Baladins

Baladins

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Baladins Endings Compilation (SPOILERS)
By xperiencepts
*IN-PROGRESS* Compilation of possible quest endings
If you know of more endings, please leave a comment!
   
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01: Supplies for the Peace Festival
Ending: You delivered the crate, but a geyser appeared in the middle of the town!
02: The Spirit of Mouliac
Ending 1: You will serve wine during the Peace Festival!
Obtain wine (by any means) before the day of the Peace Festival.

Ending 2: Maybe now is not the time to organize the festival. Alda gave you the wine back.
Awarded for giving the wine to Alda on any loop after the first one.

Ending 3: The bandits have the wine, and you didn't manage to get it back!
You can find out the secret location of the wine in the Winemaker's Castle by tasting old vintages. Then, in a chance encounter with the bandits, give them the information to escape from them.

Ending 4: You tried to steal the wine using the secret passage, but now it's closed. It seems hopeless now.
Attempt to steal the wine and fail the stat check (18 Finesse).

03: The Corkmaker
Ending 1: You tried to stop the Geyser with the giant Cork but it didn't work...
Obtain Magic Water from the Hidden Cave, and deliver it to Bungus at the Cork Forest to obtain a giant cork.

Ending 2: You found a giant cork. What could you use it for now?
Obtain the giant cork after the time loop has started.
04: The Great Drinker
Ending 1: Filomena tried to drink the geyser, but it was too much, even for her.
Ending 2: ??
05: The Love Doctor
Ending: You helped Filomena and Tonneline get together!
07: Wanderlust
Ending: Jordi went on vacation, but the city won't lack flour!
Go to the castle and ask for help for Jordi. They will send an engineer to the mill. Then go back to the mill to solve their power issue.
08: Time Protocol
Ending: You completed the Time Protocol and now have the Time Travelers Stickers!
Collect the Time Register from the castle in Hortegarde. Choose to save the Time Register from being devoured by the dragon at the end of the time loop. At the next loop, select the character with the Time Register and submit it to the castle.
09: Out of the Loop
Quest spawned after completing Quest 08.

Ending: You crafted the Time Talisman! It should break the Time Loop!
Talk to Onorada at the Spellhold. She'll ask for something "grounded in the present" to craft a Talisman for you. Then head to Mornoz and attempt the "pick up seaweed" challenge until you obtain an Anchor. Give the Anchor to Onorada and she will give you a Time Talisman.
10: Dragonslayer
Quest spawned after completing Quest 08.

Ending: Pelagi built a Dragonslayer for you. Let's face the Colobra with it and get rid of this nasty dragon!
Talk to Cecil at the Tribunal in Mercazon. She will suggest you find Pelagi at the Port. Pelagi will build you a Dragonslayer as long as you can bring her a stick, a rope, and a pointy stone.
Stick: Complete "Cut some wood" practice in Druid's Cabin in Lumensac.
Rope: Bring any plant to Cameli the tailor at Backstage Alley in Hortegarde.
Pointy stone: Obtain a stalactite from "Break Stalactites" challenge in Hidden Cave in Mouliac.
11: Marriage counselling
Ending 1: You managed to mediate between the two fortunetellers and made them up.
Choose to mediate between them and pass the stat check.

Ending 2: You told Bonav and Tullia the Story of Renart and they understood that they needed more communication.
First need to learn about the Story of Renart from the Temple.

Ending 3: You sided with Tullia and the fortunetellers broke up.

Ending 4: You sided with Bonav and the fortunetellers broke up.

Ending 5: You tried to mediate between the two fortunetellers but made things worse. They now hate each other and hate you.
Choose to mediate between them and fail the stat check.
12: Rivalry
Ending 1: Hollibrius and Biscotorius joined forces to make the greatest show ever, and you were part of it!
First, gain Biscotorius' trust. One way is to help him in the chance encounter where he is trying to get away from his fans.
Next, talk to Biscotorius and suggest that he hire Hollibrius.
Go to the Theatre and help them resolve their differences (stat check).

Ending 2: You told Biscotorius about Hollibrius' plan and he got arrested!
Tell Biscotorius about Hollibrius' plan and give him the spice as evidence.

Ending 3: You sabotaged the fireworks and caused huge damage in the Arena! Thankfully no one was hurt.
Obtain spice from Hollibrius by speaking to him. Choose to work on fireworks at the Arena, and add the spice when the option comes up.

Ending 4: You managed to close the Arena and got rewarded by Hollibrius.
Get a false flag from the tailor in Hortegarde and show it to Biscotorius as 'proof' of war. Biscotorius will close the arena. Return to Hollibrius to complete this ending.
13: Headline
Ending 1: You used your time travel ability to scare Sebaste! He stopped spreading fake news.
Listen to Sebaste's announcements fully in your first turn. The next turn onwards, select the option to predict what he is about to say to scare him.

Ending 2: You exposed Sebaste's lies in front of everyone. He was devastated and stopped spreading fake news.
Obtain Flower from the Peace Tree by completing the Sopheline and Tonneline quest (Quest 5). Give it to Sebaste in the Peace Square during the middle of his announcements to expose his lies.

Ending 3: You gave Regnon's letter to Sebaste and he remembered why he did this job in the first place. He will only tell true news now.
Do tasks around Hortegarde until you come across the rumor that Regnon the carrier lutin used to be a fan of Sebaste. The next time you have a chance encounter with Regnon, ask him about Sebaste and he will give you a Fan Letter that he never sent to Sebaste. Go to the Peace Square and give the letter to Sebaste in the middle of his announcements. He will rea,ise the error of this ways and give you the Crier's Golden Chain.
15: Overproduction
Ending: You managed to fix the lavender problem and gave Esterelle her drawing book back
The drawing book can be bought from the art enthusiast prince in a random map encounter in the region of Mercazon. His price is 50 gold, which can be obtained from adventuring with Pelagi and taking the idol home. You can also trade an item worth 50 gold to him, such as the belt received from Biscotorius for ending #2 of quest 12.
The book must then be given to Esterelle the crying fairy in another map encounter in the region of Mercazon to stop her from crying.
Lastly, give the lavender sample received from Domergue to the Callistian merchant in the Port. They will offer to buy all of Domergue's excess lavender.
Return to Domergue to report and complete the quest.
16: Funny Money
Ending 1: You gave Cagdolor back to the council. You've been rewarded for your good service!
If you get a random encounter where Petreize is trying to catch the chicken, you can choose to keep the chicken after helping him catch it, and then give it to the council.

Ending 2: You gave Cagdolor to Edgar. He has mixed feelings about the gold but he's glad to see his chicken back.
After hearing a rumor about a forger near the Greasy Gutter, you can explore the streets to find Edgar the forger. He will tell you that his chicken went missing. If you get a random encounter where Petreize is trying to catch the chicken, you can choose to keep it and give it back to Edgar.
17: Missing Mail
Ending 1: Regnon is now officially a carrier lutin and brings mail to the remote village of Duper!

Ending 2: You gave Regnon a potion of flight. They can now live their dream of becoming a carrier pigeon.
You can clean the dovecote at the Castle to obtain guano. You can then give the guano to the druid to receive a potion of flight. If you encounter Regnon the carrier lutin randomly, you can give him the potion of flight.

Ending 3: You gave the missing mail to Griviel. They rewarded you like a good birdie.
After randomly encountering Regnon, you can ask for the missing mail with a dice roll. If you succeed, he will return the stolen mail, which you can give back to Griviel at the castle.

Ending 4: You told Griviel the birdmaster about Regnon and they didn't like it. They released their cocatrix on the city!
After encountering Regnon, you can go back to the castle and tell Griviel about who has been stealing the mail (do NOT mention Duper if unlocked). Griviel will then release his cocatrix.
18: Balance of Terror
Ending 1: You brought Biscotorius evidence that war is coming. She closed the arena to raise the army. She should be in Mouliac when Colobra appears again.
Go to the Tailor and ask for a false evidence of war. Show it to Biscotorius.

Ending 2: You brought Biscotorius evidence that war is not coming. She rewarded you with a sword.
Complete the quest where you bring Filomena and Tonneline together in order to receive the Flower of Peace. Since the flower only blooms in times of peace, give it to Biscotorius to prove there is no war.
19: Find the Forger
Ending: You found Edgar near the Greasy Gutter. He can now forge fake items.
20: Blank Page
Ending 1: You had a story party with Gabi and she got her inspiration back!

Ending 2: Gabi accepted Petreize's help. The lutin now writes the Story for the people and the cleric is resting.

Ending 3:
Get the random encounter where Gabi is walking around and about to fall. Fail one of the checks and let her fall. After that, check on her at the temple. She will say that she’s done writing and give you her cast
21: Infinite Theatre
Ending: Hollibrius is ready. When Colobra appears, the director will meet you to perform his infinite play.

