ASKA
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Ultimate ASKA Guide
De FireShark
General guide to help you navigate easier
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Perks based on specific groups of buildings


🟩 Green – Primary / Must-have perks

🟧 Orange – Secondary perks

🟥 Red – Optional perks


Note: Some of the slots are not filled thats because I now focused mostly how I see perks that works well with each buildings + you know that not always you can get what you want. Its totally random so the most important perks you need to look for as it shows are on green color. Rest perks are something that you might get and can give you additional buffs.
Schedules for villagers
S - Sleep
W - Work
L - Leisure



Patrol Schedules
S - Sleep
W - Work
L - Leisure



Warehouse setups with both expansions










Special thanks to Tiny_Hoomie and his guide for giving me oportunity to create that section
Food recipe list
🥧 Pies - green
🍜 Soups & Stews - red
🍞 Other Cooked Foods - blue
🔥 BBQ/Grilled Foods - yellow



Special thanks to Veiled and his guide for giving me oportunity to create that section
Best Food to Focus Per Season
Spring

Forager's Pie
Fish Pie
Hunter’s Pie
Mushroom Stew
Garlic Soup
Mussel Stew

Summer

Warrior’s Pie
Beetroot Stew
Carrot Stew
Mussel Stew
Meat Stew
Poached Eggs

Autumn

Cabbage Stew
Sweet Pie
Forager’s Pie
Meat Soup
Fish Pie
Scrambled Eggs
Cooked Red Meat

Winter

Hunter’s Pie
Warrior’s Pie
Cabbage Stew
Meat Stew
Onion Soup
Cooked Mushrooms
Scrambled Eggs
Farming guide
General Farming Rules:

Crop rotation is optimized for seasonal growth and food production.

66 commentaires
MysticDaedra 5 mai à 22h03 
I wish there was a comment search function in Steam. Really starting to feel dated, lol. Anyhow, what are the use-cases for each of the schedules, and do you have separate named patrol schedules? I assume you add Patrol when naming or something like that, but that's missing from the tables. I'm terrible at organization, and always trying to copy what other people whenever possible lol.
FireShark  [créateur] 17 avr. à 15h11 
Im gonna be on break with ASKA for the time being
Kitsu Kat | Kazekitsune23 10 avr. à 11h49 
For a temp fix on the layouts I just replaced the Firewood sections with Coal baskets and gave Firewood a one section, main build, of the warehouse for all firewood so only the coal guy can touch it. Guess if you really want to, could also store some raw food there so cooks can grab from there if you really need the extra space.
FireShark  [créateur] 7 avr. à 11h13 
thanks to both of you for feedback. I didnt notice it when i was playing. Im gonna work on new layouts now
Forced2Finish 6 avr. à 6h45 
@Kitsu I agree, I followed all of the warehouse layouts here and the cooked food storage one didn't work well at all. The firewood was always empty because the workers were constantly filling the water and loading the cooked food, while any firewood that was gathered was taken by villagers and the cooks. Yet my wood storage firewood warehouse was full of firewood because only my coal maker and builders where the only ones taking from it.
Kitsu Kat | Kazekitsune23 6 avr. à 3h26 
Should the firewood really be kept with the cooked food? Since they might steal the firewood from the coal maker since the people would have access to it. Instead of using beauty of coal which last longer and makes more fuel as well.
FireShark  [créateur] 1 avr. à 16h49 
Yeah i noticed because they change it for some reason. Soon i will update that warehouse layout
Cexa 1 avr. à 15h47 
The exploding stack for the Metalworker warehouse template is taking 2 slots in the width so it is imposible to layout it with arrow stacks. Had to cut the number of arrow stacks to shove a couple of exploding stacks there.
FireShark  [créateur] 1 avr. à 11h30 
I had problem with kennel perks but thanks for feedback
Quinoa 1 avr. à 11h26 
My Experince of Kennel worker that do their job is -
Wildling: Enhanced hunting skills but higher food consumption.
Steadfast Resolve: Maintains focus and productivity under stress.