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Jay can hold down jump while holding an enemy to charge up a spinning piledriver that disintegrates low health enemies (instantly blows up low health bombers! Careful!).
Amy can hold down attack while throwing an enemy to charge up a throw which causes the enemy to explode after they initially land.
Victor's fully charged punch (accessible to everyone by holding down attack) is stronger than average and can disintegrate just like the piledriver (instantly blows up low health bombers! Careful!).
Additionally Mushrooms are only spawned if you allow the drop off area to despawn and move, so the best tactic for high scoring is to just drop off 3 oppies constantly to prevent it from happening and allow the potions to level up over time. Maximise potions on the ground! The score bonus for dropping off oppie chains is nothing compared to how much you can get for eating them pacman style.
I just cherried Combatants for some ungodly reason, here's a quick infodump of what got me there:
- If there's a spider, bait it immediately towards the enemy (like the guide says). It does a hundred times more than you ever could.
- If there's no spider, your best strategy is typically to shut down the red ant construction immediately. Try to get a sneaky kill on their queen on your own.
- Another option (like on stage "Surprise") is running immediately towards the starting red ants, bait all of them towards following you, so they don't produce anything. Ideally you have them reach your queen, so she can meatshield for you whilst you kill all the starting red ants & have full reign immediately.
- On most stages, I seem to become invisible to the AI when I hug the ceiling. Useful for cheesy kills on ants or the queen.
- Put 1 worker somewhere hidden/behind your queen, to make it likely you'll always be able to respawn.
- If you have a way to get ~4 food safely, put it towards making 2 soldiers. Reason is next point:
- If you can stack 2 or more soldiers on top of each other & hold them there with Hold command, it's really easy to kill red workers by leading them into your soldier range like they're bloons TD monkeys. 2 Soldiers will need occassional support from you, but more than 2 will make it near impossible for a worker to reach you or your soldiers.