Toree's Panic Pack

Toree's Panic Pack

Not enough ratings
Toree's Panic Pack - Road to perfection
By Silver Bunny
With Toree Saturn just around the corner, Siactro (alongside Kalliros and Diplodocus games) brought us Toree's Panic Pack: A collection of three tiny Toree titles! A super fun collection which, while not as great as its predecessors, is still a wonderful addition to your retro collection! Here you'll find how to get those pesky S Ranks alongisde some collectables.
   
Award
Favorite
Favorited
Unfavorite
DISCLAIMER
This game is no longer broken. The developers seem to have addressed most if not all the issues regarding it. This guide has also been updated, so if there are any unwanted remains from the original versions, please let me know so I can fix them ASAP. Thank you for your understanding!

This game is broken. While Genesis is perfectly fine, Jumbled Jam 2 becomes unplayable as soon as you unlock any character, and I can't bring myself to get 2 of the remaining S ranks in missions...
Keep that in mind going in! 100%ing 2 of the titles is basically impossible...
Toree Genesis - S Ranks
Toree Genesis is a really cute and short homage to the blue blur's 30th anniversary. It's made of 3 short levels with a reasonable replayability, loads of references, and a really fun bonus! In this section, we'll be looking at the blue blur's true nature: Speed. Go get those S Ranks!

Also! If you want to replay these levels more easily, just head to Toree Jumbled Jam 2 after beating it and they will become available to select!

Jungle Hill
The very first level, reminiscent of all those beautiful green hills we know and love. Getting the S rank here isn't too hard, just try your best to get as many booster chains as possible, and skip corners here and there. Also, if you'd like to reach the hidden booster ring in the second half of the level, keep the jump button held on the upwards ring (00:24).


The time of completion should be around 44 seconds.


Cloud Fortress
A level that may remind some of a flying carrier from certain adventure. This level's time is quite tight! (I barely got it in the video... Yoooo! I shaved off a whole second on my video!). Make sure you know the small platform skips (and turning skips), as well as height you should reach in the vertical booster rings (00:25).


Time is 42 seconds.


Chemical City
Chemical plant is looking kind of green this time of year

A really cool race against Toree's Nemesis: Hawkee. It's pretty fun, though failry straight forward: Don't move the camera much unless actually needed, and do a couple turning skips and you should be S-rank gold!


Your time should be around 47 seconds.


And that... should be the S ranks! Honestly? Pretty fun stuff! But this is not the only thing Toree Genesis has to offer...
Toree Genesis - Collectables
Toree Genesis has two types of collectables: Stars and Shards. I don't know what the stars are good for... but those shards are important if you want to unlock a little extra! I will mention the location of the shards only, since the stars' locations are quite straightforward.

Jungle Hill
Shard locations:
  • Our very first shard will be at the first proper turn to the left, on top of a little arch. Make sure to double jump right after the booster ring (00:14).
  • You keep going forward and you'll get to an elevated area with a booster ring and a platform to the left, where our shard is at. To get there more easily, just avoid the booster ring, only use the booster on the floor and double jump (00:22).
  • The last one is found shortly after the vertical booster near the end of the level. Avoid it and take the lower route, where just by following it, you'll see a smaller platform on the left side of the next area. Kindly ask our friend Beeg the Bee and they'll hand us the last shard (00:47).


Cloud Fortress
Shard locations:
  • When we first approach the big ship, we ought to jump to the lower wing, where the first shard will be located (00:25).
  • Once we've ascended the vertical rings located shortly after the first shard, we drop to a lower platform where our buddy Beeg the Bee will grant us the second shard (00:34).
  • The very last shard is located at the end of the level, on top of one of the higher wings alongside a stash of rings. You'll have to drop down and get it. I definitely didn't overlook it while recording and needed to re-do the level. To go back, you can actually use the little windows as I tried after getting the shard! (01:23).


Chemical City
Such a fun level to play... yet such a pain to get all the stars in...

