Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

27 ratings
Governor Perks
By weekend943
Governor perks: where are they and what do they do. A list for a proper companion training.
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Governor Perks: Placement
Vigor
Control
Endurance
Cunning
Smithing has no Governor Perks
Social
Intelligence
Governor Perks: Description
Only Governor part of the perks, upper and lower ones accordingly

One handed
50:
Swift Stike (+1 settlement militia daily)
To be Blunt (+0.5 settlement security daily)
150:
Corps-a-corps (+30 settlement garrison limit)
Military Tradition (-5% settlement garrison wages)
175:
Stand United (+30% settlement security by garrison)

Two handed
125:
Berserker (-10% settlement garrison wages)
Confidence (+30% settlement military projects build speed)
150:
Projectile Deflection (+10% settlement garrison xp)

Polearm
50:
Keep at Bay (+1 settlement militia recruitment)
150:
Guards (+20% settlement garrison cavalry xp)
Skewer (+1 settlement security daily)
175:
Standart Bearer (-20% settlement garrison infantry wages)
200:
Drills (+1 settlement militia recruitment)

Bow
100:
Merry men (+1 settlement militia recruitment)
Mounted Archery (+20% settlement security by garrison archers)
150:
Discipline (+1 settlement loyalty daily)
Hunter Clan (-15% castle garrison wages)
200:
Bulls Eye (+3 settlement garrison xp daily)
250:
Quick Draw (+5% settlement tax)
Ranger Swiftness (+20% settlement security by garrison archers)

Crossbow
100:
Peasant Leader (-20% settlement garrison archer wages)
Renowned Marksman (+30% settlement security by garrison archers)
200:
Long Shots (+1 settlement militia recruitment)
Steady (+5% settlement tariff)
200:
Pavise (+30% settlement ballista accuracy)

Thrown
150:
Focus (+1 settlement security daily)
175:
Throwing Competitions (+1 settlement militia recruitment)

Riding
50:
Well Strapped (+0.5 settlement loyalty daily)
125:
Relief force (+20% settlement security by garrison mounted)
175:
Breeder (+5% settlement bound villages production rate)
Shepherd (+15% settlement bound villages T2 horse production chance)
225:
Cavalry Tactics (-50% settlement garrison mounted wages)
Mounted Patrols (-50% settlement prisoner escape chance)

Riding
175:
Durable (+1 settlement loyalty daily)
Energetic (+20% settlement bound villages hearth growth)
200:
Steady (+10% settlement bound farm\mine\wood\clay sites production rate)
225:
Strong legs (-20% besieged settlement food consumption)

Scouting
75:
Desert Born (+2.5% settlement tax)
Forest Kin (+10% settlement bound villages tax)
200:
Village Network (+10% settlement bound villages parties)

Tactics
150:
On the March (+20% settlement fortification bonus)
175:
Make them pay (+25% damage to besieging engines)
Pick them off the walls (+25% chance to deal x2 damage with bombardment to besieging troops)
250:
Gens d'armes (+1 settlement security daily)

Roguery
25:
Sweet Talker (-20% settlement prisoner escape chance)
75:
Know-How (+1 settlement security daily)
125:
Scarface (+5% settlement daily chance of +1 relation with any notable)
White lies (+2% settlement chance to get +1 relation\day with any notable)
175:
One of the Family (+1 settlement gang leaders recruitment slot)
Salt the earth (+5% settlement tariff)
225:
Arms Dealer (+2% besieged settlement militia daily)
Dirty Fighting (+2 random food to the besieged settlement)

Charm
25:
Virile (+10% settlement with an ongoing project daily chance of +1 relation with any notable)
75:
Meaningful favors (+5% settlement daily chance of +relation with powerful notable)
100:
In bloom (+2% settlement daily chance of +relation with opposite sex notable)
Young and Respectful (+2% settlement daily chance of +relation with same sex notable)
200:
Moral Leader (+1 settlement notables relation when project is finished)
225:
Public Speaker (+10% settlement forum, marketplace, festival effects)

Leadership
25:
Raise the meek (+3 settlement garrison xp daily)
75:
Authority (+20% settlement security by garrison)
Heroic Leader (+1 settlement loyalty daily)
150:
Citizen militia (+20% settlement militia elite version spawn chance)
Veteran's Respect (+20 settlement garrison size)

Trade
100:
Toll gates (+30 gold per caravan settlement visit)
Travelling rumors (+20 gold per villager party settlement visit)
150:
Content trades (+10% settlement tariff)
Mercenary Connections (+25% settlement workshops production rate)
200:
Granary accountant (+20% settlement bound grain\olive\fish\date sites production rate)
Tradeyard foreman (+20% settlement bound clay\iron\cotton\silver sites production rate)
225:
Self-made Man (+30% settlement marketplace, kiln, aqueduct build speed)
250:
Spring of Gold (+20% settlement boost effect)
275:
Trickle Down (+2 settlement prosperity while building a project)

