SteamWorld Heist II

SteamWorld Heist II

71 ratings
World Map, Mission, and Loot Guide
By Llamakazi
A handy dandy guide to the World Map and Zones of Steamworld Heist 2, as well as a Mission Guide showing general mission layouts, Swag (Epic and plain), weapons, hats, tips, tricks, and strategies. Ha-haa!
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Introduction

Hello there!

I had a ton of fun playing through this game, so I thought I'd help out my fellow Steambots having trouble navigating the World Map, assisting them tough missions, and helping folks find the Epic Swag (and hats) they're looking for!

For ease of use, the Table of Contents will specify each Zone in the World, and each mission located in those Zones will be under that header. If you know the name of the mission you'd like to look up, a page search will take you there pretty quickly too.

Please note: this guide was mainly written with the Elite difficulty in mind, so if there are any differences in the numbers involved that's the main reason why!
Backwater Bay

Welcome to the tutorial zone! You will skip this part of the game entirely if you skip the tutorial at the beginning, but you'll miss out on some extra loot! (for instance: the Pirate Hideout will already be looted but you won't have the extra Fragments and Gallons)



(1) Royal Navy Shipyard
Hats: Swordsman's Hat, Navy Soldier Cap, Complex Navy Hat (Unique)
Objectives: Find Wesley, Crew must survive

Tips & Tricks: The first mission if you are playing the Tutorial. Take it easy and learn how to play at your own pace! You can start shooting hats off early here if you wish, but you'll have plenty of opportunities later. You can also shoot off the bosses' hat extremely early, but you'll also have a few opportunities for that one later too.



(2) Gorkin's Taphouse (Rest Area)
Tips & Tricks: Some world building and an intro to the "rest your crew each day" mechanic!



(3) Ferried Firearms
Epic Swag: Machine Guns I
Swag: 2 bags
Hats: Swordsman's Hat, Navy Soldier Cap, Commander Hat, Army Helmet (Rare)
Objectives: Grab the submarine weapon box
Bonus objective: Steal the Forebot's hat

Tips & Tricks: First chance for you to learn and steal a rarer than usual hat - the Commander Hat. Afterwards, go into the Hat menu and Equip to change Captain Leeway's hat; looking stylish isn't just for the crew!



(4) Gadgets Aground
Epic Swag: 1 Fragment
Swag: 2 bags
Hats: Swordsman's Hat, Navy Soldier Cap
Objectives: Grab the Epic Swag in time
Bonus objective: Scrap 3 enemies in one turn

Tips & Tricks: Make ample use of the Reaper's ability to attack twice in one turn to help complete the bonus objective!



(5) Pirate Hideout (Safe Area)
Epic Swag: 3 Fragments, 50 Gallons

Tips & Tricks: Walk off the pier to the left to nab the hidden 50 Gallons!
Angler's Reef

Welcome to the first real open zone! There's now a good mix between getting your feet wet (ha) with Submarine combat in between repeatable missions and new crewmates.



(1) Hardwater Bar (Rest Area, Shop, and Crew Recruitment)
On first visit:
  • New Sub Upgrades: Personal Upgrade Terminal [10 Fragments](Unlock Personal Crew Upgrades), Sub Equipment Slot [3 Fragments], Water Purifier [5 Fragments](Gain 10% more Gallons)
  • New Notable Bounties: Crossbow [8 Reputation](Rare Reaper Crossbow - Tier 1)
  • Crew Recruitment: +1 Crew Slot (Max 4), 2 -> 3 [40 Gallons], 3 -> 4 [100 Gallons]
Sub Equipment: Heavy Machine Guns I [75 Gallons], Armored Plating I [50 Gallons], Machine Guns I [20 Gallons]
Utility items: Scope [100 Gallons], Boots [75 Gallons], Reinforced Plating I [50 Gallons], Knuckles I [50 Gallons]
Guns: Shotgun Mk I [75 Gallons](Flanker), Handgun Mk I [75 Gallons](Engineer), SMG Mk I [75 Gallons](Reaper), Sniper Mk I [75 Gallons](Sniper), Hammer Mk I [75 Gallons](Brawler), Rocket Launcher Mk I [75 Gallons](Boomer)
Epic Swag: 3 Fragments
10/10 Reputation Door: Sniper Sidearm [130 Gallons](Rare Auxiliary Weapon - Tier 1), Big Repair Pack [130 Gallons](Rare Repair Item - Tier 1)
24/24 Reputation Door: Golden Gear (Key Item - Permanent +1 Health to entire crew)

Tips & Tricks: If you don't mind starting a new game, you can and skip the tutorial to "re-roll" the 2 random crewmates that show up at the Bar until you get what you want. Also note you can buy multiple Armored Plating I to stack Sub health beyond just the side Machine Guns.



(2) Smuggler's Run
Epic Swag: SMG Mk 1
Swag: 4 bags
Hats: Swordsman's Hat, Navy Soldier Cap, Navy Guard Hat
Objectives: Survive until you can escape
Bonus objective: Grab all plain Swag

Tips & Tricks: This level can get extremely tricky, especially if you are playing on Elite! Highly recommend tackling it last or close to last in this zone, so you can level up your crew a bit and get some nicer weapons and utilities first.

You can find the Epic Swag in a room off to the right in a door marked with a green indicator (Note: green means no enemies behind this door, yellow means enemies behind door, and red is impassible)



(3) It's a Trap!
Epic Swag: 75 Gallons
Swag: 4 bags
Hats: Swordsman's Hat, Navy Soldier Cap
Objectives: Investigate the shack

Tips & Tricks: The Epic Swag can be found after the second drop in a green door on the left. There are explosive barrels above many of the enemies to help balance out being outnumbered.



(4) Bones in the Ocean
Epic Swag: 3 Fragments
Swag: 3 bags
Hats: Small Spiky Helmet, Seashellmet, Occult Bone Cone
Objectives: Grab the Epic Swag
Bonus objective: Scrap 3 Skelebots in a single turn

Tips & Tricks: First encounter with a new faction - pay close attention to the tips the game gives you for the new enemy types!

Like the tutorial says, you can shoot through the smaller Rattler bots:

This will become crucial later on when these little bots become overwhelming, especially if you're playing on Elite difficulty!



(5) Freighter Fight
Epic Swag: Grenade I
Swag: 5 bags
Hats: Swordsman's Hat, Navy Soldier Cap, Commander Hat, Sniper Goggle, Safari Hat (Rare), Army Helmet (Rare)
Objectives: Scrap the Commander

Tips & Tricks: A race against time! Open green doors with impunity, but highly recommend stacking up your crew against yellow doors first before breaching. Once you kill the commander, an alarm will sound and enemies will start flooding in - so clear out as much loot as possible before then.

This is also likely your first encounter with enemy snipers, so use that cover! Note that you can shoot off their hats even though it doesn't look like it; you just need to hit the little antenna sticking out:



(6) Argent's Articles (Rare Shop)
Guns: Queen's Launcher [200](Rare Boomer Grenade Launcher - Tier 1), Point Break [200](Rare Brawler Hammer - Tier 1), Aggie's Special [200](Rare Engineer Handgun - Tier 1)
Utility items: Quick Grenade [140](Rare Auxiliary Weapon - Tier 1)
Sub Equipment: Machine Gun Auto-Loader I [50]
Misc: 5 Fragments [100]



(7) Loot or Leave
Epic Swag: 3 Fragments
Swag: 4 bags
Hats: Swordsman's Hat, Navy Soldier Cap, Commander Hat
Objectives: Evacuate when you've had enough

Tips & Tricks: You will get 2 early chances to leave if you think your solo bot can't handle the mission completely.



(8) Royal Navy Intel HQ (Challenge Mission)
Epic Swag: Elite Engine Booster, Glow Rod
Swag: 6 bags
Hats: Swordsman's Hat, Navy Soldier Cap, Navy Guard Hat, Blue Rotating Beacon, Machinegunner Hat, Shotgunner Hat, Commander Hat, Safari Hat (Rare)
Objectives: Gather the Intel
Bonus objective: Evacuate in 10 turns or less

Tips & Tricks: Once you grab the Epic Swag, doors will lock behind you and an alternate route will open up. There is a button you can shoot in the last room that will open up a door to more Epic Swag - a key item needed for later in the story. (no need to grab it now if it's too dangerous)



(9) Cheville Stockades
Epic Swag: 4 Fragments
Swag: 5 bags
Hats: Swordsman's Hat, Navy Soldier Cap, Commander Hat, Navy Guard Hat, Machinegunner Hat, Shotgunner Hat, Army Helmet (Rare), Cowboy Hat (Rare), Pilot Hat (Rare), Iron Mask (Rare)
Objectives: Rescue the Mechanic (Note: this is a story mission so a full Crew is REQUIRED, you cannot use less like in other missions)

Tips & Tricks: Likely your first encounter with wall turrets and loudspeakers (buffs enemies). A defense mission with a twist (must defend Edna who can be shot), so be prepared to hold your ground! You will need to protect her for 1 turn, then 3 turns, then 10 turns.

