Tangle Tower

Tangle Tower

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How to Solve Each Puzzle
Von ℓyra
I've got lost during the time I was playing this game and needed some help to solve its creative puzzles but found none on Steam. Got some help from google. Afterwards I thought maybe others gonna face the same problem so I decided to make a guide on Steam and make it easier for everyone else.
   
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Before we start...
This is my first guide so pls bear with my mistakes and give me tips to improve~

+I got help from Detective Grimoire Wiki's page[detectivegrimoire.fandom.com]

The puzzles are not gonna be in a specific order and you can solve them whenever you want during the game.
(I mean the game itself let you leave them for now and wander around and then come back later to deal with 'em. ¯\_(ツ)_/¯)

I put solution for puzzles below in order I faced them throughout the game which is right after finding them in every room (I have OCD and I can't leave the room without clearing it out entirely -__-).

However there are lots of hints on how you can solve each puzzle in the game. There are times that Sally and Grimoire literally tell you what you need to do in order to solve them and you just need to pay more attention and focus a little.
However since I'm a potato myself, I thought maybe other fellow potatoes gonna need help just like me >:D

ALSO THERE ARE GONNA BE SPOILERS AHEAD
Harp Statue (1)
This is probably goin to be the first puzzle you'll see. It's located in the Gardens.



It can't be solved until you find all the other stuff so we will be back for it later.
However this should be how it looks when you first encounter it:


Flora's Gemstone Egg
After entering the mansion the game takes you to Flora's tower and there you're gonna find this:



Interact with it and the puzzle shows up. The point of this puzzle is to place the gems in their right positions.
There's a clue on the back of the egg telling you where to put the gems. BUT the lines on it are not in the same position as the front of the egg. All you need to do is to follow both ends of each line, see which is for which and put the gems in the right spots according to the pattern on the back of the egg.
Here is the right way to place them:

Felix's Treasure Chest
After visiting Flora's tower, I decided to check the next room and it happened to be the Workshop. The puzzle is on the shelf above Felix's desk.




To solve this puzzle you need to find the X island on the map that matches the coordinations with the one on the chest. As you can see there's a sea serpent on the left of the X, a rock on the right, a palm tree and some birds flying in the distance sky.




According to the map, X island is located at H6. The direction we're looking is facing West so the answer is gonna be H6W.

Freya's Paint Brushes
This one can be found in Freya's room. It's near the big painting almost around the center of the room.



In this puzzle you need to rearrange the brushes based on the clue paper on the left side of the screen.
First thing first is to solve the paper on the left.



Based on what you can see on the paper clue, the brushes need to be arranged. There are 4 things you need to pay attention to before placing them:
The height and type of each brush & color of the paint and the handles.
According to the paper the answer is gonna be like below:

Fifi's Microscope
If you keep descending after Freya's room, you're gonna meet Fifi. After talking to her, you'll be able to search her room. In there you'll see a big microscope by the window.



To solve the puzzle you're gonna need to place the 4 magnifying lenses in a way that they're going to make the key shape thing underneath them in a bigger scale. Keep in mind that each one of them has a different magnifying strength.

Hawkshaw's Clock Box
After searching Fifi's room, I headed out of the mansion and went to the right path. It led me to the Stone Square where you'll meet Hawkshaw at her desk busy with her stuff. The next puzzle is placed near her desk so go ahead and interact with it!



In this puzzle you'll need to place hands of each clock from left to right on 3,9,12 and 6.
You can solve it by trying it a few times and learning its movements but the easiest way to solve it in just two moves gonna be like below:



and the result is gonna be:



EZ HAH!~
Fitz's Lockbox
Move to greenhouse and meet Fitz. Afterward you can check his room. There's a lockbox (1) under his bed which is gonna be our puzzle.



In the following puzzle just mess with the stained glasses (papers? .-.) and form 4 different shapes. Check all the columns after each shape you've made. You'll find its match in one of the columns.




Intract with the door and you'll find another puzzle (2). It's gonna have another half but before reaching it you'll need to meet Poppy and unlock her room. Since these two puzzles are related I'll put a whole section for it so for now lets move onto the next puzzle.
Poppy's Metronome
Talk to Poppy in the music room and then gain access to her room. The puzzle can be found on her drawer (1).



Just like the Hawkshaw's Clock puzzle, you can solve this one by some trial and error. The goal is to align each hoops underneath the golden one at the top of the metronome.
Based on the game's wiki page, I found an easy way to solve it.
Tap on the second button 2 times. Then tap the third buttons 2 times.
Click the fourth buttons 4 times and afterward tap the second button 6 times.
(I wrote the numbers on each buttons if it's gonna make it any easier to understand)



And the hoops are gonna look like this afterwards:



In the next section imma talk about the lock in the Poppy's room (2) as well as the one we found at Fitz's.
Poppy & Fitz's Door Locks
We found similar lock puzzles in Poppy and Fitz's rooms. Each can help to solve the other one. All you need to do is to slide the lid and move the blocks aside so you can see the placement of suns & moons.
If you're solving Poppy's lock, put the moon blocks the way they're hatched on the Fitz's lock.
If you're solving Fitz's lock, do the same for the sun blocks.
(I think showing a pic would be much easier in this case <_<")

This is how Fitz's lock needs to be done:



And here is Poppy's:



You can solve them in either order and when you finish one, you'll need to reach to the other room and solve the other and only then, the door to rooftop garden's will be unlocked.
Penelope's Birdhouse
You're gonna meet Penelope at aviary. Unlock her room by talking to her and head there. The birdhouse can be seen here:



This puzzle is one of the easiest imo...
It resembles a family tree and you have to pay attention to the colors of each bird.
Place the blue and the yellow ones on top and then follow the color combination of them in the next row below which is gonna be green.
Green and red will make brown so put the brown one on the lowest row on the right.
white and green will make the light green bird that will be placed on the lowest left side.


Pointer's Solar System
The last room I checked was the astronomy tower where you'll meet Pointer. Interact with the solar system in the room and the puzzle will show up.



In this puzzle we can move sun, moon and the planets. By moving the sun and moon on the outer line, the planets will make shadows. Our goal is to match the shadow they make with the lines underneath them.
Place either moon or sun on 1 and 5 o'clock position and now play with the planets to find out the pattern.
At the end it's gonna look like this:



Everything needed for Harp Statue
So after talking to everyone and showing them the evidences you've found, you can do a conclusion. Then you'll get to actually interact with the harp statue. There's gonna be a crab shape device and you'll need to find 4 things related to melody.



Hey we've seen them already!
It also does not need any specific order.

I got the tune from interacting with the doorbell first:


When you're at Poppy's room, there's a piano sheet above her piano and it also is a clue that you need to collect.



Go to Poppy and ask her to play the notes on the sheet for you and you'll get this:



You should go to the starting point of the game and interact with the birds for the next one:


And the last one is gonna be the green cassette type which is need to be played by the gramophone:


Harp Statue (2)
Now that we have all melodies, we can solve the harp statue puzzle:



An entrance will be open right next to the statue which will unlock new locations for us on the map.



before you'll be able to proceed further you must have done all the tasks given to you so be careful not to miss anything!



Laboratory Safe
In this puzzle that is located in the lab (which can be found in the later acts of the game and is not reachable during the first ones), by moving the latches from sides of the grid, we can unlock the safe.



The Soulbearer Crab
The last puzzle can be found in the study, the last unlock-able room in the game, which is located in the center of the map. (Coolest room imo)



The puzzle is quite easy to solve. Check the crab on the wall and afterward for solving it, take a look at the children book (that can be find the Lowest Level) and there you have the clue for solving this puzzle.



Just move the claws, open or close them if needed the way they're pictured in the book.

The End
I only covered the puzzles since the rest of it was pretty much easy to figure within the game.
Hope this guide help those who needed it <3