Method 1
First, the empty jar must be obtained from the map encounter with the lutin who asks you to open a jar that he thinks his friend is inside. This encounter takes place in the region of Lumensac. Complete the encounter by successfully opening the jar (which requires an 11 roll for physique) to receive the jar item.
Next, use the jar to capture the ghosts in the old tower. Bring the jar to Fintan the druid to have him make a potion of immortality.
Give the potion of immortality to Hollibrius after talking to him about his desire to create an infinite play to complete the quest.

Method 2
Encounter a random event in the city with a figure in a red mask. Request that they grant Hollibrius immortality. The event is very rare.
22: Chauvinism
Ending 1: You shared your discovery with Mornoz. You're no longer welcome there and it didn't end the feud with Lumensac.

Ending 2: You shared your discovery with Lumensac! They celebrated you but it didn't end the feud with Mornoz.
After achieving this ending, you will obtain Key to Lumensac (can be used to open secret room in the Old Tower in Lumensac).
23: New Student
Ending 1: Bleiz is now Onorada's new apprentice. She'll become a great mage one day!

Ending 2: Duboc became Onorada's disciple, abandoning his peaceful life as a janitor.

Ending 3: Bleiz will learn magic with the druid. It wasn't the future Onorada expected for the young girl, but Fintan is happy.

Ending 4: Both Bleiz and Duboc became Onorada's disciples. They'll have the privilege to learn together.
Help both Bleiz and Duboc to study under Onorada during the same time loop, then speak to Onorada about them. In addition to the reward items from both Bleiz and Duboc, Onorada will give the player a unique reward item for this ending.
24: Gargoyle
Ending 1: The gargoyle is back to the Spellhold. Duboc owes you one!
This ending allows you to persuade Duboc to become Onorada's apprentice in Quest 23.

Ending 2: The gargoyle will learn magic with the druid in a new home.
Capture the Gargoyle in Lumensac and bring it to the druid.

Ending 3: The gargoyle left Lumensac with Aten and Jonas.
After learning about the Gargoyle in Lumensac, find the goofy knights Aten and Jonas in a map encounter in the region of Lumensac. Choose the option to tell them about the gargoyle, then check up on them in Lumensac city.

Ending 4: The gargoyle will repel the ghosts from the farm. Bleiz is now free to leave.
Capture the gargoyle in Lumensac and give it to Bleiz. She will realize that it can help her guard the farm, and you can ask her to become a disciple to the mages or druid.
25: Dance with the Ghosts
Ending 1: Bleiz and her mother are now free because of you. But you wonder if getting rid of ghosts was the best solution.
Get rid of the ghosts by:
  • Completing stat check at the Old Tower.
  • Bringing Gargoyle to Bleiz.
  • Using salt on the ghosts.

Ending 2: Bleiz's mother reunited with her group for a final dance. The ghosts left our world peacefully.
First, you need to hear the rumor about the ghosts through completing actions around the map (e.g. eating local food).
26: Family Business
Ending 1: You delivered Sopheline to her mother. But was it the best thing to do?

Ending 2: Onorada and Sopheline had a discussion together. They made up!

Ending 3: You've proven the value of the baladins to Onorada! She accepted the fact that her daughter became one of yours.
Helping either Bleiz or Duboc (or both) to become Onorada's disciple(s) is a prerequisite to this ending. After that, when speaking to Onorada about her daughter, Sopheline, Onorada will challenge the player to 3 trials. The trials are difficult (18) dice rolls for creation, finesse, and knowledge. You can try as many times as you want in the same time loop, and you will begin with whichever trial you failed on previously. Completing all 3 trials proves to Onorada the worth of the baladins, and awards this ending.

Ending 4:
There’s a random encounter in Lumensac to find the Mind Doctor, which is some guy in a plague doctor mask. After you talk to him he goes to one of the towns nearby and asks you to visit him. You can tell him to talk to Onorada. Then go ask Onorada about her daughter
27: Rising Tide
Ending 1: Jetin the nuton managed to fill the cave with rocks. It should hold for at least a few centuries now.

Ending 2: People of Mornoz and Lumensac are working together to save the Spellhold! They don't care about who built it anymore. They promised they will come together to the Peace Festival.

Ending 3: Soazig found the Lutin in your bag! You're no longer welcome in Mornoz since you helped a criminal escape.
Let the Lutin hide in your bag, then fail the check where Soazig asks about the Lutin, leading to her checking your bag.
28: Baladins Assemble
Ending 1: You made a show in the Market and repaid the merchants. Lois is happy but nothing will change for them.

Ending 2: You settled things with the merchants. It will help Lois, but for this time loop only.

Ending 3: Lois made a great show and the merchants were happy with it! But most importantly, you helped Lois get better at their job.

Ending 4: ??
29: The Bigorne
Ending 1: You freed the Bigorne! He's now loose in the wild!

Ending 2: Bigorne met the Tarasque and together they left Gatherac!

Ending 3: You release the Bigorne in an appropriate environment. Let's hope he likes his new home.
Capture the Bigorne using the Magic Box, go to the Menhirs and choose to Meditate. You will be presented with the option to release the Bigorne. Select it and you'll get an empty box and Bigorne fur in return.
30: New Mount
Ending 1: Nicolo, mounted on a bigorne, literally destroyed the jousting field. At least no horse will be used anymore, for now.

Ending 2: Mourioche was so impressive that Nicolo swore not to use animals ever again for sports.
The creature called Mourioche can be found in random map encounters (only in the region of Lumensac I think). After hearing a rumor about it, you learn how to entrance it by tap-dancing. Successfully doing so allows you to send it to the jousting field (assuming you have previously received this quest in any time loop). Returning to the jousting field and speaking to Nicolo awards this ending.

Ending 3: Nicolo, mounted on a miniature cart, got injured on the jousting field. It was kinda your fault.
Obtain a miniature cart through a random encounter with a caravanner in Mercazon, and give it to Nicolo.
31: Retirement
Ending 1: You decided to keep the secret.

Ending 2: You snitched on Nicolo and broke your promise!

Ending 3: You gave Velantif back to Nicolo. The poor thing will have to get back on the jousting field!
32: Remote Village
Ending 1: The mail is now delivered to Duper by Regnon the carrier lutin.

Ending 2: You managed to get rid of the monster and the birds came back to Duper.

Ending 3: The tarasque and the bigorne left Gatherac to live their love.
33: Golden Goat
Put salt on a rock on the lavender fields in Mercazon to lure the golden goat.

Ending 1: You followed the golden goat and found its treasure!
Will obtain 35 gold.

Ending 2: You captured the golden goat! What will you do with it?

Ending 3: You tried following the goat and got spotted! It surely won't fall for your tricks again.
Fail the check for following the goat.

Ending 4: You tried to catch the goat but it kicked you in the face! It surely won't fall for your tricks again.
Fail the check for capturing the goat.
34: Lost Archives
Ending: You listened to the wax cylinder.
Items
Good ending items (items that significantly fill up the dragon's hunger bar)
  • Bilboquet: +1 Creation, 5 Gold. Obtained by capturing the Gargoyle and giving it to Fintan the Druid in Lumensac's Druid's Cabin.
  • Crier's golden chain: +2 Creation, 5 Gold. Obtained by completing Quest 12.
  • Fairy tear: +2 Finesse, +1 Creation, 5 Gold. Obtained by returning the drawing book to the fairy Estelle.
  • Jousting spear: +1 Destruction, 2 Gold. Obtained by making Nicolo give up jousting.
  • Wax cylinders: +2 Knowledge, 5 Gold. Obtained by speaking to the old lutin in Duper in Mercazon.


Miscellaneous items (Does not significanty affect dragon hunger bar)
  • Beer Pint: (consumed) +1 AP, -1 MP, 1 Gold. Obtained from Greasy Gutter.
  • Crown of the Night: +1 Creation, +2 Destruction. Obtained from chance encounter with Lutins partying.
  • Dragonslayer: +10 Destruction, -1 MP, 5 Gold. Give Pelagi wood, rope, and a pointy stone.
  • Drawing Book: +2 Creation, 5 Gold. Obtained from the Prince in a chance encounter around Mercazon. Return to fairy to get Fairy Tear.
  • Gargoyle: +2 Knowledge, 5 Gold. Obtained by capturing it in Lumensac.
  • Guano: -3 Physique (consumed), 5 Gold. Obtained from "Clean the Dovecote" challenge in Hortegarde's Castle.
  • Lavender: +1 Destruction, 5 Gold. Obtained by speaking to the ogre in Mercazon.
  • Lutin Shoes: +1 Physique, +1 MP, 5 Gold. Obtained by giving Potion of Flight to Regnon (see details in Quest 17).
  • Magic Box (Bigorne): +8 Destruction, 5 Gold. Obtained by going on an adventure with Pelagi at the Port in Mercazon.
  • Metal balls: +2 Physique, 5 Gold. Obtained by playing Petanca in Mercazon's Duper.
  • Olives: +2 Creation (consumed). Random chance of obtaining from Tasting Spices at Market in Mercazon.
  • Phoenix Feather: +1 AP. Obtained when Cosmic Egg hatches.
  • Receipt for the Show: +1 Knowledge, 5 Gold. Obtained by completing the show on behalf of the Baladin in Mercazon.
  • Rope: +1 Physique, 5 Gold. Obtained by giving Cameli in Hortegarde a fibrous material (like a weed).
  • Salt: +1 Creation (consumed), 5 Gold. Can be purchased in Mercazon or randomly by fishing.
  • Slingshot: +3 Destruction, 2 Gold. Have Jetin the lutin fortify the base of the Spellhold with rocks.
  • Stalactites: +1 Physique, +1 Creation, 5 Gold. Randomly obtained from "Break Stalactites" challenge in Mouliac's Hidden Cave (stat check 11 destruction).
  • Weed: (consumed) +1 Finesse, -1 MP, 5 Gold. Randomly obtained from "Weed the stones" challenge in Lumensac's Menhirs.
  • Wood: +1 Physique, 5 Gold. Randomly obtained from "Cut some wood" practice in Lumensac's Druid's Cabin.
38 Comments
moka Apr 8 @ 10:58am 
Hello i just finished the game, didn't discover all though.