During the 10 turn defend timer, you can loot the Epic Swag in a previously locked door if you can spare a steambot to check it out. Be warned that if you open the Epic Swag door a loudspeaker turret will trigger in that room immediately, so be sure you can handle it!

Note that this is a great place to farm Rare hats, if you are so inclined (probably later though, once you're more powerful)
Shiner's Cove (part 1)

Welcome to the next zone! The game will be teaching you many advanced mechanics here, if you haven't already started experimenting. Note: after you finish this zone you will be forced to leave, and you won't be able to return for a LONG time.

I highly recommend that you pick up the Amethyst Gear to add a permanent +1 move to your entire crew (behind the 28/28 reputation door in The Flooded Burrow) as both movement and your action economy is absolutely king on higher difficulties.

Also make note that there is a MISSABLE UNIQUE WEAPON on this part of the map! So before you leave/are nearing the end of this zone, be sure to double check this guide so you don't miss out!



(1) The Flooded Burrow (Rest Area, Shop, and Crew Recruitment)
On first visit:
  • New Sub Upgrades: Job Upgrade Terminal [10], Sub Equipment Slot [4], Bunk Bed [5](+1 Crew), Utility Belts [10](+1 Crew Utility slot), Dumbbells [7](+1 Crew Health)
  • New Notable Bounties: Blue Steel [13](Rare Sniper Rifle - Tier 2)
  • Crew Recruitment: 4 -> 5 [250], 5 -> 6 [400]
Job Upgrade Terminal (after buying): Trusty Sidearm+ [8], Hidden Explosives+ [8], Greased Up+ [8], Power Shot+ [8], Warcry+ [8], Backbiter+ [8]
Sub Equipment: Machine Guns II [150], Torpedo I [150], Engine Booster I [125]
Utility items: Boots [75], Reinforced Plating I [50], Knuckles I [50]
Guns: Shotgun Mk II [120](Flanker), Handgun Mk II [120](Engineer), SMG Mk II [120](Reaper), Sniper Mk II [120](Sniper), Hammer Mk II [120](Brawler), Rocket Launcher Mk II [120](Boomer)
Epic Swag: 5 Fragments
12/12 Reputation Door: Speed Boots [250](Rare Stats Item - Tier 1), Top Machinegun [200](Sub Equipment)
28/28 Reputation Door: Amethyst Gear (Key Item - Permanent +1 Move to entire crew)




(2) Tunnel Guardians
Epic Swag: Rocket Launcher Mk II
Swag: 3 bags
Hats: Swordsman's Hat, Navy Soldier Cap, Sniper Goggle, Safari Hat (Rare)
Objectives: Scrap Double Tap Jack
Bonus objective: N/A

Tips & Tricks: This mission is required to progress the story! Note that you are NOT allowed to use a crewmate's original class (on your first try?) as the game is trying to teach you to swap classes. (e.g. Daisy cannot be a Sniper, and Wesley cannot be a Reaper).

The Epic Swag can be found behind the green door behind Double Tap Jack. Watch out for the laser turrets that activate after the alarm progresses. If you're on the move, you can easily avoid them without having to scrap them.



(3) Illicit Machinations
Epic Swag: Prototype Shotgun (Rare Flanker Shotgun - Tier 2)
Swag: 2 bags
Hats: Floppy Hat (Unique)
Objectives: Enter the shed, Scrap Big Steve
Bonus objective: Do it in 5 turns or less

Tips & Tricks: A one on one fight between a bot of your choosing against BIG STEVE! Make ample use of the cover since he uses a shotgun and it tends to be rather inaccurate. You can grab all the loot easily after he's been scrapped, so focus on the fight first.



(4) Empty Lighthouse (Safe Area)
Epic Swag: 5 Fragments

Tips & Tricks: Super simple puzzle here, a little world building, and 5 fragments!



(5) Rattler Recruitment (Challenge Mission)
Epic Swag: Sunderer (Rare Brawler Hammer)
Swag: 6 bags
Hats: Small Spiky Helmet, Seashellmet, Occult Retribution Cone, Occult Conductor Cone, Occult Bone Cone
Objectives: Scrap Shingle Dee, Scrap Shingle Dum, Scrap Shingle David
Bonus objective: Grab all plain Swag

Tips & Tricks: Definitely save this one either for the end of the zone, or be extra prepared for a tough fight. Be careful opening too many doors, as the Totem Bearers will constantly be spawning new totems as you kill the small enemies that get can get overwhelming. Classes that can attack multiple enemies in one turn is HIGHLY recommended. The Epic Swag can be found behind a green door at the very top of the stage.



(6) Medals of Dishonor
Epic Swag: Shotgun Mk II
Swag: 5 bags
Hats: Swordsman's Hat, Navy Soldier Cap, Army Helmet (Rare), Commander Hat, Pilot Hat (Rare), Navy Guard Hat, Machinegunner Hat, Shotgunner Hat
Objectives: Collect medals
Bonus objective: N/A

Tips & Tricks: You'll need to scour the map to find the bots with the Commander Hat on. After you scrap them they'll drop a Medal for the objective.

The Epic Swag can be found at the very top of the map. There will be more medals that needed to succeed, so feel free to bail as soon as you have enough if you're getting overwhelmed!



(7) Out on Bad Behavior
Epic Swag: 150 Gallons
Swag: 5 bags
Hats: Swordsman's Hat, Navy Soldier Cap, Commander Hat, Pilot Hat (Rare), Navy Guard Hat, Machinegunner Hat, Shotgunner Hat, Sniper Goggle, Small Spiky Helmet, Seashellmet, Prison Warden Hat (Unique)
Objectives: Activate Console, Scrap the Warden
Bonus objective: Reach Cell Block A quickly

Tips & Tricks: Jailbreak! You're outnumbered here, but luckily you can activate some consoles that will even the odds and put the Navy against the Rattlers. The Epic Swag can be found behind a green door behind the Warden.



(8) Smoking Barrels
Epic Swag: Grenade II
Swag: 4 bags
Hats: Swordsman's Hat, Navy Soldier Cap, Commander Hat, Navy Guard Hat, Machinegunner Hat, Shotgunner Hat, Blue Rotating Beacon
Objectives: Inspect the water shipment, Break a barrel to check for water, Survive until you can escape
Bonus objective: N/A

Tips & Tricks: IT'S A TRAP! You can quickly get overwhelmed here, so be sure to scrap as many as you can per turn to survive. The Epic Swag can be found in the green door in the upper left part of the barrel room.
Shiner's Cove (part 2)
(9) The Convenient Chapeaux (Hat Shop)
Hats: Fruity Hat [50], Straw Hat [150], Green Screen [50], Snorkling Gear [100]



(10) Argent's Articles (Rare Shop)
Guns: Holepuncher [300](Rare Engineer Handgun - Tier 2), The Visitor [300](Rare Reaper SMG - Tier 2)
Utility items: Jazzy Repair Record [200](Rare Repair Item - Tier 2), Remote Taser [200](Rare Auxiliary Weapon), Cog Chain I [150](Special Item)
Sub Equipment: N/A
Misc: 5 Fragments [200]



(11) Fort Cooper
Epic Swag: Engine Booster I
Swag: 8 bags
Hats: Swordsman's Hat, Navy Soldier Cap, Commander Hat, Navy Guard Hat, Machinegunner Hat, Shotgunner Hat, Sniper Goggle, Blue Rotating Beacon
Objectives: Reach the vault, Activate consoles (0/3), Activate the master mechanism
Bonus objective: N/A
Misc: A Glow Rod can be found on a warship outside of Fort Cooper later after some story progress

Tips & Tricks: The Epic Swag can be found in a hidden small green door room after a small drop off after activating a console. After activating the 3rd console, the roof will drop out into the main objective.

The alarm may be quite crazy at that point, so activate it ASAP and have your team evacuate where they came in (if you have Beacon, he can use his special ability Scram to activate the console then teleport and evacuate with the rest of the team immediately)



(12) The Sunken Vault
Epic Swag: Pressure Tank
Swag: N/A
Hats: Navy Guard Hat, Sniper Goggle, Blue Rotating Beacon, Complex Navy Hat (Unique)
Objectives: Enter the vault, Defeat the Mech
Bonus objective: N/A

Tips & Tricks: Boss fight! If you played the tutorial, the strategy there should be similar here. Wipe out the adds (extra baddies), then shoot the backpack equipment to make the fight more seamless.

