Grunn
Not enough ratings
How to Grunn (A Guide for Almost Everything)
By Ssencipe
A guide for every collectible and interaction in the game organized by location. It shows every item in every location, what you can do with those items elsewhere, and a bunch of extra collectibles and interactions grouped in sections at the end for some of the achievements in the game.
   
Award
Favorite
Favorited
Unfavorite
Brief Introduction
I again highly recommend you try the game out a bit before proceeding. There are multiple endings and secrets that will take multiple playthroughs to figure out. This guide as a result is more about item locations and where they can be used as opposed to a step by step guide for progression. Knowing the map and how to navigate will partially be up to your experience.

I have everything organized by location, and there will be MANY SPOILERS AHEAD!

Just focus on cleaning up as much of the 3 gardens as you can and explore. Note that there are different people, items, and events available on different days at different times.
Beginning and Home Garden
Again, you will need to keep an eye out for Polaroids yourself. Why? They remain collected between runs, so I can't showcase them all with resetting all my progress. Just stay vigilant and use them as hints to progress.

When you start a new run, immediately check the back seat of the bus.
This coin is the currency of the game. You will want at least 10 for major progression. Your current amount is displayed in your inventory.

Next, find the key to the garden in the roses (as hinted at by the photo) and open the gate.



Make your way to the shed.


You can read some instructions and the like here, but you mainly need to grab the shears,


and the toilet key.



You now have until a little after midnight to explore and get back. There is a list of tasks in the shed, and completing each gives you 2 coins. You are notified on completing each task, but other gardens only get a progress meter.

Behind the shed is an oar and a coin.



In the corner by the shed, there is a rotted wall that you can open up.


This back area has a car you can open the trunk of to find the hammer.



You can then open a side area of the house to get the key to the church area.



The other corner of the house has a hidden coin.


You can also break the gnome with a hammer for a coin.



From here you would continue to the church, but below I will keep describing later game places and interactions for the home garden. Skip to the church section if you want to avoid these descriptions.



After you return for the first night, you will get scared by someone at the window.

If you go outside by the window, you will find a severed hand.





There is a pot near the bridge that can take a pretty seed. It takes 2 days to grow into the pretty plant after watering it daily.

Home Garden Sub-Areas
This is a description of what can occur when meeting specific conditions of the home garden.

After progressing some, the smashed gnome will have a nearby door.

Inside is a door to the park and another side door.

The other side door is a mushroom area with a corpse and ghost to calm.


Here you can get the gnome idol.


The room also has a mole hill with a trumpet.



The fish tank in the hub room can be filled with the dead goldfish item (see Waterway Path section for more).





Fully cleaning the garden will open up a thin doorway by the shed. You can squeeze through despite how it looks.

The forest inside is the picnic room. After gathering items from the thin doors of the other gardens, you can use the blanket and sandwich to get the picnic ending.








A door appears by the large bush in the yard (whatever triggers it makes it permanent). This leads to the maze room. You need a plank to access it.


If it is raining you can just walk across.

The corner by the maze entrance has the cymbols.

You need a compass to get through, though I don't know what happens without one. Reaching the end, you find a fountain and the tall spirit.

Beat him to death with a hammer and he drops his idol.
Home Garden End Game
This section describes are core progression areas and actions for the Home Garden as well as an item for speedrunning the playthrough.

At the toilets, if you bring the toilet paper from the corn field to the occupied stall in the morning, it opens a secret door.


Inside is a traumatized lady and a blue coin.





After obtaining the apple, it can be placed on a dish outside the house.

Doing so will release the worm.

It can be fed to the magpie near the toilets.

When you turn around and leave, you can get the worm back and a strange key.







This is used in a strange hallway that appears night 2. Your shed on night 2 will be changed.


There is anoter door that leads to the hall. At first you can't enter the door.

Turn around and go back after trying to reach it. The other door will be jammed.

After trying it, go back again and keep pushing until the door comes up to you. Use the key to open it.

Inside, you will meet someone to talk to before leaving.

If you don't have the strange key, turning back will lead to another ending.



Watering all mysterious flowers (see the Mysterious Flower section) will allow you to open the garden room by the shed.


In the corner of the room is a coin.

The opposite corner has the flower medallion for the church.
Church
The church is another zone where you can do gardening to unlock some things. Be careful not to trim the white flowers, they will cause an ending.

Find the doorknob. You have 2 options: It will either randomly pop out of grass that you cut by the church, or you can find it in this tree.



It can be used to open this red door left of the church.
Inside to the right is a corpse with a magic trumpet.


Blowing the trumpet reveals ghosts that you can calm down (see the ghosts section of the guide).

Breaking the skeleton with a hammer will reveal a bone.



In the corner of this area is a racing snail. Near it is a coin.

The snail will actually move and finish the race at the end of day 2, allowing you to give it a gold medal item from elsewhere.

The rest of this area leads to the edge of town which you can explore (see town section). You can open a shortcut back to the church at the gate.



There is a grave with a pretty vase next to it.

Digging the molehill next to it reveals a coin.

The vase can later have a pretty flower put into it.




The church itself will not open until midnight.