Shard locations:

  • Our next shard will be in the first... "squared semi-circle turn", hidden on a small platform in the left edge (00:34).
  • After a cool jump off a ramp, near the climb, you may be able to spot a platform behind a building. Our friend Beeg will be there, and will gift us their last shard. Highly appreciated! (00:53).
  • And now, for the final shard: Skip the Goal platform to reach the one behind, we're a quite menacing green Glitch will be waiting... with the last shard! (01:42)


And now...
Congrats! You just unlocked Super Toree! If you thought the game was done, there's a fun little extra waiting for you...
Toree Genesis - After completion...
𝐓𝐨𝐫𝐞𝐞'𝐬 𝐩𝐨𝐰𝐞𝐫𝐬 𝐡𝐚𝐯𝐞 𝐚𝐰𝐚𝐤𝐞𝐧𝐞𝐝! 𝐍𝐨𝐰 𝐛𝐞𝐚𝐭 𝐭𝐡𝐞 𝐥𝐞𝐯𝐞𝐥𝐬 𝐚𝐬 𝐒𝐮𝐩𝐞𝐫 𝐓𝐨𝐫𝐞𝐞!

Super Toree is, not only extremely fast, but also extremely fast! The icying of the cake of this Sonic celebration. But with it, come extra S Ranks to unlock!

Jungle Hill
Extremely fun to play! All you really gotta do is chain as many boosts as possible. It's okay if you miss a couple (like the one I missed after the vertical boost). Do keep in mind that Super Toree is so fast, you may have to slow down to get some of the boosters, otherwise you'll overshoot them.


The required time is around 29 seconds.


Cloud Fortress
Quite possibly, the tightest S rank of this game (alongside the Regular Toree version of this very same level). As you may see on my run, you better make as many skips as you possibly can: from small corners and tight double jumps, to a quite optimised jump height from the vertical boosters (00:13). From what I remember, being on the railings is only needed in one jump near the end. The first one is just to flex a bit 😎


The time needed are the tightest 25 seconds of this game.


Chemical City
Last but not least: Chemical City as Super Toree! Show that goofball Hawkee who's boss!

Same as usual: try to chain as many boosters as possible. There will be areas where you'll have to slow down in order to reach said boosters (00:16), and some super cool double jump skips as well!


Your time should be aroud 34 seconds.
FIXED: Toree Jumbled Jam 2
This section is no longer needed, but I kept it still cuz it turned out kinda funny. Enjoy! :3

Toree Jumbled Jam is unfortunately broken... here's what I got before my save file got bricked.



(I actually also got the CD on the Lava Temple level...)


But after beating the final level... I got the MacBat curse...


Until there is a patch, my game will be stuck on the MacBat character unlock screen. It does not get fixed if you restart the game, MacBat will still be there, locked, ironically. Another option would be to delete my save file, which I may do depending on how long the patch takes...


Got tired of waiting for a patch, I deleted my savefiles a couple times and got everything (deleting them every time the game got bricked). I cannot reach the very last CD, but other than that, got it all!

Psych! The game has been pretty much completely fixed as of August 11th 2024. This section is even less necessary now, but hey, still cute ;P
Toree Jumbled Jam 2 - S ranks
It is now time to get those pesky S ranks! Now luckily for us, Toree Jumbled Jam has 2 things on its favor.
  • The first one: The time is saved between respawns, which means, if you die, you can keep going if you had a good run going, the timer goes back to the one you had in your last check point.
  • And the second one: Compared to the ones on the rest of the collection, this game's S rank times are much less strict. Sure, the levels are also much longer, but it still means that many more mistakes are allowed!

