Europa Universalis IV

Europa Universalis IV

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Eagle Hobgoblin Mission Tree - Anbennar Submod
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3 sierpnia 2024 o 19:08
5 lutego o 16:34
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Eagle Hobgoblin Mission Tree - Anbennar Submod

Opis
Mod Overview
A complete mission tree (90+ missions) for the eagle hobgoblins: Nutean Kezen, Nunsan Banbe, Kuenan Nirokyu, and Zugi Yusan. Unite your people, destroy The Command, and fight back against agents of chaos. The mission tree is the same for each eagle hobgoblin nation and greatly expands upon forming Nirenun Syul.


Features
- Unite the Hobgoblin and Ogre peoples of the forbidden valley
- Defeat The Command with minimal collateral damage
- Create a monopoly on precursor relics via a Hobgoblin colonial empire
- Destroy Artificery
- Create your own new world order

Update 1.1
- Added religious mechanics to Banbe Anen. Select from 10 different 'Paths of Order' that will help and hurt your country in various ways. New paths are unlocked and removed by completing missions or attaining specific game states. (gfx is a WIP)
- Previously added new tier 1 government reform
- Fixed existing Anbennar bug that replaced your eagle units with command units

Notes
- You must start as the country to get the mission tree
- Should be compatible with Anbennar steam and bit bucket versions.
- This mod is not balanced (though not broken in my opinion)
- While this mod attempts to stay "in theme" with the lore, I took some liberties and tried to follow the rule of cool when designing the tree
- Please let me know about any bugs/spelling errors!
Komentarzy: 44
skoobeldoobel 30 kwietnia o 15:53 
really needs full localization imo
Klep  [autor] 27 marca o 10:04 
@Yasiu A couple weeks ago the gitlab updated various area defines for the region the MT takes place in. This completely breaks the tree and causes the missions to not appear. I'd recommend using the steam version of the mod for the time being. Also I'm like 70% of the way through coding a complete rework for the tree that should be out in 2-4 weeks if you don't mind waiting
Yasiu 26 marca o 9:39 
I'm playing the gitlab (former bitbucket) version of Anbennar and the mission tree doesn't work. After completing the 1st mission (No stars in the sky) the tree's supposed to expand, but it just gives me the 2 columns of generic mission tree and "a home in the woods" mission without any requirements or rewards.
Nobleman 4 lutego o 14:55 
update one xia region no religion
Impy Hans 4 lutego o 10:44 
@Klep Thanks for this! Sorry for the long delay. Life got in the way for a bit. My mod is now working properly and I will not be making this mistake in the future.
Klep  [autor] 22 grudnia 2024 o 7:28 
@Impy Hans yes you'll need the dependencies so EU4 knows to override the Anbennar mission tree with your mission tree
Impy Hans 21 grudnia 2024 o 23:24 
@Klep the entirety of the descriptor is as follows:

version="1.37.5"
tags={
"Missions And Decisions"
}
name="Azka-Sur MT tweaks"
picture="thumbnail.png"
supported_version="v1.37.5.0"
remote_file_id="3368257795"

So I should add dependencies into it as in your example?
The only other mods I'm using are for music (can't imagine that causing an issue), the three Monument mods from Sorge_, and a tweaked version of GUIbennar which is identical except for a change in the decisions file to enable Hold Wonders and Harpy Roost construction. And Anbennar, of course.
Klep  [autor] 21 grudnia 2024 o 22:22 
@Impy Hans np, my first guess would be that something in your descriptor file isn't set properly and it's using mine as a key for overriding the base tree. Does your descriptor file have the dependencies listed like this?:

dependencies={
"Anbennar: A Fantasy Total Conversion Mod"
"Anbennar: A Fantasy Total Conversion"
"Anbennar-PublicFork"
}

If you do I'd try installing another Anbennar submod to see if it's just this mod or having another submod in general (if you haven't already).
Impy Hans 21 grudnia 2024 o 20:41 
@Klep First, thanks for taking the time to respond! The mod is for Azka-Sur and Surakes (the shared formable of the Bulwari Humans). I made the mod via the launcher, so it has a descriptor.MOD which I've only changed to add a thumbnail to the mod on Steam. I have a missions folder with two .txt files, an events folder containing one .txt, localisation folder containing one .yml, and common contains event_modifiers which contains one .txt. At the time I posted before it was just the missions folder and two .txt files, the descriptor.MOD, and the thumbnail image. The files are the same as those in Anbennar, aside from the changes and additions I've made. My intention was to have them override the Anbennar files, but it only works if your mod is also active. With your mod also active everything works as I intended, but without your mod it's just the base Anbennar mission tree for Azka_Sur as it was before I modded it. If it makes a difference, I do all my work in Notepad++.
Klep  [autor] 21 grudnia 2024 o 16:52 
@Dinotobias I've got no idea what they have planned for them, I'm not a part of any official Anbennar development