Content Warning

Content Warning

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The Content Creator's Guide To The Old World 2.0
By NeoFoxxx
A full book-like guide featuring sketches, lore, attacks and more for every in-game entity.
This was done as a fan project :D

Update 13/07
Now includes Items, Metacoins, and an Weaponry and Explosives training manual.
Also ty for 2500+ Views and the points :D

Important Notes:
1) All the lore here is fan-made by me, so don't take it too seriously, just want to give some things a backstory
None of the lore is official (Streamer, ear etc)

2) All the information is based on both the wiki, and experience with these monsters.
Just hit 200 hours so :>

3) :D hope ya enjoy, this took a while

4) Will this be updated? Yes.
With any new entities that release, or if I've missed off some important information, I'll do both the fandom wiki pages, and a page on here for them :>
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Welcome!


Welcome to your new home fellow content creator, and thank you for taking the time to read this informational guide.

You can call me 17, and I’ll be guiding you through this guide.
My team consists of:
74 ¬.¬
22 :>
17 ‾▆▆
01 :74
We prefer just to use numbers rather than names.

You are currently located around 5000m or so in the sky, right over ██████████
But of course, it's not just you in this home as another 3 people will be joining you on your quest to become famous!
If you don't like them, well feel free to throw yourself off the house and meet your demise, maybe next time eh?
Oh wait... we have a hospital now, ah well.
Cope.

So, what do you do as a member of the team?
Well, you go down to this old world and film some content for SpöökTube, in order to make that sweet sweet money. Gotta make views and make some money.

WARNING:
While we cannot guarantee your survival, we can guarantee your death will be immortalised in film, for the funny.

So, get yourself acquainted with the Diving bell, along with the house facilities and when ready, we can dive down and I’ll show you around the Old World.
What do you mean there's no toilet?

So, the Old World, You ask?
Well, the old one was getting a little poisonous thanks to what we will call the “Old World Incident”, or O.W.I.
If you don't know, here's a quick rundown.

What happened was:
On Tuesday ██/ ██/████, ██████████ and ████████████ exploded violently, creating a large influx of ███████ and ████████ that spread throughout the land, infecting factories, ships, mines and more.
Unfortunately for all those down there, hope was lost as █████████ █ ███████ ██████████ █████████████████ ████████ ████████ ██████████████████████████████████████████████████ and a bunch of █████ got released, making the area uninhabitable for most life.
However, some were able to ascend structures, and rebuild, leading to where you are now.

But of course, you probably already know about that :D

The O.W.I led to the local wildlife becoming mutated due to the irradiated and poisonous air, leading to what we call Entities, designated by a CW, followed by a number, such as CW-009, which we will go through in this guide.
Each number is designated by when it was found, such as the first entity recorded was 001. However, 000 is an exception due to his story.

The lethality rating is based on the death % rate that divers encountering this entity have had.
The larger the percentage, the less chance of survival you have.

Let’s read on!
The Diving Bell & You
Ah the diving bell, a thing of true beauty.
A large steel pod, complete with lights, a ramp and a vault door, suspended by a crane. It also has a list of all suits (Divers) present, as well as their location, and oxygen content.
Hire yours today for only $███████

This is your main way of getting into the old world, so treat your diving bell with respect and care, and make sure to do your routine maintenance and check your Diving Bell operational instructions.
Don’t want the cable snapping and leaving you stranded down there now do we?

I mean you could jump down there, but unless your legs can survive that kind of a jump, I wouldn’t recommend it. Plus, you would have no way of getting back up.

In order to descend, you must have 3 things:
  • All your team inside. We don't leave our fellow Divers behind… above ground anyway.
  • The camera. Forget that, and what's the point of going down?
  • An iron will. You are going into the unknown, so be ready for anything my fellow Diver.

If you have all of these, head inside and flip the switch to close the door, then slap that button, and it should start descending. If not, refer to your operation manual, there should be one in the pillar’s doors next to the TV.


Our team at the bell.
Items, and the shop
Luckily for us, the economy has not crashed just yet. So stores and items are plentiful and ready to be bought!
From microphones to clappers, goo balls to rescue hooks. Its all here in the store™

So, the store has quite a lot of items. 31 to be exact, separated into categories.

Lights:
  • Old Flashlight - You will be given 4 of these at the start of your content creation journey, as well as your camera. Phil has left them there for you. If you loose these for some reason, a replacement can be bought for $20

  • Flare - A red light that can be thrown, held or just gazed upon. Great for scaring away CW-002, or just to light up a dark area. Only costing double a normal flashlight at $40, it may be worth grabbing.

  • Modern Flashlight - A much better and brighter version of the regular flashlight. However, this does come with a $150 price tag, but it is well worth investing.

  • Long Flashlight - Swapping area for range, the long flashlight allows you to focus your lights beam on something specific, and costs $200. This is not an efficient flashlight in my opinion, but whatever floats your boat.

  • Modern Flashlight Pro - For Professionals, this $500 flashlight is the best of the best. Will never let you down.

  • Long Flashlight Pro - If you ask me, never buy this one.

Medical
  • Hugger - Can be used to hug your friends, restoring their well-being. Because as we all know, a hug solves all problems.
    Apart from death, depleted battery, the loss of the camera...
    Yeah hugs don't solve problems, but it costs $100 and is well worth it.

  • Defibrillator - Used to revive a friend, if for some reason they die.
    Caution, this only has 3 charges, and sometimes the final charge can be a bit bugged due to the battery. Costs $300.

Gadgets
Who doesn't like a good gadget?

  • Goo Ball - Can be used to slow an entity once activated and thrown. Please refer to your "Weaponry and explosives training manual, section 3-0" Only $50

  • Reporter Mic - For interviews, or professionalism. Costs $50

  • Boom Mic - Did somebody say boom? Nope, but this is a $100 microphone, plus it can be used to thwack your fri... i mean record their last wor... I meaaaan...

  • Clapper - To start a section, or just make a cool sound. Why does this cost the same as a boom mic?

  • Sound Player - Play one of 21 sounds, as much as you want, and annoy your entire team so much, they sacrifice you to a CW-012. $100 is spent on anything else.
    However, this comes in very handy for the people who cannot speak, and are dealing with a CW-016

  • Shock Stick - The best gadget out there. $400 may be steep, but it is well worth it. Stuns nearly every entity, other people, or can be used in a crane duel. My favourite event.
    Before use, please refer to the "Weaponry and explosives training manual, section 4-0"

  • Rescue Hook - Covered in "Weaponry and explosives training manual, section 2-0".
    This is NOT a gun, this is a hook that can be used to pull your friends close, or yourself towards anything the hook lands on.
    Some people have modified this weapon into a laser-shooting weapon, similar to how the CW-006's turret works. But this is highly dangerous. So do this with caution. $250

Emotes
  • Applause - Clap - $100
  • Workout 1 - Workout - $100
  • Confused - Hand on your head - $100
  • Dance 103 - Boogie Woogie - $150
  • Dance 102 - Boogie Woogie - $200
  • Dance 101 - Boogie Woogie - $250
  • Backflip p1 - Backflip - $300
  • Gymnastics - Another Workout - $400
  • Caring - Shrug - $50
  • Ancient Gestures 3 - Thumbs up :D - $80
  • Ancient Gestures 2 - Peace - $100
  • Yoga - Yoga - $250
  • Workout 2 - Workin out with some pushups - $350
  • Thumbnail 1 - The wide boi - $400
  • Thumbnail 2 - Point - $450
  • Ancient Gestures 1 - Give those entities the middle finger. Because even after all this time, we still say f**k you. - $500

Other Items:
  • Party Popper - For parties, or for fun. $5 is all you need!