Blueberry base
Toree Jumbled Jam 2's "first" level of the game, with the soothing pink and blue industrial setting we all know and love! Something you may notice with these levels is that, while fun, they can be sort of annoying in some sections, or straight up unfair...
  • You can very easily skip a good chunk of the first few obstacles by taking a right turn and walking on them. (00:00 bruh)
  • You can avoid the upcoming giant enemy robot without using the platforms on the sides, which is quite handy to save some time. (00:17)
  • Once we reach the area after going up the platform, we take the path on the left, which has many boosters that allow us to reach the end of the section quite easily (I am aware that my performance there was far from clean...). (00:22)
  • Remember to keep the jump and run buttons pressed in this section! (00:36)
  • The conveyor belt section right after, while intimidating, is quite easy, since you can jump between the robots with simple jumps.
  • This part is very funny. Moving blocks that insta-kill you if you come in contact with them, some even come to you from off camera, on the ceiling (where you can't even see them). All I can say is, avoid the ones you can see, and try to hug the left side of the conveyor belt. I didn't do it on the video, but it is the safest way to deal with it... (01:40)

You can even spot the elussive no-longer-existant Tasty curse at the end :O
TIME! With just 2 minuntes 16 seconds, you should have that wonderful S rank.


High Tide Highway
What starts as a fun little waterpark, quickly turns into a city in chaos (reminiscent of certain adventure...)! It's a relatively simple level, though it still offers some alternate routes here and there! You don't need an exceptional performance for the S rank so... here, I will point out my route!
  • On the slide at the beginning, just run forward. At one point, Toree will bounce. After the first bounce, jump into the ring! (00:00 bruv).
  • The booster part could've been made better if I hadn't kept the jump button held. To align yourself with the green ring, just hug the left side of the vertical ones. (00:13)
  • The water slide sections right after can be quite tricky... so be quite careful as your direction may be altered in some of the turns...
  • I like taking the route to the left after the booster in the flooded city zone. I'm no longer sure if it's much faster, but definitely feels like it! (00:37)
  • In the tunnel slides, just keep the jump and run buttons held. You may even be able to align youself with the last slide! (01:14)


With 1 minute 21 (or 27) seconds in your clock, that rank of yours should be gold!


Fire Temple Tumble
Remember Toree 2's fire temple? What if it was crumbling and falling apart?! Well that is sort of the premise for this one, and it's quite nice! Some fairly tight jumps here and there, and a "Temple Run"-like section in the middle, but pretty nice!
To be fair, my run here was fairly spot on compared to the previous, so time to share the little things that may come in handy!
  • If you restart the level, as far as I'm aware, the lava beams' route do NOT reset... so this is a matter of routing in the moment.
  • Good jump. That's it :3 (00:26)
  • If I am not wrong however, this pillar's cycle DOES restart, so if you are doing alright, you should reach it at the perfect height! (00:31)
  • I took the path on the right (since it seems faster thanks to all the boosters) in order to reach the rising platform, which IS DEFINITELY a shortcut. (00:43)
  • DO NOT KEEP THE JUMP BUTTON PRESSED IN THE RING BOOSTER SECTION! ONLY AT THE END... (01:02)
  • Hopefully the cycle will be alright when you arrive to the rising pillars near the end... If you get to the first one, and then the last one on it's lowest point, you can still reach the platform by double jumping. (1:22)


1 minute and 35 seconds should be okay!


Space Station Scrumble
Last but not least, a space station that is falling apart. Cool! I found some extra optimisations later on, so I will point them out as well:
  • Well first of all, don't keep the jump button pressed at the beginning. (00:00 -_-)
  • Do NOT double jump before the booster ring... also, you will need to keep the run and jump buttons after using it, and double jump near the end. (00:14)
  • Now this whole section sure is fun!! Awkwardly moving the camera while hitting the boosters and avoiding electrical beams with little to no time... Either get a feel for it, or take it really calmly (or a mix of both). (00:49)
  • BOING! (00:49)
  • If you get in the lower part of the thruster, you can gain extra height in order to reach the upcoming higher one (skipping two thrusters). I pulled it off in another run... (01:35)
  • Very stupid mistake of mine: DO NOT GO TO THAT LITTLE PLATFORM TO THE RIGHT, IT'S A DEAD END. (02:10)
  • If you don't land on the conveyor belt that goes to the right, you can jump all the way down to the left. If you miss this skip, you can alternatively drop down to the belt underneath, saving some time still. (02:37)


Aaaaand... time! 3 minutes 2 seconds should be enough! (2:49 in my new video, hehe~)

Eeeeheheheheeee~
And now, with all those S ranks unlocked...
Toree Jumbled Jam 2 - Collectables
Now, when we get to collectables... well, you know, stars. They're scattered everywhere, and they can be SO ANNOYING TO FIND. I just uploaded some videos with how to get them really, not much else to say... We also have the CDs. All of them are reachable with Toree except for one, which used to suck, but nowadays, it's achievable!

