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MARIO KART - SWEET SWEET CANYON [Contest Version]
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28 апр. 2024 г. в 17:39
30 апр. 2024 г. в 15:11
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MARIO KART - SWEET SWEET CANYON [Contest Version]

Описание
THIS MAP IS PART OF NOAHJ456'S 3RD MAPPING CONTEST

Bugs for Noah to be aware of:
- Unlocking the door that leads to the pond in the spawn area will eventually lead the player to a death barrier at the top of the red fork. To avoid this, just open up the other door instead which is to the right of the tunnel, or just fall into the pond from anywhere which should open up the whole area.
- Going up the ladder in the lower chocolate area (near the rainbow bridge) will make the player hit a death barrier. To avoid this, just unlock the upper vanilla area first by purchasing any doors leading to it, or take the long ladder to the right of a house near spawn.
- Interact text will sometimes not display. Ladders (only with Stamin-Up) and ziplines can always be interacted with even if the text doesn't display.
- Using a melee weapon on the final boss with Muscle Milk active will result in a soft-lock. You can use a melee weapon on the boss in the final phase of the battle though.

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THIS VERSION OF THE MAP IS NO LONGER BEING UPDATED, PLEASE CHECK OUT THE NEW VERSION HERE: https://steamcommunity.com/sharedfiles/filedetails/?id=3251036599

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Difficulty Rating - 4/5 average (there are three difficulty settings available in-game)
Match Duration - 40 - 60 minutes approx

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Ten of Mario's friends and enemies have been invited to Sweet Sweet Canyon by Rubix the Yoshi, but when they get there, the only entities greeting them are possessed gummy Yoshis...

Welcome to Sweet Sweet Canyon from Mario Kart! This map is based on the same map as in Mario Kart 8, however the layout has been changed quite a lot! Due to time constraints with this map being part of NoahJ's contest, I have had to rush this map quite a lot this last month. However I've tried to make it as polished as possible. There might be a few bugs here and there but I will work on fixing these asap through updates.

--- KEY MAP FEATURES ---
- 10 playable characters (if you do a 4 player game, 4 characters will be chosen at random)
- Custom voice lines for each character
- A full optional Easter Egg (you get to choose at the start of the game whether you want to play Story Mode for the Easter Egg, or just Survival mode with a 75,000 buyable ending)
- Fun looking zombies
- Mario-themed sound effects
- Cool methods of navigation, such as ladders, ziplines, jumppads and a pipe
- Orange juice will slowly rise and drain within the map. Staying under this orange juice too long will result in you drowning
- Custom UI
- Custom bosses
- A total of 15 perks
- Perk limit starts at 4, but you can increase it to 8 by completing challenges, and you will unlock a 9th permanent perk after completing all perk challenges
- Perks can be unlocked through collecting souls and are randomised each game

--- USEFUL INFO ---
- FIVE perks have been reworked, here's what they do:
- Ultra Revive (Quick Revive) - Revive teammates quickly + Gain a self-revive + Keep half your perks with a successful self-revive.
- Muscle Milk - Melee is insta-kill no matter the round number + Occasional electric bursts that take out lines of enemies.
- Timeslip Tonic - Mystery Box and PAP interactions are pretty much instant + Bleedout time has been extended to double + Double air time when underwater.
- Death Perception - See enemies through walls + Falling off the map will not result in instant-death + Poison juice will not result in instant-death.
- Stamin-up - Default functionality + Ability to climb ladders.

I hope you enjoy this map and thanks for playing!


---DIFFICULTY RATING---
1 LOWEST - 5 HIGHEST
Easy Mode - 3.5/5
Normal Mode - 4/5
Hard Mode - 4.5/5


--- ASSET REFERENCES ---
Quite a few assets were used from other sources and modders when creating this map, so wanted to give them all a big thank you!