  • Norf Gun - A weapon of mass destruction, if you are 7 years old. Not covered in the Weaponry manual, as a kid can operate such a weapon without needing certification.
    [Sponsorship Item]

  • Hermans Borkin Bag - A designer brand bag, make the entities jelly, apart from CW-017. That guy literally is jelly.
    [Sponsorship Item]

  • Fred Gull - Everyone favourite drink, remember: Fred Gull gives you nothing but energy. [Sponsorship Item]

  • Persistent Radio - Known as the Money Radio, this tunes into 1 station, and 1 station only, Money. With their hit song "Music_MakeViews"
    [Sponsorship Item]

  • SirMonsterBurger - The best burger you will ever taste. Now with added cheese and onionless onions!
    [Sponsorship Item]

Broken Items:
  • Walkie Talkie - Currently, these are broken due to the old world's air interfering with the airwaves that sound travels across, making the receiving audio crackly and unintelligible.

MetaCoins and Sponsors
Allrighty, so you may have heard of these new-fangled metacoins, and are wondering
"Hey, what are these and where do I get some?"

Well, METACOINS, or MC, is a currency used to buy some really cool stuff such as:
Hats
or
Cool Buildings

Some can be unlocked every 3 days for being an epic streamer, but you can also accept a sponsorship to get some. Such as:
  • Dance in front of 2 monsters with the song playing
  • Get X amount of views with no dead bodies
  • Have X amount of $$$ to claim the reward
  • Upload a video of you interviewing 5 different monsters with the reporter mic
  • Upload videos where you and your friends taking a total of 200 damage
    And some more :>
    Each one will give you a varying number of MC

So, onto the unlocks!

The cool buildings are as follows:
  • Trampoline - Boyoyoyoyoing - (900)
  • Podcast booth - Film a podcast, instead of monsters - (1200)
  • GreenScreen - Because why not - (300)
  • Cinema - Basically the TV, but bigger, and outside! - (600)
  • Swimming Pool - Comes with Slide, Pool, deckchairs and water. Diving board not included, use the house - (1500)

Hats:
  • Beanie
  • Bucket hat
  • Cat ears
  • Chefs hat
  • Floppy hat
  • Homburg
  • Curly hair
  • Bowler Hat
  • Cap
  • Propeller hat
  • Clown Hair
  • Cowboy hat
  • Crown
  • Halo
  • Horns
  • Hotdog Hat
  • Jesters hat
  • Ghost Hat
  • Milk hat
  • News cap
  • Pirate hat
  • Sports helmet
  • Savannah hair
  • Tooop hat
  • Top hat
  • Party hat
  • Shroom hat
  • Ushanka
  • Witch Hat
  • Hard hat [Can also be unlocked with a Sponsorship]

The hats will cost a random amount, and 5 are available in Phil's hatshop every day.
The Old World
Currently, the Diving Bell will take you to one of three places at random. The calibration on this is still broken.
You can either arrive at:

The Factory
A large building with an even larger outside area, topped with dangerous gears, a gloomy atmosphere, and enough danger for you to say "Wow, that sure looks inviting"
4 entrances are available, and your diving bell can drop in one of 20 spots.
Feel free to jump down any staircases you see, as your suit can negate fall damages.
Sometimes the doors can be border up by walls, and also lasers can be activated.
Just explore the area and film anything that seems spooky, but remember where you have been, not because there's nothing there, but because you need a way back. Any entity can spawn down there, so be careful. Even in rooms you have already been to.
Keep your friends close, because if they get attacked, that's just more views.
Can't be missing that kind of content, and you need to pay the hospital bills somehow.
If you get lost, consult this map:
https://content-warning.fandom.com/wiki/File:Image_2024-04-10_141824093.png

The Cruise Ship:
A large vessel containing a bar, cars and other transports, a functional engine room and an entire cabin area, where you can get easily lost in.
The main issue with this is the floors and the damages, sometimes causing divers to fall into them and become lost. One of the parts of the cruise ship is a maze consisting of unopenable doors. While it can get hard to navigate, both knowing the area and being aware of your surroundings can help you get back to an exit, and avoid any entities.
For reference: see the ship door maze map, which can be found at
https://content-warning.fandom.com/wiki/File:That_damm_door_maze_map.png

The Mines
A massively complex series of tunnels, linking two mining facilities together, with a large hole where the wooden structures are. Possibly the most dangerous out of the three.
For an overview image, see https://content-warning.fandom.com/wiki/File:Mines_Overview.png
_________________________

When exploring, do not be alarmed by the bones or skulls you may come across.
They are simply remains from either humans who did not survive or other divers.
Luckily, we now have a state-of-the-art revival system, that will put you into a new body if you happen to meet your unfortunate demise, at a small cost.

What happens to your old body?
Don't worry about it.
:D

All right so, what are we doing down here?
Recording and documenting entities, of course.
People want to know what's left down here, and we are here to give it to them.

However, the residents of the old world are not exactly… friendly, and will not hesitate to attack.
Well most of them anyway. Some are much more harmful than others, so it's a good idea to have knowledge on every entity you may encounter and a good idea of what to do if you get attacked by one. While you could get yourself a shock-stick, some entities cannot be shocked.

So, let's go through every entity that my team has come across, as well as some that have been rumoured to exist!

Grab your Fred Gull and a Sir Monster Burger, this is going to be a long one.

---Entities---
CW-000: The Streamer [A long story]
First off, we begin with one of our own, or well what used to be one.

  • Lethal Percentage: 77%
  • Name: Ewan Conan
  • Also Known As: Kill Streamer, Murder Streamer
  • Shock-able: Yes
  • Attack Pattern: : Will approach a random diver at a high speed, shocking them repeatedly until they die.
  • How To Avoid: If you see a Diver-like figure jumping around, avoid it if possible. If it starts to run at you, either use a ShockStick, or a Goo-Ball to slow or stun them.

Remember how I stated before to frequently check your manual, and perform routine checks on your diving bell? Well, The Streamer did not do this.
Commonly known as a “Murder Streamer”, CW-000 is a Diver who unfortunately did not check his support rope before diving, leading it to snap mid-decent.

Known to his followers as Ewan Conan, he was one of the earliest Divers, managing to go down only a week after the O.W.I. due to his will to explore, and knowledge of technology, hiring a diving bell as soon as they were available. Having a dedicated fanbase due to his videos about technology funded a rental.
Armed with a modified camera, a boom mic and a shock stick, he set off with 3 others to document the creatures of the deep.

As they were nearing the halfway point, a large snap was heard, and the cable broke, plummeting them at an extreme pace to the old world. The speed broke through the factory's roof, creating a large hole that can be seen to this day, however, the diving bell itself has been removed for scraps.
After the smash, the diving bell was completely broken, and the occupants inside were not in good shape. Two of them were already dead, and the other was in critical condition.
Ewan took a hard hit but was stable enough.

Leaving the other diver for now, he set off and began filming a live stream. The livestream states:
"Hello Chat, my name is Ewan Conan, and our diving bell has crashed... F#cks sake.
Two of the team are dead, with the other being in critical condition.
The chances of them surviving, are around 12%. We are located at |STATIC| anyone with access to a diving bell, please help us"


Turning the camera off for now, he ventured into the factory, searching for anything that could help them such as a defibrillator or medical kit, alas there was nothing.
However, on the catwalks, he encountered a Snatcher (CW-015) Who proceeded to throw him off them, and onto the floor, cracking his oxygen tank in the process.

Shocking the entity before it could attack him again by throwing it, he dashed outside back to the diving bell, and got back to the ship, only to see the other diver had died as well.
He took the oxygen tanks, and put them all together with a few adjustments, and spare parts from the wreckage. Now with 3 times the oxygen, he waited, armed with the spare shockstick in case the Snatcher finds him again.
Around 1 hour and 30 minutes minutes of oxygen remained. (Each tank having around half an hour in them) Not a lot, but it hopefully would be enough.

As the time went on, however, nobody came down. The time seemed like an eternity, and eventually, something did come. Large heavy movements sounded like support, so Ewan opened the door with his shockstick turned on just in case.
However, it was a GunDog (CW-006) with a broken screen and turret that attempted to target him, but couldn't do anything, the red targeting light looking up and down the remains of the bell.