Make use of all the cover available, and do your best to not get overwhelmed (Engineer cover is very helpful here). If the fight is still too tough, feel free to spend a few extra days to level up your crew and snag some better loot.



During the escape sequence, jump into the whirlpool that led to the Empty Lighthouse to snag this HIDDEN MISSABLE WEAPON! (Thanks @Fen for the tip!)
Frozen Fjords (part 1)

Welcome to Arctica! You won't be able to return to the south for a while, so make the most of it while you're here. You can farm significantly more gallons and fragments on the world map, but limited to Arctica this time.

Now that you can dive your submarine, torpedo sub weapons are worth their weight in gold since many boats can't counter attack you underwater.



(1) The Ice Bucket (Rest Area, Shop, and Crew Recruitment)
On first visit:
  • New Sub Upgrades: Sub Equipment Slot [5], Echo Locator [5], Extra Cog [5], Combat Guidebook [10], Heavy Dumbbells [10], Punching Bag [10], Treadmill [10]
  • New Notable Bounties: Razor Gear [16](Rare Brawler Hammer - Tier 3)
  • Crew Recruitment: +1 Crew Slot, 5 -> 6 [400], 6 -> 7 [600]
Sub Equipment: Machine Guns II [100], Machine Gun Auto-Loader I [50], Micro Torpedo I [300], Torpedo I [150]
Utility items: Boots [75], Reinforced Plating I [50], Knuckles I [50], Scope [100], Critical Goggles [150], Cog Chain I [150], Grenade II [120]
Guns: Shotgun Mk III [250](Flanker), Handgun Mk III [250](Engineer), SMG Mk III [250](Reaper), Sniper Mk III [250](Sniper), Hammer Mk III [250](Brawler), Rocket Launcher Mk III [250](Boomer)
Epic Swag: 5 Fragments
15/15 Reputation Door: Stun Grenade [350](Rare Auxiliary Weapon - Tier 3), Experience Badge [600](Special Item - Tier 4), Critical Rounds [200](Stats Item - Tier 4), Quick Sidearm [350](Rare Auxiliary Weapon - Tier 3)
33/33 Reputation Door: Emerald Gear (Key Item - Permanent +1 Aura range and +1 Melee Damage for the crew)



(2) Boom and Bust
Epic Swag: 8 Fragments, Glow Rod
Swag: 6 bags
Hats: Small Spiky Helmet, Seashellmet, Occult Bone Cone, Occult Retribution Cone, Occult Cone (Rare), Tinfoil Hat (Rare)
Objectives: Grab the Epic Swag
Bonus objective: Destroy Rattler Turrets

Tips & Tricks: This level's a pretty good lesson in managing the swarm of rattlers; make ample usage of the ice barrels and ice stalactites on the ceiling! The turrets can be pretty deadly so don't leave them alive for longer than a turn if they can hit you.

There's a special button you can hit in the last room before the Epic Swag that'll open a door to a story item - a Glow Rod (you don't need it now but you'll need it later).



(3) House of Pain
Epic Swag: Pain Amulet (Rare Special Item - Tier 3)
Swag: 3 bags
Hats: Small Spiky Helmet, Seashellmet, Knife in the Head (Unique)
Objectives: Reach the inner sanctum
Bonus objective: Don't destroy any totems

Tips & Tricks: There are pain totems EVERYWHERE on this map! Be sure to bring classes that have high accuracy and low collateral damage (Engineer and Sniper, maybe Brawler but it's a tight fit)



(4) The Bombfridge
Epic Swag: Armored Plating II
Swag: 5 bags
Hats: Small Spiky Helmet, Seashellmet, Frosty Propeller, Occult Bone Cone, Occult Retribution Cone, Icy Horns, Tinfoil Hat (Rare), Occult Cone (Rare), Viking Helmet (Rare)
Objectives: Destroy Explosive Barrels
Bonus objective: Destroy 5 Barrels in a single turn

Tips & Tricks: Tons of ice on the ground; highly recommend items that mitigate the hazard, or the Flanker level 4 ability "Light Step" to ignore all floor hazards (bit of a tall order this early on, but if you have it; it'll be gold for a very long time). The Epic Swag is locked in the room in the middle of the map - the button to unlock it can be found on the room opposite of it on the right.



(5) Old Boat (Safe Area)
Epic Swag: 8 Fragments, 200 Gallons

Tips & Tricks: Harold is here! The extra gallons can be found by dropping off the side on the upper right.



(6) Cold Comfort
Epic Swag: Grenade III
Swag: 6 bags
Hats: Cool Cube, Fur-Lined Seashell Hat, Occult Bone Cone, Occult Cone (Rare)
Objectives: Grab the Epic Swag
Bonus objective: N/A

Tips & Tricks: Lots of rattler bots that are immune to chill/freeze here (the ones with the Cool Cube hat on), so the strategy of using the ice barrels/stalactites won't avail you here! Highly recommended to get chill/freeze immunity before attempting this one, unless you like tiptoeing your way around!



(7) Skelebot Storm
Epic Swag: Handgun Mk III
Swag: 5 bags
Hats: Small Spiky Helmet, Seashellmet, Occult Bone Cone, Frosty Propeller
Objectives: Grab the Epic Swag
Bonus objective: Destroy totems

Tips & Tricks: Your choice whether you want to split up your team, if you blitz through rooms 1 by 1 with all of your crew you should be able to race the alarm no problem. If more totems spawn beyond the ones that are in the rooms by default, you'll need to destroy those too for the bonus objective.



(8) Totem Hold Em'
Epic Swag: Heavy Machine Guns II
Swag: 4 bags
Hats: Small Spiky Helmet, Seashellmet, Uni-Horn, Occult Retribution Cone, Occult Bone Cone, Bull Horns, Tinfoil Hat (Rare), Cardboard Box (Rare), Seagull Nest (Rare), Occult Cone (Rare), Crown of Thorns (Rare)
Objectives: Survive until the vault opens
Bonus objective: N/A

Tips & Tricks: Doors will open on the left and right sides of the arena periodically with totems in them, so you'll want to position your team to be able to destroy them immediately. Piercing weapons work wonders here, since you can kill 2 (or many) birds with one stone. Once the timer is up, the Epic Swag will be in the room in the bottom right.

Once you've cleared the whole level, it may be worth sticking around for the infinite spawns to farm for rare hats (assuming you can handle them, of course!)
Frozen Fjords (part 2)
(9) Duel at Dawn (Challenge Mission)
Epic Swag: Deliverance (Rare Sniper Rifle - Tier 3)
Swag: 3 bags
Hats: Small Spiky Helmet, Bull Horns
Objectives: Investigate the cave
Bonus objective: N/A

Tips & Tricks: A rather intimidating solo bot mission; as the duo have hefty health bars and damage. One strategy to help with the 2v1 is to make ample usage of all the ice lying around to chill and freeze them to even the odds. If frozen, they'll stay that way for several turns, or until something breaks the ice.

Another helpful strategy is to equip a Jetpack (or if you're recruited "Crowbar" with their "Hollow Frame" jump ability) to skip straight to the Epic Swag before it expires! You can also leverage the high jumps to maneuver around the stage much easier. (Thanks @Hurt and Hate for the tip!)

As soon as you scrap one of them, the turrets and reinforcements at the top of the stage will immediately activate, so be prepared!



(10) Let's Get This Parley Started
Epic Swag: Top Cannon I
Swag: 4 bags
Hats: Small Spiky Helmet, Bull Horns, Seashellmet, Commander Hat, Elite Swordsman's Hat, Elite Machinegunner Hat, Elite Guard Hat, Propeller Cap (Unique), Glorious Pompadour (Unique), Horned Seashell (Rare)
Objectives: Scrap Lord Admiral Piston, Scrap Barry
Bonus objective: N/A

Tips & Tricks: You'll be stuck in the middle of 2 warring factions here! Choose your path - blitz one side, wait for them to duke it out, or split up, divide and conquer. There are many new hats here, so feel free to take your time and snag a few while you're at it. Piston will bail once he's at low enough health, but you can scrap Barry completely.

Stick around long enough after the bosses are gone and alarm reinforcements are spawning to snag the hat Horned Seashell (Rare).



(11) Argent's Articles (Rare Shop)
Guns: Discharger [500](Rare Flanker Shotgun - Tier 3)
Utility items: Jetpack [200], Warm Gloves [500], Aura Booster [100]
Sub Equipment: Armored Plating II [100], Engine Booster II [250]
Misc: 10 Fragments [500]



After finishing this zone, you will get the option to traverse either the northern passage, or the southern passage. The choice is up to you, but the southern passage offers another Coglike Gear for completing 10/10 reputation! Just make sure you can deal with the mines along the way, and the massive battles that are happening in that zone.

