Victoria 3
35 voti
More Clothing Variety
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9.142 MB
26 giu 2024, ore 7:33
16 lug 2024, ore 1:10
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More Clothing Variety

Descrizione
More Clothing Variety

New goods:
  • Flax: Produced by Subsistance Farms & Flax Farms
  • Wool: Produced by Farm Ranches
  • Cotton: Produced by Cotton Plantations
  • Fur: Produced by Fur Hunters (Canada/Siberia/Manchuria)
  • Sewing Machines: Produced by Tool Factories
  • Suits
  • Fur Coats

New buildings
  • Flax Farms (can be built anywhere you can build farms but cannot build cotton plantations)
  • Fur Hunters (Canada/Siberia/Manchuria)
  • Clothes Factories
  • Luxury Clothes Factories

Reworked pop consumption
  • Simple clothing: pops can consume flax/wool/cotton (0.5 weight) in addition to fabric & clothes. Clothes are still the most preferred option
  • Standard clothing: pops consume fabric (0.5 weight), base clothes (1 weight), suits (2 weights) and sewing machines (1 weight, max 25% supply share)
  • Luxury items were separated into Luxury clothes (30% of the vanilla luxury items buy package) and luxury items (70% of the vanilla luxury items buy package) to better separate the different types consumptions
  • Luxury clothes: pops consume suits (0.75 weight), luxury clothes (2 weight), fur suits (1.5 weight, max 50% supply share) and sewing machines (1 weight, max 25% supply share)

Reworked Clothes productions
  • Subsistance farms no longer produce any fabric, they now produce flax
  • Textile mills now produce fabric from flax/wool/cotton or a mix of all three goods
  • Clothes industries converts fabric into clothes, dyeing is now an additionnal PM to increase production
  • Luxury Factories converts fabric, cotton & wool into suits. Fur suits and silk suits are additionnal PMs to produce fur suits and luxury clothes
  • Sewing machines now replace all tools in the clothing industry. In addition, they are slightly consummed by pops as well
  • Added a new PM to tool factories to produce sewing machines

Compatibility & Integration

This mods should be compatible with any mod apart from those which modify pop buy packages

Feel free to integrate this mod inside any of your own mods, please do credit the original mod when you integrate it.

If you are interested in further developping this mod, feel free to contact me on Discord in the Vic3 mod co-op https://discord.gg/JFxS9vmaT7
26 commenti
3349589369 27 mar, ore 8:41 
Fabrics are only produced by textile factories, its output even lower than input
King_Murphy 23 nov 2024, ore 9:13 
its broken plz fix
869178286 14 ott 2024, ore 8:29 
Fabrics are produced by textile factories, so why do textile factories need fabrics as raw materials?This is a bug
Muhammadonov 7 set 2024, ore 14:39 
Great mod, however there's a nasty bug where luxury clothes needs don't work even when using this mod alone
kolokommouna 30 ago 2024, ore 23:40 
why not just mix all the fiber products?
DarkMatterMango 26 ago 2024, ore 15:41 
hey, there's an error in this mod where all of the buildings also have clergy jobs. Is this intentional, and if so, why?
Nether 14 ago 2024, ore 4:43 
victorian ANNO 1800?
Chaos Rising 13 ago 2024, ore 23:36 
I am working on a compilation mod to work as a framework for a rework of the whole world, think Divergences, and I was wondering if you would mind if I add all your mods into mine. Your work is brilliant!
(/≧◇≦\) 12 ago 2024, ore 1:51 
This mod isn't compatible with Morgenröte mod. Need compatch.
Lorixal 2 ago 2024, ore 2:41 
Hello, when your module is used with Economic and Financial Mod (E&F) - V3 , the tool factory will not produce sewing machines.