Thinking he could use it as a defence mechanism, Ewan took to it and attempted a repair, successfully fixing it with the parts from the wreckage. In turn, the GunDog saw him as a friend, but it quickly ran off with its now fixed smiling red face.
Not wanting to waste any more oxygen, Ewan remained seated instead of going after it but was then visited by more entities, around 10 minutes later, along with the GunDog again.
This time a Black Hole Drone (CW-029) without the ability to fly, and a Knifo (CW-008) that had lost its knife.

Rather than being against these entities, Ewan thought he should help them, so he fixed the propellers, and gave the Knifo a sharp cut of metal, with a small bit of fabric wrapped around it.
The entities all agreed not to hurt him due to this, and even brought him random things as a thank you, such as scraps of metal, broken screens, and even some belts.
However, in all this helping, his Oxygen had run out, so gasping for air, he removed his helmet and he breathed in the toxic air out of desperation.
Immediately his lungs started to suffer, his voice becoming raspy and difficult to comprehend.
But, he could survive, for now at least.

Looking at all the materials the entities had gathered him, he began to sketch out a new suit design, or well, an improved one with a new face plate, a screen descended by an arm, and some other general improvements.


(A photo of Ewan's new suit designs and notes)

Soon, however, a large thud was heard throughout the facility. And looking over, it was another diving bell. The entities cowered in fear for a moment, and looking at them, Ewan knew he had to protect them, these were his friends now.
Rapidly approaching, he took his camera out and looked into it, stating:
"I wouldn't advise this chat, but we are gonna f#cking tase someone!"
Looking at the stream, you can tell when the voice changes. He went from understandable to being incredibly difficult to comprehend,

The other divers looked at each other and began to film, as he leapt through the air onto one of the other divers, then shocking them in the process.
It seems that his shock stick has been altered, as it can now harm other divers.
Laughing throughout, the other divers kept filming as they know rule #3 of filming:
If someone is being attacked, film it.

Eventually, the diver he had caught had so much electricity pass through them, that they died on the spot. At that point, the divers retreated and hit the lever, returning to the surface.
In their video that was posted to SpöökTube, Ewan was unrecognisable for a long while, and he was dubbed a "Murder Streamer" by the viewers.
While most were disgusted by it, others were fascinated, wanting to see more of him.
And so now when you go down, there is a chance to encounter him, running around waiting to kill others, not just to protect the other entities there, but also just so he can record you, for the funny.

Ewan's live stream can be found on:
WWW/SpöökTube/co/watch?v=██████████████

CW-001: Zombe
Is it a man? Is it a snail?
No it's both.

  • Lethal Percentage: 15%
  • Name: Zombe
  • Also Known As: Snailbe, Snailman
  • Shock-able: Yes
  • Attack Pattern: : Will approach a random diver at a slow pace, when close it will attempt to hug the diver in a harmful manner.
  • How To Avoid: Easily outran, however if there are multiple they can become a lot more dangerous. If you get caught, jump around and it will eventually free you from its grasp.

So then, what is this thing? It's a Zombie-Snail-Man thing.
Honestly, nobody is sure on exactly what this thing is.

With a snail shell and body, but the arms and legs of a human, this is one weird creature, however it is speculated that these originate from the remains of the humans who could not escape the old world, some form of virus or mutation has created these creatures.
The Zombe can be seen in groups, or a rout, of groups up to 5. This can cause additional concern, as a single Zombe can cause little harm, a group of them, well if they all focus on one Diver, can be lethal at times, as they give the Diver no escape opportunities… no matter how much they jump.

An alternate variant of these Zombe can be encountered via the SnailSpawner (CW-031) The difference being that these creations are only alive for a short while, before turning into dust. 25 of these can be spawned at once by this entity, and it will be covered more later.

There were rumours that these could be possible experimentations done in the ███████ facility, where they attempted to combine snail DNA with a human, leading to this abomination, along with multiple other tests, such as the Ear test (CW-016)

CW-002: Snatcho
The Shadow Demon.

  • Lethal Percentage: 70%
  • Name: Snatcho
  • Also Known As: ChokeLegs, Shadow
  • Shock-able: No
  • Attack Pattern: : Will rapidly approach any diver it can see, grabbing them what makes them drop any items they possess. Attacking them until they are stopped, or the diver dies.
  • How To Avoid: Shine a bright light onto it in order to free a captured diver, or to scare it off.

Snacho lurks in the shadows, being immune to all things other than light. It is unknown how this creature came to be, some speculating it could be a ghost, and others say it could be a demon.
With a weird-like Lizard appearance and a large hole in its back, this thing crawls on all fours, grabbing any diver it can, bringing them into the shadows and biting down on them.
This will also cause any Diver to drop everything they have.

It can be destroyed for a moment by using a flare, or another light source. But it will return later on.
This entity is nearly impossible to film, as it does not show up on camera unless in the shadows, any light causes its body to fade away.
Don't have much to say about this one, just be near a light source if you see one, or have a friend with a flashlight or flare stay close by.
The Snatcho is most effective on divers who have been separated and are unable to communicate with the others.

01 was just able to come up with a basic sketch of this entity based upon a photo that a motion-detecting trap camera took, outlining what he could to make it visible.

CW-003 ~ Type A: Wisker
Would be great for making a huge cake.

  • Lethal Percentage: 50%
  • Name: Wisker
  • Also Known As: Blender, Wisk-Head
  • Shock-able: Yes
  • Attack Pattern : It will identify a diver, and lock on to them in a set singular direction, once ready it will rapidly charge down that direction, hitting anything in its way.
  • How To Avoid : Sliiiide to the left or sliiiide to the right. Alternatively: Criss Cross by jumping ontop of something.

Super fighting robot... Blender-Man!
All jokes aside, this thing can be a powerhouse of a team-killer if communication isn't used properly. While it may only be able to go in one direction, any divers that are caught in its path will find their health will be cut by around 60-90%
Wisks are most dangerous in tight corridors or dead ends where sidestepping is extremely difficult or not possible. If a diver avoids being hit by the Wisker for long enough, it will eventually give up and run away.
If a diver manages to avoid getting hit by the Wisk, it will keep running until it hits a wall and falls over. Once it gets up, there will be a brief moment of respite before the Wisker begins charging again.
It takes two hits from a Wisker to kill a diver at full health.

You may notice this is listed as Type A, and that is due to this entity being labelled as a "ToolKit"
4 others exist in this designation and we will talk about them in a second.


CW-003: Type B,C,D,E
Known as the Toolkits, these are designated as:
CW-003 ~ Type B: Fan
CW-003 ~ Type C: Hammer
CW-003 ~ Type D: Iron
CW-003 ~ Type E: Vacuum

Each one is similar in turn to the Whisker, but possesses different elements about them making them unique.
Not much else is known about these, as out of all the CW-003 units, Whisker is the most popular, being seen by a ton of divers, while these variations have barely ever been witnessed.
All units were possibly made in a different factory than the one divers are used to.




CW-004: Big Slap
Za Hando Ga Kesu

  • Lethal Percentage: 94%
  • Name: Big Slap
  • Also Known As: The Titan, Slapper
  • Shock-able: No
  • Attack Pattern : A flurry of slow but powerful slaps, sending divers flying, as well as a lunge to close distances.
  • How To Avoid : Run, hide and pray.

The Titan of the Old World, the Big Slap may have once been a human, but it gained massive size, and parts of it have become larger, while others have shrunk to only look like bones.
He could also quite possibly be a legend, due to there being a painting that can be found of them in this state, however, it is unknown who or what did this, and when.

Soul-less eyes, and a massive teethy mouth... gives me the chills every time we see one of these.

Biggie Slaps is definitely a contender for the largest enemy, going against the Flicker and Ultraknifo. But it's nowhere near the Angler.
It can be heard with a low growling sound, and large stomps. Once it sees a vulnerable diver, its head will tilt, this is your opportunity to get the f#ck out of there.
Due to the immense speed and strength of the Big Slap, there are no reliable ways of avoiding it. However, divers can still try to evade its attacks by using the environment to slow it down.
This can involve using factory rubble, chairs, or other objects to obstruct its path.
It is also recommended that divers check their surroundings regularly and immediately leave the area if they spot the entity in the distance. If divers are with others, they should scatter to avoid certain doom.


