Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Quick Lore for Newcomers
By Chimz
Short and sweet explanations of the lore in Space Marine 2.
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Introduction
A collection of short and simple explanations of the world of Warhammer 40k to answer your questions, suitable to read during loading and Joining Server times. You can jump straight to the topic you're interested or to learn about everything, read sequentially from top to bottom.

If you find this guide useful, I would appreciate it if you gave it a thumbs up.


This guide is intended to be short and simple for newcomers. As I am no hardcore veteran of lore and also human, I may make minor mistakes. If you find a mistake, please let me know in the comments and I will fix them and credit you too! Thank you and have a nice day.
41st Millennia?
41st Millennia = year 40,000 - 40,999

During this great time, humans advanced to the stars, spreading throughout the galaxies during the golden age of the Age of Technology. After which, it collapsed into isolation, constant warfare, disease, rampant mutation caused by exposure to the warp. These apocalyptic times were known as the Age of Strife, during which the Emperor rose up and started the Unification Wars to unify all of Terra (Earth) and then set to the starts to reclaim lost worlds and rid them xenos (aliens) during the Great Crusade.

It was during the Great Crusade that the Primarchs and Astartes were made. The events of "Horus Heresey" (rebellion of Primarch Horus) began and ended during the 31st millennia.

After which the Emperor was mortally wounded and was kept alive by being bounded to the Golden Throne and hooked up to a complex life support by the Adeptus Mechanicus.

10 millennia has passed since then where humanity, without the leadership and power of the Emperor has faced terrible odds, fighting against many xenos, including the Traitor Legions (Chaos Space Marines) while also starting worship of the Emperor as God Emperor.
Warp / Immaterium
The Immaterium, also referred to as the Empyrean and most commonly, "the Warp," is an alternate dimension of pure psychic energy that echoes our material universe.

The Warp is the source of all psychic powers and so-called "sorcery" or "magic" as well as the home dimension of the Chaos Gods and their Daemonic servants. Every psychic who uses his powers is essentially both using the Warp and opening his mind to it which makes him prone to attacks by warp forces. These attacks can cause mutation, possession and things far worse like turning the psyker into a portal to the Warp, through which daemons can pour into our world. For this reason an untrained psyker is dangerous, which is why those employed by the Imperium are heavily trained to make their minds resistant to the Warp forces.


Since the Warp consists of only psychic energy, it functions differently from our own world. The rules of our physical universe do not apply there. This includes passage of time.


While an extremeley dangerous dimension, mankind (and some other races) uses it for faster than light travel using voidcrafts (spaceships) with Warp-Drive module to enter and find their way using psychics called Navigators. Of course going in unshielded allows the chaotic forces to attack or mutate the crew, which is why ships are equipped with a system called Gellar Field which shields the craft from the outside forces.


It is also what the Astropaths use to communicate with other human settlements across the galaxy.
The Emperor of Mankind
The Emperor is a perpetual (immortal) who has lived on Earth from long before the 1st Millenia and poseses great psychic abilities, so much that while in his mother's womb, he used them to changed his physiology and make himself the New Man (a title of his) we know.

After the Afe of Strife (a terrible age of mankind's downfall) He started the Unification Wars (collection of was to unify all of Earth) and started the Great Crusade to unite all of scattered mankind under one banner and under the Imperial Truth which is an atheistic, rationalist, and materialist ideology, and to claim all the galaxy for humanity.

He created the Primarchs from his own genes and subsequently the Astartes from his Primarchs and unified the thousands of worlds in the Empire we see today.


During the events of Horus Heresey, he was mortally wounded by the then-traitor Horus and was forced to kill his own son. What remained of him was a mutilated dying corpse which was bound to the Golden Throne with cybernetic technology of the Mechanicus to keep him alive, essentially going on life-support. From his Throne, it is said he still guides the Human race psychically and wards off the warp forces from realspace.

Learn more in the wiki.[warhammer40k.fandom.com]
Primarchs
When the Emperor wanted to conquer the stars and rid the galaxy of xenos (aliens), mere normal soldiers would not suffice. He needed a stronger army. He needed super-humans.