Blueberry base
Honestly, really straightforward. There aren't many things to keep in mind, but still, here are a few:
  • It's quite easy to miss the last star in this section. If you do, wait a little bit and the platform will come back to its place (but wait until it has receeded a reasonable amount). (00:16)
  • Place yourself fairly centered with the platform, since it does have more than just one star on once it lowers! (00:20)
  • This part SUCKS! It's the worst by far! Many rising and lowering platforms that lead to stars you couldn't even see! All I can say is... in the most foremost area, stars are mostly located down except for a few to the right. In the middle, they're pretty much all high in the sky, right in the center. And the furthest area is also low to the ground... You should be done if you have 75 stars on you. (00:35)
You should have all 124 stars before the final conveyor area (in which I die a bunch of times because of the ceiling traps...)


High Tide Highway
As usual, can't really go into full details. I have a video with the locations but that's a pain to follow (obvs)... but here it is! Alongside some little pieces of advice...
  • Just like in the S rank video, I advice taking the booster ring (jump towards it after the first bounce), only this time aim to reach the higher up areas of the right most trampoline. From there, jump from trampoline to trampoline to get their stars (You can reach these from the ground level, but they're much more annyoing to do so...) (00:14)
  • Just follow the lines of stars really, not much more to it (01:04)
  • This part is hell to explain, so I won't. There are too many possible routes that interconnect, so all I can say is, explore every nook and cranny. You should be done once you have 154 stars(01:30)
The last are in the very last pool after the cute pool after the titled vertical slide. Once you collect its stars, you should have all 168 of them!


Fire Temple Tumble
Honestly, this one is so simple, just y'know, go around the whole level. There is one thing I will say: FOR THE LOVE OF GOD LOOK BEHIND YOU AS YOU SPAWN! That was cruel...
  • Toree Jumbled Jam 2 😌 (02:31)
  • That certainly backfired... (03:43)
  • Bruh. (06:38)
No less than 358 stars... jeez...


Space Station Scrumble
For Space Station Scrumble, once again, there really isn't much to say, if you explore your surroundings a tiny bit, you will find all the stars.
  • Make sure not to forget the star behind that robot! (00:12)
  • Nor the one down there! (00:20)
  • Yet another sneakily place star... (00:42)
  • Boing! (01:24)
  • Whoops! (01:47)
  • Another meanie >.< (03:09)
  • BIG FALL (03:35)
  • NOPE (04:19)
  • Amazing skills! (04:51)
It just has 181 stars.


I'm not sure if getting all the stars unlocked MacBat, but just in case...



CD locations
The CDs are, as usual, to add some creepy elements to the game, and unlock a special character... unfortunately, we all know how well unlocking characters used to go in this game... Anyhow, I know the location of all 4 CDs, only one being unreachable by Toree. The last one was recorded in a separate video afterwards.
  • Blueberry Base (00:06)
  • High Tide Highway (00:38)
  • Fire Temple Tumble (01:24)
  • Space Station Scrumble. Unreachable, but can be seen in the horizon. (02:47)
  • Bye! (05:02)


And now, for the last CD!


With all CDs unlocked...
Toree Missions - 1-1 to 1-6
Toree has dived into the cyberworld, where they will have to surpass 24 tough-as-nails mission! Nice bonus content, though it definitely shows its shortcomings... That being said, this is still a fun game, with a fun concept! Here are the times for the S ranks on the levels!

Mission 1-1
Our very first mission! The missions on the sub-section 1 consist of collecting all the stars to unlock the goal. This first one however is really simple to achieve: Just follow the path and make turn skips (and don't stop running, obviously). Easy as pie!


In 15 seconds, you should be S-Rank Gold.


Mission 1-2
Tier 2 missions require us to destroy all the robots to unlock the exit. Once again, super straightforward: Just beat the level regulardly, and avoid double jumps.


7 seconds is all it takes!


Mission 1-3
The third mission type involve disappearing platforms. This ones can get quite tricky on the latter levels, but as it is, this one is pretty simple. The platforms have the perfect height to be reached with a regular jump, so just follow the path!


In 9 seconds you'll be done!


Mission 1-4
The 4th type of mission has low gravity as its gimmick. Later on, these will get extremely frustrating!... But right now, it's okay: just reach the goal, not too different from a regular platforming section... only with low gravity. I recommend double jumping as soon as possible, and keeping the jump button pressed after the double jump. There probably is a better strategy, but this one works.


This mission should only take you 16 seconds.


Mission 1-5
Now these missions are usually quite fun. Reach the goal, simple as that. I found a sweet spot in between platforms that basically allow me to not move throughout the entire thing, but if I remember correctly, it's not a requirement


Just 7 seconds. That's it!


Mission 1-6
Finally, the 6th type of mission... kinda sucks. They're vertical levels, and considering Toree isn't a vertical platformer and that the camera's vertical movement is limited... it's basically blind platforming. This first one however, is still sort of fun and simple. Remember to keep the jump button pressed after every booster ring and you should be able to skip some of the platforms (This is something I noticed later on, which is why my time on the video is miles better than the one on the screenshot...).


11 seconds should be enough!
Toree Missions - 2-1 to 2-6
Mission 2-1
This one is pretty neat yet simple! Follow the path and that should be it. On the diamond kind of area, I recommend taking one of the paths on the side, and then going back to collect the previous stars on the middle path. For the final section, lowering the camera is highly advisable.


In just 23 seconds, that S rank should be yours!


Mission 2-2
When it comes to the robot missions, we're entering a sub-section. The "You have no control" levels. This one isn't bad, but it can be a bit annoying, bouncing around trying to get all the foes. You just sort of get a feel for them, and pray for the best!


15 seconds was my worst time in which I still got the S rank. No biggie!


Mission 2-3
While the layout of level 2-3 is pretty simple (just take the path on the right), it requires many consecutive, extremely precise jumps. I didn't fail this level very often, but needless to say, it is a scary level to tackle!


With 20 seconds on the timer, that S rank should be yours!


Mission 2-4
This level is slightly annoying, but quite simple. I recommend moving the camera so you can actually see where you're going, and well, I just take the route to the left. Try to make the jumps fairly precise so you don't have to wait too much for the landing.


It should take you around 20 seconds for that S rank.


Mission 2-5
This level being one of those in which the objective is to reach the goal as soon as possible, as long as you don't stop moving forward, you should be alright! Jumps can be a bit tight though...


This one only takes 20 seconds.


Mission 2-6
The time for this vertical level is quite forgiving: If you follow the main route semi-decently optimised, you should be alright! That being said, it's easy to find some skips (as shown in the video). Just sort of remember where the boosters are, and keep the jump button pressed for extra height, and the run button as well for extra speed!


11 seconds should be enough for that sweet and lovely S rank!
Toree Missions - 3-1 to 3-6
Mission 3-1
This level is pretty cool! Sure it is also one that requires quite a bit of precision and an optimized route, but it's still quite cool! I opt to go the path on the right, and then do the outter circle of the level.


My run is far from optimal, but even then, in 29 seconds you should have that S rank!


Mission 3-2
A new entry on the "Good luck controlling Toree"!!... Just get a feel for it really, my run in the video was trash and still got that S rank so... Good luck!


31 seconds is still a guaranteed S rank.


Mission 3-3
This one is cute: Escape from the giant skull while finding the breakable blocks to exit the tower! You don't need perfect memorization of the layout, but it's a good idea to know some of their locations to save a bit of time. (Left)... subsequently, you can just... skip the whole level? Thanks Cereza for pointing out this genuinely absurd skip in the comments![imgur.com] (Right)


Depending on the route you took, it may take you around 21 seconds... or just 4... >.<


Mission 3-4
Two simple blocks are all you need to reach the goal... but yet again, the timer is pretty permissive, so don't sweat it if you need some extra jumps!


In just 22 seconds, you should be handed that lovely S rank.


Mission 3-5
Hehe, time to go fast boyyyy! This one is also pretty cool, but the skull chasing us again can make it somewhat tricky. It's advisable to skip the path on the right by just using the speed boost before the first turn. Other than that, r u n.


Do it in 23 seconds and that S rank will be yours. Congrats!


Mission 3-6
Despite my absolute best efforts, I could not get an S rank on this level... there are two possibilities, either:
  • The time is broken in this level.
  • In actuality I suck at videogames (I got a C rank for crying out loud...).
Here's my recorded run. I have no idea how to optimise it more...


Either way, here's a picture of a chicken: PSYCH! You thought! The S ranks in Toree Missions have been fixed, now I got it in this level! Same route, same strategies, probably same times, here we go!
Toree Missions - 4-1 to 4-6
Here is where things truly get challenging... and when I mean challenging, I mean that the level design is a pain in the ass! You will constantly be chased by the giant skull again, at really high speeds. These ones require near perfection just to beat them, so the S rank is basically guaranteed...

Mission 4-1
Usual corner skips. Other than that, R U N !


51 seconds. This level is okay, still fun.


Mission 4-2
At first, mission 4-2 sucks... until you learn the layout, then it's pretty cool! It's a corridor, with 2 square perimeters that intersect. These have boosters that go in a single direction, which can be annoying at first, but later on, makes sense. The idea is to do one of the smaller square sides (the ones near the spawn) first, and then turn directly back, followed immediately by enterint the opposite side of the other square. It's a bit hard to explain, but in the video, it makes sense, and I'll try to make a quick representation on paint:

I know, I know, it looks like hot garbage, but it does its job!


Around 1 minute and 10 seconds should be your time.


Mission 4-3
This is one of the missions that require near perfection, since Giant Robo-Skele-Skull will be right behind us all the time, with next to no room for error. The usual applies: try to do some corner skips and avoid double jumping when possible. I also recommend using the left path at the end since it has more boosters and the platforms are closer together. I don't know if the other path is viable, but I didn't manage to pull it off...


In just 51 seconds, that S rank is yours!


Mission 4-4
This level sucks. It really ♥♥♥♥♥♥♥ sucks. The concept is cool, but it just doesn't work, it's so unforgiving! You basically have to know exactly what is coming up, where to position yourself... and pray for the best, since there's basically no reference to align yourself properly...
  • (00:00) As usual, keep the run button and the jump button pressed, pretty much at all times (unless you need to double jump). You may reach the higher booster ring, you may not, and that's okay.
  • (00:04) Once you reach that booster, turn to the right 90º and align the camera. Then, center yourself with the rings.
  • (00:08) I don't remember this part being too hard, but just in case, stay close to the edge on the left of the booster.
  • (00:15) If you're unlucky, like me on the video, you may miss some rings and therefore, some height and speed. The double jump is there to help, but keep in mind: unless it's a blue booster, you don't recover the double jump! At least keeping the jump button pressed still gives you extra height from any sort of booster, because...
  • (00:19) It is advisable to try and reach the ring on the right, since it'll take you directly to the next set of booster rings. HOWEVER! This is where the level starts getting really annoying: The rings aren't nearly as well placed as in the previous, so you'll have to hug the furthest to the left (from the perspective you arrived in) border of the rings.
  • (00:43) Don't ask, no idea. If you've managed to move the camera in 90º turns, then maybe you can control it better, but really, this stinks. Start moving to the "right" from where you came from after a bit and pray you hit the booster rings (I missed them and you can see how close I was from dying...)
After all that, the rest should be a piece of cake!


1 minute 5 seconds should be okay...


Mission 4-5
So... the 5th type of mission has always been about speed... so what now? MORE SPEED! Yet again, one single mistake can cost you the entire run...
  • Skipping corners is advised, though it may also be advisable to forget about that and focus on as many boosters as possible...
  • On the ramp section, I just take a diagonal path in which I get a fair amount of boosts, and not jump at all... just remember to jump once the section is done!
  • As for the end part, just focus on hitting the boosters, even if you have to slow down drastically... otherwise, you won't make the required jumps.


    44 seconds and you'll be ret-2-go!


    Mission 4-6
    Level 4-6... the most vertical level pretty much... completely blind "platforming"... cool in concept, but in execution, just not fun... Memorise it a bit. That's all really. Learn some skips like the ones on the video, don't press anything on the section where you bounce back and forth (not even the jump button)... and good luck...
    And yet! Despite my absolute best efforts, I could not get an S rank on this level either... there are, once again two possible reasons behind it:
    • The time is broken in this level too.
    • In actuality, I still suck at videogames (Yet again, another C rank...).
    Here's a recording of a run of mine as well... With room for improvement, but it's still fairly good, so C rank is a bit harsh... :(


    In any case, here's a picture of another, even cuter chicken: Hahaaa~ You really thought you could get away with it!? The S ranks have been fixed! Now we all can finally 100% Toree Missions!! Same routes, strategies and time (probably) apply:
Toree Missions - Succeeded!
This is the best I could do... I'm sorry <3



Not anymore!! Here we go!

THE END
That should be it! I will be honest, Toree's Panic Pack isn't as good as the main titles... but it doesn't really matter! This collection is still some cute fun, and a really great addition to keep us busy before Toree Saturn releases...

♡ ∩_∩
。 („• ֊ •„)♡
| ̄U U ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄|
|〰𝑯𝒐𝒑𝒆 𝒚𝒐𝒖 𝒇𝒐𝒖𝒏𝒅 𝒕𝒉𝒊𝒔 𝒈𝒖𝒊𝒅𝒆 𝒖𝒔𝒆𝒇𝒖𝒍, 𝒂𝒏𝒅 𝒆𝒏𝒋𝒐𝒚!〰|
 ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄

Thanks for reading! I'm super glad I finally got to write a review for a Toree game... ૮꒰⸝⸝> ̫ <⸝⸝꒱ა
Feel free to let me know if you spotted any mistakes!
And thanks again to Cereza for that insanely cool skip in Mission 3-3!!

17 Comments
Silver Bunny  [author] Feb 16 @ 5:57pm 
Well that sure is weird... well, at least it saves me the struggle of deleting the savefile and going through it again, glad it works now!! But yeah, as much as I like this collection, it sure is the most unpolished Toree title to date... Anyhow, enjoy!!
deandaboss Feb 16 @ 5:55pm 
Oh quick update, just tried again on cloud battery and it seems to be working, not sure what happened there.
Silver Bunny  [author] Feb 16 @ 3:45pm 
Well that sure is strange... I will have to give it a go one of these days, thanks for letting me know!!
deandaboss Feb 16 @ 2:17pm 
Yep just played through cloud battery as both toree and gold toree again, and I still only have one ranking.
Silver Bunny  [author] Feb 16 @ 1:51pm 
Well, you should get them from S ranking the levels as toree and golden toree... Does it not work? Is the game broken again? I may have to test it out if so... -_-
deandaboss Feb 16 @ 12:39pm 
How did you get two s ranks on the genesis levels? I got two ranks as regular and super toree on all of them, but the only level that's given me two s ranks is the first genesis level.
Silver Bunny  [author] Aug 19, 2024 @ 6:50am 
Aaaand done! Thanks!! Super cool addition :HatHealth::lunar2024dragoninablanket:
Cereza Aug 19, 2024 @ 4:23am 
You can add it, of course :D
Silver Bunny  [author] Aug 19, 2024 @ 3:57am 
Aww, I'm so glad it helped!! It's always so nice to hear 😌😌
... But OMG WHAT AN INSANE SKIP I DIDN'T EVEN THINK OF! Would you like me to add it and give you credit? :D
Cereza Aug 19, 2024 @ 2:41am 
Great guide! Helped me 100% the game! However, if I may: There's a much easier way to do Missions 3-3! Just double jump onto the blocks and then double jump into the goal for a time of 4 seconds.
https://imgur.com/a/08PSrpj