I also recommend blowing past either zone and making it to The Faucet Bar in Titan's Drain so you can nab the +1 Crew and other upgrades before tackling missions in the northern and southern passages.
Frostbite Fields

Welcome to the southern passage! I highly, highly recommend clearing out this entire zone with max reputation, as you will get the Sapphire Gear which gives a permanent +2 Cogs for multi-classing your entire crew even better.



(1) The Respite (Rest Area)
On first visit:
  • New Notable Bounties: Experimental Side Lasers [14](Rare Sub Equipment - Tier 3)
10/10 Reputation Door: Sapphire Gear (Key Item - Permanent +2 Cogs for the crew)

Tips & Tricks: A nice place to rest (and spy another juicy reputation door)



(2) Curtain Call
Epic Swag: 8 Fragments
Swag: 6 bags
Hats: Elite Swordsman's Hat, Shotgunner Hat, Navy Guard Hat, Machinegunner Hat, Commander Hat, Cowboy Hat (Rare), Pilot Hat (Rare)
Objectives: Scrap Commanders
Bonus objective: Scrap enemies with falling objects

Tips & Tricks: Lots of Navy Guards (the guys with the big shields) blocking the way to the Commanders, so bring accurate weapons that can get past the shields (Sniper, Boomer, anyone with the "Perfect Aim" ability) The Epic Swag can be found in a room at the very top of the stage.



(3) Ritual Crashers
Epic Swag: SMG Mk III
Swag: 7 bags
Hats: Small Spiky Helmet, Seashellmet, Occult Bone Cone, Occult Retribution Cone
Objectives: Get the Epic Loot in time
Bonus objective: N/A

Tips & Tricks: If you make it to the "vault" area quickly, the doors will close behind your crew so you can basically ignore the enemies chasing you and save yourself a turn or two.

Whomever triggers the obvious trap will be pretty far from the team, so make sure they can handle themselves or move quickly.



(4) School of Sharp Shots
Epic Swag: The Stapler (Rare Reaper Crossbow - Tier 3)
Swag: 4 bags
Hats: Swordsman's Hat, Rugged Veteran's Hat (Unique), Cowboy Hat (Rare)
Objectives: Scrap the Dean
Bonus objective: N/A

Tips & Tricks: Bring Wesley for bonus dialogue! (and sweet, sweet revenge) The Dean will run from the room once you've done enough damage, eventually retreating to the very back room. It is possible to scrap the Dean before he retreats, so give it a try! Stuns (like Daisy's Stun Gun) will prevent him from retreating. There is no alarm here until the very last room, so take your time until then.

Piercing weapons and Boomer weapons work wonders here for all the Swordsman enemies. Also, given the number of Swordsman enemies, there is a very high chance of one of them having the Cowboy Hat (Rare). Don't forget to get the Rugged Veteran's Hat (Unique) from the Dean!
Glacier Gulf

Welcome to the northern passage! I hope you're ready to fight large warships, troublesome submarines, and dodge some cannonballs!

There's a small lighthouse you can activate east of the Botsicles mission to get a sneak peek at a place you'll be visiting later.



(1) Botsicles
Epic Swag: Shotgun Mk IV
Swag: 7 bags
Hats: Cool Cube, Small Spiky Helmet, Frosty Propeller, Fur-Lined Seashell Hat, Icy Horns, Occult Ice Cone, Occult Conductor Cone, Occult Bone Cone, Pretty Bow (Rare)
Objectives: Grab the Epic Swag in time
Bonus objective: Break all Ice blocks

Tips & Tricks: A race against time, but the bonus objective wants you to spawn tons of baddies on the way; not worth it IMO! To get the Epic Swag, you'll actually have to destroy an ice block above the locked red door (you'll see a green shaft door right below it).



(2) Frozen Solid (Challenge Mission)
Epic Swag: Titanium Alloy (Rare Stats Item - Tier 6)
Swag: 4 bags
Hats: Bull Horns, Cool Cube, Occult Ice Cone, Occult Cone (Rare)
Objectives: Grab the Epic Swag
Bonus objective: Don't break any Ice Blocks

Tips & Tricks: Very similar to an earlier mission (with all the pain totems) you want to bring high precision weapons with low collateral damage to avoid hitting the ice blocks.

For a significantly easier time, bring the level 4 Flanker ability that allows you to ignore floor hazards. The Epic Swag here (+1 Armor) is useful for the rest of the game, so snag it as soon as you can!



(3) The Ember Roost (Rest Area)
On first visit: (if visiting here first and not southern passage)
  • New Notable Bounties: Experimental Side Lasers [14](Rare Sub Equipment - Tier 3)
Epic Swag: 200 Gallons

Tips & Tricks: Snag the gallons here real quick for a leg up on the next area (Titan's Drain)
Titan's Drain (part 1)

Welcome to the other major zone of Arctica! I highly recommend upping your crew size immediately, as well as getting the "Improved Job Upgrades" sub upgrade to get more damage out of your crew.



(1) The Faucet (Rest Area, Shop, and Crew Recruitment)
On first visit:
  • New Sub Upgrades: Improved Job Upgrades [10], Sub Equipment Slot [6], Extra Cog [5], Purifier Efficiency [10]
  • New Notable Bounties: Tri-Shooter [25](Rare Engineer Handgun - Tier 4)
  • Crew Recruitment: +1 Crew Slot, 6 -> 7 [600], 7 -> 8 [800]
Job Upgrade Terminal (after buying): Payback+ [12], Slot Machine+ [12], Amped Up+ [12], Focus+ [12], Rage+ [12], Sidestep+ [12]
Sub Equipment: Machine Guns III [300], Machine Gun Auto-Loader II [150], Armored Plating II [100], Micro Torpedo I [300]
Utility items: Warm Boots [250], Sidearm III [250], Reinforced Plating II [400], Heated Plating [150]
Guns: Shotgun Mk IV [500](Flanker), Handgun Mk IV [500](Engineer), SMG Mk IV [500](Reaper), Sniper Mk IV [500](Sniper), Hammer Mk IV [500](Brawler), Rocket Launcher Mk IV [500](Boomer)
Epic Swag: 6 Fragments
Misc: Glow Rod (after story progress)
15/15 Reputation Door: Cooler Unit [500](Rare Special Item - Tier 4), T-1000 Titanium Casings [1000](Rare Stats Item - Tier 6)
33/33 Reputation Door: Diamond Gear (Key Item - Permanent +1 Aim to entire crew)



(2) What A Steal
Epic Swag: Rocket Launcher Mk IV
Swag: 11 bags
Hats: Cool Cube, Occult Ice Cone, Occult Conductor Cone, Fur-lined Seashell Hat, Frosty Propeller, Bull Horns, Icy Horns, Vikiing Helmet (Rare)
Objectives: Grab all Epic Swag
Bonus objective: Grab all plain Swag

Tips & Tricks: This map is absolutely enormous for the amount of crewmates you're bringing, so be careful working your way through it. It's very likely the alarm levels will max out by the time you get to the Epic Swag (if you're playing on a higher difficulty). When you open the door for the Epic Swag, an alarm will sound.

The evacuation point will be FAR from the Epic Swag, so potentially want to send Poe (large movement range) or Beacon (Scram teleport) to pick it up. There's a ton of plain swag on this level, so it's good for farming!



(3) Large House (Safe Area)
Epic Swag: Engine Booster II (Sub Equipment - Tier 5)

Tips & Tricks: A wee bit of world building (check out the note in the far right room after you grab the Epic Swag)



(4) Brig Gig
Epic Swag: 10 Fragments
Swag: 7 bags
Hats: Small Spiky Helmet, Seashellmet, Bull Horns, Occult Ice Cone, Occult Bone Cone, Occult Retribution Cone, Occult Conductor Cone, Navy Soldier Cap, Commander Hat, Occult Cone (Rare), Cardboard Box (Rare)
Objectives: Scrap Bear Bones
Bonus objective: Have Navy bots scrap Rattlers

Tips & Tricks: Another jailbreak mission! Activate the consoles ASAP so you can have an "assist" from the Navy. The bonus objective should be pretty easy if you beeline for the consoles as fast as you can.