During the unification wars (collection of wars fought to unite all of Earth), he created the Thunder Warriors, his first gene-enhanced warriors. They were stronger, faster and more reliant than normal humans, and great for fighting, but through time they would either succumb to mental instability or their bodies would reject their implant, which meant they were not fit for the long run.

They were culled and in their place the Emperor created 20 "sons" in a lab from his own DNA. He extracted his own DNA and differentiating it into 20 variants by making changes to make each of his sons unique.

The result were 18 sons (the remaining 2 are redacted from all history) that were above normal men while still below the Emperor himself. From each of their DNA, Gene-seeds were created in order to be implanted into soldiers of each respective legion's Astartes.

The 18 sons would help the Emperor spread his control over the galaxy and take back entire systems, all until the 31st Millenia where Horus rebelled against the Emperor and half the Primarchs turned against their father. Those who stayed on the Emperor's side were called Loyalists while those who turned against him would be called Traitors.


Loyalist Primarchs
(alphabetically)
Primarch
Legion/Chapter
Corvus Corax
Raven Guard
Ferrus Manus
Iron Hands
Roboute Guilliman
Ultramarines
Jaghati Khan
White Scars
Leman Russ
Space Wolves
Lion El'Johnson
Dark Angels
Rogal Dorn
Imperial Fists
Sanguinius
Blood Angels
Vulkan
Salamanders

Traitor Primarchs
(alphabetically)
Primarch
Legion
Alpharius Omegon
Alpha Legion
Angron
World Eaters
Fulgrim
Emperor's Children
Horus Lupercal
Sons of Horus
Konrad Curze
Night Lords
Lorgar
Word Bearers
Magnus the Red
Thousand Sons
Mortarion
Death Guard
Perturabo
Iron Warriors
Gene-Seed
Gene-seeds are organs created from Primarch DNA and implanted into neophytes (new recruits of Astartes) to both allow their body to undergo the necessary metamorphisis to become the hulking, tall, powerful giants we know and also improve their abilities or gain new ones.

Read more in the wiki.[warhammer40k.fandom.com]
Space Marines / Astartes
When the Emperor wanted to conquer the stars and rid the galaxy of xenos (aliens), mere normal soldiers would not suffice. He needed a stronger army. He needed super-humans.

From his Primarchs he created Gene-seeds which he then used to create Astartes (Space Marines). Each Primarch had his own Legion of Astartes (Legiones Astartes) and each had their own customs, way of warfare and characteristics.

Each Legion would fill their ranks by taking aspirants from recruiting worlds (usually the one the Primarch grew up on) into training at a young age, trialed brutally and in the special ways of each Legion's ways, the worthy (known as neophytes) will then undergo a surgery to make them the super-humans we know as Space Marines.

This surgery must occur at ages 16 or less (18 max) for highest chances of survival.

In this surgery, Gene-seeds (special organs created from the Legion's respective Primarch) are implanted within the neophyte that stimulates growth, changes their body and creates/improves functions. A few examples of these implants include a second heart, the Black Carapace (which allows the Astartes to "connect" with his power armor and work with it like a second layer of skin), the occulobe (to improve sight), the Catalepsean Node (to remove the need for unconcious sleep), a third lung, and etc.
A total of 19 implants are placed within the Astartes.

After 2 years, their body will grow to the size we know of and when training is considered done, they can be deployed to battle. These full-grown Astartes now possessed abilities far beyond normal men. Their strength was multiplied, their senses heightened, they could breathe in oxygen-poor air, could not be poisoned by those that would kill normal humans, thanks to their second hearts their bodies could function better and in the case that one was destroyed, the Astartes would live, and many more enhancements.

Placed into their power armors, which regulated temperature, provided nutrition to their bodies, removed waste, increased their strength, sealed their bodies in allowing travel in the outer space's void and other hostile environments and other abilities, they become Emperor's Angels.

While a Space Marine's arms won't move from the recoil of a bolter, a normal human's would shatter.
Primaris Space Marines
The Primaris are a new breed of Astartes. All previous Astartes have been made the same way they have been from thr start of the great crusade. The Primaris are the result of 100 years of work by Archmagos Cawl to great a better, stronger Astartes.

Instead of 19, they are given 22 gene-seed implants and these organs are also improved and less prone to mutation. They stand 3 meters tall instead of 2.5, are stronger and have faster reaction time.