01's rendition, got from using a photo taken by a dead man.
We appreciate your sacrifice to bring us content.
CW-005: Slurper
Ceiling Resider.

  • Lethal Percentage: 40%
  • Name: Slurper
  • Also Known As: Star-Beast, Roof Monster
  • Shock-able: Yes
  • Attack Pattern : Will lure a diver in using an item as bait, or just hand its transparent hand down, waiting for someone to walk into it.
  • How To Avoid : If caught, get another diver to throw any item at it, if it hits, the diver will be dropped. If none others are around, try your best to aim an item and throw it at the creature. While extremely difficult, it is possible.

Slurpers use a transparent claw suspended from the middle of their mouths to catch items from above. It is unclear how it moves if it does at all.
Most times it will remain in a singular spot for days at a time, waiting for anything to be caught by it.

Slurpers are extremely easy to spot as long as you are able to look up, and It remains unknown whether they are territorial or not, as three individuals were recently spotted in the same room, however, there have been reports of up to 5 appearing at once. So probably not, just whoever can catch the diver first.
The outline or shadow of the claw and string is visible when exposed to light, and whatever you do, do not touch it.

22 Likes to call them "Patrick" for some reason.


CW-006: GunDog
I love this dog

  • Lethal Percentage: 69%
  • Name: GunDog
  • Also Known As: A.S.T.R.A, Dog, Turret
  • Shock-able: Yes
  • Attack Pattern : A bright red light will illuminate an area, and look around. If you are caught by it, the turret will activate and will begin shooting at you, until it can no longer see you.
  • How To Avoid : Get behind some cover and run.

Weapon Statistics
Range: Around 2100ft
Rate Of Fire (Per minute) 720
Accuracy: Terrible
Capacity: 1146 bullets or 15,811 shots on the caseless ammunition variant before it needs to be recharged

The GunDog, or as it is designated: A.S.T.R.A
AUTOMATED
SMILING
TURRET
ROBOTIC
AMBIGUITY
Is a modification of an already existing robot, called the ██████, and its original purpose was designed to perform inspections at dangerous places, such as anywhere with nuclear material.
Due to its versatility, it could also perform repairs using an arm that would be controlled by a remote user, or itself.
One day, however, some designers thought that due to its ability to survive such conditions, they could mount a turret to it, and possibly use it for war, or other conflicts should they arise.
A few designs were tested, but they settled on a quite large yet suitable version of a ███████ machine gun, along with a ███-type scanner so it can locate possible threats.

After multiple tests, the design was approved as it was stable enough to not fall over while firing. However, its screen still resembled a smiling face that remains unchanged to this day.
The reasoning behind that is that it makes it look more like a companion than a war machine.
In a demonstration, a lot of people thought it resembled a dog, and attempted to give it a bone, or pet it, this was met with the machine looking down and scanning it, but doing nothing else.

The A.S.T.R.A. model saw use in defence work, protecting things like the Cruise Ship, ██████, ██████. Mines and the Factory, as well as continuing its original purpose for some time.
it was truly a force to be reckoned with, and never once was it reported to shoot one of its own team.
Most models were able to survive the Old World Incident, as it does not need air to function, however, it does require power. and they are run by a mainly internal battery source, however, they are re-charged by ██████████, as there are no proper recharge stations in the factory.

Recently, the blueprints were also found for the A.S.T.R.A. Model by some divers exploring the ████████.


Developed on December 14th ███, the final model shows the ammunition is stored in the back, and brought upwards using a helical chute, similar to some weapons made at the time.
It can carry over a thousand rounds, or more depending on the size. Making the weight only around 156LBS without the ammunition, however, a caseless ammunition version is also available, which is able to fire lasers rather than bullets, and that weighs a lot less, and is the one encountered in the factories, as these can be recharged by ███████, as the bullets had to be manually reloaded.
Additionally, the A.S.T.R.A model was also found to be waterproof.

Around 25,000 units of the model A.S.T.R.A were produced, and nearly all of them are still working today, as are the Void Drone and Explosive Button, all produced by ███████.
Still roaming the factory today, they protect it as their home and see Divers as a threat, so once their scanner locks on, they will begin shooting. Shock sticks have been tested, and are able to temporarily disable the main systems, however, the turret will start to misfire, so it is not advised to do so, as you may get shot by a stray round.

A unit is sometimes also seen with the Streamer, and some have speculated that he sees it as a pet, sometimes even giving it a bone, or letting it chew on his shockstick, and less friendly, even throwing skulls like a firing range for it to calibrate its turret.



CW-007: Bombs
Explosive Entertainment.

  • Lethal Percentage: 45%
  • Name: Bombs
  • Also Known As: Bomberman, Exploder
  • Shock-able: Yes
  • Attack Pattern : It will throw bombs at a diver that explode after a few seconds, if you get too close, it will self-detonate
  • How To Avoid : You can pick up its bombs with E, and throw them back, or just get behind some cover, or run away from the bomb.

A highly volatile chaotic kaboomer, this thing looks like its entire face is melting. It crawls around and sometimes leaps like a frog would. It's a weird creature.
Its behaviour is quite interesting, as if it feels threatened, it will explode itself, killing it in the process of self-detonation.
The bombs themselves are also interesting, as it look like they protrude from the bombers themselves on branches.
This could be some form of flower that is able to produce an explosive source, and when it blooms, a fully formed bomb is ready to throw. Unfortunately, these bombs have not been successfully disarmed, so it is unknown what is actually inside them.
For some reason, the bombs will also only explode when they are on the ground, they are unable to explode in the air. Perhaps they require a sturdy base in order for the reaction to begin, as when thrown they could ignite once they hit the ground, starting a chemical reaction that generates the heat and energy needed for it to explode.

Moving on, the bombs themselves roll for a small while before detonating, so you can use that to your advantage and run away from them. Not much else to say really.

CW-008: Knifo
Stabbin' Time

  • Lethal Percentage: 63%
  • Name: Knifo
  • Also Known As: Ghost
  • Shock-able: Yes
  • Attack Pattern : When close, it will swing its small blade to attack, and if you are hiding on top of something, it can jump up to close the distance.
  • How To Avoid : You can attempt to outrun Knifo as long as there are some things in its way, otherwise it may lunge at you. If you are recharging your sprint, try to hide behind something.

What seems to be a young kiddo in a sheet, the Knifo dons a ragged brown sheet with crudely cut-out eye holes and a mouth. Wearing some stomping boots, and of course, wielding a knife.

Some people think that these are the kids who were once in the underground, putting a sheet over themselves to hide their disfigured appearances. This may explain the laughter that is heard by them while chasing. However, it would look like the cloth is fused to their body.

Sometimes, these guys can be seen in a group of two, and that is what we call double trouble. Another version exists that is called the Ultra Knifo, a much larger variant of one of these.
Thanks to your suit, however, the slice will do a lot less damage than it should, but it will still cut you quite badly, probably sending you to the ground in pain, where the Knifo will attack you even more.



A diver known as @SportySkater201 was able to recover a knife and shared it with everyone on the SpöökTube community pages after her group recovered it, stating in the comments:
- Yeah, it belonged to a Knifo, much sharper than a regular knife, but then again it just seems like its came from a sharp piece of machinery, and kind of cut into that shape.
CW-009: Spider
74 is afraid of this one.

  • Lethal Percentage: 42%
  • Name: Spider
  • Also Known As: The Giant Enemy Spider
  • Shock-able: Yes
  • Attack Pattern : It will shoot a stream first, that will explode outwards into a web, capturing any divers inside, and then biting them.
  • How To Avoid : Try to avoid where it is going to shoot, or getting too close. If you get caught in the web, try to move to the side before it comes to get you.

