Baldur's Gate 3

Baldur's Gate 3

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How to Enable Achievements with Mods | Patch 7
By ibbers
Patch 7 introduced the mod manager and as a result, you cannot get achievements when you play with mods. Thus, this guide will help you how enable achievements when playing Baldur's Gate 3.
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Disclaimer
Getting achievements will only work on new Campaign save files after you have made these changes.

This means that any previous save files with mods enabled, will not be able to get achievements even after you make these changes. Existing saves will not enable achievements as they are blacklisted when the campaign was saved.

However, the comments suggest that it is possible for achievements to work on pervious modded saves. But it appears I rolled a critical failure on my achievements. :(

Steps on How to Enable Achivements
  1. Go to this link https://github.com/LaughingLeader/BG3ModManager and download "BG3ModManager_Latest.zip" from the assets.


  2. Once downloaded, extract the files and open the "BG3ModManager.exe".

  3. On the menu bar, press "Tools" then "Download & Extract Script Extender". Then you can go to "Settings" then "Open Preferences" then "Script Extender" and you should see "Enable Achievements" enabled (X means enabled).


  4. Go to your game's directory, you can do this by going to your library, right-clicking on Baldur's Gate 3>Manage>Browse Local Files.


  5. Then navigate to the /bin directory and there should be a file called "ScriptExtenderSettings.json". If not, you will need to create the file. Thus, open a text editor of your choice (I used notepad++) and add the following code:
    { "CreateConsole": true, "EnableAchievements": true }
    Now, when you save the file you need to rename the file to "ScriptExtenderSettings.json" like the image below and make sure you are saving it in that /bin directory.

  6. Now launch the game

Note: If you decide to disable the "Enable Achievements" from the BG3 Mod Manager, this will remove the ""EnableAchievements": true" line from the ScriptExtenderSettings.json file
Testing if Achievements Work
As mentioned before, existing saves will not be able to get achievements. However, you should test whether this is the case or not. And hopefully, you have a very easy achievement to test.
  1. Go to an existing save file and attempt a very simple achievement, in my case it was reading 100 books. And as a result, reading new books did not add to the achievement progress, thus that campaign cannot get achievements. However, if you got achievements to work, good job! Because I didn't and had to replay a day's worth of time to get back to where I am.

  2. If it doesn't work on an existing save file, then you will need to create a new campaign.
Thanks
Hopefully this helped.
Please let me know any issues with this guide so that I can improve it.
72 Comments
Five Apr 20 @ 8:45am 
Can confirm that the "busker" achievement progresses up while mods are active. (patch 8)
Antik Apr 17 @ 5:35pm 
great modmanager. Works well
seldemerx Apr 16 @ 7:10am 
Just tested it with an existing save and it worked! Thank you so much:)
chezzy Apr 15 @ 11:41pm 
works for me patch 8
Kaldin Apr 15 @ 8:40pm 
Wondering if anyone tested if this works on Patch 8 yet?
Kaldin Apr 15 @ 8:40pm 
@Joeker Wilde: I did get that all the time and it worked.
Joeker Wilde Apr 12 @ 3:11pm 
No idea if this is working... on launch I'm getting a warning message of "Data Mismatch" is that normal on first time? Had to create a folder & text file too downloading the Script Extender didn't add anything.

No warning of corrupted files after deleting added folder & all downloaded files/BG3/Manager. Bit of a pain that I can't get this working, followed guide as instructed. More concerned about potential data corruption & damaged saves using this over Steam Achievements, just would have been nice to have those available too.
RubyRaven Apr 11 @ 1:20pm 
Worked for me with 2 existing saves. But I guess it depends on which mods you use. I have just some cosmetics and the adjustable party limit mod.
santino Mar 2 @ 12:56pm 
Hi all ! :sadstar2022:
I've just tried @Peter_IsTheWolf's method, but unfortunately without success.
I started a game with cosmetic mods installed via the in-game mod manager, I realized 20 hours later that I wasn't unlocking any steam achievements.
I have seen on this guide that this method only works on new games and not on existing ones.
but I see that some people have successfully unlocked achievement on their already launched savegames with mods.

Has anyone achieved this exploit recently? :lunar2020thinkingtiger:

Thanks,
Al Feb 23 @ 10:00am 
Answer to question ^^ Saakuya 4 янв в 11:32
If i disable the mods does the achievements come back?
Yes , disabling all mods (or mods wtih tag chea) will enable achievements