Inside there is not much, but you can grab an old plank. This can be used to fix the bridge out to town or in the maze room. Be sure to get back quick since it's midnight.

When the church key is obtained, it opens this church door.


This will be useful later on.



There is a boat by the water that allows you to access the park early if you have the oar.
Church Sub-Areas
Here are some later sub-areas for the church.

Once you finish gardening at the church, a thin door will appear.

Squeeze through and it leads to a room with a blanket to take.





When you obtain the flower emblem, take it to the church interior.

This will reveal the catacombs (you may need to light the candles). Inside you can place the spirit idols.
Gnome Idol (see Home Garden Sub Areas section)

Tall Spirit Idol (see Home Garden Sub Areas section)

Short Spirit Idol (see Town Outskirts section)

Shy Spirit Idol (see Wavy Grass section)




Additionally, if you take the blue coin from the toilets and throw it in the well, it starts to rain. This waters all flowers, making the garden room accessible as well as the maze room.



Town (Main Road)
This will be for things before the bridge (up to the gas station) starting at the blocked off road you exit the church area at.

The war memorial has pots you can break to find a coin.





You can flip over this traffic cone for a coin.




A nearby car will have a ghost next to it on Sunday. The trunk can be broken with a hammer to reveal a corpse.




Further down is a corn field. There is a scarecrow popping out of the field that you can barely see, but if you look directly at it, it hides.

If you go towards it, you will find some corn.


In the center of the corn field is an opening with a tent. Here you can get toilet paper.





Next, at the gas station you have a few things to do. If it's past noon or so on day 1, there will be a lady filling her car with gas. You can get a free lighter from her trunk.



You can also buy one from the employee inside for 5 coins.

In the corner outside is an old plank.

There is also a man behind the van who will give you a triangle for an eggball.


If it's day 2 and the gas station is closed, it can be opened by breaking the door with a hammer.

With the office key, a door can be opened inside revealing a computer.


Next to it is a coin.

Turning it on reveals the apple room.



You can also put in a strange disk to go somewhere else (see house section).
I have not yet down so, but apparently you can find the office key behind the counter if you get in when no one is there and have not yet got the key at the barn shop.





There is a run down shelter across the road.

Inside is another coin.

If you dig the mole hill here without a lighter, it will drop a lighter.


[br] [/br]

You can repair the bridge across the bus stop with the plank to return to the garden quickly. You can also take the path next to the run down shelter to find various things (see waterway path section of guide).
Town (Outskirts/Past Bridge)
This is everything in town from the bridge and past it.

To the left of the bridge is another corpse with a spirit to calm.




Past the bridge is a ferry. Past the ferry is a red bicycle.


Riding it takes you to a dark neighborhood home.

If you set fire to a hay bale outside with a lighter, you can distract the people inside and steal their stone.






At the ferry, there's a secret passage (may require night or rain).

Inside is a strange dining area. At this table near a back left table is a coin

You can give this kid here the toy boat.

In turn the short spirit will be upset and become an idol.

Waterway Path
This will go over the side path between the park and the town, starting from the town side.

Along the path is this hedge area that can be cut down as a shortcut.





To the left is a concrete sewer building.

Inside, the first room to the right has a coin in the corner.

Deeper inside is the body of the former gardener. It is a corpse with a ghost to calm. If you got the severed hand already, you can put it back.
Grab the trowel (allows you to dig up mole hills). When you do so, the place will start flooding (look up to see why).


Find the level near the entrance room. It will either take 2 pulls to fully lower or 2 separate pulls because it raises itself after a moment.

You can also break the gate with a hammer.




Further down is a shack with a dog. It will be angry unless you have a bone to give it.

Once you pacify it, you can go inside and get the toy boat.




The end of the path has brambles that you can burn away with a lighter to access the park.




At certain times (morning day 2, maybe afternoon day 1) a fisherman will sit on a bench by the pond. He can be given the worm item.

Like the magpie, this does not end well.


After grabbing the worm again, you will see a new bridge appeared leading to an island with the wavy grass visual effect and a building.



You can revive the dead goldfish here.




It can be placed in the fish tank by the gnome idol room.





At the end of the day on Sunday (Day 2), the scooter friends crash and die, leaving a ghost.


The Park
The park is the last gardening area. Reaching it will remove the barrier between it and the church.

The sandbox has the watering can, which can be used for watering garden plants.





If you make it during the morning of Saturday (Day 1), the central area has a lighter.




Various things happen at the park depending on the time and day. On Sunday (Day 2) evenings you can find the scooters guys with a pizza box you can throw out.

It can be taken to this orange dumpster near the gas station.

In the morning, there will instead be a group of children forming a band. You can give them the cymbals, triangle, and (non-magic) trumpet from other locations.






The food truck nearby is open at times. You can buy an eggball for 5 coins, which can be traded for the triangle.





Behind the food truck is a tree with a hole that drops a coin.





The nearby gazebo has a coin.


Next to it is a grave where you can get the holy sword early. It's both a trimmer and a hammer.






Finishing some of the garden (20%) reveals a secret door that leads to a hay bale room.


