Tabletop Simulator

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Nemesis: Lockdown (Custom)
   
Díjazás
Kedvenc
Kedvenc
Törlés
Type: Game
Complexity: Low Complexity
Number of Players: 1, 2, 3, 4, 5
Fájlméret:
Közzétéve:
Frissítve:
2.335 MB
2024. ápr. 9., 7:54
2024. ápr. 30., 15:36
7 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
Nemesis: Lockdown (Custom)

Leírás
This is my personal saved table state for the Nemesis:Lockdown board game based on Kensuaga's mod. It includes many features not in the official lockdown mod, including many custom content, custom modes, scripted tools, quality of life changes, and assets.

This is just for personal use and to share with fellow Nemesis players on Tabletop Simulator. Most of its additions are fan-made content, but if the owner's of the Nemesis board game wish for it to be taken down, I will oblige.

Please leave a comment if you find any issues with this mod or have some suggestions.

This Mod includes:
- Scripted dice and auto movement/exploration tools
- Scripted character draft sequence
- Alternate Board
- Intruder, Carnomorph, and Void Seeder Life forms
- Original and Aftermath Characters.
- Up-to-date Character and Item cards.
- Up-to-date Rulebook
- Solo and Co-op Modes
- Optional game modifications include:
• Modified Life Form Attack Decks
• Modified Guts Serious Wound
• Modified Item Decks
• Modified Characters
• Custom Character Trait Cards
• Modified CSS Pool
• Custom Contingency mode


Credits:
• Kensuaga (CodedCardboard) - Developer of the Lockdown prototype mod. [https://steamcommunity.com/sharedfiles/filedetails/?id=2513092817]

• Awakened Realms - Publishers of the Nemesis board game.

• Ziggy Stardust - Creator of the 3D models for the Space Cat First Player indicators and the original Intruders. [https://steamcommunity.com/sharedfiles/filedetails/?id=2734328373]

• gilbertguillen - Creator of the 3D models for the Carnomorphs, Void Seeders, and Aftermath Characters. [https://steamcommunity.com/sharedfiles/filedetails/?id=2113624623]

• PieHero - For providing image scans of cards for Lockdown Characters, Carnomorphs, Void Seeders, Night Stalkers, and Chytrids, as well as other miscellaneous help cards.

• Shep - For providing the code for turn skipping Help cards. [https://steamcommunity.com/sharedfiles/filedetails/?id=2831466552]
11 megjegyzés
2B3 jan. 5., 5:44 
Hello, guid. Thanks for your work!
Can you tell me if you have more poligonal 3D models for lockdown?
GeneticResearch 2024. okt. 24., 16:08 
@The King
Ah ok. Thanks :VBOY:
The King  [készítő] 2024. okt. 24., 7:25 
@GeneticResearch
The board disappeared because there was no player seated there. Load the game from Tabletop Simulator's Hotseat mode to add multiple local players.
RealNub 2024. okt. 23., 12:20 
Love this mod. very underrated. 11/10 :steamthumbsup:
GeneticResearch 2024. okt. 23., 9:23 
After i select solo/coop play with two players (which means two characters), confirm both characters (scout and bounty hunter) and hit start the second character board goes away. Did i miss something?
chvatal 2024. júl. 7., 7:50 
How to get it?
MrMister 2024. máj. 3., 2:45 
Ah, but that's not a valid point there, because with my system, each individual css pod still has 4 tiles setting them off and 3 not, just like yours, so there's no difference in that regard even if not all css rooms are in the game.
The King  [készítő] 2024. máj. 1., 6:25 
@MrMister I prefer how the custom CSS is currently over your suggestion. There's still room for deception, plus it works better with additional rooms enabled since that option lowers the chance of css rooms A and B from appearing.
MrMister 2024. ápr. 11., 9:19 
Here's an idea for an alternative take on the Easier CSS tiles:

Instead of replacing all three Launch A, Launch B and Launch C tiles with copies of Launch All, what if you replace all three Launch None tiles with one Launch A&B, one Launch B&C, and one Launch A&C?

The average number of launched CCS is the same as in your version (12 total across the 7 tiles), but now there's again an element of screwing someone else over in the process of saving yourself via them.