(5) Fixer Upper
Epic Swag: 500 Gallons
Swag: 8 bags
Hats: Small Spiky Helmet, Seashellmet, Uni-Horn, Occult Ice Cone, Bull Horns
Objectives: Reach the vault, Flip Console Switches
Bonus objective: Grab all Swag

Tips & Tricks: Once you open the door to the main room, a Meltdown! timer will begin. If you have not already been doing so, I highly recommend stacking boots accessories and movement abilities to book it around all of the levels quickly (this one included)



(6) Occult Laboratory
Epic Swag: Armored Plating III
Swag: 9 bags
Hats: Small Spiky Helmet, Bull Horns, Occult Retribution Cone, Uni-Horn, Seashellmet, Cool Cube, Frosty Propeller, Icy Horns, Fur-Lined Seashell Hat
Objectives: Dr Bunsen and Edna must survive
Bonus objective: Investigate the suspicious room

Tips & Tricks: Note this is a story mission and 5 Crewmates are REQUIRED! You'll be split automatically into 2 teams of 3 (first 3 slots are team 1, last 2 slots are team 2). I highly recommend adding Beacon (if you have him) to team 1 so he can Scram/Teleport to whichever side needs more help. Dr Bunsen will be with team 1, and Edna will be with team 2. You'll need to progress through 3 floors protecting them at the same time.

If you let either get scrapped you'll fail and have to restart from a checkpoint (so it isn't the end of the world). Once the doors in the middle open, you'll finally be able to merge the teams and have one big standoff defending the two. Once you can retrieve the Epic Swag, you will be at Critical Alarm, so make it snappy and bail as soon as you can!

The floor will drop out after the Epic Swag is looted, and you'll notice a new bonus objective to check the room to the left while you're escaping. Have someone like Poe or Beacon check it out, then book it to the end.



(7) Storage Wars (Challenge Mission)
Epic Swag: The Laser Pointer (Rare Boomer Rocket Launcher - Tier 4)
Swag: 10 bags
Hats: Small Spiky Helmet, Bull Horns, Occult Bone Cone, Occult Retribution Cone, Occult Ice Cone
Objectives: Scrap Forebot Fibula, Scrap Forebot Scappy, Scrap Forebot Bonemelter
Bonus objective: Grab all Swag

Tips & Tricks: The alarm counts down quick here, so 2 teams of 2 is a decent way to go to race the clock and escape before it becomes overwhelming. Make ample usage of the fact that green doors are safe! There's a ton of completely optional rooms here, so feel free to avoid them if you're starting to get swamped with bots. The Epic Swag can be found in a room farthest to the left.



(8) Split Apart
Epic Swag: 10 Fragments
Swag: 7 bags
Hats: Small Spiky Helmet, Bull Horns, Frosty Propeller, Occult Cone (Rare), Occult Conductor Cone, Uni-Horn, Occult Conductor Cone
Objectives: Activate consoles, Scrap Fortifury The Berserker, Grab the Epic Swag
Bonus objective: Grab all Swag

Tips & Tricks: Another "split up the team and activate consoles" mission that you can handle however you wish. Be careful as it can very quickly become overwhelming when the alarm hits the later stages. When you open the final door, surprise! You'll need to scrap a big boy before you can leave. The evacuation point will be just to the right of the Epic Swag if you can gather you team in the middle before bailing.
Titan's Drain (part 2)
(9) Three to Tango
Epic Swag: Regeneration Field (Rare Repair Item - Tier 4)
Swag: 3 bags
Hats: Small Spiky Helmet, Uni-Horn, Occult Ice Cone, Occult Retribution Cone, Occult Bone Cone, Seagull Nest (Rare), Crown of Thorns (Rare)
Objectives: Scrap Spike, Scrap Faust, Scrap Clampskull
Bonus objective: N/A

Tips & Tricks: 3 tough totem bearers with bucketloads of health; bring as many damage boosting abilities and weapons as you possibly can, and take them down one at a time to limit the amount of totems they put down.

This is also a very good mission to check for rare hat spawns, since you can just open the door, check the room for rare hat spawns, then "Abort Mission" to recheck again seconds later!



(10) Argent's Articles (Rare Shop)
Guns: Deadshot [800](Rare Sniper Rifle - Tier 4), Mjolner [800](Rare Brawler Hammer - Tier 4)
Utility items: Box of Grenades [450](Rare Auxiliary Weapon - Tier 4), Cog Chain II [500](Special Item - Tier 4)
Sub Equipment: Torpedo Damage I [200], Top Machinegun [200]
Misc: 10 Fragments [750]



(11) Defeated Dreadnaught
Epic Swag: N/A
Swag: N/A
Hats: Bull Horns, Morgan's Spire (Unique)
Objectives: Defeat Morgan
Bonus objective: N/A

Tips & Tricks: The final story mission of the zone, so good luck! You'll be able to fight Morgan as soon as the mission starts. Clear out all the adds before going for the boss. You'll have to deal with a lot of chill effects, so try to outfit the crew with the level 4 Flanker "Light Step" ability before tackling this one. Enjoy the music after!
Eye of the North



(1) The Convenient Chapeaux (Hat Shop)
Hats: Valkyrie Helmet [250], Stylish Hat [250], Jolly Hat [250]
Tips & Tricks: You can't get here until the last zone, so don't worry about it for now if you're looking for a way in.
Ice Cap Anchorage



(1) The Convenient Chapeaux (Hat Shop)
Hats: Sylvester [100], Ushanka [100], Fur Hat [100], A Fish [200]



(2) Mysterious Frozen Vessel (Safe Area)
Hats: Captain's Hat (Story), Krakenbane's Hat (Story), Elite Machinegunner Hat, Navy Soldier Cap, Navy Guard Hat, Sniper Goggle
Tips & Tricks: Be sure to use up all of your crew (make them all need rest/be exhausted) first before doing this story area! They'll be exhausted automatically soon afterwards.

As for the mission that immediately takes place after the story continues, play it cautiously and make ample usage of cover. You'll need to pretty much wipe out every room in order to proceed, so it's no use leaving any of them alive.
East Caribbea (part 1)

Welcome back to the Caribbea! I highly recommend investing in weapons that can fire underwater from here on out; especially since there's some extremely dangerous submarines and warships in this zone. Try stacking multiple "torpedo damage" sub equipment slots for maximum effect!



(1) The Royal Blue (Rest Area, Shop, and Crew Recruitment)
On first visit:
  • New Sub Upgrades: Improved Personal Upgrades [10], Sub Equipment Slot [7], Bunk Bed [10], Extra Cog [5], Advanced Combat Guidebook [20], Massive Dumbbells [12]
  • New Notable Bounties: Squarer [27](Rare Flanker Shotgun - Tier 5)
  • Crew Recruitment: +1 Crew Slot, 7 -> 8 [800], 8 -> 9 [1000]
Sub Equipment: Top Laser [500](Sub Equipment - Tier 5), Heavy Machine Guns III [400](Sub Equipment - Tier 5), Torpedo II [250](Sub Equipment - Tier 4)
Utility items: Knuckles II [500](Stats Item - Tier 4), Reinforced Plating II [400](Stats Item - Tier 4), Cog Chain II [500](Special Item - Tier 4), Better Boots [720](Stats Item - Tier 5)
Guns: Shotgun Mk V [800](Flanker), Handgun Mk V [800](Engineer), SMG Mk V [800](Reaper), Sniper Mk V [800](Sniper), Hammer Mk V [800](Brawler), Rocket Launcher Mk V [800](Boomer)
Epic Swag: 8 Fragments
15/15 Reputation Door: Precision Scope [400], (Rare Stats Item - Tier 4), Box of Sidearms [800](Rare Auxiliary Weapon - Tier 5), Titanium Alloy [1500](Rare Stats Item - Tier 6), Repair Kit III [600](Repair Item - Tier 5), Engine Booster III[600](Sub Equipment - Tier 6)
26/26 Reputation Door: Citrine Gear (Key Item - Permanent +1 Damage to entire crew)



(2) The Convenient Chapeaux (Hat Shop)
Hats: Purple Bandana [150], Top Hat [150], Magical Horn [150], Wicked Shades [250]



(3) Recruit Academy
Epic Swag: 12 Fragments
Swag: 6 bags
Hats: Recruit Hat, Paper Boat (Rare), Commander Hat
Objectives: Scrap Recruits, Gather your crew, Scrap Commanders
Bonus objective: N/A

Tips & Tricks: Your likely first encounter with the Navy Recruit - they cower at first, but if you give them a chance to run around they'll transform into something much deadlier! Scrap them ASAP! Engineers, Reapers, Boomers, and anything with really good Action economy per turn is very valuable here. This is also likely your first encounter with the "burning" floor and status, so start leveling your Flankers for that level 4 ability!

Once you clear out the recruits, an alarm will sound and you'll need to gather your crew in one of the rooms. Afterwards, you'll get ambushed by 2 commanders and more recruits! Take out the commanders and the recruits will automatically be scrapped. Afterwards you can nab the Epic Swag and you're home free.