- Nintendo for the Mario characters, models, and textures
- Harrybo21 for the base perk scripts
- Logical for the extra perks pack
- Kingslayer Kyle for the HUD template
- Rex for the base script for the Skullbreaker AI
- Freesound, Pixabay and Fesliyan Studios for various sound effects
- TheSkyeLord for the BO2 guns pack
- eMoX for the base script for the BO3 bat
- Nintendo for the Delfino font
- Pengepullink for the Mario font


--- MUSIC REFERENCES ---
Luma Theme - Super Mario Galaxy (Nintendo)
Merry Mountain - Mario Kart 8 Deluxe (Nintendo)
Snow Overworld - New Super Mario Bros. U (Nintendo)
Rainbow Road - Mario Kart DS (Nintendo)
N64 Rainbow Road Remade by Diego Vapy - Mario Kart 64 (Nintendo)
Bowser's Castle - Mario Kart Wii (Nintendo)
Team Victory - Mario Kart Wii (Nintendo)
Comet Observatory 1 - Super Mario Galaxy (Nintendo)
Failure - Wii Fit Plus (Nintendo)

Lullaby Song - Pixabay (Oleksii_Kalyna)
Central Park - Quincas Moreira (YouTube Music Library)
Lotus Pond - Aakash Gandhi (YouTube Music Library)
Icelandic Arpeggios - DivKid (YouTube Music Library)
Beyond - Patrick Patrikios (YouTube Music Library)
Target Fuse - French Fuse (YouTube Music Library)
Girasol - Quincas Moreira (YouTube Music Library)
Raging Streets - SefChol (YouTube Music Library)


--- AND SPECIAL THANKS! ---
- Raith and Struqq for helping with testing!
- NoahJ456 for the awesome contest! Good luck everyone!
Популярные обсуждения Просмотреть все (2)
3
6 мая. 2024 г. в 16:02
Easter Egg Guide
Sgt. Spike
0
30 апр. 2024 г. в 7:24
Update Notes
Sgt. Spike
Комментариев: 30
Sgt. Spike  [создатель] 20 мая. 2024 г. в 14:06 
THIS VERSION OF THE MAP IS NO LONGER BEING UPDATED, PLEASE CHECK OUT THE NEW VERSION HERE: https://steamcommunity.com/sharedfiles/filedetails/?id=3251036599
Sgt. Spike  [создатель] 20 мая. 2024 г. в 14:06 
@Hangman Thanks :) It depends really how much support the new version of this map gets now tbh, cause I feel maybe the algorithm screwed me over with this one. If this new one doesn't get much attraction, it probably just means my views of a good map aren't the same as the communities views.
Sgt. Spike  [создатель] 20 мая. 2024 г. в 14:05 
@Moni Yep I hope they don't
Hangman 13 мая. 2024 г. в 12:04 
Sad to hear this might be your last one, thanks for dropping some banger maps G
Moni 11 мая. 2024 г. в 23:35 
Nintendo please dont do what you did to garry's mod to bo3 :steamsad:
Sgt. Spike  [создатель] 6 мая. 2024 г. в 9:28 
@ZOMBIEKILLER27 Glad you like it! Yeah that's normal, it rises a random amount every so often, and the amount it rises depends how many areas you have open, and the difficulty you're playing on
ZOMBIEKILLER27 6 мая. 2024 г. в 5:19 
Just a quick question, is the juice suppose to rise? like some runs it does and sometimes it doesnt, sometimes it rises slowly sometimes quickly is that suppose to happen. love the map thou
Sgt. Spike  [создатель] 5 мая. 2024 г. в 8:27 
For those that don't know, I'm not able to update this map until NoahJ has finished playing it, otherwise I'll be disqualified from the contest. I'm aware of a few bugs with this map, which are fixed, but cannot be updated yet.

First of all, when playing on co-op, it's possible for players to collide with each other on the flinger and on the elevator at the end of story mode, resulting in death. Unfortunately it's completely up to rng whether or not you collide or not, so sorry about that. Hopefully y'all get lucky! It's more likely to happen when playing with more players. As for the flinger, just try to have it so just one player uses it at a time.

There's also a bug where unlocking the door that leads to the pond in the spawn area will eventually lead the player to a death barrier at the top of the red fork. To avoid this, just open up the other door instead which is to the right of the tunnel, or just fall into the pond from anywhere which should open up the whole area.
SpeedyCrush 4 мая. 2024 г. в 16:19 
alright i will try that next time i play
Sgt. Spike  [создатель] 4 мая. 2024 г. в 15:42 
@SpeedyCrush It should work, try unsubscribing and resubscribing, and disable any extra mods if you have any loaded