I cannot tell you how many times 74 has dropped the camera and screamed upon encountering one of these. She's already terrified of spiders to begin with, and seeing one like this is not good for her arachnophobia.
10 eyes, 8 legs, and a mouth that splits open to both bite you, and shoot a web ball, this guy is... euugh, I know why 74 hates it so much.
And that's not even mentioning its annoying squeaking sounds.

That being said, we've found that as long as you are on the move, and watching where it's shooting, you can easily avoid one of these creatures, but if you manage to get caught, be aware that this thing can slide your health by a quarter in a single bite.



Entity Podcast #42:
01: What's you're guys' most hated entity that we have seen so far?
22: I hate the CamCreep, always scared it's going to appear behind 74 and snap her neck.
01: Shouldn't that make 74 afraid of it more?
74: Yeah, but f#ck I hate that spider more than anything else
17: Ear is worse, my most hated, just looks f#cking weird.
74: Nah nah, the Ear you can just shout at and it f#cks off, this spider is just... sh#t man, it gives me the shivers.
01: You need to stop dropping the camera whenever you see one 74.
74: Hey, can't help it, those things are f#cking terrifying, and hell, you drop the microphone every time there's a Mouthe 22.
22: Hey, when you are listening to the audio and you hear a massive scream it makes you s#it yourself. 01, what about you?
01: Flicker, lost my entire previous team to one of them, scared s#itless whenever I hear that thing or see the lights flickering on or off. I mean the video was f#cking great, but the fact that it cost 3 lives isn't good. That was before the revival hut thing we now have.
74: Damn, that almost may be worse than the spider.... almost.

CW-010: Mouthe
Loud & Proud

  • Lethal Percentage: 0%
  • Name: Mouthe
  • Also Known As: Screamer
  • Shock-able: Yes
  • Attack Pattern : When everyone is looking away, it will close in on someone, and scream as loud as it can until someone looks at it. This does no damage unless you have sensitive hearing.
  • How To Avoid : Just look at it.

Mouthe is harmless for the most part, it approaches anyone it sees and will scream behind them, trying to scare them. However, this has been thought to be used as an alert to other entities that a diver is nearby.
Sometimes travelling in a group of 5, these creatures may seem like a large threat, but they are not that bad, unless you have a microphone, you may go deaf with the screams.
A comment on a video stated that:
"We have those where I live. Actually pretty common"
So this could mean these creatures have been brought up to the new world, or whatever caused them in the old world has happened in the new one.

Either way however, since they are not harmless, there's no cause for concern.
Won't be like that time when a certain group of divers brought back a Zombe, that thing somehow infected others and could have killed a few hundred if it was not contained.

Rule #9 of entity recording: Never bring an entity back from the old world.

CW-011: Barnacle Ball
The circular one

  • Lethal Percentage: 87%
  • Name: Barnacle
  • Also Known As: Tentacle
  • Shock-able: Yes
  • Attack Pattern : 3 diffrent attacks we will discuss.
  • How To Avoid : Shock it, try to run or get some solid cover.

The Barnacle. A 3-tentacled ball of barnacles that is extremely dangerous.
Now, this is a special one, as it has 3 different attacks.
The first is a simple swipe with its tentacles, dealing quite a lot of damage just from one swing.
The second is a kind of whirlpool, as it will spin around and will suck in anything close to it, if you get caught in the whirlpool, you need to either run or get behind cover.
However, I would not recommend getting high up with this creature, as it can shoot a poisonous gas as well, which can also reduce your visibility.

When you put all these together, this thing becomes incredibly difficult to deal with. Gassing the room so you are cornered, but before you escape it can draw you back in, and finish you off with a fell swipe, all in under 10 seconds.

While unknown what exactly this creature is, some speculate that it is a ██████, as that has tentacles and also the ability to produce a gas, that has then been encased in a rock that over time has grown many barnacles.

CW-012: Flicker
Dimension Shifter.

  • Lethal Percentage: 90%
  • Name: Flicker
  • Also Known As: Glitch
  • Shock-able: Possibly, nobody has successfully attempted it yet.
  • Attack Pattern : Will be discussed
  • How To Avoid : LOOK DOWN WHEN YOU HEAR THE GLITCH SOUND

Oh boy, this guy.
This creature came from a place unknown but is known to shift between dimensions, which can be heard with a small glitchy sound. Due to this dimension shift; lights or electronics in the area can "flicker" on and off for a few seconds, giving it its name.

The Flicker manifests as a tall, one-eyed, flat entity that appears anywhere where divers are loitering. Its appearance is similar to an elongated squid, yet somewhat skeletal, and is around the size of a BigSlap.
Being a rare sight, not many have faced this creature, but the ones who have faced it are nearly all dead. When ready, the Flicker will appear solid for a few moments, and if anyone dare to look at it, the area will turn a dark red as it sucks the life force out of anyone looking at it, and being unable to look away. This has been dubbed the "Red Light Event, or RLE"

The RLE can be avoided when you hear the specific glitching sound,(Linked below), you immediately look down for around 10 seconds until you hear another sound.
Videos of the RLE are basically a death sentence. If you record it, you are unable to move or turn off the camera as the life force is sucked out of you.

Note:
A new strat has been found by a solo run diver, where if you look at the flicker through selfie mode just before it activates, you can record it without being hurt.
Can be found at:
https://steamcommunity.com/sharedfiles/filedetails/?id=3254430548



[Actual helpful note, Sound can be found on https://content-warning.fandom.com/wiki/CW-012:_Flicker]
CW-013: EyeGuy
Not a bright idea.

  • Lethal Percentage: 35%
  • Name: EyeGuy
  • Also Known As: Eyes, Bird
  • Shock-able: Yes
  • Attack Pattern : Will slash divers after closing the distance
  • How To Avoid : Avoid shining light on this entity.

With 3 eyes and arms like a mantis, the EyeGuy is a simple entity to understand.
They absolutely hate light, and if you shine a camera light, or a flashlight onto them, they will become angered and will attack anyone they can see. You can tell this by its iris becoming shrunken, reducing itself to only a small dot and looking bloodshot, followed by it charging directly at you.

This creature may suffer from photophobia, or have some form of sensitive eyes, however, it is not prone to seizures or anything of that nature. Some people think it looks like a mutated bird, possibly due to its arms and legs.

Sometimes seen in a hoard, they will be, for the most part, completely docile if no light is shone on them, allowing you to pass them without any issues. However, don't stand around them for too long, as they like their personal space as well as the darkness.

CW-014: Weeping
I hope you know how to type.

  • Lethal Percentage: Dependant
  • Name: Weeping
  • Also Known As: Maiden, Cage
  • Shock-able: No
  • Attack Pattern : Discussed
  • How To Avoid : Discussed

So, this guy, the Weeping.
A large cage-like robot with a face, and two arms. The Weeping will roam the building looking for any divers it can, once spotted, and the divers are looking away, it will make its attack. Moving like a weeping angel would in folklore, A statue when you look at it, and mobile when you aren't.

Rapidly approaching a diver, it will lock them in its cage for 90 seconds.
In this time, another diver must solve a Catchya, which is a Captcha-like test consisting of the ability to type certain letters in an order such as N^xK{ru{
You will get 3 tries to type the exact code, with it changing every try.

If you manage to type the code correctly, the Weeping will set the diver free, raising its hands in triumph and smiling. Failure, however, will result in the demise of your fellow diver.
After any of these, the Weeping will disappear when all divers are not looking at it, and will not come back as it is satisfied.

To avoid being captured, always make eye contact with this entity, as as long as you have it in your sight, it will not move.
The danger level has been set to dependant, as depending on your team, they could be amazing at typing, or they could not even know where the 2 button is.

The purpose of this machine is unknown, possibly developed as some form of capture cell that could move around to get people on the move, the screen may then have been produced to a person in charge who held a passkey to get them out. However, since it now has a timer and this has been changed, someone or something has to have edited it.



The weeping's faces also changes depending on the outcome of the test:




CW-015: Larva
Yeetus Deletus

  • Lethal Percentage: 87%
  • Name: Snatcher
  • Also Known As: Snatcher, Centipede
  • Shock-able: Yes
  • Attack Pattern : Will pick up and throw a diver
  • How To Avoid : Run, get up on top of something, or shock it.

With a snake-like body, the Snatcher is a massively dangerous entity, able to easily pick up a diver, and launch them with some serious power at either a wall or floor.
If two divers are present, a Snatcher will grab one, and attempt to throw it at the other, dealing damage to both of them.
There is a large chance that after thrown, you will be picked up again and rethrown. It only takes around 3 throws for the Snatcher to kill someone.

Not much is known about this creature, we know not how it developed this strength, nor why it is so aggressive. My recommendation for this creature is to film it from a distance, and if it goes for you, climb on top of something tall so it cannot get to you.

CW-016: Ear
The listener of all.

  • Lethal Percentage: 34%
  • Name: Ear
  • Also Known As: Whisperer
  • Shock-able: Yes
  • Attack Pattern : It will close in on any divers, and then jump onto them, dealing damage in the process.
  • How To Avoid : Shout as loud as you possibly can.

Ah finally, one that I know a bit about, due to the leaked ███████ documents that were found in the ████████
The ear, or as it was codenamed: Project Va███i was originally a more dog-like looking creature before becoming this abomination. This was the result of testing on the creature, similar to the testing rumours performed on the SnailMan project... allegedly.
At first, there was only one ear, which was actually a shaped cartilage structure grown by seeding cartilage cells into a biodegradable ear-shaped mould and then implanted under the skin of the creature in order to grow an ear that could be used as a replacement for humans.
If successful, they could try with additional or harder parts.

However, while this did work, it had the effect of actually working more than they thought and provided the specimen with extra hearing, meaning it was much more sensitive to noise.
They continued to test others to check if this was certain, however around 14 days after the first test, they noticed that there was a lot more than one on the specimen.
The original ear had grown massively and had overtaken the head of the specimen, along with around 20 other smaller misshapen ears across its body.
Its legs were also reduced to a skeletal structure due to the lack of nutrients, yet it was still alive somehow.

They attempted to shut down these tests due to this, however, it had already infected around 200 specimens due to the mass testing they did, so they decided to euthanise them all and began to set that up.
But before they could do that, the O.W.I. happened, destroying the facility, and with sirens going off left and right, the Ears became extremely aggravated with the sound, lashing out at the researchers, and then escaping the facility through the destroyed windows and doors.

Now they reside in the old world, being nothing more than a forgotten experiment. If you encounter one, try to shout as loud as possible to scare it away, otherwise, it will jump on top of you, and do whatever it can to hurt you.

CW-017: Slime
:D

  • Lethal Percentage: 2%
  • Name: Slime
  • Also Known As: Jello
  • Shock-able: No
  • Attack Pattern : It will absorb a diver into its body, and transport them around to a random location.
  • How To Avoid : Try to climb on top of something.

Made from a mix of I have no idea, still no idea, and some other stuff, the Slime is for the most part harmless. Dealing a whopping zero damage to any diver caught by it. All this thing will do is absorb a diver, and transport it to a location where another entity may be, or just a random location away from your team.

For experienced divers, this is fine. They know their way around so they can refind their team in a heartbeat, some Divers will even accept it, and go into the slime willingly in the hope that it takes them closer to the diving bell, or close to another entity so they have more to film.
Shocking the Slime will result in it just absorbing the shock and continuing onwards.
While you can run after anyone who has been taken, the slime moves extremely fast so doing that is difficult, however, it can sometimes get stuck, so use that to your advantage.

Additionally, some reports have stated from other divers that the Jello had transported them into a piece of machinery, killing them, and for that, we cannot give it a 0% Lethality rating.
So be aware that it could potentially happen to you. Very slim chance, but not 0.

Halfway There.
All right, let's take a small break before we continue.

Have this funny image of a fish that 22 showed me.


When you have been sufficiently enlightened by this fish, we can keep reading.
(Legends) CW-018: Angler
The first legendary entity, the Angler has been documented as an absolutely massive entity, being the size of a house and a bit more. Luring divers in with a copy of themselves, just with the face changed to resemble a diagonal error.
If a flashlight is shone, it will reflect it back in a bright light, alerting you to its presence.

While nobody has seen one in any dives, some photos do exist of them, as do stories of people who have encountered one.
It seems unable to move very much due to its size, but possesses a powerful ability to inhale, that is impossible to escape from if you don't have some extremely heavy metal, or a structure in front of you to block it with.

(Legends) CW-019: Ghost
Another entity that has some information on it, but not a ton.
Incredibly difficult to see, the Ghost haunts the old world with a blinding white teeth smile, and beady eyes. Laughing when anyone gets close to it.
According to some divers who have seen this entity, its appearance is known to change. Sometimes wearing either a bunch of bandages and sometimes even a helmet.
In their reports, it is afraid of light and will float away covering its eyes if light is shone onto it, but for now it does not seem to harm anyone.


CW-020: Harpooner
The Fisherman

  • Lethal Percentage: 82%
  • Name: Harpooner
  • Also Known As: Fisherman
  • Shock-able: Yes
  • Attack Pattern : It will lock onto a diver and fire its harpoon, piercing through their suit. It will then reel the diver in, and dropkick it, dealing a ton of damage and sending them flying.
  • How To Avoid : Get behind cover to avoid it, and if you are hit, try to get behind something so it can't reel you in.

With its glasses reflecting a bright white, the Harpooner is easy to spot. What is good due to this things incredible power.
Armed with a Harpoon gun, this entity will lock onto any diver it can, and quickly shoot it, hooking them in the process, and beginning to reel them in.
Once reeled, it will detach the hook, and kick them, sending the diver flying quite a few meters, however, it can then run after you, and re-hook you for another attack.

Nobody has managed to retrieve a Harpooner's gun yet, nor its glasses. Probably for the reason that this thing is extremely dangerous. It could quite possibly be human, shrouded in darkness, but due to it's size and sheer kicking power, its debatable.

(Legends) CW-021: Wallo
Known as the portal monster, Wallo is a 6-armed creature that will appear randomly, inside a dimension portal. If it grabs you, you will be taken to a realm, consisting of either:

  • Realm_Bigslap, a cubic world populated by 2 big slaps.

  • Realm_Knifo, despite the knifo name, there is only one of these. This realm is a maze with a few Snailmen in it.

  • Realm_Dog, a realm with 5 GunDog models, as well as a lot of cover

  • Realm_Jump, a realm with multiple moving platforms going across a large gap.

There have been a lot of rumours regarding this creature, as there are little to no photos of the portal man himself, but plenty of the realms. Some Divers have been sent into these realms and documented the experience, however it's a linear process, as you just need to go from one side to the other, and you will find yourself back where you where before.

CW-022: CamCreep
The Neck Snapper.

  • Lethal Percentage: 90%
  • Name: CamCreep
  • Also Known As: Camera Guy
  • Shock-able: Possibly, has not been tested
  • Attack Pattern : Will go behind someone when they are not looking and snap their neck.
  • How To Avoid : Look at them directly and it will run off

Invisible to all, the CamCreep is extremely annoying to deal with. Seemingly only visible to the camera operator. The CamCreep can be heard by its heavy breathing, which is a signal that it's nearby.
For the camera operator, they are the highest value target, as the CamCreep will go for them first, appearing behind them and snapping their neck in an instant. However, if the camera operator is filming another diver, the CamCreep will go for them.
When snapping, you can jump around and escape if you spot it. If you fail to notice it however, it will result in your instant death.

Being invisible, it is impossible to spot, but can be filmed in selfie mode. For anyone else, it just looks like the camera guy died from nothing.

CW-023: Puffo
The inflator.

  • Lethal Percentage: 25%
  • Name: Puffo
  • Also Known As: Puff
  • Shock-able: Yes
  • Attack Pattern : When close, it will inflate its body, sending any close diver flying.
  • How To Avoid : Keep your distance.

Won't lie, this guy always looks either depressed or in pain.
Having a useful defence mechanism, the Puffo will expand to around 7 times its usual size if something gets too close to it. This can be painful as their spikes will pierce your suit, however, the main pain comes from how badly it flings you.
Some divers have reported that they have found these guys in the mines, and have been flung down the shafts, badly hurting them. Luckily they were able to climb back up to the surface.

Side note: Apparently, this creature loves carrots, so you could possibly pacify one if you take one down with you.

CW-024: Mime
No words are needed.

  • Lethal Percentage: 55%
  • Name: Mime
  • Also Known As: Wally
  • Shock-able: Yes
  • Attack Pattern : Will move in what seems like a broken slow motion, and when close enough, will perform a deadly slash, instantly killing any diver caught by it.
  • How To Avoid : Keep your distance.

With a large smile, beret, glasses and what seems like a suit and pants, this is the most human-like entity in the old world. However, this creature has quite a unique movement pattern, as it seems like it can only move in lagged frames. It will just appear, and move slowly.
If shocked, it will also fall in this lagged motion.

While an instant killer, it can be easily avoided and outran.
CW-025 Button Robot
Temptation.

  • Lethal Percentage: Dependant
  • Name: Button Robot
  • Also Known As: Explosive Button
  • Shock-able: Yes
  • Attack Pattern : Will explode when the button is pressed
  • How To Avoid : Do not push the button

Much like the tests done on the Ear, the █████ performed more tests on different things.
This one however was much more of a self-control test.
Gathering together willing participants, they were offered a button and not told what it would do. Could be positive, could be negative. They just wanted to see if they would press it or not.

Of 759 participants, 521 pressed the button, resulting in 68.6% of button pressers.
This was then expanded upon to create the button robot. A small device that roams around and will offer users a chance to press it.
However, this was designed as a defensive tool for trespassers with low self-control.
It would approach a user with a friendly demeanour, and show them the shiny red button, and due to the testing showing almost 70% of people would push said button, there would be a high possibility they would too, and blow up.

While you may think this is massively stupid, it was extremely effective.
A test was run with 10 of these units in the ██████████, and would roam around to catch any trespassers. 8/10 had exploded when the test was concluded a month later, and 5 had a decaying body found within a 10-meter radius of the explosion.

Basically speaking, all you need to do here is to not push the button.


CW-026: Worm
  • Lethal Percentage: 5%
  • Name: Worm
  • Also Known As: Latcher
  • Shock-able: Yes
  • Attack Pattern : Will attach itself to a diver, and try to attach itself to another, tethering the two in the process
  • How To Avoid : Run from it or get some cover.

Doing zero damage, the Worm is not really an entity to worry about, however, it can create movement problems if it attaches itself to two divers.
It is thought that the worm may suck blood from divers, however since the suit cannot be properly pierced, it just latches on. You can get the worm off by shocking it.

Surprisingly, the worm is incredibly strong, as a dangerous test has been done by a diving group known as "DipS#its" who do stupid stunts and tests for an audience of millions. This one was called the "Worm Bungie"
Two divers were connected, so one of them planted themselves behind some strong cover, as the other jumped down a mineshaft to try and free them, however, this just led to the other diver being flung right after the first.
I do love their video of one of them jumping onto the trampoline from the top of the diving bell crane, they went flying from that.

This creature will not let go unless it is shocked, or you head back to the diving bell. It cannot be brought up to the surface, as the pressure from the diving bell will kill it.

Reasoning this isn't a 0% lethality percentage is due to it being an assist in multiple other entity-related deaths. If one diver is out of sprint, they slow the other one down, leading to an escape plan going sideways.

CW-027: Fire
Ignitor of all.

  • Lethal Percentage: 80%
  • Name: Fire
  • Also Known As: Burnie, Amber.
  • Shock-able: Yes, but not reccomended.
  • Attack Pattern : Will spew fire from its mouth over a large area.
  • How To Avoid : Run.

Due to its huge size and stomps, the Fire is easy to spot. 4 long legs with a mushroom-like thing on its back, with a sharp-tooth mouth that opens to spew fire.
The fire blasts out and will ignite the ground for a few seconds, meaning your escape route has to go one way. If you get cornered, then you are in serious trouble.
While it can be shocked, it will continue to shoot fire around it, so it is not advised.
Not much else I know about the guy.

CW-028: Shroomer
  • Lethal Percentage: 40%
  • Name: Shroomer
  • Also Known As: Cuse of Shroom
  • Shock-able: Yes
  • Attack Pattern : Will punch another diver
  • How To Avoid : Explained

So, less of an enemy, more of a mutation. The shroomer is what happens when a Diver is exposed to a specific type of mushroom. When picked up, the mushroom will begin to mutate the diver over a period of time, eventually resulting in a transformation to the diver. This transformation is lethal to the diver, however their body can still be controlled by their own brain.
If they get close to another diver, however, the mutation will try to spread, forcing the diver's arm to punch the other in an attempt to infect them. If there are no other divers remaining, the mutation will kill the brain of the diver, leaving them lifeless.
If the infected diver attempts to speak, it will come out as a weird noise that is impossible to understand.

It is recommended to either film the mushroom while it's on the ground, or only touch it for a few seconds if absolutely needed. Luckily, if a shroomer is transported back to the new world, the mutation will cease.

CW-029: Black Hole Bot
The Black Hole

  • Lethal Percentage: 68%
  • Name: Black Hole Bot
  • Also Known As: Drone
  • Shock-able: Yes
  • Attack Pattern : Explained
  • How To Avoid : Run, as fast as you can.

A contender for the most powerful entity, the Black Hole Bot is capable of producing a black hole that will expand until everything in the area is engulfed by it.
Its design shows a large spiked ball in the middle, which could be the cause of its black hole generation.
To generate a black hole, a diver must be within an 8ft radius of the drone, upon which it will begin a 10-second countdown. Once it reaches 0, a >:] face will appear and the device is activated.
An implosion then takes place, starting the generation.

However, unlike a normal black hole, this one does not disintegrate things from the universe. Items, structures and divers are all left behind, but it will pull divers and things towards it.
If you get out of the drone's radius, the countdown will stop and restart when it is close enough.

Due to it having propellers, it can easily move around small objects and obstacles.
My advice is if you see one, don't hang around watching the countdown. Get as far away as possible.
This may have been a prototype V.O.R.T.E.X. unit. Standing for:
Visual & Orbital Reconnaissance Tactical EXplosion
As it has the same kind of design, however, VORTEX was designed to drop its body from the drone, and explode a few seconds after much like a bomb would.
Perhaps this is a modified design where instead of a bomb, it generates a black hole instead.



CW-030: Ultra Knifo
Your Knifo has evolved!

  • Lethal Percentage: 70%
  • Name: Ultra Knifo
  • Also Known As: Big Ghost
  • Shock-able: Yes
  • Attack Pattern : Similar to Knifo's. but a lot slower, but with more power behind it.
  • How To Avoid : Same as Knifo.

Similar to it's smaller counterpart, the UltraKnifo is a much larger and more powerful version of the regular Knifo. Abe to lunge and slice a bit slower due to their size but with a lot more power put into each swing. Boasting a larger body, an even sharper blade, leg braces and a cape, this creature is no kid in a bedsheet. Its boots have been changed out for something more in line with the rest of its suit, and the outfit looks a lot more streamlined at places.

The question I have, is if this is a Knifo, is it an older person, or have they grown from something else?



A comparison:
CW-031: Snail Spawner
Snail Maker

  • Lethal Percentage: 59%
  • Name: Snail Spawner
  • Also Known As: Slug
  • Shock-able: Yes
  • Attack Pattern : Will shoot out SnailSpawn, and a Zombe will emerge from it.
  • How To Avoid : Run.

With two long eye stalks and a floating body, the Snail Spawner will fly around the area until it finds a diver, upon which it will unleash its spawn.
Summoning 25 zombes, they will fill out the area and begin to attack, however these are not reliable, as they will disappear after around 30 seconds, but in that time, the Spawner will be long gone.
While it does not attack directly, dealing with 25 zombes is a difficult task already.

You can shock this thing, making it fall to the ground, but this should be used only if it is flying over an edge, so you can send it down a cliff or something to get it out of your way.

CW-032: Infiltrator
I am not me

  • Lethal Percentage: 35%
  • Name: Infiltrator
  • Also Known As: Mimic
  • Shock-able: Yes
  • Attack Pattern : Will choke out any Diver who is not looking at it
  • How To Avoid : Look at it, and be aware

The Infiltrator is an incredibly unique specimen, being able to copy the appearance of any diver, even the hat. Some people say even the voice can be copied, but I've never heard it speak.
When it is about to attack, its face will become >:[ and their flashlight will become red.
As long as you keep an eye on them, they will not attack you.
Its attack will come from behind and is similar to a hug in nature, but much more violent. You can be saved if another diver comes and shocks it.

The infiltrator is also known to be able to perform the dance 101 emote, even if the diver they are impersonating does not know how to do it, if you see your friend do it, and they don't know how, it could be a potential infiltrator.



Is this creature something that can become a clone of other divers?
What is its true form...

CW-033: Arms
The Music Man

  • Lethal Percentage: 12%
  • Name: Arms
  • Also Known As: Accordion
  • Shock-able: Yes
  • Attack Pattern : Will extend its arms and try to choke a diver.
  • How To Avoid : Keep your distance and keep moving.

The Arms will slowly walk around, emitting a repeated accordion that announces it's presence.
Upon spotting a diver, it will unfold its arms and attempt to grab them, playing another unique note.
Should it succeed, it will deal damage about 1/8th of its target's health every second.
It doesn't move too fast and seems to lose interest quickly, so it isn't too difficult to avoid. It can also be shocked. To get out of the Arm's grasp, you can jump around as you would do with a Snailman.

The reason for this creature having such large arms is unknown but could be due to an experiment. The accordion sound it also produces may be a side effect of this.

(Legends) CW-034: Mimic Man
With a horrifying face and 6 legs, the MimicMan is not exactly an entity that is pleasing to look at, boasting a large shell similar to the tanks found in the Factory.
Currently, it is unknown what this entity does, reports have just stated it runs around, but they couldn't get close to it.



(Legends) CW-035: Bites
The final entity is currently only seen in one image.
Given the codename of Bites, this thing has next to no information about it given.
It appears to be a large circle with 8 legs, and a huge mouth.
We have attempted to contact the original image poster, but they did not get back to us, there may be a possibility that they have died.



01 took a crack at making a sketch and did this:
Review
So, that's them all.
Now you have around the knowledge that I do, but nowhere near the experience.

It's ok to be scared of these creatures, or the old world in general. You never know what you will run into down there. The more explorations you do, the less fear you will feel.
Remember to always bring a flashlight, and be aware of your surroundings.

If you have any questions about an entity, leave a comment and I'll reply with what knowledge I have.

Thank you for reading :D

Signed:
- 74
- 17
- 22
- 01
- Infiltrator of 22


----------------
Weaponry and Explosives Training Manual
1-1: Weaponry should be kept OFF, until a threat presents itself
1-2: Weaponry can be charged at any recharge station (With a battery)
1-3: Weaponry should never be aimed at a friend (Exceptions Apply)
1-4: Basic weapons knowledge is required before handling any form of explosive, or gun.
1-5: Weaponry of any sort cannot be returned if purchased from the store.

2-0: Rescue Hook
2-1: The Rescue Hook's light must never be shone into anyone's eyes
2-2 The Rescue Hook must only be used to get your friend, or yourself out of a situation.
2-3: DO NOT ATTEMPT TO SHOOT AN ENTITY WITH THE RESCUE HOOK
2-4: Modification of the Rescue Hook will void all warranty.

3-0: Goo Balls
3-1: Goo Balls must be activated before throwing
3-2: Goo Balls must not be used in an indoor setting such as the diving bell
3-3: It is not recommended to throw a Goo-Ball at anything other then the ground, as it will not explode unless it touches a solid surface first.

4-0: Shock Sticks
4-1: A shock stick's voltage cannot exceed 1,500 volts when hitting an entity, Otherwise it may risk explosion or battery breakages.
4-2: The shock stick must not be modified in any way
4-3: Throwing a shock stick is permitted, and a reliable way of not getting too close to a potential threat
4-4: Refrain from shocking your friends with the shock stick unless absolutely necessary

5-0: Common Explosives Training - Bombs (CW-007)
5-1: Do not get in a 3m radius of a CW-007, as it will self destruct.
5-2: Thrown bombs only explode after a 5-second period once they have touched a solid surface.
5-3: A bomb can be picked up and thrown, leading to a safer detonation, however, this must ONLY be done by trained professionals.
5-4: A bomb cannot be disarmed, it is too dangerous. Either leave it to detonate, or throw it to a safer place.

6-0: Knives (CW-008/CW-030)
6-1: Do not attempt to use the knife of a CW-008, or a CW-030 for any reason. They are ineffective.
6-2: Do not retrieve any knives you come across, leave them.
6-3: Do not approach a CW-008, or a CW-030 while unarmed

7-0: Toxic Gasses / Chemical Warfare (CW-011)
7-1: Your suit will NOT protect you against any toxins rated AQI-200+ (The Old World air is rated 172, and your suit will go to 200)
7-2: The CW-011's gas attack is rated AQI- 244, Avoid at all costs.

8-0: Certification
8-1: To become a certified Weapons professional, copy this and sign below, then mail the copied sheet to ██████████████, and expect a certification in ██ days. This will allow you to use all weapons.

Name - ________________________
Date - ________________________
I confirm I have read the entirety of this document - ________________________



Bonus Stuff
These are just spare things that I might have used but didn't.


Sketch for Ewan's new suit

Album art for the toolkits, bc they looked cool in that pose.



The Cover
Special Thanks + Mentions
Special thanks to these people:

Discord - For helping with entity research
ectonugget
pek1gn
snowygingerbread
spartafragge
eternity2_
aisanaul
nxtgalaxy
arossavi
trashman9403
butteredtoast4u

Fandom
Redbrickplate - Unpacked the files so I can view them in unity and get a better view of them
https://content-warning.fandom.com/wiki/Entities - Just to stop me going back and forward :P


Other stuff:
Tipe - for the console mod
Uprank - for infinite health, saved my ass a ton of times
Landfall - for making the game ig
RapidResizer - for the sketches
Photopea - been using that thing for years

And all of you for reading!
29 Comments
WolfBoss11441 May 3 @ 2:02am 
I love it:steamthumbsup:
danilman102 Apr 4 @ 8:50am 
its great that you mentioned the unused monsters
Rique Dec 26, 2024 @ 7:51am 
peak
NeoFoxxx  [author] Nov 23, 2024 @ 2:58pm 
@[UAQ] Gumpull [UAE] Sure go for it
[UAQ] Gumpull [UAE] Oct 2, 2024 @ 1:36am 
NeoFoxxx can i use your art in a lore video? i am gonna add you to credits
Funuufuu Aug 4, 2024 @ 5:33am 
you should change Ewan Conwan's/CW:000/The Murder Streamers link to his live stream, because he can't post to spooktube, he instead posts to some website called LiveLeek (only go there if you're testing!)
Qucumber Jul 13, 2024 @ 2:32am 
Nice
NeoFoxxx  [author] Jul 12, 2024 @ 7:10pm 
Just updated this, with a Weapons Manuel, metacoins and Items :>
Qucumber Jul 12, 2024 @ 5:51pm 
This should honestly be added to the game. I'd love to have a copy of this as a actual in-game book. 10/10, Gotta have it.
theeguineapig Jul 10, 2024 @ 10:57am 
I think the slime is a colony of a unicellular organism working together, maybe they are supposed to be able to digest a player, but they get overexcited whenever they get food and start sprinting in a random direction.