Steward
50:
Drill Sergeant (-5% settlement garrison wages)
Seven Veterans (+1 settlement militia recruitment)
75:
Stiff Upper Lip (-20% castle garrison wages)
125:
Giving Hands (+10% settlement tariff)
Logistician (+10% settlement tax)
150:
Aid Corps (+20% settlement bound villages hearth growth)
Relocation (+20% settlement boost effect)
175:
Gourmet (-10% besieged settlement food consumption)
200:
Contractors (+10% settlement projects effect)
Forced Labor (+1% settlement build speed per 3 prisoners)
250:
Master of Planning (+20% settlement continous project effectiveness)
Master of Warcraft (-5% settlement food consumption)
275:
Price of Loyalty (+0.5% settlement tax per skillpoint above 200)

Medicine
50:
Triade Tent (-5% besieged settlement food consumption)
150:
Bush Doctor (+20% settlement bound villages hearth growth)
Pristine Streets (+1 settlement prosperity daily)
175:
Perfect Health (+10% settlement bound villages animal production rate)
200:
Clean Infrastructure (+1 settlement prosperity daily from civilian projects) + (+30% settlement bound villages raid recovery rate)
Physician of people (+1 settlement loyalty daily)
250:
Battle Hardened (-25% settlement siege attrition)
Helping Hands (-50% settlement starvation prosperity loss)

Engineering
50:
Dungeon Architect (-25% settlement prisoner escape chance)
Siegeworks (+1 besieged settlement prebuilt catapult)
75:
Carpenters (+12% settlement projects build speed)
Military Planner (+25% castle projects build speed)
100:
Dreadful besieger (+10% besieged settlement siege engine accuracy)
125:
Foreman (+100 settlement prosperity when project is finished)
Salvager (+0.1% settlement siege engine build speed for each militia)
150:
Siege Engineer (+30% besieged settlement siege engine hp)
Stonecutters (+30% settlement fortifications, barrack, aqueduct build speed)
175:
Battlements (+100 settlement granary capacity)
200:
Apprenticeship (+1% settlement prosperity gain for each unique project)
Engineering Guilds (+25% settlement walls hp)
250:
Architectural Commissions (+20 gold daily for continuous settlement projects)
Clockwork (+20% settlement boost effect)
Governor Perks: Potential and Efficiency
Skill Levels required to have maximum Governor efficiency
Skill Levels to reach compromise Governor efficiency
  • One handed: 175
  • Two handed: 150
  • Polearm: 200
  • Bow: 250
  • Crossbow: 225
  • Thrown: 175
  • Riding: 200
  • Athletics: 225
  • Smithing: 0
  • Scouting: 200
  • Tactics: 250
  • Roguery: 225
  • Charm: 225
  • Leadership: 150
  • Trade: 275
  • Steward: 275
  • Medicine: 250
  • Engineering: 250
  • One handed: 50
  • Two handed: 0
  • Polearm: 50
  • Bow: 150
  • Crossbow: 0
  • Thrown: 0
  • Riding: 50
  • Athletics: 0 (175)
  • Smithing: 0
  • Scouting: 75
  • Tactics: 0
  • Roguery: 0 (125)
  • Charm: 100
  • Leadership: 75
  • Trade: 150
  • Steward: 275
  • Medicine: 50
  • Engineering: 75
Compromise build(maximum efficiency out of minimal time\effort) bonuses:
Option 1
Option 2
+1 settlement militia daily
+0.5 settlement security daily
+1 settlement militia recruitment
+20% settlement security by garrison archers
+1 settlement loyalty daily
-15% castle garrison wages
+2.5% settlement tax
+10% settlement bound villages tax
+2% settlement daily chance of +relation with opposite sex notable
+2% settlement daily chance of +relation with same sex notable
+20% settlement security by garrison
+1 settlement loyalty daily
+30 gold per caravan settlement visit
+20 gold per villager party settlement visit
+10% settlement tariff
+25% settlement workshops production rate
-5% settlement garrison wages
+1 settlement militia recruitment
+10% settlement tariff
+10% settlement tax
+20% settlement bound villages hearth growth
+20% settlement boost effect
+10% settlement project effects
+1% settlement build speed per 3 prisoners
+20% settlement continous project effectiveness
-5% settlement food consumption
-25% settlement prisoner escape chance
+1 besieged settlement prebuilt catapult
+12% settlement projects build speed
+25% castle projects build speed
+10% settlement with an ongoing project daily chance of +1 relation with any notable
+5% settlement daily chance of +relation with powerful notable
+0.5% settlement tax per steward skillpoint above 200
-10% besieged settlement food consumption
-5% besieged settlement food consumption
+1 settlement militia recruitment
+3 settlement garrison xp daily
-20% castle garrison wages
+0.5 settlement loyalty daily

Steward and Charm are gained while governing the settlement
Scouting and Trade are gained while operating the caravan
Combat skills are gained by companions in any battle they participate
Other skills are gained by companions as a separate party