Last Train Home

Last Train Home

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Legion Tales Guide
By Eneldo
Guide to help you complete the mission challenges, optional challenges and squads of the Legion Tales DLC for Last Train Home.
   
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Introduction
Please do not copy or replicate any part of this guide on other media or channels.

The following is a guide describing what worked for me to complete the Legion Tale challenges. I first did each mission by completing the Narrative squads and going for the mission challenges. Afterwards, I focused on completing all the optional challenges and squads for each mission, generally in as few runs as possible. Most missions can be completed in 4 runs. Of course, you are free to approach this as you will. Have fun!
The Incident Story
General Strategy: The prisoners are moved to a more secure location fairly quickly, so the simplest and fastest route to completing the mission is to rescue them quickly. Hug the train tracks leading to the right, avoiding combat until you see the two guards at an entrance. Silent kill these two, avoid the small patrol walking around the train station, duck into the storage areas, where only a few guards patrol. Take them out, move around the pond, and you'll bump into a four man patrol. Dodge or kill them, free the prisoners with a a short firefight, and take the same route back. Doing this three times with the various squads and optional challenges and you'll quickly complete this mission.

For the mission challenges with the narrative squad, a lot of patient sneaking around is required. The two alarms on the right side should be disabled from behind, after which you can release the explosive train. Return to the more open left side, sneak around and ambush patrolling guards, disable the remaining alarms and rescue the villager. Finally, engage in a firefight against the prison guards and release the prisoners. You can take a vehicle to the exit point, but don't forget to disembark to trigger mission completion.

Mission Challenges:
Smooth and cool ( no alarms) - see above
Curiosity and the cat (blow up the train) - see above
Have mercy (rescue villager) - see above
Optional Challenges:
Dead eye (always hit target) - Fun to combine this with Spray and Pray, using Veterans
Spray and pray -
Invulnerable - minimise combat using the strategy above
Brutes - minimise combat using the strategy above
Fragile - minimise combat using the strategy above

Squads:
Baba Yaga
Veterans
Elusive Men
Maxim: the Machine Gunner Story
This mission has the hardest bit at the beginning (the bridge defense), followed by some straightforward combat. Using either stealth or strength, kill the guards on your side of the bridge. You can remove the guards on the other side by manning the howitzer on the road. Next, capture the bridge. If you have mines, place them, especially on cover positions where the Reds will congregate. For certain combinations of squads/optional challenges, this is very tricky. If your defense is succesfull, the rest of the mission is straightforward. Kill the guards at the three locations. Let the whites clear our the machine gun nest, use the repair kit to fix the tank, and talk to the white commander. Safest option for you is to man the howitzer and keep your tank in reserve. While the whites do the heavy lifting, blow up the enemy vehicles with your howitzer. The final section is straightforward, especially if your tank is still alive.

Have Mercy - This is the toughest mission challenge, you only have a very short amount of time to kill the wolves. I did it with Train artillery. The first shell killed the wolves and triggered the completion. The second shell killed the rookie. Oops.
Carpe Diem - This is a must on every run. The repair kit is behind the machine gun nest after clearing the three locations. Let the whites kill the machine gunner and you'll be fine.

Some optional challenges are pretty tough, and might be easier to do each separately, especially Brutes, No skill and Reckless.
Brutes - pretty tough during the defense section, but doable with each squad.
Go loud (no silent) - stealth is only relevant at the very beginning, so take it as you wish.
No skill - don't do this with Two Left Hands.
Reckless - this is a tough optional challenge as it hampers you severely in the bridge defense bit. Combined with Two Left Hands is the best way to go, or maybe Blowers.
Time pressure - not really an issue.

Paladin
Two left hands - Go wild with land mines on the defense section, as you don't need them later
Blowers

Barlie the Cat Story
I like how different this mission is, with the mine setting, but it has the single hardest challenge of the game: Pacifist.



The real challenge is once you have the cat. The rockfall blocks passages, making it tricky to finish in time, as the box carrier is incredibly slow. The rockfall seems to be randomized, so try to go to the closest exit area, but I think one exit always remains available. If you've cleared the mine first, it's just a question of walking to the right exit. But if you're playing Pacifist, you're constantly being harassed by the Reds.

Carpe Diem - don't forget that there are enemies on the other side of the flooded area. Once, I had them kill my box carrier…
Curiosity - you can release the train even on pacifist. Removes a few enemies too, especially if you time it to take out one of the patrols
Collateral Damage - don't forget you only have to save these guys once. Ignore them on your other runs.