(4) Bank Job
Epic Swag: 500 Gallons
Swag: 8 bags
Hats: Elite Machinegunner Hat, Elite Shotgunner Hat, Elite Sniper Goggle, Elite Commander Hat, Elite Guard Hat, Elite Swordsman's Hat, Recruit Hat, Heated Propeller, The Bonaparte (Rare)
Objectives: Locate the Vault, Activate consoles, Get to the Evacuation Point
Bonus objective: Open the second vault

Tips & Tricks: The Epic Swag is a bonus objective and behind the second vault. If you're getting overwhelmed then you may have to skip on it, otherwise snag that loot! Speaking of, inside the vaults there is a LOT of loot, so use the Flanker ability that allows you to pick up loot on the go so you can skeedaddle ASAP.

You will get ALL elite Navy enemies, as well as the recruits. Be prepared for most eventualities and you will succeed! If you want to farm hats here, max alarm will spawn endless enemies for The Bonaparte (Rare) and Bearskin (Rare).



(5) Locked Up
Epic Swag: Sniper Mk V
Swag: 8 bags
Hats: Elite Machinegunner Hat, Elite Sniper Goggle, Elite Commander Hat, Elite Guard Hat, Fire Helmet, Heated Propeller, Safari Hat (Rare), Bearskin (Rare)
Objectives: Open the vault, Gather inside the vault, Survive until you can escape
Bonus objective: N/A

Tips & Tricks: Another obvious trap we intentionally trigger, just for funsies! Activate the consoles visible to open bridges that you can cross. Note that they won't activate until the next turn, so plan ahead! After activating all the bridges, the Epic Swag will be in the room in the upper right.

Take out the flying bot spawners as soon as they appear, otherwise you'll have to deal with 1 new bot every turn until it's scrapped. Not much more to this one than stay alive; scrap as many as you can to prevent being overwhelmed, and try not to get caught on fire as the damage really adds up. Also note this is a particularly good mission for farming rare hats!



(6) Hit And Run
Epic Swag: Handgun Mk V
Swag: 2 bags
Hats: Elite Machinegunner Hat, Elite Guard Hat
Objectives: Grab the Epic Swag, Get to the Evacuation Point
Bonus objective: Scrap the Navy Guard

Tips & Tricks: Another solo mission! This one in particular is (you guessed it) perfect for Beacon with his teleport (and upgraded invisibility) You don't need to scrap anybody, just grab the Epic Swag and bail if you are so inclined.



(7) The Grand Bot Gala
Epic Swag: Top Cannon II
Swag: 7 bags
Hats: Elite Soldier Cap, Elite Machinegunner Hat, Elite Shotgunner Hat, Elite Guard Hat, Fire Helmet, Heated Propeller, Recruit Hat, Blue Rotating Beacon, Fire Helmet, Fancy Wig, Fancier Wig, ...Fancy Wig? (Rare)
Objectives: Gather above the ballroom
Bonus objective: N/A

Tips & Tricks: There will be a gauntlet of Elite Navy units for several rooms until you get to the titular ballroom. Note that you can zoom past most of the enemies and gather at the ballroom safely, as the doors will close and lock behind you. The Epic Swag is at the bottom of the ballroom, right next to the extraction point.



(8) Argent's Articles (Rare Shop)
Guns: Siphoning Crossbow [1200](Rare Reaper Crossbow - Tier 5), The Spartan [1200](Rare Brawler Hammer - Tier 5)
Utility items: Fireproof Boots [460](Stats Item - Tier 5), Air Stim [670](Rare Repair Item - Tier 5)
Sub Equipment: Armored Plating III [200](Sub Equipment - Tier 5), Laser Cooling Unit I [500](Rare Sub Equipment - Tier 5)
Misc: 15 Fragments [1200]
East Caribbea (part 2)
(9) The Roasters (Challenge Mission)
Epic Swag: Matchstick (Rare Sniper Rifle - Tier 5)
Swag: 5 bags
Hats: Recruit Hat, Blue Rotating Beacon, Party Light (Rare), Very Cool Cap (Unique), Savory Bucket (Unique), Lit Candle (Unique)
Objectives: Scrap Burnard, Scrap Mr Singe, Scrap Scorch
Bonus objective: N/A

Tips & Tricks: 3 major bots with major health bars are the task at hand here. They all have unique hats if you're feeling adventurous (and risky). Focus fire the Commander first since he buffs the others, and leave the Shield Guard for last since he's easy to avoid. Be sure to take out the enemy spawners and recruits ASAP or they get out of hand very quickly.



(10) Party Crashers (Safe Area)
Epic Swag: 500 Gallons
Tips & Tricks: Play that funky music steambot!



(11) Piston's Palace
Epic Swag: Glow Rod
Swag: N/A
Hats: Elite Shotgunner Hat, Elite Guard Hat, Glorious Pompadour (Unique)
Objectives: Defeat Lord Admiral Piston
Bonus objective: Steal Piston's hair

Tips & Tricks: The East Caribbea grand finale against Lord Admiral Piston! Just like before, you'll be in combat immediately with the boss, and you'll have to deal with fire hazards and adds (spawning enemies).

It can be quite difficult to avoid his attacks, as they bounce many times and is extremely likely to hit one of your bots (who will then be stunned). Bring lots of healing for inevitable hits taken while not in cover.
Atomic City (part 1)



(1) Introduction to Entropy
Epic Swag: 12 Fragments
Swag: 6 bags
Hats: Atomic Helm, Graduate Hat (Rare), Delectable Cone, Mimic Mask, Jellyfish (Rare)
Objectives: Find the Control Room
Bonus objective: N/A

Tips & Tricks: Your first big introduction encounter with the Atomics faction! You'll be fighting these guys for a while, so take note of the "revive next turn if still tethered" mechanic closely. Classes and abilities that kill multiple enemies in 1 turn are absolutely golden for the rest of this zone.

After you find the Control Room, the doors will lock and a defense will begin for several turns. The Epic Swag can be found in a safe room next to the console right at the very end.



(2) The Sanctuary (Rest Area and Shop)
On first visit:
  • New Sub Upgrades: Epic Job Upgrades [10], Sub Equipment Slot [8], Extra Cog [5]
  • New Notable Bounties: Laser Cooling Unit II [23](Rare Sub Equipment - Tier 6), Atomic Weapon [31](Random Atomic Weapon)
  • Crew Recruitment: +1 Crew Slot, 9 -> 10 [2000]
Job Upgrade Terminal (after buying): Hard Shell+ [15], Loose Cannon+ [15], Break+ [15], Hunter's Mark+ [15], Harvest+ [15], Wheel 'n Deal+ [15]
Sub Equipment: Top Torpedo [600](Sub Equipment - Tier 5), Top Laser [500](Sub Equipment - Tier 5), Micro Torpedo I [300](Sub Equipment - Tier 3), Torpedo II [250](Sub Equipment - Tier 4), Experimental Side Lasers [400](Rare Sub Equipment - Tier 3), Armored Plating III [200](Sub Equipment - Tier 5), Auxiliary Air Tank [300](Sub Equipment - Tier 6)
Utility items: Knuckles II [500](Stats Item - Tier 4), Reinforced Plating II [400](Stats Item - Tier 4), Cog Chain II [500](Special Item - Tier 4), Better Boots [720](Stats Item - Tier 5), Experience Badge [600](Special Item - Tier 4), High-powered Scope [500](Stats Item - Tier 5)
Guns: Atomic Weapon [2000](Random Atomic Weapon)
Epic Swag: 10 Fragments
15/15 Reputation Door: Laser Cooling Unit II [700](Rare Sub Equipment - Tier 6), Cog Chain III [1000](Special Item - Tier 6), T-1000 Titanium Casings [1000](Rare Stats Item - Tier 6), Reinforced Plating III [750](Stats Item - Tier 6), Sushi Sidearm [1000](Rare Auxiliary Weapon - Tier 6), InstaBlast Grenade [800](Rare Auxiliary Weapon - Tier 6)
42/42 Reputation Door: Ruby Gear (Key Item - Permanent +100% extra XP to the entire crew)



(3) Rustpocalypse Now
Epic Swag: Random Atomic Weapon
Swag: 10 bags
Hats: Atomic Helm, Graduate Hat (Rare), Delectable Cone, Mimic Mask, Jellyfish (Rare), Crystal Crown, Marvin's Helmet (Rare)
Objectives: Get the Epic Swag before it Rusts!
Bonus objective: N/A

Tips & Tricks: Another race against time! Against the Atomics faction this can get pretty hairy, especially if you can't scrap all the tethered enemies in a single turn. Reapers, Boomers, and Engineers are your best bet for clearing out multiple enemies handily.

Tons of Atomic Rust on the ground too, so the "Light Step" ability from level 4 Flanker will be useful here AND for the rest of the zone.