With the lighter, you can light all the candles to reveal a door on the back side.

This leads to the barn shop. Here, you can buy the compass, gold medal, office key, and strange disk.




The barn exits out into the waterway path.



Finishing the garden reveals a thin door to a bakery near the sandbox.


Here you can steal a sandwich.





Finally, there is a grave with a mole hill you can dig up.

It reveals a dead goldfish.



Inside House
This is how to get inside the main house area. It's full of jumpscare ghosts, so be ready.

Start at the gas station office and use the strange disk on the computer.

This opens the room to a dark jungle area.

Inside is a corpse and ghost to calm.

The jungle room leads to a study/office in the house. There is a journal and computer here. You can remove the strange disk here to access the rest of the house.


You can also turn it on without the strange disk.

This leads to the seed room. You can grab a pretty seed here.





Continue into the house hallway and you will eventually find the kitchen.

Inside is a fridge that opens to a hallway with butter.



You can use the butter with corn to make popcorn on the stove.









At the end of the hall, there's a key hook with a key to the church.


You can then exit into the room with the garden key.
Hell
When you place all 4 idols into the Church Catacombs, the exit will change into an exit to Hell. Leave the Hell Church and go to the right, towards the Park.

By the red door, you should see the blocked gate area now open.

Back here is a pile of worms that you can use to get rid of the worm for good.




Go back towards the House and you will find the Homeowner in the office/study room.

This will tell you what you need to do to proceed and give you the attic key.



You can explore the House to find soul fragments. One is in the fridge.



One is in a room next to where the church key was.



Finally, one is in a storage room upstairs in a bottle. Break the jar with a hammer to access it.





When you open up the attic, a box in the back has the sword.






The fight with the demon vary depending on if you grabbed the purified stone or not (see Town Outskirts section).

At the end, you can talk to the Homeowner about getting his soul back if you grabbed the souil fragments.




And that's about it. You can actually still complete garden tasks and cut the grass with your sword, but you can just end the game by going to the gate that leads to the church.

A little easter egg of sorts is in the toilet. You will find it transformed into a normal outhouse with a camera inside. Presumably this is where all the Polaroids came from (possibly photographed by the Homeowner?).



Otherwise, that's the game. You can go on to find other endings, secrets, and achievements now.
Endings
Stay out past midnight.




Drown in the room with the trowel.




Keep 10 coins handy by Monday and leave on the bus.




Stay out on Monday.




Go into the hallway in your bedroom on day 2 and don't open the door.




Go into the maze without a compass.




Get to Hell and let the time run out or fight the demon without the purified stone.




Go up to the dog without a bone.




Finish 100% of all 3 gardens, go into the thin doors that appear to get items, and put together a picnic.




Cut the white flowers in the graveyard.




Go to Hell and fight the demon in time with the sword and purified stone.
Mysterious Flowers
Mysterious flowers are used to open the flower room/greenhouse. They are green plants in brown pots with red flower symbols that need to be watered. There are found at the followoing:

Garden (near rotted wall)




Church (near door missing door knob)




Park (next to building with small fenced area)




Gas Station (next to entrance)




Roses by Bus Stop (beginning of game)


Angry Spirits
Use the magic trumpet to see ghosts and then calm them down.

All ghost locations are shown off in the main guide, but just to summarize the locations:

  • Red door room of church
  • Dead gardener with trowel
  • Bridge next to gas station
  • In the jungle room on the way to the house
  • In the room with the gnome idol
  • By the locked car on Sunday next to the corn field
  • By the crashed scooter on the waterway path at the end of Sunday
Wavy Grass Spots
Wavy grass is grass that moves around in certain spots. Stepping inside makes the screen color tinted and saturated before it stops. Try not to go to these spots without the magic trumpet.

There are at least 5 spots where wavy grass can appear

  • Garden (between toilet and maze room)
  • Church (near well/boat)
  • Park (behind truck)
  • Sewers where you get trowel (facing the sewers, it's on the right)
  • Shelter across from gas station (close to the lighter mole hill)

If you blow the magic trumpet near wavy grass, the shy spirit appears and turns into an idol.




The locations I have screenshotted:




Trimmable Plants
You can trim the potted plants at the following locations:

Toilets




Gas Station





Gas Station Office





Home Office/Study





Inside the transformed shed bedroom on Sunday (Day 2)
Garbage Locations
There is trash to pick up all over town.

Gas Station




Corn Field tent




Park center




Shelter across from Gas Station




All around Home Garden




Credits
Octochan - provided information on opening the car to physically reveal the dead body
3 Comments
Максон Клаксон Dec 26, 2024 @ 2:58am 
Useful guide, but still some information is missing, like what does giving worm? to the pile with worms at the back of the church, or helping kids to find their instruments, or giving gold medal to snail after the race give you? Would like to know all these things, especially what does reviving the goldfish and placing it into a fishbowl.
Octochan Oct 13, 2024 @ 2:45am 
You can break the locked car trunk on Sunday with the hammer to find the body - that's how I found out there was a ghost there
lentinant Oct 5, 2024 @ 8:22pm 
Thank you, I was wondering where do you get a seed for the plant.