It is possible for previous Astartes (Firstborn) to become Primaris by undergoing the Rubicon surgery. However it is a dangerous surgery and there is a chance of death.

While the bulk of the Space Marine forces are still Firstborn, Primaris are being used to refill their lost numbers and entire Primaris-only chapters are being created too.

Learn more in the wiki.[warhammer40k.fandom.com]
Deathwatch
Each Space Marine belongs to a Chapter. A Chapter has its own colors, preferred way of fighting, traditions and each use the Gene-seed of a specific Primarch. For example the Ultramarines use Gene-seeds created from the DNA of Roboute Guilliman.

The Deathwatch, however, unlike other Chapters is not truly a separate Chapter of the Adeptus Astartes; rather, they are a collection of Veteran Space Marines drawn from all of the different extant Chapters who serve together in the Inquisition's service for a discrete period of time.

It is a unique Chapter that serves the Ordo Xenos, a division of the Inquisition that protects the Imperium from alien threats. They are the warriors of last resort when the Inquisition needs access to firepower greater than that which the Astra Militarum (normal soldiers) or a team of its own agents.

What is a Black Shield?
These are anonymous warriors that bear no Chapter mark. All their information about their origin Chapter are ritually obliterated and as such, their right pauldron does not bear a Chapter mark and is featureless black. Such warriors are unique to the Deathwatch and even there, they are regarded as figures of ill-omen.


Read more about Deathwatch.[warhammer40k.fandom.com]
Heretical Behavior
All humans (including Space Marines and their Primarchs) can be corrupted and turned by the forces of Chaos. The Traitor Legions are the most clear examples of how even the mightiest can fall to the taint of Chaos.

Since Chaos is considered one of the biggest threats to humanity, the Imperium is always on the lookout for its signs, rooting out indivisuals whose words, beliefs or actions could be an indicaton of corruption. They must be dealt with quickly, as their existence can cause a snowball effect.

To make sure all Space Marines stay loyal to the Emperor and Imperium, free of corruption and abide by the guidelines of the Codex Astartes, each Space Marine Company is fitted with a Chaplain.
Chaplain
Chaplains are warrior-priests who are Individual are assigned to each company within a Space Marine Chapter. A Chaplain is fanatically loyal to his Chapter and to the Emperor, and works to instill a similar devotion in his fellow Astartes. Some can become Chief Chaplain of a Chapter whose rank is only second to the Chapter Master.

Chaplains minister to the spiritual and psychological well-being of their fellow battle-brothers, instilling in them the values and beliefs of the Chapter and promoting the veneration or at times worship of the Emperor of Mankind. They are one of the measures put in to make sure no Space Marine falls to the corruption of Chaos, and if that day comes they are prepared to make swift actions to prevent further spread.


When possible, they lead from the front as awe-inspiring warrior-priests, fighting wherever the foe is most fierce, leading their brethren and praising the Emperor through the destruction of His enemies. Rejoicing in the glorious act of war, Chaplains exhort their battle-brothers to ever greater deeds of bravery and devotion.


Read more about Chaplains here.[warhammer40k.fandom.com]
Dreadnought
A Dreadnought is a cybernetic combat walker. During battles, if a wounded Astartes is recovered but his wounds are considered too severe for repair, they are instead transferred to an armored cyber organic sarcophagus outfitted with extensive life support systems. If successful and the Astartes is still alive, it will then be placed inside the Dreadnought shell's torso.

It will take time for the Astartes to get accustomed to his new body, as he has to learn to control a whole new body which misses features his human body had while also offering new abilities (like one arm ending in a minigun instead of hand).

Life inside these shells is rather miserable as the Astartes is only able to see the outside world through a window, cannot feel objects he touches or the wind on his skin, eat and drink like others and when the battle ends, he is put to sleep until the next one. What keeps them sane and still serving is their devotion, faith and thirst for battle and revenge.


You can read more about Dreadnoughts in the wiki.[warhammer40k.fandom.com]
Adeptus Mechanicus
Long ago before the Age of Strife, they originated from the colony of humans on Mars. Under the surface they found what they believe is the Omnissiah, a Machine God of sorts.

