Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
and yeah we gotta get to fixing some stuff
Pros:
- Fun weapons
- Layout works surprisingly well
- Pretty engaging Wonder Weapon system
- UI is really clean
- Perk redesigns look great
Cons:
- Map geometry is a bit iffy (ex; entering the sewer from the pond slows you down a lot, railings on the bridge are weirdly easy to get stuck on)
- Zombie pathing isn't the best (ex; no zombie respawns, crawlers have to come to you regardless of how far, can be REALLY annoying when you're doing the class token survival rounds, zombies can also just run into a wall in your direction rather than taking a path, such as the sewer fence by jugg or hallway to intelligence.)
- Aiming is a lil weird but i understand some liberties are taken
Overall really cool! Just one question, are the Announcer power up voicelines commissioned or AI?
PaP weapon audio isn’t “skill,” it’s just bad design.
Getting 25+ melee or grenade kills doesn’t show skill either — it just shows you set health values wrong.
That lip on the pipe is flat-out terrible design, no excuses.
And when people give you feedback, replying “skill issue” just makes you look fragile and immature.