(4) Split by the Atom
Epic Swag: InstaBlast Grenade (Rare Auxiliary Weapon - Tier 6)
Swag: 9 bags
Hats: Atomic Helm, Graduate Hat (Rare), Delectable Cone, Mimic Mask, Jellyfish (Rare), Crystal Crown, Marvin's Helmet (Rare), Octopus (Rare)
Objectives: Gather your crew
Bonus objective: N/A

Tips & Tricks: Your crew will be split into 2 teams here. Slot 1 and 2 are on the left side, and slot 3 and 4 are on the right side. Be sure to pair each 2 crewmates well so they cover each others weaknesses!



(5) Fission Impossible
Epic Swag: Sushi Sidearm (Rare Auxiliary Weapon - Tier 6)
Swag: 8 bags
Hats: Atomic Helm, Graduate Hat (Rare), Delectable Cone, Mimic Mask, Jellyfish (Rare), Crystal Crown, Marvin's Helmet (Rare), Octopus (Rare)
Objectives: Scrap Walking Bombs
Bonus objective: Scrap 5 Walking Bombs in one turn

Tips & Tricks: There are a LOT of explosive regenerating barrels on this map, don't forget about them as they're massive workhorses for clearing the amount of enemies on this map. If you haven't unlocked it and utilized it already, the level 4 Reaper ability "Harvest" does MASSIVE work on this mission. The Epic Swag can be found at the very end of the stage behind a green door.



(6) Advanced Immortality
Epic Swag: Random Atomic Weapon
Swag: 7 bags
Hats: Atomic Helm, Graduate Hat (Rare), Delectable Cone, Mimic Mask, Jellyfish (Rare), Crystal Crown, Marvin's Helmet (Rare), Octopus (Rare)
Objectives: Find a way to disable the Revival Emitters
Bonus objective: Destroy all Revival Emitters in a single turn

Tips & Tricks: Ignore the sphere at the beginning and turn your eyes to the bottom of the stage. High jumps work wonders here, as well as Beacon's Scram (teleport) ability. The revival emitters will become vulnerable after you activate the 2 consoles at the bottom left and right of the map.



(7) Argent's Articles (Rare Shop)
Guns: N/A
Utility items: Cooler Unit [500](Rare Special Item - Tier 4), Super Aura Booster [600](Rare Stats Item - Tier 5), Sonic Boots [1100](Rare Stats Item - Tier 6), Titanium Alloy [1500](Rare Stats Item - Tier 6)
Sub Equipment: Torpedo Damage II [300](Sub Equipment - Tier 6), Charge Laser II [700](Sub Equipment - Tier 6), Engine Booster III [600](Sub Equipment - Tier 6)
Misc: 20 Fragments [2000]

Tips & Tricks: How DID Aggie get down here...?



(8) Round-Trip
Epic Swag: Random Atomic Weapon
Swag: 5 bags
Hats: Atomic Helm, Graduate Hat (Rare), Delectable Cone, Mimic Mask, Jellyfish (Rare), Crystal Crown, Marvin's Helmet (Rare), Octopus (Rare)
Objectives: Activate Consoles
Bonus objective: Activate both consoles on the same turn

Tips & Tricks: Another "split up the team" mission, but this time you can choose which crew go in which direction. One of the easier missions in this zone, if you want to use it for farming of any kind.



(9) Collector's Paradise
Epic Swag: 15 Fragments
Swag: 9 bags
Hats: Atomic Helm, Graduate Hat (Rare), Delectable Cone, Mimic Mask, Jellyfish (Rare), Crystal Crown, Marvin's Helmet (Rare), Octopus (Rare)
Objectives: Investigate Vault A, Investigate Vault B, Investigate Vault C, Scrap the Sphere
Bonus objective: N/A

Tips & Tricks: The alarm ticks down fast, so it may be worth splitting up into 2 teams to investigate the 3 vaults. When you finish investigating all 3, you'll gather your crew for the last room and the doors will lock behind you - this can be supremely useful if you've got a ton of enemies chasing you down (since you can just outrun and ignore them) When the last door opens, the objective will change to "Scrap the Sphere".
Atomic City (part 2)
(10) Hall Of The Infinite King (Challenge Mission)
Epic Swag: Micro Torpedo II (Sub Equipment - Tier 6)
Swag: 3 bags
Hats: Infinity Crown (Unique)
Objectives: Scrap the Infinite King
Bonus objective: Scrap the King in a single turn

Tips & Tricks: The titular "Infinite King" is basically just 7 soldiers all linked together! Looks intimidating, but you can totally do this on the first turn. Bring the level 4 Reaper ability "Harvest" to make this a cakewalk.

I managed to do it solo with a single bot: Chimney as an Engineer /w "Perfect Aim", "Harvest", (shoot again after kill) & "Double Down" (shoot twice). She didn't even have to move from the beginning of the stage! By far the easiest stage to farm if you're prepared.



(11) Eternal Triumvirate
Epic Swag: Random Atomic Weapon
Swag: 4 bags
Hats: Atomic Helm, Graduate Hat (Rare), Delectable Cone, Mimic Mask, Jellyfish (Rare), Crystal Crown, Marvin's Helmet (Rare), Octopus (Rare)
Objectives: Scrap All Spheres
Bonus objective: N/A

Tips & Tricks: This one's a toughie! You'll need to scrap 3 spheres, of which an array of diamond walls will rotate between them, blocking your shots. All the while enemies are swarming in, and every time you scrap a sphere, the alarm level is guaranteed to go up by 1! (e.g. by the end it will be critical alarm guaranteed)

Bring your A game here, as you need every strategy you can get your hands on.



(12) The Reckoning
Epic Swag: The Kraken Horn (Key Item)
Swag: N/A
Hats: Band of Icy Revenge (Unique), Crown of Reckoning (Unique)
Objectives: Scrap Imperator Primus, Scrap Keeper Custos
Bonus objective: N/A

Tips & Tricks: The floor's gonna be an absolute mess fighting these two guys. If you don't already have the level 4 Flanker ability "Light Step" to ignore all the baloney on the ground, it's gonna be rough!

An extremely effective strategy is to combine the class Engineer and an Atomic Handgun with the abilities "Harvest" (level 4 Reaper), "Penetrator" (level 5 Flanker), "Loose Cannon" (level 5 Boomer) and all the damage boosts you can get. Then start "Harvest"-ing the enemies that spawn in; this way you can get up to 20-30 extra individual shots to blow away the bosses almost solo!

Once you scrap one of them, you'll get a level 2 alarm immediately; so don't rest on your laurels just yet! You're better off weakening the both of them at the same time so you can manage the additional enemies flooding in while you fight.



(13) The Kraken
Epic Swag: N/A
Swag: N/A
Hats: N/A
Objectives: Scrap the Kraken!
Bonus objective: N/A

Tips & Tricks: For the fight on the World Map on your submarine, just go HAM on torpedoes and torpedo damage, and you should be relatively fine. Once the mission begins, first of all, good luck! This one's gonna be a marathon.

Just like the previous mission, the level 4 Flanker ability "Light Step" to ignore ground effects will be extremely useful here. Stacking as many damage abilities as possible and cooldown reduction is also the key to victory. Use everything you have at your disposal! Halfway through, Captain Leeway will show up (with a steadier arm this time) and extremely powerful teamwide buffs.
Rare Weapon Checklist
There's no achievement for this, but I rather liked knowing which of the unique Rare Weapons available that I had obtained in a playthrough!

Most of these are guaranteed drops in some way, but the others are completely random drops from plain swag bags. Check the guide above to see if the one you're looking for is guaranteed or a completely random drop.

Note that weapons I've marked with * have piercing! They're extremely valuable and I highly recommend seeking them out if you are able.

Tier 1 Rare Weapons
  • Brawler - Point Break
  • Boomer - Queen's Launcher
  • Engineer - Aggie's Special*
  • Sniper - Skelectric
  • Reaper - Crossbow
  • Flanker - Double Shotgun



Tier 2 Rare Weapons
  • Brawler - Sunderer
  • Boomer - Rampage
  • Engineer - Holepuncher
  • Sniper - Blue Steel*
  • Reaper - The Visitor
  • Flanker - Prototype Shotgun



Tier 3 Rare Weapons
  • Brawler - Razor Gear
  • Boomer - Big B.
  • Engineer - Hexed Aura Gun
  • Sniper - Deliverance
  • Reaper - The Stapler
  • Flanker - Discharger
  • Flanker - Katana (HIDDEN BONUS MISSABLE WEAPON! See Shiner's Cove guide for the location)



Tier 4 Rare Weapons
  • Brawler - Mjolner
  • Boomer - The Laser Pointer
  • Engineer - Tri-Shooter
  • Sniper - Deadshot
  • Reaper - Chrono Blaster*
  • Flanker - Slugshot Tumbler



Tier 5 Rare Weapons
  • Brawler - The Spartan
  • Boomer - Burning Grenade Launcher
  • Engineer - Piercing Handgun*
  • Sniper - Matchstick
  • Reaper - Siphoning Crossbow
  • Flanker - Squarer



Tier 6 Rare Weapons
  • Brawler - Atomic Hammer
  • Boomer - Atomic Launcher
  • Engineer - Atomic Handgun
  • Sniper - Atomic Sniper Rifle
  • Reaper - Atomic SMG
  • Flanker - Atomic Shotgun
Hat Checklist

A handy checklist for you to copy and paste into a text editor of your choice for tracking hat acquisition and progress! Cross reference this list with the hats above (use search) and you should be at 101 hats in no time.