Their pursuit of knowledge had them research all manner of technologies and their belief of Machine forms being better than their human form and pursuit of perfection in the eye of the Machine God made them slowly replace parts of their bodies with robotic parts. This includes but is not limited to: Limbs, eyes, mouth, internal organs and etc. They strive to replace as many parts as they can as they find the weakness of their human bodies disgusting.

They worship the Omnissiah and have banished AI (artificial intelligence) practices as it is a mockery of the Omnissiah and was also one of the reasons of the human race's downfall during the Age of Strife. And so their machines are either piloted by humans (be it normal or mechanicus) or by their Machine Spirit.

The Machine Spirit of every machine is a sliver of the Omnissiah's spirit that controls that machine alongside its pilots or alone.

In the 30th millennia, the Emperor made the Treaty of Mars with the Mechanicus to recruit them into his Empire. This Treaty does not fully absorb the Mechanicus as they are allowed to worship their Omnissiah and instead, function as an empire within another empire. A symbiotic alliance.


The production and maintenance of the majority of the Imperium's machines, factories, equipment, vehicles and etc. are done by the Mechanicus.
Servitor
Servitors are cybernetic drones created by the Adeptus Mechanicus, used to carry out manual labour and rudimentary tasks. They are either vat-born sub-human clones designed for this role or were previous criminals who were judged to become servitors to serve the imperium once more.

These indivisuals are mind-wiped, reprogrammed (with acts such as lobotamy used), reprogrammed and enhanced with cybernetic implants to be able to carry out the needed tasks.


Why not use robots? The Adeptus Mechanicus believe AI to be blasphamous and since it was one of the downfalls of humanity during the Age of Strife, it is accepted by no one. So lobatomised inmates are their better option.

These servitors come in different variations, each augmented for sifferent tasks. While most are seen doing manual labor and rudimentary tasks, some are designed for war and are used in battles.

Learn more about servitors.[warhammer40k.fandom.com]
Bolter Weapons
The bolter also known as Boltgun, is an assault weapon that fires small, self-propelled missiles known as bolts which explode with devastating effect.

It is the main weapon of Astartes and rarely used by other forces as the weight and recoil of the weapon is too high for normal soldiers to use, however its pistol variant is often seen used by Imperial troop Officers. It is said that the recooil of a normal Bolter can break the arm of a normal soldier. However, smaller versions are in use by the Sisters of Battle (Adepta Sororitas).

It comes in different variants to better serve in different situations.

Learn more in the wiki.[warhammer40k.fandom.com]
Lasgun
The Lasgun, also sometimes referred to as a Lasrifle, is a directed-energy antipersonnel weapon used by the military forces of the Imperium of Man, and it is the most common and widely-used type of laser weapon in the galaxy. It is strong enough to shoot off a human arm in one shot, but weaker against the tougher aliens. Used alone, it is not very effective but used en masse, it can be devastating.

Lasguns are reliable, easy to maintain and to produce, and are readily available on most Imperial worlds. Though not as powerful as kinetic projectile weapons such as the ubiquitous bolter, the lower cost of production, the lack of a requirement for ammunition production and resupply make the Lasgun the best choice for the large forces of the Imperial Guard.

It is standard-issue for the Adeptus Mechanicus' cybernetic Skitarii infantry, all Astra Militarum infantry and most junior Astra Militarum officers.

Lasguns can come in heavier versions such as Lascannon, Multi-Laser and Hellgun.


Learn more in the wiki.[warhammer40k.fandom.com]
Melta Bomb
Melta Weapons are a type of short-range, thermal energy weapons that make use of a sub-atomic reaction in a chemical fuel source to produce a tightly-focused beam of intense, searing heat.


A Meltagun works by inducing a minute, sub-molecular reaction within a highly-pressurised pyrum-petrol fuel mix located within an ammunition canister, and then projecting the resulting plasma through the canister and from the weapon's barrel as a blast of incredible heat.


A Melta Bomb is a type of explosive device that makes use of Melta Weapons technology to unleash potent blasts of thermal energy. When activated, it explodes with an intense blast of thermal energy, literally "melting" the target away.
Astropath
In the vast empire of the Imperium, communication among its thousands of worlds, some solar years from each other, is done using psykers called Astropaths.