Invincible - doable with any squad and some patience
Pacifist - What worked for me: get the explosives and the repair kit without taking damage. Feel free to use your smoke and flasks, you have enough. Then, release the explosive train. Time it so you take out one of the three man patrols (use one soldier under cover in the area to give you line of sight, and wait til the patrol comes around). This clears out a lot of troops who would otherwise stop your escape. Then get to the the explosive site. You should still be undamaged. Save the game, as the next bit is very tricky. There are two riflemen and a militiaman patrolling the mine shaft, as well as two riflemen on a long loop over the arch. These guys will make your escape a living hell. So you need to eliminate them before you detonate the explosives. Fortunately, there is a grenadier high above them. Expose one of your soldiers in between the guards, and then sleep flask the lot of them. The grenadier will throw one of his grenades and hopefully kill the three guards. If your soldier is downed, you can heal them with a medkit. With these enemies gone, you have a lot more time to escape without being constantly hassled. Save the game again! Trigger the explosives, get the cat, and you should make it to the fallen arch without enemy interference.

From here on, it gets trickier. If you ever see the chance to save, use it. Rockfall is both your friend and enemy. It happens randomly, and blocks key passages. But you can still get to an exit, even the furthest away one, like I did. The rockfall also kills enemies and reduces their ability to pursue you. Use your sleep flasks and smokescreens to reduce the ability of the enemy to kill your box carrier. Don't be afraid to sacrifice a soldier or two, and even if the box carrier dies, another one can pick up the box. Aim to shake off pursuit at narrow passages by blocking line of sight and using smokescreens.

Don't forget to keep all your soldiers moving. If they stand still, they might attack (sleeping) enemies in close combat and kill them, ending your pacifist run.

Cleanup time - tricky but doable with Flower Children, or another squad. Be patient, shoot only if you have the upper hand. Useful to release the train to eliminate the enemies in the middle section.
Go loud - doable with any squad except Flower Children.
Personal touch - there's no reason not to combine this with Pacifist, as not shooting is inherently part of that challenge.

Commando
Flower Children - Use camouflage and sleep flasks to find the explosives, the repair kit and get to the cat. Then use smoke screens to escape.
The Hard Way
The Swings: the long story
A nice mission with a variety of challenges. You can try to kill the monster wolf, but he regenerates his health when he eats the corpses. Best to avoid him, by skirting to the left, behind the buildings, and running to the watchtower. Return later with tanks, or artillery. Save the villagers using stealth attacks, dispose of the red commander as you see fit, and then destroy the trucks. I like sneaking in the grain fields and then letting loose, but do as you wish. Next is the tank battle. Remember that you can't move and shoot at the same time, so let the enemy come to you and fire while he's still moving. Double team the enemy vehicles with your tanks, and if you lose a tank, quickly get another. Usually you win before the enemy Heavy tank is close enough to defeat you.

Fight or flight - the easy way is to use a tank or artillery.
Collatoral Damage - sneak through the fields to save the vilalgers

Reckless - useful with Artillery, as covers are not needed for her
Brutes - the enemy commander and the wolf have an insane amount of HP. Be careful with those enemies
Fragile - useful with Artillery, as she can't heal herself once she's down anyway
Spray and pray - Probably a challenge for the machine gun squad
No skill - Bit trickier with Artillery, as you need the scout ability. Probably best with Sneaky Machine gun

Artillery - a fun and different way to play the mission. Remember to remain hidden and take your time, especially in the last section.
Sneaky Machine gun - stealthing these guys into the grain fields and then unloading on the trucks is very satisfactory
Undead
The Whip The Cheka Story
Going for Carpe Diem with the Narrative squad, take your time and use stealth to recruit the 5 resistance members. The first is the civilian on your central island, who is easily freed with stealth. To your right is the sniper. After killing the two reds in the park, a patrol quickly shows up behind the sniper and surrounds him. Help him by approacing from the south and quickly moving him away from the patrol. The dog is also on this side of the map, further north. Somehow kill the Armored car, find the meat, and approach the dog from the market side, so he can't see you. Afterwards he will join. Next is the officer. Return to the island, cross the other bridge, dodge the factory grounds and hide in the bushes next to the road where he is a patrolling. Set up an ambush, unstealth your troops and kill the guards. Last is the drunken grenadier. Approach him using stealth, and don't trigger a single alarm. It's easier to approach him from the road with two stealthed soldiers, stealth killing the patrolling guards.

Next you need to secure the bridge. Use the alternative river crossing on the edge of the map to attack the guards and machine gun nest from behind. Don't worry about triggering the cheka, they need to come anyway. You'll want to ambush them. The bridge crossing at the middle of the map is a good point, as you can secure a machine gun nest there. But you can go wild. For example, man the howitzer on the point of the central island, and use its blasts to kite the Cheka towards the machine gun nest on that island. Just be careful, the armored car can kill your howitzer from the opposite bank.

For the other runs, where you don't need to get Carpe Diem, just avoid all of Resistance members and go left of the factory, stick to the edge of the map and liberate the bridge from behind. The Cheka will slowly walk towards you and eventually patrol the same area as the turncoat officer, so use mines or ambush them wherever you like to complete the mission.

Uprooting (vlad the rat) - Vlad is a civilian with a red cap. Just throw grenades at each civilian with a red cap and eventually he'll die. You have four runs to get it right.
Carpe Diem (recruit loxals) - see above

Out of Ammo - useful with a stealth squad like Boy Scouts.
Brutes - the Cheka get a lot of health with this on, so make sure you have enough firepower to kill them. My favourite method is Very Suave Approach and mining their patrol route.
Go loud - Not really a problem as long as you don't combine it with Out of Ammo. Just go left and quickly finish the mission.
Reckless - Best done with Very Suave Approach, as you don't need cover if you have land mines.
Time pressure - Not really an issue unless you're also going for Carpe Diem. Don't do both concurrently.

Lightning
Boy Scouts
Very Suave Approach
Jolly Spy ( the tank story)
This is a good challenge, you get to blow up a lot of enemies.

The start is always the same: take the quickest route to the tank, eliminating or dodging several two man patrols. Free the tank by taking out the Reds guarding it, you can sneak up the cliff face into the bushes to surprise them.

Next, some enemies with explosives show up from the left side of the map, but sometimes they spawn funny and get stuck. Go over to them and kill them. Then get the fuel from the other corner of the map and bring it to the tank. Between these two, you can choose to rescue the Red Officer if you want (you'll have to do it once for the challenge). Personally I prefer going without the officer, as the escape with the tank is a lot easier if you've cleared the defenses first. You risk being overwhelmed if you don't.

There's a large congregation of troops and armored cars on the top right of the map. You need to escape through this area to complete the mission, so it's easiest to clear this section beforehand. You can use the tank for this, as it gets repaired during the cutscreen. Use at least one (stealthed) infantry to expand your line of sight, as Armored Cars have longer range than tanks.

During the escape, enemy troops come in waves, shoot them while they're still moving and you'll quickly clear them. Remember to stand still as they come, as you can't fire while moving. A small tank shows up, but you should be able to overcome it and keep moving towards the exit. Right at the end a large force shows up with armored cars. Get your infantry in heavy cover next to the bridge and use your tank to pick them off. Sometimes the tank shots glitch due to altitude differences, that’s tough luck.

Direct action (eliminate targets)
Fight or flight (eliminate vehicles) - you should get this automatically, but sometimes a truck is left standing around somewhere. After the mission completion, you can sweep the map and remove it.
Curiousity - It can be pretty tough to reach the officer, so do this with a squad that has an advantage over machine gun nests.

Spray and pray - best done with ♥♥♥♥♥foot, as Critical Shot doesn't miss.
Massacre - should be achievable with most squads.
Brutes - Don’t combine it with another tough optional challenge like No Skill, but still straightforward enough if you use the tank to kill everyone.
No skill - Probably best done with blowers, but a bit tricky. Take your time and
Hard Cover - Critical shot still works with this, so do this with ♥♥♥♥♥foot. Best to lure enemies to you while you're in hard cover already.

Blowers
♥♥♥♥♥foot
The Hard Way - this squad is not equipped to rescue the Red Officer.
Light and Shadows: The factory Story
This is one of the easier missions, and the first I completed entirely. It provides quite a different experience with different optional challenges like Pacifist and Massacre.