Hat labels: no indicator means it's a "Common" or "Story" hat. "Rare" means it's a rare spawn on a specific type of enemy (and *usually* placed right after the hat of the common enemy it can spawn on).

"Unique" means it spawns only on a specific enemy type (usually easy to find, consult mission list above). A crewmate's name (e.g. "Daisy") means it's automatically rewarded once you recruit that crewmate. A location (e.g. "Shiner's Cove" denotes which zone hat shop it can be found in.

Default Crew Hats
1) [X] Flop Cap (Daisy)
2) [X] Pickelhaube (Wesley)
3) [ ] A Simple Valve (Sola)
4) [ ] Leather Hat (Judy)
5) [ ] Spiky Hair (Tristan)
6) [ ] Roguish Antenna (Poe)
7) [ ] Sailor's Cap (Chimney)
8) [ ] A Simple Beanie (Beacon)
9) [ ] Soft Cloth Hat (Crowbar)
10) [ ] Fez (Cornelius)

Story Hats (Not Missable - in order of acquisition)
11) [ ] Captain's Hat
12) [ ] Krakenbane's Hat
13) [ ] Captain Faraday's Hat
14) [ ] Rebellious Beret

The Convenient Chapeaux (Hat Shop)
15) [ ] Fruity Hat (Shiner's Cove)
16) [ ] Straw Hat (Shiner's Cove)
17) [ ] Green Screen (Shiner's Cove)
18) [ ] Snorkling Gear (Shiner's Cove)
19) [ ] Purple Bandana (East Caribbea)
20) [ ] Top Hat (East Caribbea)
21) [ ] Magical Horn (East Caribbea)
22) [ ] Wicked Shades (East Caribbea)
23) [ ] Sylvester (Ice Cap Anchorage)
24) [ ] Ushanka (Ice Cap Anchorage)
25) [ ] Fur Hat (Ice Cap Anchorage)
26) [ ] A Fish (Ice Cap Anchorage)
27) [ ] Stylish Hat (Eye of the North)
28) [ ] Jolly Hat (Eye of the North)
29) [ ] Valkyrie Helmet (Eye of the North)

Mission Hats
30) [ ] Navy Soldier Cap
31) [ ] Army Helmet (Rare)
32) [ ] Swordsman's Hat
33) [ ] Cowboy Hat (Rare)
34) [ ] Commander Hat
35) [ ] Pilot Hat (Rare)
36) [ ] Navy Guard Hat
37) [ ] Sniper Goggle
38) [ ] Safari Hat (Rare)
39) [ ] Small Spiky Helmet
40) [ ] Seashellmet
41) [ ] Tin Foil Hat (Rare)
42) [ ] Horned Seashell (Rare)
43) [ ] Blue Rotating Beacon
44) [ ] Party Light (Rare)
45) [ ] Machinegunner Hat
46) [ ] Shotgunner Hat
47) [ ] Floppy Hat (Unique)
48) [ ] Prison Warden Hat
49) [ ] Occult Conductor Cone
50) [ ] Occult Retribution Cone
51) [ ] Occult Bone Cone
52) [ ] Complex Navy Hat (Unique)
53) [ ] Knife in the Head (Unique)
54) [ ] Crown of Thorns (Rare)
55) [ ] Cool Cube
56) [ ] Frosty Propeller
57) [ ] Fur-Lined Seashell Hat
58) [ ] Viking Helmet (Rare)
59) [ ] Uni-Horn
60) [ ] Seagull Nest (Rare)
61) [ ] Bull Horns
62) [ ] Cardboard Box (Rare)
63) [ ] Propeller Cap (Unique)
64) [ ] Glorious Pompadour (Unique)
65) [ ] Elite Machinegunner Hat
66) [ ] Iron Mask (Rare)
67) [ ] Occult Ice Cone
68) [ ] Occult Cone (Rare)
69) [ ] Rugged Veteran's Hat (Unique)
70) [ ] Icy Horns
71) [ ] Pretty Bow (Rare)
72) [ ] Morgan's Spire (Unique)
73) [ ] Recruit Hat
74) [ ] Paper Boat (Rare)
75) [ ] Elite Soldier Cap
76) [ ] Elite Swordsman's Hat
77) [ ] Elite Guard Hat
78) [ ] Elite Shotgunner Hat
79) [ ] Elite Commander Hat
80) [ ] The Bonaparte (Rare)
81) [ ] Lit Candle (Unique)
82) [ ] Savory Bucket (Unique)
83) [ ] Very Cool Hat (Unique)
84) [ ] Fire Helmet
85) [ ] Bearskin (Rare)
86) [ ] Heated Propeller
87) [ ] Fancier Wig
88) [ ] Fancy Wig
89) [ ] ...Fancy Wig? (Rare)
90) [ ] Elite Sniper Goggle
91) [ ] Atomic Helm
92) [ ] Graduate Hat (Rare)
93) [ ] Octopus (Rare)
94) [ ] Delectable Cone
95) [ ] Jellyfish (Rare)
96) [ ] Crystal Crown
97) [ ] Marvin's Helmet (Rare)
98) [ ] Mimic Mask
99) [ ] Infinity Crown (Unique)
100) [ ] Band of Icy Revenge (Unique)
101) [ ] Crown of Reckoning (Unique)
Outro
Spot anything I missed or found something you would like to add? Add a comment and I'll look into it when I get the chance!

Still TODO:
  • Double check everything for the 30th time
  • Add more images!

Do not copy without my permission! If you'd like to support my work by buying me a coffee I'd greatly appreciate it! https://ko-fi.com/llamakazi

Also if you can, please help out with this guide's overall visibility by clicking the real versions of these buttons up top - many thanks y'all!
40 Comments
nerdError Feb 23 @ 4:41am 
I can't get Party Light hat from The Roasters :(
Tried like 10 times already. Only random hat i get there is Bearksin. Is this info correct?
Redleg Feb 5 @ 8:29am 
The "Hat Trick" Achievement and Grinding for Hats

It seems "one shot" also means "one turn". I was using a character with the "Free Sidearm" perk from Brawler who was carrying three side arms. I took three separate shots at three different enemies scattered around the level i.e., not lined up, and the achievement popped. This makes getting the achievement much easier than trying to line up three enemies in a row.

Also, if you are carrying a sniper rifle or pistol as your primary weapon, this will give you four shots to get three hats. Using the Tier 4 rare engineer pistol "Tri-Shooter" gives you six shots to get three hats.

Suffice to say, this setup was the setup I used when grinding to complete my hat collection.
Redleg Jan 28 @ 12:43am 
@Llamakazi, for the "Medals of Dishonor" mission there is a bonus. It is not listed until after you collect the minimum 6 medals to complete the mission. Once you get the minimum number of medals the bonus requirement is to retrieve all of the medals and the counter changes from 6/6 to 6/8 meaning you need to find two more medals for the bonus.
Femboy Thighs Jan 8 @ 11:58pm 
While looking for rare items, I found "Shield Generator" in Shiner's Cove. It's a Tier 2 rare item that lets you give allies in your aura +1 armor for the turn with a 6 turn cooldown. Thought I'd mention it.
Femboy Thighs Jan 8 @ 12:16am 
Can't seem to get Double Shotgun (tier 1 rare weapon) for the life of me. I've done every mission in Angler's Reef multiple times now, spent over an in-game week trying to find it. Does it not come from Angler's Reef?
A-RIN Jan 4 @ 11:45pm 
in Royal Navy Shipyard stage also can get Army Helmet (Rare):ns_green:
Archerbob Dec 22, 2024 @ 5:02am 
@Llamakazi
Thanks! I'll have to grind some more as I managed to miss that one
Llamakazi  [author] Dec 22, 2024 @ 1:25am 
@Archerbob
Just random chance from chests that drop other Tier 3 items; not a guarantee like some of the others!
Archerbob Dec 21, 2024 @ 5:14pm 
Thanks for the guide but where do you get the Hexed Aura Gun? I only see it in the checklist
Llamakazi  [author] Oct 8, 2024 @ 11:16am 
@Mellotome
Should be 2 guaranteed "Elite Sniper Goggle" hats on the "Locked Up" mission in East Caribbea (top right mission)