When you have a galaxy-spanning empire, conventional means of communication become unstable and slow. As such, the Imperium takes in psykers of strong will and power, and through the painful ritual of Soul-Binding which strengthens the psyker's mind and soul against the Warp, usually at the cost of losing their eyesight.

These Astropaths can then send and receive messages to other planets through the Warp, which is almost instantanious.

While the fastest method, it still has its problems. Local Warp conditions such as Warp Storms can create delays or have messages entirely lost and while the psykers are resistant to Chaos forces, they are not immune and are prone to attacks.
Tyranids
The Tyranids are an extragalactic (originating from outside the Milky Way galaxy) insectoid xenos (alien). The Tyranid species is ultimately dedicated solely to its own survival, propagation and evolutionary advancement. They collectively form a monstrous superorganism that travels across the universe in their great hive fleets of biomechanical Hive Ships, systematically consuming all other biomatter to enable their own rapid evolution and reproduction.

They attack every world with life on it and begin to consume (kill and eat) all living beings, turning and collecting them as biomass to grow, before moving onto the next planet.

They communicate through the Hive Mind, a collective psychic communal which allows their trillion numbers to organize. This connection is called Synaptic Link. Through it, the seemingly-feral Tyranids can coordinate, plan and attack together.

Read more about their Synaptic Link in the section below.
Tyranid Synaptic Link
Tyranids communicate through the Hive Mind, a collective psychic communal which allows their trillion numbers to organize. This connection is called Synaptic Link. Through it, the seemingly-feral Tyranids can coordinate, plan and attack together.

Lesser/smaller forms possess a smaller, more fragile link while the smarter ones possess a stronger link. These smarter Tyranids are the synaptic conduits through which the Hive Mind directs the lesser Tyranids. Cut one down and the entire swarm will fall into disarray. They can have some control of their own, like the Hive Tyrant which acts similar to a General.

When weaker Tyranids find themselves in the absence of these smarter ones or the giant masses, they can lose their Synaptic Link to the Hive Mind and go feral, acting like regular savage beasts with no coordination whatsoever, which is why the presence of the smarter ones is always needed to control them and have them function at full strength.

In the game, this Synaptic Link is visually shown with a green color. When you slay Tyranid Warriors or other big forms, you see the smaller ones around them fall, each emitting a green force from their heads. This is them losing connection to the Hive Mind and going feral, but since this is a game and gameplay comes first, they are instantly killed to relieve the player of their numbers.

Read more in the wiki.[warhammer40k.fandom.com]
Chaos Gods
The Chaos Gods, of which there are four, are powerful, self-aware entities comprised solely of psychic energy who inhabit and control the Immaterium. They are in no way divine beings, as they are selfish and only strive to increase their power and control. However, due to their great power and promises it means there is little care for those mortals who revere them.

These Warp entities are created and sustained by the emotions and collective desires of every sentient being of the material universe. When an emotion or belief in realspace grows strong or widespread enough across the galaxy, it becomes embodied as one of the sentient denizens of the Warp. The most powerful and malevolent of these have become the Gods of Chaos.
They are by their nature monomaniacal and completely single-minded since they are formed entirely of a single emotion or concept.

The Chaos Gods are dependent upon the emotions of mortal creatures, especially the hordes of Humanity, for their power and continued existence. As a result, the Chaos Gods strive to convert all mortals to their worship and service so that they may ultimately dominate the universe.

Through millenia, they have corrupted billions, including most of the Traitor Primarchs.

khorne
Khorne is the Chaos God of war, hatred, rage, wrath, blood, martial honour, strength and murder. Its portfolio of interest covers the most basic and brutal of sentient emotions and actions, such as hate, anger, rage, the desire for destruction and the joy of killing one's enemies.
Every act of killing or murder in the material universe feeds and empowers Khorne;

A devotee of Khorne is as likely to be an honourable champion in combat as a blood-crazed slaughterer.

The traitor Primarch Angron is claimed by Khrone.


Learn more about Khorne.[warhammer40k.fandom.com]

Tzeentch
Tzeentch is the Chaos God of change, evolution, mutation, intrigue, ambition, knowledge, sorcery, destiny, lies and trickery (emphasis on trickery).

