Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Game (and the mod) are still developed, so changes happen quite often - everything in the notes
Maybe adding 2 buttons (Left / Right) could be a little easyer ?*
local posVampire = Vampire.getPosition()
Vampire.setPosition(posVampire + Vector ({X, 0, 0}))
If you want an open window, just draw a line with empty pixels in png :)
http://cloud-3.steamusercontent.com/ugc/2488876638993521573/93880B46E2F9122A201C9AD0C3486D016B6C7EF5/
/!\ It must be a custom 'Token', not 'Tile'
You can make the train by using 2 Token for each wall, to keep inside and outside look different.
Below there is a link to a mod with additional scripts.
Feel free to use it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3221179451
Initial feedback:
Are the "hyper Focus" tokens missing, or have they been replaced by "raving"? If the latter, raving would benefit from having its own entry in the rulebook, as it wasn't easy to find what raving is / does. It also doesn't say how to switch back from raving to normal.
Vampire can be fiddly to move. I've found picking up the vampire's body works, instead of grabbing one of its arms (which brings up a line tool)
Thank you!