SKALD: Against the Black Priory

SKALD: Against the Black Priory

45 ratings
Skald Console Commands
By Rik
Here are (almost) all the Skald console commands you can use.
To run a command, open the console with `tab` and wrap your command in curly brackets, like `{winCombat}`.
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How-To
Below is a list of console commands for Skald.
Skald has a text console you can activate by pressing the `tab` key. Once you're in the console, you can run commands by wrapping them in curly brackets such as:
{healFullAll}

Any command that expects a parameter that isn't numeric or string won't work.

Pass in parameters using the `|` key between the command and parameters, and the `;` key between parameters. such as: {command|param1;param2}.

That is all there is to it. Enjoy the game!

Thanks to the Skald Discord users with their help.
Commands A-F
activateAllPropsById (propId: string):System.Void
activateAllPropsByIdOnMap (propId: string; mapId: string):System.Void
activateCurrentProp ():System.Void
activateEncounter (encounterId: string):System.String
activateEvent (eventId: string):System.String
addAbility (abilityId: string):System.String
addAllFeats ():System.String
addAllItems (category: string):System.String
addAllJournalEntries ():System.Void
addAllLegalSpells ():System.String
addAttunement (input: string):System.String
addAttunementAll (input: string):System.String
addCondition (conditionId: string):System.Void
addConditionToAll (conditionId: string):System.Void
addConditionToAllById (conditionId: string; npcId: string):System.String
addCutSceneAdvanceChapter ():System.Void
addCutSceneAnimated (cutsceneId: string):System.Void
addCutSceneTextCard (text: string):System.Void
addDays (days: string):System.String
addDevelopmentPoints (points: string):System.Void
addFaction (factionId: string):System.String
addFeat (featId: string):System.Void
addFullParty ():System.Void
addGameWinScreen ():System.Void
addHours (hours: string):System.String
addHoverImage (path: string):System.Void
addHoverText (header: string; description: string):System.Void
addItem (itemId: string; amount: string):System.String
addItemToLootBuffer (item: Item):System.Void
addJournalEntry (journalId: string):System.Void
addLevel (levels: string):System.String
addMin (minutes: string):System.String
addMoney (amount: string):System.String
addPercentageXPToNextLevel (percentage: string):System.String
addPercentageXPToNextLevelAll (percentage: string):System.Void
addPopUpOK (input: string):System.String
addPopUpUnimplemented ():System.Void
addPositiveBark (bark: string):System.String
addPremadeCharacters ():System.Void
addRandomItems (category: string; count: string):System.String
addSpell (spellId: string):System.Void
addToRelationship (npcId: string; value: string):System.Void
addTutorialPopUp (tutorialId: string):System.Void
addVariable (variable: string; value: string):System.String
addVariableOnce (variable: string; value: string):System.String
addVitality (input: string):System.String
addVitalityAll (input: string):System.String
addVocalBark (bark: string):System.String
addXp (gainedXP: string):System.String
addXpInt (gainedXP: int):System.Void
addYears (years: string):System.String
alertNearbyAll ():System.String
alertNearbyEnemies ():System.String
alertNearbyFriendlies ():System.String
appendDesc (description: string):System.String
applyLoadout (loadoutId: string):System.String
applyLoadoutToProps (loadoutId: string; propId: string):System.Void
applyLoadoutToPropsOnMap (loadoutId: string; propId: string; mapId: string):System.Void
applyPlayerLoadout (propId: string):System.Void
areOpponentsNearBy ():System.Boolean
ascend ():System.Void
autoSave ():System.Void
beginAllQuests ():System.Void
beginQuest (questId: string):System.String
benchmarkDrawPipeline ():System.String
bumpToTile ():System.Void
centerViewport ():System.Void
changePC (index: int):System.Void
clearAllNPCs ():System.Void
clearAllNPCsByFaction (factionId: string):System.Void
clearAllNPCsByFactionOnMap (factionId: string; mapId: string):System.Void
clearAllNPCsById (npcId: string):System.Void
clearAllNPCsByIdOnMap (npcId: string; mapId: string):System.Void
clearCamp ():System.Void
clearCharacterAlert (npcId: string):System.Void
clearCharacterCreatorUseCase ():System.Void
clearCombat ():System.Void
clearContainer ():System.Void
clearCurrentParty ():System.Void
clearFlag (flag: string):System.String
clearFogEffect ():System.Void
clearInteractParty ():System.Void
clearMovePath ():System.Void
clearNearbyEnemies ():System.Void
clearNearbyNPCs ():System.Void
clearNegativeConditionsAll ():System.String
clearPCAnimation ():System.Void
clearRainEffect ():System.Void
clearRandomEncounter ():System.Void
clearScene ():System.Void
clearSceneImage ():System.Void
clearStore ():System.Void
clearWorkbench ():System.Void
closeFlag (flag: string):System.String
completeAndRewardOrFailQuest (questId: string):System.String
completeAndRewardQuest (questId: string):System.String
completeAndRewardQuestIfSuccessful (questId: string):System.String
completeQuest (questId: string):System.String
conditionallyAddAbilityToParty (abilityId: string):System.String
createItemAtTile (id: string):System.String
createPropAt (propId: string; x: string; y: string):System.Void
createVehicleAt (x: string; y: string; vehicleId: string):System.Void
createVehicleAtProp (vehicleId: string; propId: string):System.Void
curtain ():System.Void
deactivateAllPropsById (propId: string):System.Void
deactivateAllPropsByIdOnMap (propId: string; mapId: string):System.Void
deactivateCurrentProp ():System.Void
deactivateEvent (eventId: string):System.String
debug ():System.String
debugLight ():System.String
deleteAllPropsById (propId: string):System.Void
deleteAllPropsByIdOnMap (propId: string; mapId: string):System.Void
deleteCharacterById (npcId: string):System.String
deleteCurrentItem ():System.String
deleteEvent (eventId: string):System.String
deleteItem (itemId: string):System.String
deleteProp ():System.Void
deployParty ():System.Void
descend ():System.Void
dig ():System.Void
dropInventory (inventory: Inventory):System.String
dropItem ():System.String
dropItemStack ():System.String
editCharacterAsMerc (character: Character):System.Void
editCurrentCharacterAsMain ():System.Void
endGame ():System.Void
enforceResolution ():System.String
equip ():System.String
evaluateQuestSuccess (questId: string):System.Boolean
executeEvent (e: DynamicEventControl/SkaldEvent):System.String
facePlayerAll ():System.Void
fail ():System.Void
failQuest (questId: string):System.String
finalBossSummon ():System.Void
fireEffect (effectId: string):System.Void
fixRopeDown ():System.Void
fixRopeUp ():System.Void
flashScreen (frames: string):System.String
fog (rounds: string):System.String
Commands G-O
gameLoad ():System.Void
gameLoad (fileName: string):System.Boolean
gameSave (fileName: string):System.Void
gameSave ():System.Void
gatherParty ():System.Void
getAllItemsInTargetTile ():System.Void
getBuffer ():System.String
getCampingOrder ():CampActivityState.CampingOrder
getChamberlainScene ():System.Void
getCharacterCreatorUseCase ():CharacterBuilderBaseState.CharacterCreatorUseCase
getCharacterFromBench (npcId: string):System.Void
getCombatEncounter ():CombatEncounter
getContainerInventory ():Inventory
getCraftingControl ():CraftingControl
getCurrentPC ():Character
getCurrentProp ():Prop
getCurrentPropModelPath ():System.String
getCurrentScene ():Scene
getCurrentTile ():MapTile
getCurrentWeaponId ():System.String
getDay ():System.String
getDayTime ():System.String
getDaysSinceStart ():System.String
getDescription ():System.String
getGoldDropBonus ():System.Int32
getHeShe (upperCase: string):System.String
getHimHer (upperCase: string):System.String
getHour ():System.String
getInteractParty ():Party
getInventory ():Inventory
getItemCount (itemId: string):System.Int32
getItemInTargetTile ():System.Void
getItemOnGround ():System.Void
getItemStackInTargetTile ():System.Void
getItemStackOnGround ():System.Void
getJournal ():Journal
getLevel ():System.Int32
getLootBuffer ():System.Void
getMainCharacter ():Character
getMapId ():System.String
getMoney ():System.Int32
getMusicPath ():System.String
getName ():System.String
getNameOf (npcId: string):System.String
getNameParty (upperCase: string):System.String
getParty ():Party
getPartyCount ():System.Int32
getPositionString ():System.String
getQuestAboutDescription (questId: string):System.String
getQuestControl ():QuestControl
getQuestTitle ():System.String
getRandomEncounter ():EncounterControl.Encounter
getRandomItemId (type: string; minRarity: string; maxRarity: string; minMagic: string; maxMagic: string):System.String
getRandomListEntry (id: string):System.String
getSceneImagePath ():System.String
getSessionId ():System.String
getSideBench ():SideBench
getStoreInventory ():Inventory
getTargetTile ():MapTile
getTargetTileInventory ():Inventory
getTechnicalDataRecord ():SkaldTechnicalDataRecord
getTerrainDesc ():System.String
getTerrainId ():System.String
getTerrainImage ():System.String
getTerrainInventory ():Inventory
getTerrainTitle ():System.String
getTileVerb ():System.String
getVariable (variable: string):System.String
getWorkBench ():PropWorkBench
getYear ():System.String
gotoContainerMap ():System.Void
gotoContainerState (inventory: Inventory):System.Void
gotoMap (mapId: string; x: string; y: string):System.String
gotoPoint (targetX: string; targetY: string):System.String
gotoScene (sceneId: string; nodeId: string):System.String
haltAndCatchFire ():System.Void
hasCondition (conditionId: string):System.Boolean
hasItemOfType (type: string):System.Boolean
hasJournalEntry (journalId: string):System.Boolean
hasWeapon ():System.Boolean
healFull ():System.Void
healFullAll ():System.String
hide ():System.Void
initialize ():System.Void
interactWithVehicle ():System.String
isArmed ():System.Boolean
isCampActivityMounted ():System.Boolean
isCharacterAlive (npcId: string):System.Boolean
isCharacterAvailable (npcId: string):System.Boolean
isCharacterAvailableOrOnSideBench (npcId: string):System.Boolean
isCharacterDead (npcId: string):System.Boolean
isCharacterInLove (npcId: string):System.Boolean
isCharacterMale ():System.Boolean
isCharacterNearby (npcId: string):System.Boolean
isCharacterNotAvailable (npcId: string):System.Boolean
isCharacterNotAvailableOrOnSideBench (npcId: string):System.Boolean
isCharacterOnSideBench (npcId: string):System.Boolean
isCombatActive ():System.Boolean
isContainerMounted ():System.Boolean
isDeluxeEdition ():System.Boolean
isFactionHostile (factionId: string):System.Boolean
isGameStarted ():System.Boolean
isInteractPartyMounted ():System.Boolean
isItDay ():System.Boolean
isItNight ():System.Boolean
isMapCity ():System.Boolean
isMapId (mapId: string):System.Boolean
isMapIndoors ():System.Boolean
isMapOverland ():System.Boolean
isMapWilderness ():System.Boolean
isMoneyGT (amount: string):System.Boolean
isNotAlone ():System.Boolean
isPartyDead ():System.Boolean
isPrioryLevel1Open ():System.Boolean
isQuestActive (questId: string):System.Boolean
isQuestBegun (questId: string):System.Boolean
isQuestCompleted (questId: string):System.Boolean
isQuestFailed (questId: string):System.Boolean
isQuestNotBegun (questId: string):System.Boolean
isQuestNotCompleted (questId: string):System.Boolean
isQuestOpen (questId: string):System.Boolean
isQuestReadyToStart (questId: string):System.Boolean
isQuestRewarded (questId: string):System.Boolean
isQuestStateBegun (questId: string):System.Boolean
isQuestStateCompleted (questId: string):System.Boolean
isQuestStateFailed (questId: string):System.Boolean
isQuestStateOpen (questId: string):System.Boolean
isQuestStateRewarded (questId: string):System.Boolean
isRandomEncounterMounted ():System.Boolean
isSceneMounted ():System.Boolean
isStoreMounted ():System.Boolean
isUnarmed ():System.Boolean
itemCountGT (itemId: string; count: string):System.Boolean
itemCountLT (itemId: string; count: string):System.Boolean
itemsOnGround ():System.Boolean
killCharacter (npcId: string):System.String
killTarget ():System.Void
launchCombat ():System.Void
launchEncounter ():System.String
learnRecipe (recipeId: string):System.Void
levelUp ():System.Void
loadAutoSave ():System.Void
loadLast ():System.Boolean
lockAchievement (achievmentId: string):System.Void
lordLady ():System.String
lose ():System.Void
makeAllHostile ():System.Void
makeBloody ():System.Void
makeBloodyAll ():System.Void
makeCampAtInn ():System.Void
makeCampRough ():System.Void
makeCampWithBed ():System.Void
makeCharacterHostileById (npcId: string):System.Void
makeCurrentPartyHostile ():System.Void
makeFactionFriendly (factionId: string):System.String
makeFactionHostile (factionId: string):System.String
makeFactionHostileIfSpotted (factionId: string):System.String
makeNPCHostile (npcId: string):System.Void
mountContainer ():System.Void
mountInteractParty (p: Party):System.Void
mountMap (mapId: string; fireTriggers: bool):System.String
mountMap (mapId: string):System.String
mountMapDirect (newMap: Map; fireTriggers: bool):System.String
mountMapEdge (id: string):System.Void
mountMapEdgePrompt (id: string):System.Void
mountMapFromTile ():System.Void
mountNPC (npcId: string):System.String
mountNPCAt (npcId: string; x: string; y: string):System.String
mountNPCDirect (npc: Character):System.Void
mountParty (p: Party):System.Void
mountScene (nodeId: string):System.String
mountSimpleScene (title: string; description: string):System.Void
mountStore (storeId: string):System.String
mountStoreFromCharacter ():System.String
mountWorkBench (prop: PropWorkBench):System.Void
moveMember ():System.String
moveNPCToProp (propId: string; npcId: string):System.Void
moveOverland (xDist: int; yDist: int; bumpTile: bool):System.Boolean
nextCombatState ():System.Void
notHasJournalEntry (journalId: string):System.Boolean
openDiscord ():System.Void
openGOG ():System.Void
openQuest (questId: string):System.String
openSteam ():System.Void
overrunOpponent ():SkaldActionResult
P-Z
passRound ():System.Void
pingSteam ():System.String
playMusic (path: string):System.String
playSound (path: string):System.String
prepareToSnapMove ():System.Void
printAllActiveComponentsId ():System.String
printAllSpells ():System.String
printEvents ():System.String
printFactions ():System.String
printFeedbackData ():System.String
printFlags ():System.String
printFunctions ():System.String
printInstanceList ():System.String
printLocalAchievements ():System.String
printLog ():System.String
printLogLast ():System.String
printModelStrip (frame: string):System.Void
printNPCLocation (npcId: string):System.String
printPCAbilityData ():System.String
printQuestList ():System.String
