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Segnala un problema nella traduzione
1. If you have different cards than the guide; not amounts but type, ex. if you get Simba too soon, it can mess up the Traverse Town Moogle Point manips
2. You must reset first then do the exact number of dodge rolls and attacks on the exact objects as the guide; jumping isn't relevant though.
3. The way Donald attacks the hooded figure in the tutorial will determine the "rng loadout" (for lack of a better term) and there's two rng loadouts a player could be placed in. If you know the above issues aren't the problem, then it's possible you're in the other rng loadout which unfortunately means the Shop Manips won't ever work for your playthrough (unsure if true, but I heard it from speed runners)