Left 4 Dead 2

Left 4 Dead 2

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Infected Recruit (Halo 4)
   
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27 out. 2014 às 14:08
22 nov. 2014 às 10:44
2 notas de alterações ( ver )

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Infected Recruit (Halo 4)

Descrição
The Infected Recruit replaces the CHARGER.
When your superior Officer tells you not to touch the creepy little moving ballon, it is in your best intrest to listen. Well as you can see this poor Spartan IV Recruit did not listen. Learn from his mistakes, and kill anything that looks like it may harm you.
110 comentários
Equilibrium 6 abr. 2023 às 16:00 
Perfect :steamthumbsup:
Bedul Avalan 8 abr. 2022 às 13:05 
hello, can i use your model for my prop addons and publish it to workshop?
i will credit you
SunStream117 7 jan. 2022 às 19:53 
that is so fucking creepy
LA CACA / THE POOP 21 out. 2021 às 19:39 
n word
SarahTheWolf 16 fev. 2021 às 3:15 
@YOSEMBERDY thank the last stand team for that
YOSEMBERDY 24 mar. 2020 às 17:08 
none of these work anymore :(
Di!! 3 mai. 2019 às 14:52 
Did you know that these are actually simulations to prepare spartans?, if a partan gets infected they would have to nuke the planet it is in.
Beef 24 ago. 2017 às 3:37 
Doesnt work :steamfacepalm:
BabyLuigiOnFire 8 ago. 2017 às 21:48 
$Sequence "idle_layer" {
"v_charger_arms_anims\idle.smd"
activity "ACT_VM_IDLE_LAYER" 1
delta
fadein 0.2
fadeout 0.2
fps 30
// This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation or $sequence and which frame were used, so Crowbar uses the name of the first $sequence. Change as needed.
subtract "idle" 0
}

Basically, the line "idle_layer.smd" is changed to "idle.smd". You have to remove the "_layer" suffix in all commands that have .smd in them. This includes "deploy_layer.smd" and the "melee_layer.smd", "melee_layer02.smd" and "melee_layer03.smd", which should be changed to "deploy.smd", "melee.smd", "melee02.smd", and "melee03.smd",
BabyLuigiOnFire 8 ago. 2017 às 21:48 
Hey, there have been reports of animation bugs of your first person arms in Versus play. I know a possible fix for the animation bug:

In the .qc file for your Charger arms file, these are the following lines

$Sequence "idle_layer" {
"v_charger_arms_anims\idle_layer.smd"
activity "ACT_VM_IDLE_LAYER" 1
delta
fadein 0.2
fadeout 0.2
fps 30
// This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation or $sequence and which frame were used, so Crowbar uses the name of the first $sequence. Change as needed.
subtract "idle" 0
}

Which should be changed to this: