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For other unit unlocking artifacts, I normally choose them when all the options are not I want. They don’t have “children”, won’t occupy your roster.
They are the because it saves money. By unlocking it you don’t need to pay for the researching fee and upgrading fee (about 1800 RU?). They are laser-version assault. And they share the artifacts bonus for assault frigate. Same for battery torpedo frigate.
Interference is possible, I happened to finish one in the video in Section Strikecraft Fleet. It's the 2nd objective in the stage, followed by moving the control nodes. The enemy escalation level was 3 - 4, and I just strike them head-on without any tricks.
I agree with you that it could becomes impossible under escalation level 7, with too many frigates on it and several destroyers incoming..
I had given up, but you've inspired me by showing it's possible.
and cap with an single cloaked unit XD
Baiting defenders away is most easily done with long range missile frigs,
but I've not had much success on higher difficulties because of the enemy cheese,
and it's harder to sphere guard carrier kite with the missile frigates & their pathing
as the kiting strategy allows you to survive & lead away, but builds up enemy destroyers,
but the mission itself requires you to stay still and must use your carrier to capture...
- Try maximizing the DPS from railgun corvette (with the skill) and bombers.
- Resource collectors is must-have.
- Your frigates with healer makes the first contact, followed by the swarms and resource collectors, finally the DPS.
I would mostly ignore the destroyers on my way to the spot. But if they happen to come with you to the spot, that means the run takes too much time...