printQuestListStatus ():System.String
printRelationshipRanks ():System.String
printResolutions ():System.String
printSaveName (saveNumber: int):System.String
printSceneData ():System.String
printVariables ():System.String
printVsync ():System.String
processString (input: string):System.String
purgeInstancesByMapId (mapId: string):System.Void
purgeInventory ():System.Void
purgeNPCs ():System.Void
pushOpponent ():SkaldActionResult
rain (rounds: string):System.String
recruit (c: Character; levelToCharacter: bool):System.Void
recruitDirect (npcId: string):System.Void
removeAndPlaceCharacterById (npcId: string):System.String
removeHostilePartyMembers ():System.Void
removeItem ():System.Void
replaceAllPropsById (propId: string; newProp: string):System.Void
replaceAllPropsByIdOnMap (propId: string; newProp: string; mapId: string):System.Void
resetHiddenDegree ():System.Void
resetPlayer ():System.Void
resetTouchTrigger (characterId: string):System.String
restFull ():System.Void
restPartial (degree: single):System.Void
restShortAll ():System.String
restUpkeep ():System.Void
restartGame ():System.Void
restockStore ():System.Void
restoreAttunement ():System.String
resurrect ():System.String
resurrectAll ():System.String
revealMap ():System.Void
revealNearbyNPCs ():System.Void
revealPropsById (propId: string):System.Void
rewardQuest (questId: string):System.String
rollDice (min: string; max: string):System.Int32
runScript (scriptId: string):System.String
sealQuest (questId: string):System.String
sendCharacterToBench (npcId: string):System.Void
setAchievement (achievementId: string):System.Void
setAttribute (attributeId: string; input: string):System.Void
setBreath ():System.String
setCharacterAnimation (npcId: string; animationId: string):System.Void
setCharacterName (name: string):System.Void
setCurrentPropModelPath (path: string):System.String
setDescription (description: string):System.String
setFlag (flag: string):System.String
setHour (hour: string):System.Void
setMainCharacter ():System.Void
setNPCMoveMode (npcId: string; moveMode: string):System.String
setOverland (targetX: int; targetY: int; shouldITileBump: bool):System.Boolean
setPCAnimation (animationId: string):System.Void
setParty (_party: Party):System.Void
setPortraitPath (portraitPath: string):System.String
setProp (propId: string):System.String
setPropAnimation (propId: string; animationId: string):System.Void
setScene (s: SceneNode):System.Void
setSceneInput (i: int):System.Void
setSceneSource (path: string):System.Void
setSessionId (id: string):System.Void
setStartingData ():System.Void
setStore (store: Store):System.Void
setTacticalHoverText (message: string):System.Void
setToFemale ():System.String
setToMale ():System.String
settingsLoad ():System.Void
settingsSave ():System.Void
shakeScreen (frames: string):System.String
shouldILaunchCombat ():System.Boolean
skip (x: string; y: string):System.Void
spawnByProps (propId: string; npcId: string):System.Void
spawnByPropsOnMap (npcId: string; propId: string; mapId: string):System.Void
spotAllNearby ():System.Void
stopMusic ():System.Void
succeed ():System.Void
summonCreature (tiles: System.Collections.Generic.List`1<MapTile>; creatureIDList: System.Collections.Generic.List`1<string>; hostile: bool):System.Void
swapScreenMode ():System.String
takeDamage (input: string):System.Void
takeDamageAll (input: string):System.Void
takeDamageAllSilent (input: string):System.Void
takeDamageAllType (input: string; damageType: string):System.String
takeDamageType (input: string; damageType: string):System.Void
testAbilityGT (attributeId: string; difficulty: string):System.Boolean
testAbilityRandom (attributeId: string; difficulty: string):System.Boolean
testAch ():System.String
testFlag (flag: string):System.Boolean
testGoldLootEquivalent ():System.String
testHorrynOccupation ():System.Boolean
testItemGT (itemId: string; count: string; success: string; failure: string):System.String
testSnippet ():System.Void
testToHit ():System.String
testXPCalc ():System.String
thunder ():System.String
toggleAllPropsById (propId: string):System.Void
toggleLight ():System.Void
toggleMelee ():System.Void
toggleRanged ():System.Void
transposeToMap (mapId: string):System.Void
triggerEvent ():System.String
triggerEventDirect (eventId: string):System.String
unlock ():System.String
unlockAllPropsById (propId: string):System.Void
updateBreath ():System.String
updateMapTime ():System.Void
useCurrentItem ():SkaldActionResult
variableAddition (variable: string; ammount: string):System.String
verbTrigger ():System.Void
wait ():System.Void
warpCurrentPartyToProp (propId: string):System.Void
warpCurrentPartyToPropOnMap (propId: string; mapId: string):System.Void
warpToProp (propId: string):System.Void
warpToPropOnMap (propId: string; mapId: string):System.Void
winCombat ():System.Void
Items List
Below is a list of inventory item names to use in the commands.

ITE_AccessoryBootsArmoredMagical ITE_AccessoryBootsFancyMagical ITE_AccessoryBootsLeatherMagical ITE_AccessoryBootsTravelerMagical ITE_AccessoryGlovesArmoredMagical ITE_AccessoryGlovesFancyMagical ITE_AccessoryGlovesLeatherMagical ITE_AccessoryGlovesMailedMagical ITE_AccessoryGlovesTravelersMagical ITE_AccessoryHatWideFancy ITE_AccessoryHatWideFancyFeather ITE_AccessoryHelmetCoifMagical ITE_AccessoryHelmetFullMagical ITE_AccessoryHelmetHornedMagical ITE_AccessoryHelmetPlumedMagical ITE_AccessoryHelmetSoldiersMagical ITE_ArmorBreastplateMagical ITE_ArmorChainmailMagical ITE_ArmorFullPlateMagical ITE_ArmorHalfPlateMagical ITE_ArmorLeatherMagical ITE_ArmorPaddedMagical ITE_ArmorScalemailMagical ITE_ArmorStuddedLeatherMagical ITE_JewelryNecklaceMagical1 ITE_JewelryNecklaceMagical10 ITE_JewelryNecklaceMagical2 ITE_JewelryNecklaceMagical3 ITE_JewelryNecklaceMagical4 ITE_JewelryNecklaceMagical5 ITE_JewelryNecklaceMagical6 ITE_JewelryNecklaceMagical7 ITE_JewelryNecklaceMagical8 ITE_JewelryNecklaceMagical9 ITE_JewelryNecklaceMundane5 ITE_JewelryNecklaceMundane6 ITE_JewelryNecklaceMundane7 ITE_JewelryNecklaceMundane8 ITE_JewelryNecklaceMundane9 ITE_JewelryRingMagical1 ITE_JewelryRingMagical10 ITE_JewelryRingMagical11 ITE_JewelryRingMagical12 ITE_JewelryRingMagical13 ITE_JewelryRingMagical14 ITE_JewelryRingMagical15 ITE_JewelryRingMagical16 ITE_JewelryRingMagical17 ITE_JewelryRingMagical18 ITE_JewelryRingMagical19 ITE_JewelryRingMagical2 ITE_JewelryRingMagical20 ITE_JewelryRingMagical3 ITE_JewelryRingMagical4 ITE_JewelryRingMagical5 ITE_JewelryRingMagical6 ITE_JewelryRingMagical7 ITE_JewelryRingMagical8 ITE_JewelryRingMagical9 ITE_ShieldBuckler ITE_ShieldLarge ITE_ShieldLargeSquare ITE_ShieldMedium ITE_ShieldMediumRound ITE_WeaponCompositLongbowMagical ITE_WeaponCutlassMagical ITE_WeaponDaggerMagical ITE_WeaponGreataxeMagical ITE_WeaponGreathammerMagical ITE_WeaponHandaxeMagical ITE_WeaponLongbowMagical ITE_WeaponLongswordMagical ITE_WeaponMaceMagical ITE_WeaponRapierMagical ITE_WeaponScimitarMagical ITE_WeaponShortbowMagical ITE_WeaponShortswordMagical ITE_WeaponTwoHanderMagical ITE_WeaponWaraxeMagical ITE_WeaponWarhammerMagical