Collatoral Damage (all workers survive) - not an issue except with Pacifist
Smooth and Cool -
Uprooting (wolf den) - usually you have to come back for the den with the explosives, still quite straightforward

Wirecutter - easiest is to combine this with Massacre, just kill everyone before they sound the alarm
Out of ammo - combine with Pacifist as you don't need to kill anything anyway
Massacre - I like doing this with Suppressive Fire, but Demolitionists is also good.
Invincible - usually not an issue, I completed each run with all troops.
Pacifist - this optional challenge is tricky and fair, not like in The Cat Story. I preferred Ricochet for this because of the armored car. You'll have to do a lot of stealthing in the factory to rescue the civilians. Take your time to avoid the three Reds and find the water. Retreat back to the front of the factory to avoid the squad that shows up on the left. You'll need a truck, as the Armored Car only fits three people, unless you plan to leave troops and civilians behind to die. Wolves can't attack vehicles, so just drive the car and/or truck to the bridge where vehicles can't continue. Don't stop moving, otherwise the Armored Car starts firing. Dodge the first Reds by sticking to the right side of the map, liberate the watchtower and proceed to the town. At the town, again stick to the bushes on the right in stealth mode. Once you reach the Hospital, make a run for it to the back entrance. If just one civilian makes it, you're golden.

Demolitionists
Ricochet
Suppressive Fire
For Freedom: The resistance Story
This mission is one of the tougher ones, and a great one to grow into the game. I noticed on my first run I completed it by the skin of my teeth, and on my last run I lost no squad members.

The first section is fairly trivial, until the defense section starts. Just make sure not to take much damage:
- Approach the village from the side so the Reds don't man the machine gun. This saves you a repair kit later.
- Avoid the explosive barrels in the field and forest
- Flank the sniper, he has a lot of HP

You have a long time to prepare your village defense, so don't panic. Use your first three repair kits to repair machine guns and field guns. Save the priest from the two reds, this gives you an extra ally. The explosive barrels take a while to detonate after they are triggered, so place them on spots where the enemy will pause their movement: usually near cover. I prefer to put them on the south side, against the second wave.

The first defense part has enemies coming from only two sides. Man the machine gun next to the mill and put your men in heavy cover. On the other side, you can man the field gun and put your machinegunners/snipers behind the nearby logs. The reds need to run towards you, so kill them as you move. Micromanage by attacking the grenadiers first, they are your greatest threat in this section. Pick up the two repair kits the attackers drop after you wiped them out, and repair the walls in the village.

The second wave gets progressively tougher. First infantry, then elite infantry, then two armoured card from the southernly directions, two light tanks and finally a heavy tank. If you have land mines, place them on the paths the vehicles take to soften them up.

You need to decide which sections to defend, which can be pretty tricky. The field guns are pretty exposed and need infantry support.

With a bit of skill, the Northeast corner, where no vehicles show up, can be defended by just the machine gun nest, as long as you kill the grenadiers first.

I generally abandon the Northwest approach. The infantry and the light tank will go around the village to the South side, where I keep most of my troops near the machine gun nest and the field gun on the right. Target the field gun on the vehicles as soon as they get in range.

Eventually, the heavy tank will break through the wall. Grenades can kill it, eventually, but usually it arrives to late to make an impact anyway.

Your Lose conditions are either have the central circle captured by the Reds, or losing all your main squad troops. It takes a while for the enemy to decapture and then capture the square, so if you're really hard-pressed, cheese the mission by retreating all troops except one main squad member to the center, delaying the decapturing. The one remaining member, move them to a non-combat area like the church or the rocks to the west. If they're still alive by the time the planes show up, you've won.

Have mercy (gather supplies) - you have plenty of time to do this next to your defenses.
Quid pro quo (priest) - useful to do each time, extra ally

The optional challenges seem pretty tough, but it turns out that No skill already encompasses the consequences of Limited Supplies and Fragile, so don't hesitate to do these together. I did them with rookies, as the tank doesn't need skills anyway.

Additionally, Brutes combines well with dead eye. Suppressive fire puts out the most bullets, so choose them.

Fragile
Dead eye
Limited supplies
No skill
Brutes

Rookies - confusingly, this squad gets a tank. Use it to take out the enemy vehicles, let machine gun nests take out the enemy infantry
Suppressive Fire - these guys combine well with Dead eye
Tank - This squad doesn’t have a tank, but does have an elite machine gunner with massive hp.
Our efforts The Baikal story
This mission shows the most evocative story of the Czech Legion in Russia. Its also a fun mission with its own minigame.

