Idling Gears

Idling Gears

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Skin Creator
By guilemus
This guide explains how the skin creation process works
   
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SKIN TYPES
Skins are grouped by gear types, that is, the same skin you create for one gear, may be copatible with other gears. This grouping is done by size, and it is as follows:
Group 1:
  • Golden Gear
  • Simple Gear
  • Telekinetic Gear

Group 2:
  • Switch Gear
  • Compound Switch Gear

Group 3:
  • Mini Game Gear

Group 4:
  • Big Gear
  • Cash Gear

Group 5:
  • BFG

Group 6:
  • Lubing Gear
  • Compound Lubing Gear

Group 7:
  • Momma Gear

Group 8:
  • Interconnected Gear

Group 9:
  • Teleport Gear

To choose the type of skin just select the group you want on the top:

IMAGE IMPORTING
Once you have chosen the gear you want to make a skin for, just click on the "Select base image" this will open a window and will let you select any ".png", ".jpg", ".jpeg" or ".gif" image.

*IMPORTANT NOTICE*
GIF's will be imported as a static image, this is due to how Game Maker (the game engine) deals with them, in order to create an animated skin such as:
https://steamcommunity.com/sharedfiles/filedetails/?id=3270618990&searchtext=

You will need to create a ".png" file that has all the frames one next to the other, the maximum length I have tried is 190 images with a size of 69920x368 pixels, anything below that will be fine, anything over may still be possible but may as well fail (if it fails let me know in the comments of this guide)
Here is the 190 frames image as a reference:
Google Drive[drive.google.com]

In order to create such images, enter in this website ez-gif[ezgif.com], upload your ".gif" or paste a link to it, once uploaded, you should see a preview of the GIF, then make sure you have the settings as follows:



If this does not work as intended, try this settings:



Where the number of columns is equal to the number of frames.

The output will be an horizontal ".png" with each frame of the gif. Now you can import this file into the skin creator.

*IMPORTANT NAMING CONVENTIONS*
It is not necessary, but it is very useful to know that you can specify the number of frames and the speed of the animation in the name of the file. To do so, you need to name your ".png" as follows:

"random name" _ "number of frames" _ "animation speed" .png

So for example, for the skin showcased before, the original file, is called:

"pedro_190_25.png"

This is not needed for static images, in fact, if you do so, the game will import the image with multiple frames, making the result a bit caotic.
IMAGE SCALING
Once you have imported your image (static or animated), you can choose how to scale it so it fits the gear as you want. The editor has some default options:
  • Circle
  • Square
  • Inner Fit
  • Perfect Fit
  • Custom
  • OFF

Each of these options will adjust the image to the gear in different ways, the best you can do is play iterate over them and see which fits the best. To do so just click over the option.

The "Custom" fit option, allows you to increase or decrease the scale at will by mouse scrolling over the button, that way, you can fit the image at will.

Round fitting, by default the images will be roundly cropped, you can toggle this option clicking the square/circle button.