Victoria 3

Victoria 3

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Map modification of China and Europe V1.87
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788.996 MB
1. juli 2024 kl. 21.11
6. mai kl. 21.05
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Map modification of China and Europe V1.87

Beskrivelse
Replanning of the Ukrainian and Austrian territories
Added the following ethnic groups: Daur, Oroqen, Ewenki, Solon, Tungus, Oroqen, Nivkh, Qiang, Tujia, Bai, Naxi, Kyrgyz, etc.
Added the following religions: Anglican, Shamanism, Zen Buddhism, Miao Faith, Ancestral Spirits, Wushuism, Mantong Shamanism
This mod does not require authorization. To integrate all the content, you only need to write the name of the mod as the reference data source in the page description
No need to attach a Steam link, thank you for your support
Added the heir training function, and any flashback bug has been resolved. If you like this mod, can you go to Aifenfa and search for [Tianzhi in Ukraine] to give the author some rewards and incentives? This is very important to me! This content includes AI enhancement and map modification to mark out Jiangxinpo area, southern Tibet, Odessa Oblast, Kaliningrad Oblast
Newly added countries: Daiyan Kingdom and Wu Dynasty, both of which are real overseas Chinese and can be checked. Wu Dynasty was destroyed by Britain in 1904, and Daiyan Kingdom was destroyed in 1850. New Russian Cossack countries, including Ladakh countries, are added
More than 30 new countries have been released, AI strategies have been modified, and immigration bureaus have been added. For more details, please join group discussion 853574506
Modifications:
1) Refer to historical data from 1820-1845 to restore the real population data of the Qing Dynasty, and the states and provincial units will be re-divided and planned;
2) Refer to the administrative divisions of the Qing Dynasty and the Republic of China to be compatible with the most beautiful Qing Dynasty map, and see the powerful [surface] of the Qing Empire more intuitively;
3) The border status of the Qing Dynasty was reset to make it roughly consistent with the map of 1836, and Ladakh, Dai Yan Kingdom, Wu Kingdom, etc. were added to the vassal states
4) The resource distribution of the Qing Dynasty was repaired, the unreasonable resources in the original game were removed, and some resources that should exist were added:
① Most of the tea, sugar, tobacco, and silk resources in North China were removed, and the oil that should not exist in Shanxi was removed, and they were moved to Shaanxi, Inner Mongolia, Hebei, etc.;
② And refer to historical data to reset the wood resources in the Chinese region according to annual precipitation and forest coverage, remove all grassland and desert terrain wood, but at the same time greatly increase the wood potential in Northeast China and South China;
③ Farms in Northeast China are changed to rice, and grape planting capacity is added to all Chinese regions at 40° north latitude;
④ The distribution of coal, iron, sulfur, lead, oil, and rubber deposits has been adjusted according to modern distribution. Coal resources will be concentrated in North China, iron, sulfur, and lead are widely distributed, and Yunnan and Guangdong and Guangxi regions have the potential to obtain rubber;
⑤ Mineral reserves are balanced considering gameplay. After the balance, the resource potential of mainland China is roughly equivalent to that of Western Europe (Britain, France, and Spain);

6) Re-divide the population and information data of countries and regions around the world according to actual geography, reset construction data, etc.;
Add a simple role interaction for your young heir. This has a random chance to change its ideology. I hope the heir will choose wisely to let the dynasty rule for a long time.

King rulers are a very important part of the game. Although I don't want to overemphasize the role, I should increase the attention to the new heir.
This mod allows you to roll the dice to achieve this.
To enable it, the heir must be:
Over 10 years old
Under 20 years old
Can take action once every 5 years

1/3 Nothing happens
1/3 The current ruler's ideology is passed on
1/3 Ideology is chosen randomly (Anti-monarchy ideology does not qualify)

The AI ​​should be able to use this. The logic is pretty simple though.
Populære diskusjoner Vis alle (1)
2
15. apr. kl. 6.02
盘点大清历史附属国1836存在的国家
tino天成
159 kommentarer
tino天成  [skaper] 4. mai kl. 22.35 
更新于:5 月 5 日 下午 1:34
调整AI策略以及更聪明的AI
tino天成  [skaper] 19. apr. kl. 9.21 
@JACKHUCCC 已经更新中东沙漠
tino天成  [skaper] 17. apr. kl. 6.40 
@JACKHUCCC 暂时不打算更新地块,最近要出国
JACKHUCCC 17. apr. kl. 6.14 
能不能把中东沙漠重置一下啊,每一次分地都觉得好丑
tino天成  [skaper] 15. apr. kl. 23.03 
更新于:4 月 16 日 下午 2:00
新增敖德萨,江心坡,阿留申,珂尼斯堡,阿克赛钦,郑和岛,葱岭,红海沿岸,重新划分地块区域
tino天成  [skaper] 12. apr. kl. 0.22 
Tiandihui, Yi Tusi, Dai Tusi, Dongpu Kingdom debut, Jiangxinpo replanned
Optimized Italy's log and buff and more event chains
tino天成  [skaper] 8. apr. kl. 20.32 
更新于:4 月 7 日 上午 2:05
修复闪退问题
tino天成  [skaper] 25. mars kl. 6.51 
更新于:3 月 25 日 下午 9:48
恢复阿尔泰地区移除俄罗斯文化,新增卡拉科尔文化新增汉文化,新增回文化,新增果敢,布鲁特,乌吴氏,巴达克山势力到地图上
tino天成  [skaper] 21. mars kl. 23.01 
更新于:3 月 22 日 下午 1:59
Re-divided the blocks: Pamirs, Zhenghe Island, Aleutian, etc., and the Ukrainian regions of Vinnitsa, Odessa, etc. were fully adjusted.
tino天成  [skaper] 11. mars kl. 18.07 
更新于:3 月 12 日 上午 9:06
重新修改地区,修改中国地图地形,修改合并多个区域,保留江心坡和正和岛,新增多个国家