The first section has some decent enemy infantry and an armored car. Some squads can't deal with this, so stealth to the shoreline, sneak attack the patrols and approach the capture zone from the shoreline. Once the armored car has driven behind the church, enter the capture zone. Man the machine gun and kill the onrushing infantry. You should have enough time before the armored car returns. Once completed, rush to the boat.

The boat sections is pretty simple. Pause as soon as the boat is hit and send the closest soldier to patch the hole.

You get some reinforcements in the third and final section. Put your troops in cover and take out the grenadiers and you'll capture the port.

After this, you can find more reinforcements. On the bottom right side there are some praying Legionaries who will join you. Also, and armored car will crash and let out a drunken grenadier who will also join you.

There is an enemy heavy tank idling on the right side of the map, and a second one shows up if you take your own heavy tank. Both can be baited and led into landmines if you have them. Alternatively, capture the inland howitzer by encircling it and the enemies manning it will pop out. The howitzer, coupled with a stealthed soldier giving line of sight to the enemy tank, can take out both enemy tanks.

There are many patrols. The final defense section is easiest if you eliminate them, otherwise you will be attacked from two sides defending the train section.

There are several machine gun nests, including on the armored train. These are best eliminated by stealth or your tank. All the howitzers have handy explosive crates next to them, so can be destroyed with a single shot.

If you've cleared the map before triggering the defense section, take cover, use your tank and howitzer, and you'll win.

Smooth and Cool - stealth is the easiest way to disable the alarms, as there are many enemies and not much cover
Fight or flight - Blowing up howitzers is fun!
Carpe Diem - having stealthed infantry gives you extra line of sight

Massacre - trigger the alarms on the first section to attract all enemies.
No skill - tricky but not impossible
Invincible - use stealth for the first section and put your reinforcements in the vanguard for the last section
Spray and Pray -
Hard Cover - using tanks or howitzers is the best way to circumvent this

Lightning
Baba Yaga - let the dog man the machine gun to defend the first section. Afterwards, you'll have enough reinforcements
Undead
Our Company: The Blockade Story
The last mission, fortunately not as hard as the previous ones. You can use stealth or brute strength here, depending on your squad and challenges.

One tricky bit is rescuing the train engineers. The prisoners will walk along the line on the minimap, so hide in the bushes ahead of them and ambush the guards.

Defending the armoured car is tricky if you combine too many optional challenges, so don't do them all simultaneously.

The enemy bastion is easiest to attack from the train station.

Quid pro quo - don't steal the vodka from the locals, but instead from the reds. At the various buildings and camp fires you'll find the necessary vodka
Mischief Makers - best to avoid the enemy stronghold and take out these guys first. Don't forget to use disable the explosives.
Carpe Diem

Unseen
Invulnerable -
Brutes -
Reckless - dogs don't need cover, so best combined with Canine.
Time pressure - not too difficult if you don't combine it with mission objectives

Sneaky Machine gun
Partisan Valkyries
Canine - this squad lends itself to a stealth approach, so don't get bogged down in firefights. Recruit the locals for some firepower. Especially the defense section is tricky.
Our Company: The Blockade Story
The last mission, fortunately not as hard as the previous ones. You can use stealth or brute strength here, depending on your squad and challenges.

One tricky bit is rescuing the train engineers. The prisoners will walk along the line on the minimap, so hide in the bushes ahead of them and ambush the guards.

Defending the armoured car is tricky if you combine too many optional challenges, so don't do them all simultaneously.

The enemy bastion is easiest to attack from the train station.

Quid pro quo - don't steal the vodka from the locals, but instead from the reds. At the various buildings and camp fires you'll find the necessary vodka
Mischief Makers - best to avoid the enemy stronghold and take out these guys first. Don't forget to use disable the explosives.
Carpe Diem

Unseen
Invulnerable -
Brutes -
Reckless - dogs don't need cover, so best combined with Canine.
Time pressure - not too difficult if you don't combine it with mission objectives

Sneaky Machine gun
Partisan Valkyries
Canine - this squad lends itself to a stealth approach, so don't get bogged down in firefights. Recruit the locals for some firepower. Especially the defense section is tricky.
1 Comments
HeroicApple Jul 4, 2024 @ 9:01am 
Baikal story I had all optional challenges active, did it on perfect with one mistake. Didnt trigger those 2 alarms in the first map so 7 soldiers were missing.. Are you kidding me -_- havent lost a single unit and those alarms ruined it