth satellite of Torpid. The DPF ships used this opening to invade Torpid, destroying billions of units worth of infrastructure. There were 17031 casualties. This is known in military history as the “alt+f4 incident”.
LOG - SHIP - Tortoises
Transmission intercepted.

Reporting in. I’m stranded, helpless, and enjoying one final drink. These are my last words.

Every advanced enough species, at the point where space travel becomes a normal part of everyday operations, has to discover and deal with one simple, inconvenient truth. It is not, as we tend to fantasise, a wondrous journey to be alone in a spacecraft, gleefully discovering the secrets of the cosmos, surrounded by mystery and absolute in one’s freedom.

This is science fiction. Space is horrifying. It is a death trap of existential horror.

Such is my fate, then, that I die here, and I have completely come to terms with it. I’m empty on fuel. Three missiles left in my launchers. I’m alone. The nearest outpost was wiped by the Ghost. And now, the Ghost is coming for me. In only a matter of minutes, I will join my fallen comrades.

It took us by surprise, really. The outpost was prepared for an attack, but not an attack of this kind. Our calculations showed that any enemy fleet could be easily destroyed with the press of a button. And so we did, when they came for us, confused at the simplicity of wiping out our seemingly clueless enemies. But, when the smoke cleared, the Ghost was still there.

As soon as we realised that the enemy defences relied on the support of this Ghost, we started focusing on it. And we’re not talking about individual spaceships here. We were a station, fully equipped with massive artillery. Any ship that our species has ever built or fought against would go down from a single blast.

The Ghost took five direct hits, and stood undefeated.

There was a lot of panic. In the few minutes we had, we nicknamed it “The Ghost”. Countless weapons were fired, but none seemed to do the trick. Some flew directly at it, and died in vain. Others fled, and were hunted down. I was the first to realise that we’re doomed, and escaped in a tiny fighter jet. But it did not have enough fuel to make it to the nearest outpost.

I see the Ghost now, slowly approaching. I am calm. I will go down resisting, but respectfully. I fire a missile… It lands. A clean hit. That explosion can only mean I did it. I’m alive, or… No, there it is, emerging from the flames, slowly but ceaselessly coming for me. I fire again… Another perfect shot. This could be it. Please be down, please be… No, it’s still there.

I can see it clearer now. There’s holes in its hull. Parts are limply hanging from its sides. Metal chunks have molten to its sides. Chemical fires of varying colours sputter out of what must be left of its engine. It doesn’t even resemble a spacecraft anymore, it’s a heap of scrap barely holding its structure. I have one more missile. This is it. This is my last chance. I fire… Another hit.



Why won’t it stop? For goodness’ sake, why won’t it stop?
Tutorials
  • Click asteroids to harvest Metal!
  • Use your Metal to build a Metal Mine that automates production!
  • Buildings need Energy to operate efficiently. Build Solar Panels to increase your Energy budget!
  • Most buildings increase your energy consumption. Build or upgrade Solar Panels for more energy!
  • Research Labs unlock upgrades with each level, which are purchased from the upgrade screen!
  • You can now open the Galaxy Map and start your space conquest!
  • Click on buildings to upgrade them!
  • Build a Research Lab to unlock powerful upgrades!
  • Build a Scanner to start finding Strange Asteroids!
  • Click on the arrow buttons to upgrade ships!
  • Click on the highlighted planet to begin launching your fleet!
  • Remember to send ships to conquer planets for rewards!
  • Press the buttons or use their respective hotkeys to use abilities!
  • The Ouroboros has more than enough space for large-scale production. Build another mine!
  • Gather enough metal to build a Research Lab to unlock upgrades!
  • Buy ships to add them to your next fleet!
  • Click here to deploy!
  • Click on health packs in the field to heal your ships!
  • Trade candy for permanent upgrades while ascending.\nYou can purchase multiple upgrades at once.
  • Use the arrow keys, A/D, or middle-click to pan the view. Scroll up/down to zoom in/out.
Credits
Game Design: Alex Pine
Programming: Kamil Małysa
Art: Luke N. Arnold, Zane Stūrīte, Elena Nazarenko
Music: Roman Lamcev
Project Manager: Alex Pine, Vladimir Slav
Marketing: Vladimir Slav
Special Thanks: Kārlis Seņko
Fonts used: Liberation Sans; CG Pixel 4x5 by vyznev; Bandwidth 8x16 by Matt Walkden
The game was made using Unity Engine.
Number System
Default
Scientific
Number Name
K
e3
Thousands
M
e6
Millions
B
e9
Billions
T
e12
Trillions
Qa
e15
Quadrillions
Qi
e18
Quintillions
Sx
e21
Sextillions
Sp
e24
Septillions
Oc
e27
Octillions
No
e30
Nonillions
De
e33
Decillions
Ud
e36
Undecillions
Dd
e39
Duodecillions
Tr
e42
Tredecillions
Qad
e45
Quattuordecillions
Qud
e48
Quindecillions
Sxd
e51
Sexdecillions
Spd
e54
Septendecillions
Od
e57
Octodecillions
Nov
e60
Novemdecillions
Vg
e63
Vigintillions
1 Comments
Alex Pine Oct 19, 2024 @ 10:58am 
:necroheart: