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Сообщить о проблеме с переводом
the problem was to not kill the early game with the intel command;
Create a supplémentary empire , go there and tape the intel command , colonize and liberate every planets that need to be colonize then intel again (very importante ) then go to every empire that need to be move and annex the good planet and move them.
Destroy the "intel"empire when finish
It can be done also on pre FTL world, you can also add the segmentum if you play Terra
Which btw. Should Cadia be a Broken World? When Macharia is still coloniable?
Oh and there's 2 Kars Sonnen and 2 Korolis...
Can i just, like, leave this here xD ? https://wh40k.lexicanum.com/wiki/File:Cadian_System_Map.jpg
I remember a map where all the dark gods and the black legion spaw in the eye of terror
can t find it anymore Is it intended (it was before the webway cluster) ?
I use 3 different mods
No Premade Empires Extended : https://steamcommunity.com/sharedfiles/filedetails/?id=824692743
All Custom Empires : https://steamcommunity.com/sharedfiles/filedetails/?id=2719733086
Remove Paradox Empires : https://steamcommunity.com/sharedfiles/filedetails/?id=2719749769
work well i have 40 ONLY W40K empire on the map, when needed (role play) i manually move the empire on the map like 10 days after game start
Nota : Voidworms worked
here the result end game : https://www.reddit.com/r/w40Kfactionstellaris/comments/1h1ijkw/g411_the_assuryani_satrapy_imperium_nihilus/
Does anyone find a way to have empires in the good place (like ultramarines in macragge) ?
https://www.reddit.com/r/w40Kfactionstellaris/comments/1godpkk/g411_2293_09_15_the_great_archive_rift_wars/