Tzeentch does his bidding by planning and tricking mortals (even Primarchs) into becoming his servants (willingly or not) to carry out his will. His every action is planned with its ultimate goal as his own establishment as the pre-eminent Chaos power in the Realm of Chaos, the ultimate victor in the struggle of power between the Chaos Gods.

The traitor Primarch Magnus the Red is claimed by Tzeentch and it is his Space Marines that we fight in the game.

Learn more about Tzeentch.[warhammer40k.fandom.com]


Nurgle
Nurgle is the Chaos God of disease, decay, despair, destruction, death and rebirth. In particular, the emotion of despair in mortals empowers the Plague God more than any other.

Nurgle is the Chaos God most directly involved with the plight of mortals, particularly Humans who suffer so acutely from a fear of death or any other. While he is the god of death and decay, he is also the god of rebirth. Decay is simply one part of the cycle of life, without which no new life could grow. In the same way, Nurgle is also the god of perseverance and survival.
Many of those affected by Nurgle's poxes usually turn to the god in order to escape the pain and sheer despair caused by sickness and disease.

His followers are granted immortality and resiliance.

The traitor Primarch Mortarion is claimed by Nurgle.

Learn more about Nurgle.[warhammer40k.fandom.com]


Slaanesh
Slaanesh is the Chaos God of pleasure, pain, hedonism, excess, perfection and decadence. Lust, pride and self-indulgence are the hallmarks of all who follow it. He is the youngest of the four major Chaos Gods, having come to full self-awareness within the Immaterium only during the 30th Millennium.

Slaanesh is the Prince of Pleasure, dedicated to the pursuit of earthly gratification and the overthrow of all decent behaviour, as well as hedonism and pleasure for its own sake. It is the god of obsession, the Master of Excess in All Things, from gluttony to lust to megalomania.

Wherever mortals are ruled by their own unquenchable desires, Slaanesh is there in the shadows, whispering, tempting, and feasting on a banquet of souls.

Physical torture and suffering of beings also empowers Slaanesh, which is why Khornate Berserkers (Daemons of Khorne) seek to slay their enemies swiftly rather than causing them a slow and painful death as it would instead empower and benefit Slaanesh.

The traitor Primarch Fulgrim is claimed by Slaanesh.

Learn more about Slaanesh.[warhammer40k.fandom.com]
Rubric Chaos Space Marines - Why are they empty shells?
These marines belong to the Thousand Sons legion whose primarch is Magnus The Red. During the Great Crusade, their ranks would undergo unwanted mutations known as flesh-change. While still in the service of the Emperor, Magnus bargained with the Chaos Gods to try and stop the mutations and it seemed he managed to get the best of the Chaos Gods, but was later revealed that their "fix" was little more than a band-aid and their curse would resurface again after they had turned Traitor, which was part of a grand scheme conducted by the Chaos God Tzeench.

Finally, the Chief Librarian Ahzek Ahriman casted a powerful spell, intending to permanently enchant and shield the Thousand Sons from the corrupting effects of Chaos. This spell didn't go as planned and the result was that while the Space Marines who possessed strong psychic abilities had their powers enhanced, those with little or no psychic powers instead were vaporized inside their armor. Their armor's joints were sealed and the remaining dust of the marines trapped inside along with their spirits.

These hollow shells were now autonomous soldiers that showed no sign of their original hosts and would only move and function if a sorcerer were nearby, or if they are in the midst of battle where their previous host's hunger for battle would move them.


In the game, when you break open their armor, you see both dust (remains of the original Astartes) and chaos sorcery pour out of them.
Only the Sorcerers you see in the game have not been affected by this curse which is why you can hear them talk, scream in pain and bleed.


Read more here.[warhammer40k.fandom.com]
Tzaangor - Beaked Chaos Enemies
The small (minoris) sword wielding enemies of Chaos are called Tzaangors. These were humans who, through their will or not, were mutated and transformed by Chaos forces and turned into the the monstrosity you see today.

They are not considered daemons and are not possessed by them either. While most are seen enacting their violence with melee weapons, some may carry bolt pistols or other firearms that they used before transformation.

They lust for knowledge and power and some are promised ascension into higher forms, though such an occasion is most rare as their current form serves Chaos more.



