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I have equipped a total of +166 flat damage on my Katarina (as can be seen on the gear screenshots).
+90 Arcane damage (from essences)
+28 Ice damage (from enchants)
+28 Fire damage (from rings and pistol)
+20 Lightning damage (from rings)
Then I reset her talents and didn't spend any stats or skills.
Her weapon damage is 29-35.
Her Melee damage bonus (from Body) is +46%.
She should be hitting at least for (29+166)*1.46= 284 damage.
Then I went to Orichalcum Mine (Scenario level) to test her damage. She was hitting the smallest spiders for 120 damage.
In the latest game version, Cooldown Reduction cap was removed, but skills still have their individual caps, so going above 65% CDR probably won't help. Crit cap is still 50%, Crit Dmg cap is 450%. Not that this build needs reaching any of those caps :)
I'll take the Zookeeper through Heroic Neverending Story and see how it goes.
I have already tested Heroic NG+ with a Body build Hunter, which was tanky, but painfully slow as he had no damage and with Spellpower Hunter using Lightning to paralyze enemies + Ray of Destruction to kill them, I kept dying to ranged enemies and side ambushes.