35 ending party after you finish to feed the dragon
36 building the monument at Roazay help the gardener to trust himself - 38 and then help Lamina to trust himself - 40
37 wolf at castle of Roazay (if you wander for a long time, you'll meet a treasure that you can open to get 80 golds, castle costs 100)
38 gardener grandma dress (watch the paintings until you discover that grandma went to south-east cave)
39 clear the snail in the mine (you can take part and then stop the party)
40 when you help Lamina in the hidden south-east cavern (after you helped the gardener, you can talk about the hidden cavern, and then save Lamina with Basajun whistle)
41 help Basajun make the wolf flee (Basajun gives you a figurine that you show to the wolf)

Here 35-41 in french (changing steam language didn't change game language unfortunately).
https://imgur.com/a/zeA769V
amorerabbia Jan 31 @ 2:09pm 
Hi there,
Does anybody have an idea how to get Lorea's dress (from new region Roazay).
I got one from Cameli in Hortegarde but Sorgin didn't accepted it as it was a fake one...
Hibou_4ce_Rouge Jan 4 @ 8:44am 
29 Birgorne Ending 3 : you need to give the bigorne to the tarrask. They will be very happy together.
Hibou_4ce_Rouge Jan 1 @ 10:21am 
For quest 30 : You can give the miniature kart to Nicolo.
Ther kart is obtain with a random encounter in mercazon
Felicia Dec 22, 2024 @ 2:39pm 
Does anyone know how you can get the Candy item?
Level 3 Dec 15, 2024 @ 3:50pm 
29: The Bigorne
- You release the bigorne in an appropriate environment. Let's hop he like his new home.
Capture and release the bigorne in Menhirs

33: Golden Goat
- You tried following the goat and got spotted! It surely won't fall for your tricks again.
- You tried to catch the goat but it kicked you in the face! It surely won't fall for your tricks again.

Also for 25: Dance with the ghosts I think it's important to mention that the dialogue option is unlocked after hearing a rumor in Mornoz (I got it after eating local food)
Spreezer12 Nov 26, 2024 @ 8:57am 
27: Rising tide
- Soazig found the Lutin in your bag! You're no longer welcome in Mornoz since you helped a criminal escape.
Let the Lutin hide in your bag, then fail the check where Soazig asks about the Lutin, leading to her checking your bag.

30: New mount
-Nicolo, mounted on a miniature cart, got injured on the jousting field. It was kinda your fault.
Make the 18 check for the random encounter caravanner in Mercazon to get the racecart item, then give this to Nicolo.
Pelican Aug 28, 2024 @ 7:03am 
For the missing ending to quest 29, take the Magic Box (Bigorne) to the Menhirs and choose to meditate (increase creation). You'll be presented with the option to release the Bigorne, and you'll get the empty box back and Bigorne Fur.
Flipflurp Jul 12, 2024 @ 3:25pm 
Made a list of all the items i found in my runs in this google spreadsheet feel free to take a look and comment anything i missed
https://docs.google.com/spreadsheets/d/1J_NqsWIewAqjVqwanfWv59-9wSQnuo7eJKbZib8l7ns/edit?usp=sharing
xperiencepts  [author] Jul 10, 2024 @ 1:21pm 
Updated!