You can read more here in the wiki.[warhammer40k.fandom.com]
Daemon
These are Warp spirits that can be created by a whim of the Chaos Gods using a fraction of their power and can later be re-absorbed. Each Daemon, while self-aware and intelligent is still ultimately not of complete free will and shares charactaristics of its creator and acts as an extention of its will. They are the most numerous forces in the immatarium.

These creatures are made of pure psychic energy and do not possess a physical form as the Immaterium does not share the physical laws of realspace. Thus, when they cross the veil between worlds and enter ours, they project a form conjured from raw psychic energy that is essentially a lesser interpretation of their master's fundamental nature.

These Daemons can enter our world either through posession of untrained psykers and turning them into gateways of their world, or by being summoned by Chaos worshippers such as Chaos Marines and cultists. Though their presence is usually short as our world is considered rather unpleasant to them compared to the Immaterium.

When "killed" in our world, their spirit is merely banished back to the Warp, where it is either re-absorbed by its creator, or it waits for years, ragaining strength and hoping for revenge.


Read more about Daemons.[warhammer40k.fandom.com]
Heldrake
Heldrakes are a form of Daemon Engine. Daemon Engines are artificial constructs created by taking materials from realspace (our world) and summoning a spirit from the warp and trapping it inside the machine through a process called The Ritual of Binding.

Heldrakes have the appearance of Dragons and function similarly, able to fly in the air, spew fire from their mouths and are a force to be reckoned with.

You can read more about Heldrakes in the wiki.[warhammer40k.fandom.com]
You can read more about Daemon Engines in the wiki.[warhammer40k.fandom.com]
Prefer to watch a video rather than read, you can watch Weshammer's video.
Helbrute
Helbrutes are the Deadnoughts of the Traitor Legionswhose Heretic Astartes pilot has turned crazy and their bodies and metal shells are fused together and mutated by Chaos forces. The resulting look is reminiscent of a Dreadnought but heavily twisted.


You can read more in the wiki.[warhammer40k.fandom.com]
Special Thanks
Special thanks to you, the reader and supporter. <3

Special thanks to Naus for his special support and sharing of the guide.
Special thanks to Mike Os for his support.
Special thanks to CarlTheSpud for suggestion of adding Blackwatch.
Special thanks to RSB Lion for pointing out "Bulkan", the Primarch who be bulkin'. (Miss typed Vulkan)
Special thanks to Ferpo11 for pointing out my mistake with the Custodes Gene Seed.
19 Comments
Chimz  [author] Jan 22 @ 11:18am 
Thanks for all the support guys. I really appreciate it :steamhappy:
Chimz  [author] Oct 19, 2024 @ 2:34am 
Ferpo11, Ah, didn't know that. Thanks!
Frankly the custodes are a faction I never got deep information about.
Chimz  [author] Oct 19, 2024 @ 2:33am 
True, heyAkaKitsune lol
Ferpo11 Oct 16, 2024 @ 10:03pm 
Love it, one detail. The Custodes don't have gene seed, in your gene seed section you say: 'Gene-seeds are organs created from Primarch DNA (and in the case of Legio Custodes, the Emperor's DNA)' this is incorrect. I propose the change: '(and in the case of Grey Knights, the Emperor's DNA)', as this is lore accurate. I don't like that they grey knights have emperor gene-seed, but that's the current canon.
Kitsune Oct 16, 2024 @ 2:11pm 
"short and sweet" and its so much and yet such a small fraction of the lore lol. 40k lore really is a second job
Chimz  [author] Oct 16, 2024 @ 12:43pm 
Oh right, I misspelled that when turning it from a list to table. Bulkan, that's actually good name :steamlaughcry:
Thanks for pointing it out.
RSB Lion Oct 16, 2024 @ 12:39pm 
Great read and excellent for those new to the 40K. Just a small point brother, the leader of the Salamander is Vulkan.
Chimz  [author] Oct 14, 2024 @ 6:41am 
Thank you CarlTheSpud!

Oh that's a great idea! I had totally forgotten about it. Will write it up :steamhappy:
Chimz  [author] Oct 14, 2024 @ 6:37am 
Cheers MRF4REEZY!
CarlTheSpud Oct 13, 2024 @ 2:08pm 
loved the write up.
Maybe inject a "Deathguard" segment if possible. As it is mentioned many times after Titus become Primaris.