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Сообщить о проблеме с переводом
As explained above.
If it's not there you have to create it.
Just open a new text file and rename it
ScriptExtenderSettings.json
--> I think these comments are wrong. This does not work in a pre-modded and de-modded afterward save file.
Be careful with the Nortbyte Script Extender, if you have it, it can cause the game to break. Delete the Nortbyte one, then go to the Bin folder and create the .json file like the guide says.
BG3Ext v23 built on Apr 22 2025 16:40:05
Game version v4.67.58.295 OK
ScriptExtender::Initialize: Starting
No match found for mapping 'ls::UIStateMachine::FireStateEvent2'
Library startup took 2038 ms
We're already past App load, triggering CoreLibInit
LibraryManager::PostStartupFindLibraries() took 175 ms
Initializing client with target context Load
Modded achievements enabled.
bg3se::ExtensionStateBase::LuaResetInternal(): LUA VM reset.
Initializing client with target context Game
bg3se::ExtensionStateBase::LuaResetInternal(): LUA VM reset.
ecl::ScriptExtender::OnGameStateChanged(): Loaded module