Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I might just try and record a playthrough in the future. I will have to be faster on the mute button of a mic, than the pixel tank gunners on their foot pedals scouring for AT guns.
One thing I should add to this AAR is not to be tempted to divide forces in this scenario and try for both objectives at once. This will weaken the main force at the primary objective and as the light tanks are so well protected at the secondary, attacking it requires a strong attacking force to deal with. Nevermind the time to transit to the secondary objective, successfully attack it, then travel back to support the primary attack which won't have succeeded, lacking maximum force.