LOCKDOWN Protocol

LOCKDOWN Protocol

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Complete Weapon & Item Overview for LOCKDOWN Protocol: Spawn Rates & Locations
Por Positive
Whether you're a pro or new to the game, this guide offers a detailed review of all weapons and items, including their spawn rates and potential locations. Stay ahead of other players with this easy-to-read guide.
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Introduction
Foreword
Three hours before publishing this guide, the lobby display issue has been resolved!

For those unaware, there had been a lobby display issue, inhibiting players to see public lobbies. Fortunately, you were still able to invite players to your lobby through steam. While a minor inconvenience to some, it was the only possible way to continue playing with others over an approximately two-day period.

All selected regions will show 0 players.

The logical choice would have been to follow in suit, continuing to play LOCKDOWN Protocol. However, after an hour or so mucking around in my own lobby, I decided I would do something a little different, I decided I would create a guide about the various weapons and items, their likelihood of spawning, and where they're found.

Methodology
The data below is based off my own findings. Simply put, I went into a match, and collected every weapon and item, and recorded the results. I repeated this until I had a data size of twenty-five games.

If you just wanna hear about the weapons, here's a quick summary. Guns and the C4 will always spawn in somewhere, and knife will spawn 90% of the time. Detonator however, only spawns 25% of the time.

With that out of the way, let's take a closer look at the weapons.
Overview of Weapons
Shorty

A firearm that works best in close combat.

Spawn Rate: 100%
Quantity: 1
Location: Any Room

Ammo Distribution;
0 = 28%
1 = 24%
2 = 20%
3 = 28%

With a larger sample size, I'm sure that the ammo chances would equal out to 25% respectively. The shorty makes up for it's lack of ammo by packing a punch, one shot is enough to take someone out, provided they are close enough. Since it can spawn in any room, it's unnecessary to include a map.

Pistol

Pew Pew Pew Pew-Pew!!! That's the silencer.

Spawn Rate: 100%
Quantity: 1
Location: Any Room

Ammo Distribution;
0 = 4% 6 = 4% 12 = 8%
1 = 4% 7 = 4%
2 = 0% 8 = 12%
3 = 8% 9 = 8%
4 = 4% 10 = 12%
5 = 20% 11 = 12%

Again, a larger sample size would equalise the results, but according to the data, 66% of the time, the pistol will have seven or more ammo. It can spawn with up to twelve ammo, and it shoots very quickly.

Revolver

You want to play? Let's play.

Spawn Rate: 100%
Quantity: 1
Location: Any Room

Ammo Distribution;
0 = 20% 4 = 16%
1 = 20% 5 = 12%
2 = 8% 6 = 12%
3 = 12%
4 = 16%

The much stronger counterpart, but has less ammo overall.

Knife

A dance of blades.

Spawn Rate: 84%
Quantity: 1
Location: Any Room

The knife is the only melee weapon in the game currently. It will not always spawn, but fortunately, it has a fairly high chance of spawning in.

EDIT: A comment has suggested that the knife will always spawn, which very well could be the case. If I weren't swamped with uni work, I would test this :^)

C4

Kaboomy.

Spawn Rate: 100%
Quantity: 1
Location: Storage, Machine, Camera, and Pantry


Where the C4 can spawn.

The C4 is used in conjunction with the detonator. Without it, it does nothing. The C4 is more limited in spawning locations. Aside from the usual Storage and Pressure rooms, I also found the C4 in Cameras or Pantry in multiple of my games.


A C4 next to white rice.

If you think the C4 can spawn outside of these areas feel free to comment and I can make an adjustment!

Detonator

This is where the magic happens.

Spawn Rate: 24%
Quantity: 1
Location: Storage, Machine, Camera, and Pantry


Where the detonator can spawn.

The detonator can be used to... well, detonate the C4. The explosion caused deals massive damage to all nearby players. Important to note that the detonator has a global range, meaning it can detonate the C4 regardless of how far away the detonator is. However, the low spawn chance means this novelty can only happen every few games.

EDIT: a comment has confirmed that the detonator shares the same spawn locations as the C4. Spawn locations have been adjusted.
Overview of Items
Battery

More like social battery haha

Spawn Rate: 100%
Quantity: 3, if ALIMENTATION is allocated, +2
Location: Storage and Machine

Just to clarify, (so much for 'easy-to-read') if ALIMENTATION is an allocated task, than an additional 2 batteries would be added. 3+2=5.


Where batteries can spawn.

Batteries can sometimes spawn connected to a fuse box, so if you can't find them all in the mentioned spawn locations, that's where they'll be.


A fuse box with a charged battery already connected.

Batteries have no other purpose outside of ALIMENTATION currently.

Fuses

Gotta catch 'em all.

Spawn Rate: 100%
Quantity: 9, if ALIMENTATION is allocated, +4
Location: Storage and Machine


Where fuses can spawn.

9 fuses will always spawn, each bearing a unique pattern. If ALIMENTATION is an allocated task, the additional fuses will always be compatible with the fuse boxes that need charging. Much like with the battery, fuses may also spawn connected to the fuse box. Fuses found this way are always compatible with the fuse box.


This fuse box has an uncharged battery and fuse already attached.

We can deduce from the fuse box above that there must be an additional red-to-blue fuse in Storage or Machine, to finish charging this fuse box.


This fuse box has two fuses already attached, but in the wrong positions.

Fuses have no other use outside of ALIMENTATION currently.

Screwdriver

Poor man's knife.

Spawn Rate: 100%
Quantity: 4
Location: Storage and Machine


Where screwdrivers can spawn.

Interesting to note that even if VENTS is an allocated task, the amount of screwdrivers remains the same. Screwdrivers hit-rate is identical to the knife, so if you prefer that, this is a good self-defence tool.

Screwdrivers have no other use outside of VENTS currently.

Cassettes

Oh yeah, old school.

Spawn Rate: 100%
Quantity: 5
Location: Storage, Machine, Botanic, and A2


Where cassettes can spawn.

Cassettes can be played on the cassette players found in Botanic, Camera, and Machine. Despite only 5 spawning in, there are 11 different songs. One song is chosen for each cassette at random when the game begins. Credit to BlueFlare for creating a Spotify playlist compiling all the songs, if you wish to listen to them.


Titled 'LOCKDOWN Protocol (All Cassettes)'.

Containers

They're great little things aren't they.

Spawn Rate: 100%
Quantity: 2, if ANALYSIS or PIZZUSHI are allocated, +2 / if both are allocated, +4
Locations: Storage and Plants
if ANALYSIS is allocated, include Lab and Cleaners
if PIZZUSHI is allocated, include Restaurant and Pantry


Where containers can spawn. Additional spawn locations for ANALYSIS (green) and PIZZUSHI (white)

'eAsY-To-rEad'

Containers have these additional rules in regards to spawns because they are required for both ANALYSIS and PIZZUSHI. These spawning rules are meant to accommodate employees depending on which task they've been allocated (chances are, there will be a container or two already in the area you need them).

Containers have no other use outside of ANALYSIS and PIZZUSHI.

Packages

Presents!

Spawn Rate: 100% if DELIVERY is allocated, otherwise 0%
Quantity: 6
Location: Storage


Where packages will spawn.

The next few items are specific to certain tasks, and will only spawn if they're allocated.

Packages have no other use outside of DELIVERY.

Gaz Bottle

Starting to feel the pressure.

Spawn Rate: 100% if PRESSURE is allocated, otherwise 0%
Quantity: 8
Location: Storage and Machine


Where gaz bottles can spawn.

6 gaz bottles will spawn in Storage, and the remaining 2 will spawn already connected to the valves. There are 3 yellow, 3 red, and 2 blue.

Vent Filter

Needs a clean.

Spawn Rate: 100% if VENTS is allocated, otherwise 0%
Quantity: 3
Location: Any Room


Where vent filters can spawn.

3 random locations are selected when the games begins. Note that cleaned vent filters can be placed in other vents, which also need cleaning (you can't open vents which don't need cleaning).

Samples

Like mixing paint.

Spawn Rate: 0%
Quantity: 0
Location: None

Samples are simply a byproduct of placing a filled container on the analyser, and are required to complete ANALYSIS.

Fish

I'm running out of ideas.

Salmon, tuna, shrimp, and cod. They are required to complete PIZZUSHI. All fish deal 100 damage (20 upfront, 80 stamina), however to balance this fact, this cannot put into your off-hand, and they cannot be dropped (they will disappear upon hitting a surface).
Spawning Characteristics
Normal Settings
The quantity of said items related to tasks were in accordance with normal settings. With that being said, I'd like like to discuss more of my findings about how the game spawns additional task items.


Clicking 'CUSTOM' will show the preset for 'NORMAL'.

COMPUTERS and SCANNER do not involve handling items, no additional items are spawned in, even if you increase/decrease their values.

PRESSURE's value cannot be increased. 8 gaz bottles will always spawn.

DELIVERY and VENTS will spawn task specific items dependant on the tasks value. For example, if we reduced DELIVERY to 3, then only 3 packages would spawn in Storage (instead to 6). Conversely, if we increased VENTS by 2, then we would have to locate 5 vent filters (instead of 3).
Remember, the screwdriver count will always be 4, regardless if you increase/decrease VENTS value.

ALIMENTATION follows the same logic, spawning an additional battery and 2 fuses (that are compatible with an uncharged fuse box) for each fuse box that needs charging.


I caught them all!

In the image above, ALIMENTATION was increased to 7.
On the right, there are 3 batteries and 9 fuses (which will always spawn).
On the left, there are the additional 7 batteries and 14 fuses to compensate for the fact there are 7 fuse boxes to charge in this game.

ANALYSIS and PIZZUSHI do not follow these rules in regards to spawning containers. They will only spawn in an additional 2 containers (4 if both tasks are allocated). Increasing/decreasing the value on these tasks will not effect how many containers are spawned in.
Conclusion
If you think I've made a mistake, please let me know! Ask me any questions as well, I'll do my best to answer them. Good luck out there employees!


Rice bags with filled containers.

-Positive
4 comentário(s)
Super Grover 30/set./2024 às 14:47 
Are you sure the knife doesn't always spawn? Me and my friend did about ~50 runs and found the knife every time, albeit in some weird spots.
Ria 27/set./2024 às 18:23 
nice
Hotpockie 18/set./2024 às 22:34 
ive seen detonator and c4 spawn next to eachother in security
Jay? 18/set./2024 às 21:12 
Good stuff. Thanks for acknowledging the sample size.