Whenever a name ends with `Magical`, it is allowed a suffix and in this case it is the masterworks version. Suffixes can be, in order of quality:
  • Poor
  • Fine
  • Magical

No suffix means `normal`;

You can also use additional suffixes giving bonuses to the items, such as
ITE_WeaponTwoHanderMagicalWeaponAccuracyDamage
.Here the suffix is "WeaponAccuracyDamage".

These are all the possible additional suffixes. "Weapon" suffixes are for weapons only, "General" suffixes are for non-weapons.

WeaponAccuracy WeaponAccuracyDamage WeaponAccuracyDamageGreater WeaponAccuracyGreater WeaponAcid WeaponCold WeaponDamage WeaponDamageGreater WeaponElectrical WeaponFire WeaponOfDefence GeneralAttributeAgility GeneralAttributeFortitude GeneralAttributeIntellect GeneralAttributePresence GeneralAttributeStrength GeneralCombatInitiative GeneralCombatSpeed GeneralHeroic <----- Adds 1 to all primary attributes GeneralProtection <----- Adds 1 to Will, Toughness and Dodge GeneralSaveDodge GeneralSaveToughness GeneralSaveWillpower GeneralSkillAthletics GeneralSkillAwareness GeneralSkillCrafting GeneralSkillDiplomacy GeneralSkillHealing GeneralSkillLore GeneralSkillStealth GeneralSkillSurvival GeneralSkillThievery
Abilities
ABI_PassiveActivateBackstab ABI_PassiveActivateEvasion ABI_PassiveActivateFreeSwap ABI_PassiveActivateSpellcaster ABI_PassiveBonusAgility ABI_PassiveBonusArmorHeavy ABI_PassiveBonusArmorLight ABI_PassiveBonusArmorMedium ABI_PassiveBonusAthletics ABI_PassiveBonusAttunement ABI_PassiveBonusAuraSize ABI_PassiveBonusAwareness ABI_PassiveBonusBackstab ABI_PassiveBonusCarryCapacity ABI_PassiveBonusCrafting ABI_PassiveBonusCritResistance ABI_PassiveBonusDiplomacy ABI_PassiveBonusDodge ABI_PassiveBonusFletching ABI_PassiveBonusFortitude ABI_PassiveBonusGoldDrop ABI_PassiveBonusHealing ABI_PassiveBonusInitiative ABI_PassiveBonusIntellect ABI_PassiveBonusLore ABI_PassiveBonusMaxCascade ABI_PassiveBonusMovement ABI_PassiveBonusPresence ABI_PassiveBonusSpellAptitude ABI_PassiveBonusStealth ABI_PassiveBonusStrength ABI_PassiveBonusSurvival ABI_PassiveBonusThievery ABI_PassiveBonusToughness ABI_PassiveBonusVitality ABI_PassiveBonusWill ABI_PassiveChargeBonus ABI_PassiveCriticalBonusAxe ABI_PassiveCriticalBonusBlade ABI_PassiveCriticalBonusBows ABI_PassiveCriticalBonusClub ABI_PassiveCriticalBonusLight ABI_PassiveCriticalChanceBonus ABI_PassiveDamageAxe ABI_PassiveDamageBlade ABI_PassiveDamageBow ABI_PassiveDamageClub ABI_PassiveDamageGeneral ABI_PassiveDamageHeavy ABI_PassiveDamageLight ABI_PassiveDamagePiercing ABI_PassiveDodgePhalanx ABI_PassiveDodgeShield ABI_PassiveImmunityAcid ABI_PassiveImmunityBlindness ABI_PassiveImmunityCold ABI_PassiveImmunityCritical ABI_PassiveImmunityDeafness ABI_PassiveImmunityDisease ABI_PassiveImmunityElectrical ABI_PassiveImmunityFire ABI_PassiveImmunityNonMagical ABI_PassiveImmunityPanic ABI_PassiveImmunityParalysis ABI_PassiveImmunityPoison ABI_PassiveImmunitySleep ABI_PassiveLightFell ABI_PassiveMultiAttack ABI_PassiveNPCAttunement ABI_PassiveNPCNaturalSoakMajor ABI_PassiveNPCNaturalSoakMedium ABI_PassiveNPCNaturalSoakMinor ABI_PassiveNPCNaturalWeaponsGreater ABI_PassiveNPCNaturalWeaponsMedium ABI_PassivePointBlankShot ABI_PassiveResistanceAcid ABI_PassiveResistanceBlunt ABI_PassiveResistanceFire ABI_PassiveResistanceLightning ABI_PassiveResistancePhysical ABI_PassiveResistancePiercing ABI_PassiveResistanceSlashing ABI_PassiveSpellRadiusAura ABI_PassiveSpellRadiusLine ABI_PassiveSpellRadiusSphere ABI_PassiveSpellTierAir ABI_PassiveSpellTierBody ABI_PassiveSpellTierEarth ABI_PassiveSpellTierFire ABI_PassiveSpellTierMind ABI_PassiveSpellTierNature ABI_PassiveSpellTierSpirit ABI_PassiveToHitAxe ABI_PassiveToHitBlade ABI_PassiveToHitBow ABI_PassiveToHitClub ABI_PassiveToHitGeneral ABI_PassiveToHitHeavy ABI_PassiveToHitLight ABI_PassiveToHitMelee ABI_PassiveToHitRanged ABI_PassiveVulnerabilityAcid ABI_PassiveVulnerabilityCold ABI_PassiveVulnerabilityFire ABI_PassiveVulnerabilityLightning ABI_PassiveVulnerabilitySublime ABI_PassiveXPBonus ABI_ShrineAgility ABI_ShrineFortitude ABI_ShrineIntellect ABI_ShrinePresence ABI_ShrineStrength ABI_ManeuverAxeWildSwing ABI_ManeuverCriticalStrike ABI_ManeuverDefendAlly ABI_ManeuverMarkTarget ABI_ManeuverNPCAuraOfFear ABI_ManeuverNPCBlizzardAura ABI_ManeuverNPCFireAura ABI_ManeuverNPCFireLash ABI_ManeuverNPCHowlOfTerror ABI_ManeuverNPCLightning ABI_ManeuverNPCSpitAcid ABI_ManeuverNPCSpitPoison ABI_ManeuverNPCSprayAcid ABI_ManeuverOfficerAttack ABI_ManeuverOfficerForwards ABI_ManeuverOfficerRegroup ABI_ManeuverOfficerStandGround ABI_ManeuverPreciseStrike ABI_ManeuverRapidShot ABI_ManeuverRoguePierceArmor ABI_ManeuverRogueVeinStrike ABI_ManeuverSavageStrike ABI_ManeuverShakeTheEarth ABI_ManeuverShieldRush ABI_ManeuverSpellBurn ABI_ManeuverStormOfSteel ABI_ManeuverStunningBlow ABI_ManeuverThrustAndParry ABI_ManueverDash ABI_ManueverHide ABI_ManueverInfectWeakAuto ABI_ManueverNPCBreathIce ABI_ManueverPrayerBasic ABI_ManueverRogueHamstring ABI_ManueverSecondWind ABI_SpellArmorOfThorns ABI_SpellAuraHeroism ABI_SpellAuraOfCondemnation ABI_SpellAuraOfFear ABI_SpellAuraOfPoison ABI_SpellAuraOfSilence ABI_SpellAuraOfSublimeDamage ABI_SpellBarkSkin ABI_SpellBearsStrength ABI_SpellBlessAura ABI_SpellBlessTouch ABI_SpellBlink ABI_SpellBlur ABI_SpellBreathGlass ABI_SpellCauseBlindness ABI_SpellCircleOfCorporalRestoration ABI_SpellCircleOfHealingLesser ABI_SpellCircleOfMentalRestoration ABI_SpellClearSenses ABI_SpellCommandParalyzation ABI_SpellCureDiseaseModerate ABI_SpellCureInsanity ABI_SpellCureParalysis ABI_SpellCurePoisonModerate ABI_SpellDiamondForm ABI_SpellDispelMagic ABI_SpellDistortMass ABI_SpellDivineIntervention ABI_SpellFireAura ABI_SpellFireBall ABI_SpellFireBreath ABI_SpellFireFist ABI_SpellFireFrenzy ABI_SpellFireInferno ABI_SpellFireLash ABI_SpellFireResistance ABI_SpellFireWarrior ABI_SpellForceofNature ABI_SpellFortifyAwareness ABI_SpellFortifyWill ABI_SpellHaste ABI_SpellHeroism ABI_SpellHolyHammer ABI_SpellHolyJudgement ABI_SpellHolyLance ABI_SpellHystericalBlindness ABI_SpellImmobilizeTarget ABI_SpellInstillCourage ABI_SpellInvisibility ABI_SpellLayOnHandsGreater ABI_SpellLayOnHandsMinor ABI_SpellLayOnHandsModerate ABI_SpellLesserRegeneration ABI_SpellLight ABI_SpellLightHoly ABI_SpellLightningStrike ABI_SpellMagicMissile ABI_SpellMassEnsnare ABI_SpellMindblast ABI_SpellPestilence ABI_SpellPoisonBall ABI_SpellPurgeInvisibility ABI_SpellPurgeMagic ABI_SpellRegenerationGreater ABI_SpellRestorationCorporal ABI_SpellRestorationMental ABI_SpellSerpentGrace ABI_SpellShockwave ABI_SpellSilence ABI_SpellSlow ABI_SpellSlowMass ABI_SpellStoneskin ABI_SpellStunningAura ABI_SpellStunningTouch ABI_SpellSummonInsects ABI_SpellSummonMagmite ABI_SpellSummonOoze ABI_SpellSummonVermin ABI_SpellSwarmOfGnats ABI_SpellThunderclap ABI_SpellTouchOfCondemnation ABI_SpellTouchOfConfusion ABI_SpellTouchOfWeakness ABI_TriggeredArcaneRush ABI_TriggeredBackstabCrippling ABI_TriggeredCriticalAxe ABI_TriggeredCriticalBlade ABI_TriggeredCriticalBladeExtraAttack ABI_TriggeredCriticalBow ABI_TriggeredCriticalClub ABI_TriggeredDodgeRogue ABI_TriggeredHitMarked ABI_TriggeredInfectiousLesser ABI_TriggeredKillAxe ABI_TriggeredKillHeavy ABI_TriggeredKillInspiringKill ABI_TriggeredKillMarkedHeal ABI_TriggeredKillMarkedInspire ABI_TriggeredNPCBleedingStrike ABI_TriggeredNPCBleedingStrikeGreater ABI_TriggeredNPCBleedingStrikeLesser ABI_TriggeredNPCDeathBurstAcid ABI_TriggeredNPCFinalBossSummon ABI_TriggeredNPCPoisonLesser ABI_TriggeredNPCPoisonModerate ABI_TriggeredNPCPoisonStrong ABI_TriggeredNPCStunningStrike ABI_TriggeredNPCWeaken ABI_TriggeredShieldSlam ABI_TriggeredSmashingCharge ABI_TriggeredStartOfCombatHide ABI_TriggeredWoundedHide ABI_TriggeredWoundedNotToday
Quests
QUE_Chapter0Brandy QUE_Chapter0Cellar QUE_Chapter0Stealth QUE_Chapter0Food QUE_Chapter0Maze QUE_Chapter0Villa QUE_Chapter1DeeperDark QUE_Chapter1Froggert QUE_Chapter1LostSailors QUE_Chapter1NauticalGuildSeal QUE_Chapter1PhilipsWife QUE_Chapter1SewerBadge QUE_Chapter1Spiders QUE_Chapter1Stargazer QUE_Chapter1Well QUE_Chapter1ZephyrWreck QUE_Chapter2FindIago QUE_HorrynFirgolSisters QUE_RatQueensQuest QUE_IagoInChains QUE_IdraLighthouseOil QUE_SantaFury QUE_SantaFury2 QUE_SantaFuryMain QUE_ShrineOfAgility QUE_ShrineOfFortitude QUE_ShrineOfIntellect QUE_ShrineOfPresence QUE_ShrineOfStrength QUE_Shrines QUE_TheCarnivaleBrewer_1 QUE_TheCarnivaleBrewer_2 QUE_TheCarnivaleBrewer QUE_TheCarnivaleCook_1 QUE_TheCarnivaleCook_2 QUE_TheCarnivaleCook QUE_TheCarnivaleWeaver_1 QUE_TheCarnivaleWeaver_2 QUE_TheCarnivaleWeaver QUE_TheCarnivale QUE_TheCarnivale2_Drink QUE_TheCarnivale2_Eat QUE_TheCarnivale2_Enjoy QUE_TheCarnivale2 QUE_TheCarnivale3_Finale QUE_TheCarnivale3_Places QUE_TheCarnivale3 QUE_TheCarnivaleMain QUE_TowerOfAsh_1 QUE_TowerOfAsh_2 QUE_TowerOfAshIngredients QUE_TowerOfAshRecipe QUE_TowerOfAsh_3 QUE_TowerOfAshSummoningChamber QUE_TowerOfAsh QUE_UnderhallAlchemist QUE_Chapter0IntroVillaMain QUE_Chapter1Embla QUE_JakubsGoatsBring QUE_JakubsGoatsDiplomacy QUE_JakubsGoatsFinish QUE_JakubsGoatsSearch QUE_JakubsGoats QUE_IagoQuarterMasterFood QUE_IagoQuarterMasterFoodFinish QUE_JakubsGoatsAlternative QUE_Chapter1MouthsToFeed QUE_Chapter1LizardEgg QUE_Chapter1Mothers QUE_Chapter1Outbreak QUE_Chapter1Refugees QUE_FinalQuest QUE_IntroZephyr QUE_PlateauOfMadness QUE_RetakingHorryn QUE_HorrynCryptTunnel QUE_StormingTheKeepDrahl QUE_StormingTheKeepMarkus QUE_StormingTheKeep QUE_TheExcavation QUE_ThePrioryOpens QUE_ToSleepAndDream QUE_UponBlackSeas
59 Comments
Rannic64 Feb 15 @ 3:52pm 
do I have to type in commands manually? ctrl+c or v dont seem to work for me.
Also Im still confused about how to change attributes.
BlueWolfScar Jan 19 @ 11:12pm 
Can we also get a list of feats?
BlueWolfScar Jan 17 @ 10:30pm 
I believe there is a command to recruit mercenaries. I just need help on how to properly input it
CancerEbola Jan 11 @ 10:03am 
How do I complete a quest using the command?

I tried {completeQuest(QUE_TowerOfAshIngredients)} and {completeQuest|questId:QUE_TowerOfAshIngredients;1}
but no luck. Please help as the game is bugged for this quest.
ninjacarl (dk) Dec 15, 2024 @ 12:53pm 
What do you use to respec a character?
Duskryn Dec 3, 2024 @ 2:54pm 
Why does this exist so blatantly in the game. It would be cool as a feature buried in the menu like Dev mode in Rimworld but accessible just by hitting TAB?
Rik  [author] Oct 9, 2024 @ 2:42am 
Try {setMainCharacter}
Waywardfrantz Oct 8, 2024 @ 3:46pm 
I can't get the "set main character" command to work.

as written, syntax seems to be {setMainCharacter()} so I ran that while another character is selected, does nothing.

Tried with {setMainCharacter(character:Name)} as well, still nothing.

Is there a syntax I'm missing or does this command not work?
daniel Oct 8, 2024 @ 4:33am 
Rations are ITE_FoodRation, used as {addItem|ITE_FoodRation;1}.
Presumably other food items follow similar rules.
Magic Von Bunny Oct 6, 2024 @ 7:51pm 
Oh wait, I see the "addDevelopmentPoints" command now LOL doh