Garry's Mod

Garry's Mod

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Gmod Tower Minigolf - Sandbar Guide
By I C E M A N
This guide will help you achieve a low score in Sandbar as well as give you plenty of GMC and Awards.
Karafuru Gardens will be up soon followed by Snow Fall, Stay followed to make sure you don't miss them.
   
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Hole One
Hole One - Strokes: 3 (2 if you get lucky)
On the first shot, you want to aim inbetween the middle block and the right wall at full power.
On the second shot, you want to shoot down at half power and be in line with the hole, if you were lucky, you will be on the second shot aiming for the hole. Once aiming for the hole, aim at this power and allow for the angle of the hill for the ball to get pulled.
Hole Two
Hole Two - Strokes: 3
On the first shot, you will want to shoot at full power on the same path as the image.
On the second shot, you will want to shoot between the O and the K in Stroke if your ball is where the image is and you will land perfectly in line with the hole. After that, sink it in for a nice clean 3.
Hole Three
Hole Three - Strokes: 3 (2 if you're extremely lucky)
On the first shot, you will want to shoot in line with the image below at full power.
Now, on the second shot, you want to aim against the wall at full power as shown below and you will land within metres if not centimetres of the hole. Then sink it in for a 3.

Hole Four
Hole Four - Strokes: 1
On this hole, you want to aim on the right and hit the wall before it slopes down, the power level needs to be between the Green and Blue on (Hole # | Stroke #)
Hole Five
Hole Five - Strokes: 4 (3 if you're lucky)
On the first shot, you want to aim a little right from the pond in the middle at full power.
Now on the second shot, you will land around where this ball is in the photo below. From here you will want to aim at this angle of the bend at full power, it will rocket you along the hole just missing the two ponds on the side. After that, shoot against the wall and line it up for the Hole.
Hole Six
Hole Six - Strokes: 3 (2 or 1 if you get lucky)
On the first shot, Aim dead centre at the flagpole, put your cursor overtop of the flagpole and full power. There is a good chance your ball will hit the ramp and fly over the little pond and in for a Hole In One, if not, you may land near it for a two but if that doesn't happen either you can still sink a 3.
Hole Seven
Hole Seven - Strokes: 3
On this hole, the ramp physics are a little touchy but you can shoot over the first ramp with the power bar before the 0 in Strokes 0.
After that, full power on the left wall just before the hill to make it over with a clean shot at the hole.
Hole Eight
Hole Eight - Strokes: 1
On this hole, you want to aim for the hole at the top of the hill in the middle, the power level needs to be between the P and the A in Par. If you are unfortunate enough to miss, on the stairs use half power off of the walls curving around and then sink it in for a 3.
Hole Nine
Hole Nine - Strokes: 3-4
On the first shot, you want to shoot at full power almost dead centre but a little to the left.
On the second shot, you will want to shoot on the O of Stroke up the hill.
After that, aim for the hole or as close to the hole as possible.
Hole Ten
Hole Ten - Strokes: 2-3
On the first shot, you want to aim full power at this part of the wall shown in the screenshot. It will bring you up in line with the hole.
On the second shot, you want to aim at the hole with full power, you will either fly at the hole and sink it in or you will slowly go up the hill and hope that it makes the distance to roll down.
Hole Eleven
Hole Eleven - Strokes: 3 (2 if you get lucky)
On the first shot, aim as far right as you can while still making it between the gap with full power.
On the second shot, you want to aim far right as you can without hitting the wall at full power and you can near the hole or even sink it for two.
Hole Twelve
Hole Twelve - Strokes: 3 (2 if you get lucky)
On the first shot, you want to aim at the R in Par on the right, this will line you up for your second shot.
On the second shot, you want to aim full power on the right, just overtop of the cliff and bounce off the wall and land near the hole, you can get lucky for it to go in on the second shot, if not, sink it for 3.
Hole Thirteen
Hole Thirteen - Strokes: 2 (1 if you're lucky)
If you aim full power dead straight, you will get it in the furthest hole with the potential to get a Hole In One, It is rare to get this HIO but it is possible.
Hole Fourteen
Hole Fourteen - Strokes: 2
On the first shot, you want to aim a little bit from the left wall with the power on the E in Stroke. Second shot is easy, you should land near the hole and sink it in for two.
Hole Fifteen
Hole Fifteen - Strokes: 3
On the first shot, aim almost along the edge with the power level on the O in Stroke. Repeat on the second shot and then aim for the hole and sink it in for 3.
Hole Sixteen
Hole Sixteen - Strokes: 2 (1 if you get lucky)
On the first shot, I have my own technique I have used for a while, you aim a little to the left and try and jump the gap and over on the slope down. The power level should be on the O in Stroke.
Hole Seventeen
Hole Seventeen - Strokes: 1-2
This hole is completely random and is more based on luck and timing.
Hole Eighteen
Hole Eighteen - Strokes: 1-2
This hole, similar to hole seventeen is a lot based on luck, but I find aiming on the left with the power on the P in Par, It hits the first pillar and rolls down on an angle in for a Hole In One.
9 Comments
Fox Jan 22, 2024 @ 9:39am 
thanks for the helpful guide
||||||||| Nov 14, 2015 @ 7:41pm 
sam
Kepard Nov 13, 2015 @ 9:13am 
IM IN 2015 BABY
those who know Mar 23, 2015 @ 6:44pm 
It's a good guide in general, but some holes dont work as he said
even when copying the picture.
Jargoons Dec 20, 2014 @ 3:04am 
I can't remember exactly, it was yesterday or the day before it seemed to have changed. Before that, I had practiced waterhole for a couple of days to get it right. I'd only been playing at the Tower for about a week.
I C E M A N  [author] Dec 20, 2014 @ 2:36am 
How recently has this occured to you? Like, when was the last time you played and it was normal and then when was the last time you played and it felt different?
Jargoons Dec 19, 2014 @ 3:21pm 
I memorized the power and points to hit for on waterhole yet I noticed recently it isn't working like it used to. Does anybody know if Minigolf was updated in anyway? I swear it doesn't play like it used to.
Goose Oct 30, 2014 @ 10:00pm 
gg
󠀡󠀡Lachie Oct 24, 2014 @ 3:11am 
Good guide very acurate and I will use it alot :F1gold::F1gold::F1gold::F1gold::F1gold: