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I personally can't be bothered to do the potion of speed trick, if I'm going to use haste I either cast the spell and protect the caster, or I just drink one directly (rare occasions like a certain underwater prison).
Concentration spells like Hold Person are amazing, but in that case you'll want some Spell Save DC gear, which like you said, are better on DPS characters. Ultimately this build doesn't need such spells as it already has ice for ground control.
N.B. this build is "groud control oriented" because I cooked it at a time where I was getting kind of bored of spamming Command / Hold X. But you can still fit those in, especially with Heightened metamagic like you said. Command would be acquired via a Level 1 Fiend Warlock, classic
Not sure about your comment on initiative. You have +5 init, which is pretty good, until you swap out Sentinel Shield late game, and you can wear bows (Awareness, Hellrider) to get back to +3/+5. At the end of the day raw initiative doesn't matter as much as being synced with the rest of the party for this build (although, yes, in Honour mode you do want to play before the enemies).
I hadn't considered the possibility of 6 Light Cleric / 6 Cold Sorc with radorb, it's seels doable. But I would never make a frontline out of an Haste caster, that's just asking for trouble.