Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So if you put an upgrade so the shot cost 200 ammo to fire, it'll reload 400 ammo on the turret (1200 ammo with scatter barrel).
On the other hand. if you put upgrade that reduce the ammo cost. it'll reload less ammo on the turret.
All other data I entered into spreadsheet with calcs but that section I just typed up as an example straight into steam, so I have no idea. Closest I could get was 292.404 which didn't explain the value I entered either.
Great Guide, thank you for your work!
Multipliers multiply one at a time to the total damage, so four Multiplier II would result in (1.0 -> 1.25 -> 1.56 -> 1.93 -> 2.44)
They need to remove the efficiency reductions for most morphs imo, as it is already reducing the damage to 3*40% and then for example, pinpoint drops from 4 hits to 2 on top of the dmg reduction, so you deal -40% dmg instead of +20% by using the scatter barrel.
We have more discussion on the XEN in the discord thread, I suppose I may as well link back to it here.